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Active: 1202 users

How has the hellion/hellbat change affected the Terran vs…

Forum Index > Polls & Liquibet
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Gorechild-XIII
Profile Joined July 2011
Canada6 Posts
July 25 2014 14:11 GMT
#61
Being a Diamond player I realize my opinions aren't that viable but here is my two cents from laddering recently.

I agree with what people are saying in terms that if Terran goes for the 2 base Hellbat/Hellbat&marine med-vac push and the Zerg doesn't scout it, Zerg dies and Terran wins and if Zerg scouts and defends they are in a really good spot. But by no means would i say Terran is favored during this phase in the game. Going for the Hellbat 2 base is like another all-in, its strong but it has its risks.

In addition I feel Zerg definitely has an edge in the match-up, how much of an edge is debatable but i feel Terran is a bit under powered. My thoughts focus on 2 things. Mutas and lack of AoE. First of all I think mutas are a tad it to strong and efficient. And ever since the mine nerf i feel Terran so no viable AoE vs. Zerg which is what is making these big baneling- Mutas attacks so strong and hard to deal with as Terran.

I think all the match-up needs, ignoring my opinion of the muta, is a way for Terran to deal AoE to Zerg in the big mid/late game fights. If that solution is the mine or another unit, Terran needs some splash.
SC2Towelie
Profile Joined July 2014
United States561 Posts
July 29 2014 17:03 GMT
#62
Time for a new poll on the widow mine change
Don't forget to bring a towel! (Towelie.635)
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2014-08-05 01:24:33
August 05 2014 01:24 GMT
#63
With the current map pools I would still give zerg a sizable advantage in the mid and late game.


Mid to high masters - random player.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
cari-kira
Profile Joined March 2011
Germany655 Posts
August 09 2014 08:36 GMT
#64
terran was never underpowered, its just that most terrans didnt use their timings, because they were depressed and didnt give everything they got. if you think you are underpowered, you play bad and lose your guts.
instead of early harassing and drop play, which both takes guts and skills but can lead to success, they tried to outmacro zergs and protoss and lost against massive production / big aoe deathball.
now they have all options, and zerg/protoss can only all-in again and hope, that terrans went too greedy.

so no, i dont think its balanced atm, and GSL/PL shows.
Live and let live
thejuggernaut44
Profile Joined June 2014
United States1 Post
August 11 2014 19:03 GMT
#65
I would like to change my vote after further review. Terran is crazy OP.
I'm date Mike, nice to meet me.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-19 04:46:39
August 19 2014 04:20 GMT
#66
Early game: Terran still has no aggression besides proxy things.
Mid Game favors Terran.
Lategame favors Zerg
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..
doesn't mean anything really.
The mechanics of a race may fit one player more then the other, saying for example, spamming units or massing thenm and A-Move is for sure easier for some then what you should do as terran. But that is for lower levels, in higher levels you have to hit timings, scout perfectly, are not allowed to forget injects/macro etc etc. Yeah Zerg is more forgiving in general, and terran is harder to play in lower leagues, but getting to a certain league doesn't prove a thing, cause you can proxy rax until diamond or even further, so no skill is needed either.
If you were just gold with terran, you didn't start to understand the game yet. The timings, the counters, the scouting, what opponent can have at which point and prepare possible harassements at the right time, don't overdo things etc.
On August 09 2014 17:36 cari-kira wrote:
terran was never underpowered, its just that most terrans didnt use their timings, because they were depressed and didnt give everything they got. if you think you are underpowered, you play bad and lose your guts.
instead of early harassing and drop play, which both takes guts and skills but can lead to success, they tried to outmacro zergs and protoss and lost against massive production / big aoe deathball.
now they have all options, and zerg/protoss can only all-in again and hope, that terrans went too greedy.

so no, i dont think its balanced atm, and GSL/PL shows.

lol sorry but I haven't read so much BS for a long time.
So PL and GSL shows that Terran didn't use their timings and are not UP.
Funny how exactly these 2 leagues in 2014 show that the winrate with other races then terran was way higher. You forget the article here ( http://www.teamliquid.net/forum/starcraft-2/460550-welcome-to-zparcraft-ii#8.0 ).
you put it like terrans were all cowards and that is why they lost or underperformed?
Do you even understand the game? Do you know the problems terran was struggling? The missing lategame unit, the problem when terran loses everything in one fight and other races do, that it is the autowin for the other races?
That stimming, splitting, stop moving medivacs, sniping tech units, position units the right way etc etc is harder then just move with a big army ball and spell some casts. And then the macro while all that...
Terran was for sure UP, and now it is maybe balanced, we will see.
Pointing out CURRENt GSL, is ONE season and not really a measurement, compared more then half a year of non-terran dominance or more: being UP for that period. Also you completely ignore, that there might be some zergs or tosses dying now, are dying to terran, because they meet "Code S Material" Terrans while they were not actually Code S themself and are sort of "Patch Protosses/Zergs".
Funny how you point out harassing would be the solution, as pros recently struggle to make this happen because well... its too ez to defend und way too hard to pull off especially when zerg has mutas out. And Protoss have their cannon.
Great thinking of you there, all terrans are cowards.
On June 24 2014 01:58 parkufarku wrote:
Show nested quote +
On June 20 2014 19:46 baHmi wrote:
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.


Zerg getting annihilated by mines:

Zerg Loss: Substantial
Terran Loss: Mine cost negligent

Mines were thus, justifiably nerfed.

Zerg drone line getting annihilated by Hellbat drops:

Zerg Loss: Substantial
Terran Loss: Hellbat cost negligent

Hellbat drops need nerds again.

Even if Zerg wasn't too careless with Hellbat drops, a "failed hellbat drop" would at least kill 2 drones. That's 100 minerals + any mining time + larva usage redirected. Hellbats are too cheap in cost for what they are.

in order to do early hellbat drops you have to push out hellbats and medivacs very soon. So the whole build depends on it to do damage.
If it doesn't terran is far behind.
Cost for overload spread= 0
Cost for pulling drones in time and have a spore and roaches in places (if build is scouted, which good players do): 0

See, i can make silly comparisons too
However, you miss facts like: build order (terran has such thing, you have to make the buildings in the right order, not just spam units when you see what opponent does), building time of units and that it blocks the buildings from making other units that could be needed with the army and so on.
Lobotomist
Profile Joined May 2010
United States1541 Posts
August 21 2014 19:36 GMT
#67
Have there been any pro games where zerg open defensive roach to deal with the hellbat pushes (successfully)? Or are most getting extra queens, or just not doing anything?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
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