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SC:BW -> SCII Map Ports - Page 18

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 16 17 18 19 20 24 Next All
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
June 17 2010 00:28 GMT
#341
Awesome Dyren thanks for the link!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 17 2010 00:33 GMT
#342
On June 14 2010 19:37 axwell wrote:
EDIT: new version:
[image loading]


I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.

On June 15 2010 08:49 Grebliv wrote:
Judgement Day
[image loading]

Map Name: Judgement Day
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link


This is awesome, though I'm guessing Collossi will be extra annoying.
axwell
Profile Joined June 2010
62 Posts
June 17 2010 10:26 GMT
#343
On June 17 2010 09:33 IaniAniaN wrote:

I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.



Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple..
But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch..

Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map

It would be really nice to have it in ladder games again
DorF
Profile Blog Joined July 2009
Sweden961 Posts
June 17 2010 11:01 GMT
#344
damn , dyrens matchpoint looks freaking sweet , and of course the real matchpoint looks awesome too
BW for life !
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 17 2010 11:25 GMT
#345
how to 'enlarge' the map without having to start everything from scratch..


real men start from scratch because they care about makeing quality bw ports!

as for how, its in map settings -> map bounds
"Mudkip"
Warri
Profile Joined May 2010
Germany3208 Posts
June 17 2010 11:57 GMT
#346
On June 17 2010 09:33 IaniAniaN wrote:
Show nested quote +
On June 14 2010 19:37 axwell wrote:
EDIT: new version:
[image loading]


I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.

Show nested quote +
On June 15 2010 08:49 Grebliv wrote:
Judgement Day
[image loading]

Map Name: Judgement Day
Author: tRUMR/Grebliv
Version: 1.0?
D/L: Link


This is awesome, though I'm guessing Collossi will be extra annoying.

Dont forget that units tend to clump and are smaller in general too(except ultras and colossi ofc)
axwell
Profile Joined June 2010
62 Posts
June 17 2010 11:58 GMT
#347
ok then, so i'll get to it!
Zacsafus
Profile Joined May 2010
England255 Posts
June 17 2010 20:17 GMT
#348
Just an attempt at Korhal of Ceres, inspired by me re-watching D9D #33

[image loading]

Tried to make it as much as the original as possible but added some SC2 tweaks
PsykoMantis
Profile Joined June 2010
United States203 Posts
Last Edited: 2010-06-17 20:42:18
June 17 2010 20:35 GMT
#349
i made my own thread because i didnt see this one in time, but i made my own version of matchpoint, i was trying to purely replicate the scbw version here it is:
Match Point v.SC2
+ Show Spoiler +
[image loading]


but i think dyren's take on the map for sc2 is probably better
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 18 2010 02:46 GMT
#350
On June 17 2010 19:26 axwell wrote:
Show nested quote +
On June 17 2010 09:33 IaniAniaN wrote:

I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though.



Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple..
But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch..

Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map

It would be really nice to have it in ladder games again


I think Metalopolis mainly feels so big because the middle isn't open so you're always travelling around it, instead of through it (unlike LT). That's why the cross map positions feel so different compared to spawning on side positions where the middle seems like less of a factor. The maps Blizzard has created for SC2 in general feel a bit smaller than the Korean promaps have been for the past few years, with less macro emphasis. Looking at the middle of Loniginus right now it looks like the middle isn't 'tall' enough from the top to bottom positions, making the ramps (and thus unit movement) too close together. Can't wait to see the next version though.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2010-06-18 03:45:34
June 18 2010 03:37 GMT
#351
Return of the King original:
+ Show Spoiler +
[image loading]

Return of the King conversion:
[image loading]
Map Name: Return of the King
Author: tRUMR/Grebliv
Version: 1.0?
D/L: (Up later at) : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/


Pretty much done I think although some tinkering may be needed.


------

Updated Judgement Day and Roadrunner:

+ Show Spoiler +
[image loading]
Fixed center and top mid (was offset).
[image loading]
Fixed paths from 3rd towards hostile? ramps.
Fixed 6/7 o'clock main and nat (and 3rd apparently).

ESV Mapmaking!
Zacsafus
Profile Joined May 2010
England255 Posts
Last Edited: 2010-06-18 13:24:20
June 18 2010 13:21 GMT
#352
Also made one of Gorkys Island

[image loading]
[image loading]
Map Name: Gorkys Island
Author: ZaCsafuS
Version: 1.0
D/L: Later

Do need to add some foliage and perhaps some doodads
shiftY803
Profile Joined April 2010
200 Posts
June 18 2010 18:52 GMT
#353
There are some beautiful maps in here. Keep up the good work guys. I really want to try some of these out once the game is released.
live without appeal. ~ camus
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-06-20 19:59:20
June 18 2010 23:47 GMT
#354
Map Name: Tau Cross
Author: Madkipz
Version: 1.0
D/L: http://www.sc2mapster.com/maps/taucross/

[image loading]

Map name: Tears of the Moon.
Author: Madkipz
Version 1.0
D/L: http://www.sc2mapster.com/maps/tears-moon-remake/

[image loading]

Map Name: Eye of the storm.
Author: madkipz
Version 1.0
D/L: http://www.sc2mapster.com/maps/jaws/files/2-eye-of-the-storm/

[image loading]
"Mudkip"
tosS.ita
Profile Joined May 2010
Italy523 Posts
June 19 2010 01:28 GMT
#355
pls guys do Neo Hall of Walhalla!!!!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
dyren
Profile Joined December 2009
United States260 Posts
June 20 2010 19:12 GMT
#356
Nice work everyone, love the Loginus port too - and I believe the scale is accurate for SC2.

I'll be updating the OP later today.
(╬ ಠ益ಠ)
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-06-20 19:24:11
June 20 2010 19:23 GMT
#357
Someone needs to remake Naruto Hokage Battle. That game was off the hook.

EDIT: I guess this isn't really about UMS maps now is it..
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 20 2010 19:24 GMT
#358
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.
"When the geyser died, a probe came out" - SirJolt
IaniAniaN
Profile Joined September 2007
Canada555 Posts
June 20 2010 19:39 GMT
#359
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


You uploaded it to megaupload, so you can redownload you own map can't you?
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 20 2010 19:45 GMT
#360
On June 21 2010 04:24 fabiano wrote:
You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then.


another example of people that should get a http://www.sc2mapster.com/ account just to keep track of his maps.
"Mudkip"
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