SC:BW -> SCII Map Ports - Page 18
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sluggaslamoo
Australia4494 Posts
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IaniAniaN
Canada555 Posts
On June 14 2010 19:37 axwell wrote: EDIT: new version: ![]() I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though. On June 15 2010 08:49 Grebliv wrote: Judgement Day ![]() Map Name: Judgement Day Author: tRUMR/Grebliv Version: 1.0? D/L: Link This is awesome, though I'm guessing Collossi will be extra annoying. | ||
axwell
62 Posts
On June 17 2010 09:33 IaniAniaN wrote: I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though. Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple.. But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch.. Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map It would be really nice to have it in ladder games again ![]() | ||
DorF
Sweden961 Posts
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Madkipz
Norway1643 Posts
how to 'enlarge' the map without having to start everything from scratch.. real men start from scratch because they care about makeing quality bw ports! as for how, its in map settings -> map bounds | ||
Warri
Germany3208 Posts
On June 17 2010 09:33 IaniAniaN wrote: I'd agree with everyone say it needs to be a bit bigger, the middle looks too small for Longinus and even if it's not it kinda feels that way. I think you should go for feel a bit more, so at least the dynamics of the map stay kinda similar with regards to how the middle high ground is treated. I'd also not add any Watchtowers and LOS blockers in the initial version, see how it plays out and then decide if they'll add anything to the map. It's real pretty though. This is awesome, though I'm guessing Collossi will be extra annoying. Dont forget that units tend to clump and are smaller in general too(except ultras and colossi ofc) | ||
axwell
62 Posts
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Zacsafus
England255 Posts
![]() Tried to make it as much as the original as possible but added some SC2 tweaks ![]() | ||
PsykoMantis
United States203 Posts
Match Point v.SC2 + Show Spoiler + ![]() but i think dyren's take on the map for sc2 is probably better | ||
IaniAniaN
Canada555 Posts
On June 17 2010 19:26 axwell wrote: Even if it is smaller than the original, the playable size is the same than metalopolis's (for example). And also i'm sure new lost temple is way smaller than BW lost temple.. But yeah well I agree with you on the fact that it needs to be bigger, but I have absolutely no idea on how to 'enlarge' the map without having to start everything from scratch.. Here's the map file for those who'd want to play around with it : LonginusTL.SC2Map It would be really nice to have it in ladder games again ![]() I think Metalopolis mainly feels so big because the middle isn't open so you're always travelling around it, instead of through it (unlike LT). That's why the cross map positions feel so different compared to spawning on side positions where the middle seems like less of a factor. The maps Blizzard has created for SC2 in general feel a bit smaller than the Korean promaps have been for the past few years, with less macro emphasis. Looking at the middle of Loniginus right now it looks like the middle isn't 'tall' enough from the top to bottom positions, making the ramps (and thus unit movement) too close together. Can't wait to see the next version though. | ||
Grebliv
Iceland800 Posts
+ Show Spoiler + ![]() Return of the King conversion: ![]() Map Name: Return of the King Author: tRUMR/Grebliv Version: 1.0? D/L: (Up later at) : http://www.sc2mapster.com/maps/roadrunnersc2/pages/main/ Pretty much done I think although some tinkering may be needed. ------ Updated Judgement Day and Roadrunner: + Show Spoiler + ![]() Fixed center and top mid (was offset). ![]() Fixed paths from 3rd towards hostile? ramps. Fixed 6/7 o'clock main and nat (and 3rd apparently). | ||
Zacsafus
England255 Posts
![]() ![]() Map Name: Gorkys Island Author: ZaCsafuS Version: 1.0 D/L: Later Do need to add some foliage and perhaps some doodads ![]() | ||
shiftY803
200 Posts
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Madkipz
Norway1643 Posts
Author: Madkipz Version: 1.0 D/L: http://www.sc2mapster.com/maps/taucross/ ![]() Map name: Tears of the Moon. Author: Madkipz Version 1.0 D/L: http://www.sc2mapster.com/maps/tears-moon-remake/ ![]() Map Name: Eye of the storm. Author: madkipz Version 1.0 D/L: http://www.sc2mapster.com/maps/jaws/files/2-eye-of-the-storm/ | ||
tosS.ita
Italy523 Posts
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dyren
United States260 Posts
I'll be updating the OP later today. | ||
btlyger
United States470 Posts
EDIT: I guess this isn't really about UMS maps now is it.. | ||
fabiano
Brazil4644 Posts
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IaniAniaN
Canada555 Posts
On June 21 2010 04:24 fabiano wrote: You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then. You uploaded it to megaupload, so you can redownload you own map can't you? | ||
Madkipz
Norway1643 Posts
On June 21 2010 04:24 fabiano wrote: You might want to remove my Collosseum from the list. I lost it after reinstalling SC2 due to gigantic amount of crashes I was getting back then. another example of people that should get a http://www.sc2mapster.com/ account just to keep track of his maps. ![]() | ||
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