SC:BW -> SCII Map Ports - Page 17
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iPlod
United States46 Posts
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VelkanKnight
United States69 Posts
On June 03 2010 08:59 iPlod wrote: I think I really want a Paranoid Android remake, one of my favorites, regardless of how imbalanced it was....and the fact that we have Scrap Station I made it, just never uploaded it It's somewhere on this compy, just gotta find it ![]() | ||
EvilMaishidon
United States125 Posts
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figq
12519 Posts
On June 01 2010 08:59 G_Wen wrote: Hey all, since the OP seems to be inactive I've updated the list. If you find anything that needs fixing PM me or reply here. Hopefully if OP ever logs on he'll just copy this post back to the first page. Edit: Would someone who has access a post on the front page be able to edit this in so that newcomers to the thread can find this map more easily? Andromeda + Show Spoiler [Original] + ![]() + Show Spoiler [LunarC] + Map Name: Andromeda Author: LunarC Version: WIP D/L: N/A ![]() Athena + Show Spoiler [Original] + ![]() Battleyoral + Show Spoiler [Original] + ![]() Blood Bath + Show Spoiler [Original] + ![]() + Show Spoiler [Pape] + Map Name: Blood Bath Author: Pape Version: WIP D/L: N/A ![]() Blue Storm + Show Spoiler [Original] + ![]() + Show Spoiler [Snausages] + Byzantium + Show Spoiler [Original] + ![]() + Show Spoiler [G_Wen] + Map Name: Byzantium Author: G_Wen Version: 1.0 D/L: N/A yet ![]() Colosseum + Show Spoiler [Original] + ![]() + Show Spoiler [fabiano] + Map Name: Colosseum Author: fabiano Version: WIP D/L: [url blocked] ![]() + Show Spoiler [Sl4ktarN] + Map Name: Colosseum Author: Sl4ktarN Version: N/A D/L: N/A ![]() Destination + Show Spoiler [Original] + ![]() + Show Spoiler [Zades] + Map Name: Destination Author: Zades Version: 1.5 D/L: [url blocked] ![]() + Show Spoiler [Nomsayin] + Map Name: Destination Author: Nomsayin Version: WIP D/L: N/A ![]() + Show Spoiler [souL.one] + Map Name: Destination Author: souL.one Version: 1.0.0 D/L: N/A ![]() Eye Of The Storm + Show Spoiler [Original] + ![]() Fighting Spirit + Show Spoiler [Original] + ![]() + Show Spoiler [prodiG] + Gaia + Show Spoiler [Original] + ![]() Gods Garden + Show Spoiler [Original] + ![]() + Show Spoiler [Blinn] + Heartbreak Ridge + Show Spoiler [Original] + ![]() + Show Spoiler [Snausages] + The Hunters + Show Spoiler [Original] + ![]() + Show Spoiler [kme] + Map Name: The Hunters Author: kme Version: 1.x D/L: N/A ![]() Katrina + Show Spoiler [Original] + ![]() Longinus + Show Spoiler [Original] + ![]() Luna + Show Spoiler [Original] + ![]() Match Point + Show Spoiler [Original] + ![]() + Show Spoiler [Dyren] + Map Name: Match Point Author: Dyren Version: 0.6 WIP D/L: N/A ![]() + Show Spoiler [LaiGGu] + Medusa + Show Spoiler [Original] + ![]() + Show Spoiler [Dizmaul] + Map Name: Medusa Author: Dizmaul Version: ?? D/L: N/A ![]() Monty Hall + Show Spoiler [Original] + ![]() Moon Glaive + Show Spoiler [Original] + ![]() + Show Spoiler [Blinn] + Neo Requiem + Show Spoiler [Original] + ![]() + Show Spoiler [FlopTurnReaver] + Map Name: Neo Requiem Author: FlopTurnReaver Version: 1.1 D/L: N/A ![]() Neo Tornado + Show Spoiler [Original] + ![]() Othello + Show Spoiler [Original] + ![]() + Show Spoiler [Deimos] + Map Name: Othello Author: Deimos Version: WIP D/L: N/A ![]() Outsider + Show Spoiler [Original] + ![]() + Show Spoiler [Dyren] + Map Name: Outsider Author: Dyren Version: WIP D/L: N/A ![]() + Show Spoiler [MorroW] + Map Name: Outsider Author: MorroW Version: 1.0 D/L: N/A ![]() Paranoid Android + Show Spoiler [Original] + ![]() Peaks of Beakdu + Show Spoiler [Original] + ![]() + Show Spoiler [Sl4tarN] + Map Name: Peaks of Beakdu Author: Sl4tarN Version: WIP D/L: N/A ![]() Polaris Rhapsody + Show Spoiler [Original] + ![]() + Show Spoiler [hayata2.0] + Map Name: Polaris Rhapsody Author: hayata2.0 Version: WIP D/L: N/A ![]() + Show Spoiler [Dyren] + Map Name: Polaris Rhapsody Author: Dyren Version: WIP D/L: N/A ![]() Python + Show Spoiler [Original] + ![]() + Show Spoiler [HeyitsClay] + Map Name: Python Author: HeyitsClay Version: WIP D/L: N/A ![]() + Show Spoiler [Yoshi Kirishima] + Map Name: Python Author: Yoshi Kirishima Version: 1.1 D/L: N/A ![]() Return of the King + Show Spoiler [Original] + ![]() Ride of Valkyries + Show Spoiler [Original] + ![]() + Show Spoiler [loljailbait] + Roadrunner + Show Spoiler [Original] + ![]() Rush Hour + Show Spoiler [Original] + ![]() + Show Spoiler [loljailbait] + Map Name: Rush Hour Author: loljailbait Version: WIP D/L: link or "N/A" ![]() + Show Spoiler [Phantom] + Map Name: Rush Hour Author: Phantom Version: WIP D/L: N/A ![]() Sin Chupun Ryeong + Show Spoiler [Original] + ![]() + Show Spoiler [Blinn] + Map Name: Sin Chupun Ryeong Author: Blinn Version: 1.1 D/L: [url=http://highper.ch/SC2/ChupungRyeong1.1.SC2Map]Download ![]() Tau Cross + Show Spoiler [Original] + ![]() + Show Spoiler [FlopTurnReaver] + Map Name: Tau Cross Author: FlopTurnReaver Version: 1.2 (wip) D/L: N/A ![]() Great stuff, thanks a lot! Could someone who has already downloaded all these maps also upload them in one archive for easier download? Would be very helpful. | ||
G_Wen
Canada525 Posts
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axwell
62 Posts
I've been following SC2 for some time now and I finally decided to create an account on TL. I noticed that no one had done anything on Longinus so I tried to give it a shot with the editor since the beta is down.. So this is a very rough draft, no work on the terrain nor on the doodads have been made. It's actually the first map I've ever made heh. Can I have your opinion on this? Is it worth continuing? Will anyone even play it? Original : ![]() SC2 Port (early stage): + Show Spoiler + ![]() EDIT: new version: ![]() | ||
Grebliv
Iceland800 Posts
Original not the newest version (some mineral lines turned etc) ![]() ![]() Another pic and more custom melee maps here. Map Name: Roadrunner Author: tRUMR/Grebliv Version: 1.0? D/L: Link | ||
Madkipz
Norway1643 Posts
Road runner too seems very small for what its actual bw size is. Im bumping because i too have made a Bw conversion: ![]() Red is main, yellow = one gas expansions, lime green = watchtowers, Blue = destructible rocks, Purple = ramps. I will edit this post with link eventually. ![]() Link: http://www.sc2mapster.com/maps/tears-moon-remake/ | ||
IaniAniaN
Canada555 Posts
On June 14 2010 19:37 axwell wrote: Hi everyone, I've been following SC2 for some time now and I finally decided to create an account on TL. I noticed that no one had done anything on Longinus so I tried to give it a shot with the editor since the beta is down.. So this is a very rough draft, no work on the terrain nor on the doodads have been made. It's actually the first map I've ever made heh. Can I have your opinion on this? Is it worth continuing? Will anyone even play it? Original : ![]() SC2 Port (early stage): + Show Spoiler + ![]() EDIT: new version: ![]() Awesome, one of my favourite maps (for some reason), I'll definitely be playing it. | ||
Qw4z1
Sweden55 Posts
Also, it would be cool if some one could post a remake of Hall of Valhalla or some other island map. I'm just too lazy to do it my self. =P | ||
Tiazi
Netherlands761 Posts
On June 14 2010 19:37 axwell wrote: Hi everyone, I've been following SC2 for some time now and I finally decided to create an account on TL... Can I have your opinion on this? Is it worth continuing? Will anyone even play it? Longinus!! Great port!! I will play this! ![]() | ||
axwell
62 Posts
On June 15 2010 06:16 Madkipz wrote: I know that Longinus is bigger, go into the map editor, Map -> Map bounds and you get the editor for map boundaries, in the lower left corner is the modify map bounds button that is unhooked, Hook it and start sizeing up the map properly this time xD. It's kinda wierd because I actually did this by using the "Convert Legacy Map" option on the original Longinus BW map... But you're right, maybe it's because everything's so scaled up in SC2. I'll try to make it bigger, but then comes an issue with the watchtowers, as they won't overlook on the third/gold anymore... I've also been thinking about the middle, which option in your opinion is the best strategically/balance etc -wise ? ![]() Map Name: Longinus Author: axwell Version:1.0 D/L: "N/A" Preview: http://img571.imageshack.us/img571/8083/longinus2.png | ||
Grebliv
Iceland800 Posts
![]() Map Name: Judgement Day Author: tRUMR/Grebliv Version: 1.0? D/L: Link Don't reallt think the size thing is that bad, the sc2 maps are often decieving in regards to size since everything is scaled down somewhat it seems (units feel smaller, fights take 1 screen not 3) f.x the Roadrunner bridges are about as many tanks wide as in BW (from highly accurate vod gauging). | ||
Sandrosuperstar
Sweden525 Posts
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Madkipz
Norway1643 Posts
It's kinda wierd because I actually did this by using the "Convert Legacy Map" option on the original Longinus BW map... But you're right, maybe it's because everything's so scaled up in SC2 no its because the convert legacy map button only takes the basic shape and downsizes the map. I had the same experience with my sc bw map in that it felt smaller than its bw equalent. Just fire up sc bw and you would instantly notice how the size of the map feels and then as you go to sc2 map editor tester. It will feel very small compared to its bw equalent. i could even log on longinus for you take a few screenshots and show you just exactly how long and giant the middle feels. or post a youtube vid illustrating it: In addition to listening to chills sexy voice, notice he sends a drone at 1:20 and it reaches the top position at 2:10 at about the same time as his initial overlord reaches the other spawn positions natural. Your only sizeing up the map via sc2, and you could do so much better with your amazing port. I've also been thinking about the middle, which option in your opinion is the best strategically/balance etc -wise ? Depends if you want to give watchtower holders an extra advantage or have the shrubbery play absolutely no role at all. Don't reallt think the size thing is that bad, the sc2 maps are often decieving in regards to size since everything is scaled down somewhat it seems (units feel smaller, fights take 1 screen not 3) f.x the Roadrunner bridges are about as many tanks wide as in BW (from highly accurate vod gauging). yes but the traveltime from top to bottom will be 5-10 seconds shorter and not accurate. Its a small detail but quite significant. | ||
Subversion
South Africa3627 Posts
When is someone gonna take that on! :D | ||
dyren
United States260 Posts
Updated the OP today. (sincerest apologies for neglecting to do so prior) Cheers | ||
ryanAnger
United States838 Posts
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Bob300
United States505 Posts
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FlopTurnReaver
Switzerland1980 Posts
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