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FlashvsSavior - Page 2

Forum Index > Replays
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Duke
Profile Blog Joined May 2006
United States1106 Posts
August 16 2008 15:44 GMT
#21
On August 16 2008 18:34 yn01_ wrote:
so switchin to lurk would of been bad? damn

well he had a chance to switch to lurkers earlier in the game after his initial 11 mutas but he had already decided to make more and more mutas as his strategy. would have worked against probably any other player...
Pafnucy
Profile Joined October 2002
Poland1124 Posts
August 16 2008 16:53 GMT
#22
after commiting to muta and then guardian, there was no point in going lurker. Flash was too upgrade heavy, around 2-1. Still, Savior fought with muta and guardian really well, it was amazing to watch.
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
memmypoker
Profile Joined May 2008
119 Posts
August 16 2008 17:53 GMT
#23
omg savior is still the winner on this match no matter what

its just amazing to watch that zerg control.

i guess having maybe scourged more balloons should have made a big diffirence.
and maybe lurks later on.. but whatever
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
August 16 2008 19:35 GMT
#24
fucking fucking vessels that's just bloody imba. Savior could have switched tech the moment he broke the nat but maybe he thought he was GGing flash. If it werent for that 4 vessels, savior would've won. Maybe a scourge or two would have come in handy T.T
Teamliquidian townie
Ozarugold
Profile Blog Joined February 2008
2716 Posts
August 16 2008 20:58 GMT
#25
Actually when he broke the nat, I was screaming, "QUEEN QUEEN QUEEEEEN!!!"

And half a dozen scourges really would have come in handy~
this is my quote.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
Last Edited: 2008-08-17 14:29:46
August 17 2008 14:29 GMT
#26
+ Show Spoiler +
T_t savior's scourge hit the command center just before the irradiated vessels killed everything.
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 18 2008 00:17 GMT
#27
why did flash take so much damage at the start of the game from muta harass? if he made a mistake I didn't see it
DANCE ALL DAY
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
August 18 2008 20:59 GMT
#28
GroT, it's old Blue Storm, not new Blue Storm. Natural cliff is much closer to the minerals, which made muta harass practically impossible to stop. When this game happened, 99% of Blue Storm TvZ games looked like this one, except Terran usually lost.
Moderator
tonytongji
Profile Joined January 2008
67 Posts
August 19 2008 05:25 GMT
#29
On August 19 2008 05:59 Daigomi wrote:
GroT, it's old Blue Storm, not new Blue Storm. Natural cliff is much closer to the minerals, which made muta harass practically impossible to stop. When this game happened, 99% of Blue Storm TvZ games looked like this one, except Terran usually lost.


flash: proudly presents to u.... the 1%
:D
thunk
Profile Blog Joined March 2008
United States6233 Posts
Last Edited: 2008-08-19 06:47:02
August 19 2008 06:46 GMT
#30
This is the GSI game right?

I think this was one of the few games I watched live.

It's very sad that Savior didn't tech and take another expo after he broke the nat.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
August 19 2008 10:06 GMT
#31
On August 19 2008 05:59 Daigomi wrote:
GroT, it's old Blue Storm, not new Blue Storm. Natural cliff is much closer to the minerals, which made muta harass practically impossible to stop. When this game happened, 99% of Blue Storm TvZ games looked like this one, except Terran usually lost.


If only people were smart enough to just put a barracks above that cliff so they can easily stop the harass with a bunch of turrets which fire way faster now.
Moderator
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
August 20 2008 12:10 GMT
#32
cool thx i didnt know that map


125 minerals for a floating engineering bay is considered unacceptable i guess? lol
DANCE ALL DAY
Painbringer
Profile Joined March 2003
Norway446 Posts
August 21 2008 09:16 GMT
#33
would have been so fun if he infested the CC really early, zerglings had it down to about 850 hp.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
August 21 2008 11:37 GMT
#34
Yeah except that the CC has to be 750HP> for that.
Moderator
yn01_
Profile Joined June 2008
Canada149 Posts
August 22 2008 02:46 GMT
#35
has infested cc ever been done in pro games?
Warning: My Post count is the speed of my apm
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
August 22 2008 07:37 GMT
#36
a lot
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
August 23 2008 13:43 GMT
#37
On August 19 2008 19:06 Twisted wrote:
Show nested quote +
On August 19 2008 05:59 Daigomi wrote:
GroT, it's old Blue Storm, not new Blue Storm. Natural cliff is much closer to the minerals, which made muta harass practically impossible to stop. When this game happened, 99% of Blue Storm TvZ games looked like this one, except Terran usually lost.


If only people were smart enough to just put a barracks above that cliff so they can easily stop the harass with a bunch of turrets which fire way faster now.


i always wondered why pros dont float an ebay and save minerals on turrets. they could float it above one of the turrets and make it untargetable, while still providing sight above the cliff.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ZpuX
Profile Blog Joined December 2002
Sweden1230 Posts
August 24 2008 23:23 GMT
#38
would not make it untargetable thought, move near it, press hold, and quick draw back, and the muttas will still fire at the turret.
Really, play for fun!
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 26 2008 07:56 GMT
#39
holy shit

great game
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
Last Edited: 2008-08-26 11:08:34
August 26 2008 11:08 GMT
#40
On August 25 2008 08:23 ZpuX wrote:
would not make it untargetable thought, move near it, press hold, and quick draw back, and the muttas will still fire at the turret.

it just helps give you vision the reasons why blue storm 1.1 was mutalisk heaven was because you cant see up the cliff.

I seen some terrans like sea sometimes float their factory but never an extra ebay though i did see xellos making like 10 turrets at his nat haha slowed him down so much
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
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