How do you feel about Blizzard's Community Feedback Updates?
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Korakys
New Zealand272 Posts
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Hannibaal
41 Posts
User was warned for this post | ||
Musicus
Germany23570 Posts
I don't think they are adressing the right issues though, the changes are too small for me. | ||
CooDu
Australia899 Posts
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Valon
United States329 Posts
1. They never directly address the community. We never (or very rarely) have feedback where they say, "We saw this suggestion on the forum and decided to try that. We would like to hear your thoughts on this style." It's usually, "here are our 2 ideas we'd love your feedback." And then, "We're doing 1 or neither of them." then that's it. 2. They don't make use of the balance test map. Instead of being we wonder if Hydralisks would be better with 10 more HP. Be like We're going to test hydalisks with 10 more HP. Then throw it up on the test map. With the matchmaking system there is no reason why we should not have an updated test map every couple weeks. Instead of theorizing on the forums for a month before deciding to patch in or test minus 10 HP on adepts. Put it out on a test map and directly try it. and 3. Test maps should have a minimum of 1 change per race. They need to encourage players to play by making sure their race has a change that will affect them. This weeks map zerg has no changes, so there really isn't any reason for zergs to be playing the map. When the changes depend on your opponent, then people are less likely to try them out, but if you can directly test the balance because Roaches now have 2 armor you encourage people to play because they don't have to be reactive to the opponent they can be proactive. | ||
Drfilip
Sweden590 Posts
The best thing about the updates are that they usually come even though there is nothing concrete in them. They are just updates on what is going on in the dev's' team. | ||
JuanDi
45 Posts
On April 25 2017 05:02 Drfilip wrote: I agree with Valon's 3 points. Though I really do like the feedback updates, they can be more interactive. It feels as if they talk to us instead of talking with us. The best thing about the updates are that they usually come even though there is nothing concrete in them. They are just updates on what is going on in the dev's' team. Yeah, it feels like they don't actually go through the entirety of the discussion and only look at the comments with the best scores. I mean, I know it's hard to keep up with reddit, TL, the BN forums and all the other places where discussion happens, but I believe they should have designated people to do precisely that. I mean, it is their job after all and that way the discussion is going to work better. Perhaps it could be done AMA style in which they set a specific time in which updates will most likely come and stay around for a while to discuss with the community. Because right now it's more like "go fight each other around this issue" and then they come at the end and only listen to the few victors. I'm not sure how true this view of the dev team is, but it certainly feels that way. Especially for someone like me, who tends to read a lot of the discussion and see a lot of really smart ideas just get lost because they were long, thoughtful posts that people didn't bother to read and so they are not as upvoted as others | ||
Mahanaim
Korea (South)1002 Posts
Tempest, charge change: hmmmmmmm, not bad ideas per se, but worried that the Tempest buffs will kill out non-Tempest capital air ship plays again, and charge seems a little too cheap Hopes for: primarily good Prism changes in the future! | ||
H0bgawblin
United States109 Posts
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