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How has the hellion/hellbat change affected the Terran vs…

Forum Index > Polls & Liquibet
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TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 18 2014 17:43 GMT
#1
Match up quite balanced I would say
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Qwertify
Profile Joined September 2008
United States2531 Posts
June 18 2014 18:52 GMT
#2
The answer choices are a bit jarring - because there seems to be a presumed context here that they do not account for and are too general. This just comes back to a question of balance again - nothing more. As far as I can see, from what people say on the ladder, what is going in Code S and other tournaments, Protoss and Zerg currently look like the strongest races in HotS. Nevertheless, when you see Taeja dominate the competition, and you see Maru get to the semi-finals, you have to say that, if Terran is underpowered, it is very minimal, and almost all cases - win or loss is decided by skill rather than this small imbalance; whats more, is that every race has the tools they need to overcome the other two races regardless of strategy.

For the poll I must vote that the match-up is balanced, for in practical purposes it is.
CJ Entusman #24
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 18 2014 19:11 GMT
#3
Hard to say this soon. I suppose it feels balanced so far.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
TronJovolta
Profile Joined April 2013
United States323 Posts
Last Edited: 2014-06-18 19:38:18
June 18 2014 19:37 GMT
#4
double post
TronJovolta
Profile Joined April 2013
United States323 Posts
June 18 2014 19:37 GMT
#5
Zerg definitely still seems favored slightly late game, at least in the current meta and map pool.

I think it's mostly because bio is just so damn figured out and is continually getting weaker, not necessarily because of the true balance.
yido
Profile Joined March 2014
United States350 Posts
June 18 2014 20:27 GMT
#6
This poll should be remade as: Is Taeja vs foreign zergs fair?

TvZ is fairly balanced in the highest level of play, but still favors Zerg slightly on most maps and even more in the late game stage.
Just because Taeja won HSC and DHack doesn't mean Zergs need a buff in ZvT.
gl hf
NKexquisite
Profile Joined January 2009
United States911 Posts
June 18 2014 20:51 GMT
#7
Terran lacks an effective AOE unit vs Zerg in the mid and late game which gives Zerg a slight advantage at that point in the game. As soon as Zergs realize they can't continue going 3 fast hatches off almost no-tech, the hellbat push will be something of the past. It's really not all that different from Zergs going for a fast roach attack off 2 bases vs Terran. You scout it and have defense or you die.
Whattttt Upppppppp Im Nesteaaaaaa!!
SpunXtain20
Profile Joined January 2014
Australia554 Posts
June 18 2014 21:40 GMT
#8
Zerg is heavily favoured I believe. Why do they get 2 zerglings from one egg??? Unfair!
*Hugs all* | I came here to drink milk and kick asses, and I've just finished my milk.
xxxKagexxx
Profile Joined August 2012
France43 Posts
June 18 2014 22:45 GMT
#9
got my stats up to 48% previous season got 60% i think it's balanced fact is zerg learnd to micro recently ? they just stoped to lose tone of gling on just two reaper that's a good thing maybe long for some 1 year to adapt maybe they need adapt faster next time ?
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
June 18 2014 22:52 GMT
#10
Looks pretty reasonable right now, judging by the amount of balance whine reports. There aren't that many.
Protoss on the other hand!!!!! ...
AdministratorLaws change depending on who's making them, but justice is justice
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 19 2014 08:46 GMT
#11
bit too early to call.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 19 2014 09:43 GMT
#12
I feel like the zerg is slightly favored still, zerg needs to learn how to deal with hellbats and work on small details in micro and engagements etc since their gameplay has been fairly simple.
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 19 2014 11:44 GMT
#13
I would say very late game zerg is a little bit favored, but not much.
"Right on" - Morrow
Rikudou
Profile Joined April 2014
Germany151 Posts
June 19 2014 15:03 GMT
#14
i think there is no balance issue anymore but the patch made ZvT horrible...
all about hellbat timings and 2base builds, wich decides the game early on.
the games end with a zerg with like 20 drones or a terran with late upgrades and late stim etc that's it actually.. this reminds me more and more to ZvP and not the cool ZvT that we know
Is this real Life? No, it's StartaleLife!!!
diverzee
Profile Joined September 2010
Sweden992 Posts
June 19 2014 15:07 GMT
#15
Zerg still feels really strong in the late game. My own experiences as a platinum zerg are not worth much, but I think the pro games we watch paint a similar picture. All zergs seem to reach the mid stages of the game with three bases, melee and carapace upgrades, spire + air attack, baneling speed and overlord speed.

If I understood correctly the idea behind the hellbat change was to make it more difficult for zerg to reach that advantageous position in the late game, but instead of doing that it just seems to either outright kill the zerg immediately, or do nothing and zerg still reaches the late game with all bases and tech necessary.
Parting
mykillandjello
Profile Joined November 2013
United States29 Posts
June 19 2014 16:22 GMT
#16
Gives Terran an edge with the initial push once 1/1 finishes. Late game is still slightly in Zerg's favor but not by much. If the Terran can keep the Zerg from reaching the 3 base midgame as early as they have been lately Terrans will definitely have the edge going into the late game thus leveling the playing field. But as usual 70% of the "balance" issues come from players not discovering new strategies that will counter the new obvious ones that come into being as a result of a patch. Moral of the story, be more innovative and try new things! :D
What? You run out of Marines? --|Innovation the Great|
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
June 19 2014 16:29 GMT
#17
At the moment terran is favored until the meta has stabilised but that's the way it is with all patches. It takes a while before it sinks in, at the moment balance is in a good place while zero is trying to adapt.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
nobot87
Profile Joined December 2011
United States23 Posts
Last Edited: 2014-06-19 17:54:30
June 19 2014 16:59 GMT
#18
As a terran player, it seems like Z has been slightly under-powered against T lately. Every time I lose to a zerg or when I see a pro zerg win zvt, it's because the terran made a huuuge mistake.
MtlGuitarist97
Profile Blog Joined July 2011
United States1539 Posts
June 19 2014 19:21 GMT
#19
Let me explain my answer, because I do not feel that Terran is actually favored in TvZ but I voted that.

Terran is heavily favored in the short time that Hellbats can do any damage. After that point, Terran is slightly favored until ~25 mutalisks. After that, Terran is even or behind until 3-3. After that, Terran is ahead until Zerg gets out hive tech. If the Zerg manages to not die before they get out ultra/infestor or whatever counters the Terran's composition, they usually will win.

Certain maps are more skewed toward Terran than other maps (King Sejong comes to mind), but on the whole the matchup is *decently* balanced from an asymmetric standpoint. However, I'd like to see many more changes to the matchup in LotV and will probably not return if it doesn't get a major fundamental reworking.
Survivor61316
Profile Joined July 2012
United States470 Posts
June 19 2014 20:09 GMT
#20
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..
Liquid Fighting
Destructicon
Profile Blog Joined September 2011
4713 Posts
June 19 2014 20:35 GMT
#21
I'm gonna put off on voting for another month or so. I feel like the meta is in flux right now and its impossible to accurately asses. So though it feels like the change helped in the sense that zergs are being less greedy and more safe to avoid losing outright to hellbats. However terrans also need to be a bit more careful and take more precautions due to the higher risk of getting roach all-ined. Not sure if these two effects will cancel each other out to leave zerg in the same position it was before or if it makes the MU even.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 19 2014 23:48 GMT
#22
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..


How easy a race may or may not be to play has nothing to do with balance.
"Right on" - Morrow
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
June 20 2014 07:56 GMT
#23
this pool is amazing.. how the hell is terran favored when in every tournament and aligulac zergs wins? (dont say taeja, hes 10x better than other players he played)
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
baHmi
Profile Joined April 2012
22 Posts
June 20 2014 10:46 GMT
#24
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
Last Edited: 2014-06-20 11:42:59
June 20 2014 11:42 GMT
#25
On June 20 2014 08:48 JacobShock wrote:
Show nested quote +
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..


How easy a race may or may not be to play has nothing to do with balance.


Plus the fact the race might suit you. Plus the fact that play at that level has nothing to do with top tier balance.

I myself think the matchup is quite balanced so far. Will have to see how this turns out in the long run. It's too early to tell.
"Peter the Acretree chops some wood"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 20 2014 18:55 GMT
#26
Can't tell if it's balanced or not until we see a Zerg find a way to deal with this push without being economically behind the Terran.

Patch is too new, give it some time.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Frankenberry
Profile Joined February 2012
Denmark302 Posts
June 20 2014 20:57 GMT
#27
A bit to early to tell . My initial impression is that it has moved the matchup in a better direction, but who knows how things look in a month or two
mortales
Profile Joined April 2012
174 Posts
June 20 2014 21:23 GMT
#28
If you go hellbat semi-allin and zerg reacts well you are dead, in standard game it's not a big deal, so I don't see how this matchup can be balanced by this patch.
TaShadan
Profile Joined February 2010
Germany1967 Posts
June 21 2014 15:12 GMT
#29
On June 19 2014 05:27 yido wrote:
This poll should be remade as: Is Taeja vs foreign zergs fair?

TvZ is fairly balanced in the highest level of play, but still favors Zerg slightly on most maps and even more in the late game stage.
Just because Taeja won HSC and DHack doesn't mean Zergs need a buff in ZvT.


Noone should use foreigner games as a reference for balance.
Total Annihilation Zero
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2014-06-27 09:31:19
June 21 2014 16:54 GMT
#30
feel like matchup is almost balanced. problem though is hellbats are just way to strong for the timing they hit in combination with the strong followup, especially as they get healed by the medivacs (not having a strong hellbatfocused defence=losing as zerg). Scouting hellbats as a zerg isn't very easy either as the difference between normal hellion harass and hellbats might be as subtile as just 1 structure. With the marines coming along with most hellbat builds it can be very difficult for an overlord to scout it at the right time.
If you leave out the hellbats though and try for another strategy terran seems very weak though. Therefore all terrans go hellbats or at least try to make it look like they are so their opponents get scared and overcommit in hellbat defence and get rekt by every other strat. In other words hellbats just ruin the meta.
This might solve itself by players finding better ways to deal with it, but even if it does until then watching TvZ is just way less fun for me (either terran destroys zerg with hellbats or any other strat cuz the zerg expects hellbats or the hellbat factor doesn't work out for the terran and the zerg wins).

Think protoss deserves the attention a bit more than the TvZ at the moment.
F1nal
Profile Joined May 2014
Germany216 Posts
June 22 2014 11:02 GMT
#31
I think this was a good patch for Teran. Zerg can be kinda forced to build early roaches. Also if the zerg sees it coming and defends it good, he is quite ahead.

Overall balanced I think.
<3 DeMusliM | MKP | Maru | Bomber | Flash | Stephano |
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
June 22 2014 13:59 GMT
#32
Not sure how balanced but definitely nice when fresh gameplay comes about.
TL+ Member
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2014-06-22 16:11:51
June 22 2014 14:54 GMT
#33
Ah, how far we've come. Being one of the many who was trying to make sense of HotS beta a couple years ago, I specifically remember when Hellbat drops were terrorizing every matchup, and everyone was desperately flooding the beta forum with "nerf hellbat" posts. In the meantime, a select few of us were pushing for constructive feedback, and I believe I can vouch for the fact that Blizzard reads the replies to their threads, and will consider ideas if they make sense.

I didn't come up with the name Transformation Servos, but I remember suggesting an upgrade to cause Hellions to transform. I asked for it to be 100/100 and not require Armory to research, but Blizzard wanted to really nerf these things after already trying a small change by reducing Medivac Slot size to 2 for Hellbats which didn't nerf them enough. This was back when they had the strength of Blue Flame without the research, which was the case for quite a while.

Sure enough, the next week I saw Transformation Servos implemented. I saw no one else making that specific suggestion anywhere, although it certainly could've been. I could have very well suggested something they'd thought of already, but I prefer to believe we can have a positive effect on this game we all love, if we put enough effort into non-biased analysis.

Now to branch on from that, I also had suggested that Pnumatized Carapace be moved to Hatch tech the week after Burrow was. I don't remember seeing that suggestion anywhere else either, but sure enough it was there the next week. I've sat back mostly since then, offering mostly feedback to others threads when the topic was worth replying to (rare on Bnet).

However, after the nerf to Hellbats that requires Blue Flame to make them beefy, I decided to start replying again. I pleaded to buff the Servos upgrade, which I so badly wanted to see players get in tournaments, but never got used. Now I'm sure you can see why I've wanted this change for so long. After the Widow Mine nerf, I replied to blue posts suggesting again that they reduce the cost of Servos and don't require armory.

Again, I don't claim that Blizzard used my ideas because I have no way to know for sure. But mostly on my own from what I could tell, I have been strongly pushing for a reason to get Servos for a long time. I gave a detailed explanation on a blue post thread earlier this year as to why Servos is no longer needed, and as someone who originally wanted it in the game, why I now wanted it gone. It didn't make sense with the Hellbat damage nerf already implemented, anyway.

For the record, here was my reasoning: Hellions were holding Mech back. They didn't provide a good late-game use, and were only worth suiciding in for drone kills. Removing Servos helps Terran in lategame, by providing a nice way to zoom around the map then transform into beefy Hellbats for pressure. The Hellbat-Medivac Rush is having a good effect on Midgame TvZ right now, and in time it will stay a weapon in the Terran arsenal. However, with a Roach Warren or with enough Spines, Spores, and Queens, Zergs will figure out how to defend it. Then the metagame should really get interesting.

I couldn't be happier with the variety it's added to TvZ. But let's not forget TvT!! Finally it feels like this matchup is evolving from it's WoL Marine/Tank roots. So this is just a big thanks to Blizzard for listening to this awesomely dedicated community (the constructive ones, anyway) and I hope to see many more GGs take place now that Heart of the Swarm feels fresh with possibilities again. I am enjoying the eventful 30-minute-plus matches we've been seeing from pros in all matchups across the board, and I'm excited to see where the metagame goes without any more changes taking place for a while. (I hope)
we are all but shadows in the void
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
June 23 2014 03:47 GMT
#34
I think ZvT is Z favored. Muta/Ling/Bling beats the 4M push assuming equal skill and Swarm Hosts beat Mech assuming equal skill. Sky Terran beats EVERYTHING though. Terrans really need to start taking to the sky's earlier in games. you don't need 5-6 bases to start Raven production. You can afford a decent fleet on 3.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
June 23 2014 07:50 GMT
#35
I feel like TvZ is terran favoured in the early game and zerg favoured in the late game. Given the distinction was impossible, I went for a balanced matchup.
parkufarku
Profile Blog Joined March 2014
882 Posts
June 23 2014 16:58 GMT
#36
On June 20 2014 19:46 baHmi wrote:
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.


Zerg getting annihilated by mines:

Zerg Loss: Substantial
Terran Loss: Mine cost negligent

Mines were thus, justifiably nerfed.

Zerg drone line getting annihilated by Hellbat drops:

Zerg Loss: Substantial
Terran Loss: Hellbat cost negligent

Hellbat drops need nerds again.

Even if Zerg wasn't too careless with Hellbat drops, a "failed hellbat drop" would at least kill 2 drones. That's 100 minerals + any mining time + larva usage redirected. Hellbats are too cheap in cost for what they are.
MirGHeaT
Profile Joined May 2014
17 Posts
June 24 2014 03:36 GMT
#37
This "small" buff for terrans outright changed the meta of the early game of zvt. My old builds stopped working and playing very defensive in the early game made me lose to about 10 terrans in a row. ive tried a lot of queens, banes, roaches, roach bane, but seems like hellbats counter everything.And its hard to tell if its a banshee or hellbat or BOTH. ridiculous i cant get past the early stages without some SEVERE damage.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2014-06-24 06:44:32
June 24 2014 06:42 GMT
#38
i think scouting becomes an issue because it is yet another viable option for terran, it is easy to misread and lose for not a mistake, but paper rock scissors in favor of terran. zerg is punished early game to game over if they don't guess right. and even when they guess right, its not like terran loses the same way a zerg would. early game zerg needs to be buffed while late game, possibly reduced. right now it is just holding out for late game

you might say, skill counters everything, but at the highest level of play, the effectiveness of hellbats outweighs skill. it is not hard to do, and put zerg in a position where they need more skill than the terran player to make things work. it might be okay in casual ranked matchmaking, but when it comes down to the best, the best easy skill beats the best hardest skill.

might look at skill balancing like giving zerg less things they need to do in order to keep up. still think early game zerg needs to be looked at against terran if they keep this
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
p14c
Profile Joined May 2010
Vatican City State431 Posts
June 24 2014 12:56 GMT
#39
Anyone who think the matchup is heavily Terran favoured should get their head examined and I'm not joking.
Game Over, Man! Game Over!
swddrgn
Profile Joined April 2013
United States5 Posts
June 24 2014 17:36 GMT
#40
The balance didn't really change, it just gave Terran a new timing that Zergs have to be scared of. Still slightly Zerg favored for potential, and perhaps winrates may lean towards Terran for catching Zergs off guard until they finish getting used to scouting the timing.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
June 24 2014 20:52 GMT
#41
zerg is slightly favored.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Advantageous
Profile Blog Joined May 2012
China1350 Posts
June 26 2014 01:20 GMT
#42
terran still underpowered. instead of additional dmg to shields, pls change to additional dmg to biological.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
Jornada
Profile Joined February 2012
United States223 Posts
June 26 2014 15:03 GMT
#43
On June 26 2014 10:20 Advantageous wrote:
terran still underpowered. instead of additional dmg to shields, pls change to additional dmg to biological.


........ummmm nooooo
www.twitch.tv/jornada28 Master Protoss. Follow me on Twitter for SC2 Updates https://twitter.com/#!/elelvlent
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
June 26 2014 20:40 GMT
#44
With the current map pool in premier leagues I would still give an edge to Zerg.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
lokes
Profile Blog Joined November 2011
Argentina80 Posts
June 26 2014 23:57 GMT
#45
It's too early to jump to conclusions
Psychobabas
Profile Blog Joined March 2006
2531 Posts
June 27 2014 11:07 GMT
#46
Next pole please:

"Has the mothership core affected TvP balance?"
Apollo_Shards
Profile Joined February 2011
1210 Posts
June 27 2014 19:10 GMT
#47
TL asking for balance opinions regarding protoss would be suicidal for the mods.

Moderating all the kids on their summer break defending their protoss race pick would be a nightmare.
Jaedong, sOs, avilo, MaSa, Oprah
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
June 28 2014 03:17 GMT
#48
helps terrans get more effective early attacks in so zerg can't amass gas for mass swarm hosts, which was the problem.
The best Flash meme ever: http://imgur.com/zquoK
Buddy168
Profile Joined June 2012
United States157 Posts
June 29 2014 17:19 GMT
#49
As of now I'll go with slightly favored because of the return of some of the all ins that have become viable from the Terran again and how new the change is that some are still adapting to it.

But outside of the early to mid game. I feel the match up is unchanged.
"You're being a useless fucking asshole" - Day[9]
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 30 2014 06:07 GMT
#50
On June 28 2014 04:10 Apollo_Shards wrote:
TL asking for balance opinions regarding protoss would be suicidal for the mods.

Moderating all the kids on their summer break defending their protoss race pick would be a nightmare.


I almost feel like there is some kind of insinuation here.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2014-06-30 07:24:14
June 30 2014 07:22 GMT
#51
My level of skill is not good enough to allow me an informed opinion on this topic.

Thus I choose to vote "the matchup is balanced" because for 90% of the general "casual" player population, to which I belong, individual skill is way more important than balance.

For me and the vast majority of players the game is balanced, has always been balanced in every matchup from 2010 to 2014 (excluding betas) and always will be balanced in all (non-beta) future iterations.
Slydie
Profile Joined August 2013
1913 Posts
June 30 2014 08:50 GMT
#52
Seing that there are 5x(!) as many zvzs as tvts played in progames lately, this patch has not come into effect yet. 5x more, can you believe it? Very hard to explain for anyone crying zerg tears. Imagine the opposite, 5x more tvts than zvzs, that would have been something!

For me, even making terran clarely OP for a while would make sense, because the pro scene need a more even representation.
Buff the siegetank
TBone-
Profile Blog Joined November 2010
United States2309 Posts
June 30 2014 11:19 GMT
#53
In proleague we're seeing games where zergs have stopped dying to marine hellbat timings and are in a reasonable position afterwords, so its certainly not wildly in favor of one side or another at that point in time.
Eve online FC, lover of all competition
Axxis
Profile Joined May 2010
United States133 Posts
July 02 2014 02:46 GMT
#54
Honestly, I feel it's slightly terran favored. I feel as the terran players get better and execute their builds better it will be hard for the zerg to keep up. Nothing major or anything though as the better player should still win.
What we obtain too cheaply; we esteem too lightly. It is in dearness only that gives everything it's value.
Superbanana
Profile Joined May 2014
2369 Posts
July 13 2014 06:17 GMT
#55
Interesting!
People think matchup is balanced, and if not, the most voted option was "terran is slightly favoured"!
What happens after widow mine and thor buff ?o_O
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
WidowMaker5974
Profile Blog Joined June 2014
France2 Posts
July 14 2014 05:41 GMT
#56
The MU is balanced. It's the maps that make the game imbalance (ex : maps with a big B1 [Deadwing] for drop Hb or BH). And that even if you think to creep it for the vision. My point of view
♥ If I could marry my Ultralisk, I would make it. *_* ♥
batatm
Profile Joined June 2014
Israel116 Posts
July 20 2014 09:34 GMT
#57
the results speaks for themselves: the match up is overall balanced!
Janemann
Profile Joined July 2014
Germany1 Post
July 20 2014 19:21 GMT
#58
I think the match-up is pretty balanced, but if the zerg has 4 bases and don´t take any economic damage the bio terran has no chance. If the zerg players has 50 banelings+ you usually can´t win a fight as terran. Terran needs a good splage unit, which is able to deal with banelings. It would really help if terran players get the old WM´s.
ClanRH.TV
Profile Joined July 2010
United States462 Posts
July 22 2014 00:03 GMT
#59
On June 30 2014 16:22 shin ken wrote:
My level of skill is not good enough to allow me an informed opinion on this topic.

Thus I choose to vote "the matchup is balanced" because for 90% of the general "casual" player population, to which I belong, individual skill is way more important than balance.

For me and the vast majority of players the game is balanced, has always been balanced in every matchup from 2010 to 2014 (excluding betas) and always will be balanced in all (non-beta) future iterations.


I like this comment.
"Don't take life too seriously because you'll never get out alive."
docvoc
Profile Blog Joined July 2011
United States5491 Posts
July 25 2014 05:23 GMT
#60
Blizz doing a good job as of late I'd say.
User was warned for too many mimes.
Gorechild-XIII
Profile Joined July 2011
Canada6 Posts
July 25 2014 14:11 GMT
#61
Being a Diamond player I realize my opinions aren't that viable but here is my two cents from laddering recently.

I agree with what people are saying in terms that if Terran goes for the 2 base Hellbat/Hellbat&marine med-vac push and the Zerg doesn't scout it, Zerg dies and Terran wins and if Zerg scouts and defends they are in a really good spot. But by no means would i say Terran is favored during this phase in the game. Going for the Hellbat 2 base is like another all-in, its strong but it has its risks.

In addition I feel Zerg definitely has an edge in the match-up, how much of an edge is debatable but i feel Terran is a bit under powered. My thoughts focus on 2 things. Mutas and lack of AoE. First of all I think mutas are a tad it to strong and efficient. And ever since the mine nerf i feel Terran so no viable AoE vs. Zerg which is what is making these big baneling- Mutas attacks so strong and hard to deal with as Terran.

I think all the match-up needs, ignoring my opinion of the muta, is a way for Terran to deal AoE to Zerg in the big mid/late game fights. If that solution is the mine or another unit, Terran needs some splash.
SC2Towelie
Profile Joined July 2014
United States561 Posts
July 29 2014 17:03 GMT
#62
Time for a new poll on the widow mine change
Don't forget to bring a towel! (Towelie.635)
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2014-08-05 01:24:33
August 05 2014 01:24 GMT
#63
With the current map pools I would still give zerg a sizable advantage in the mid and late game.


Mid to high masters - random player.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
cari-kira
Profile Joined March 2011
Germany655 Posts
August 09 2014 08:36 GMT
#64
terran was never underpowered, its just that most terrans didnt use their timings, because they were depressed and didnt give everything they got. if you think you are underpowered, you play bad and lose your guts.
instead of early harassing and drop play, which both takes guts and skills but can lead to success, they tried to outmacro zergs and protoss and lost against massive production / big aoe deathball.
now they have all options, and zerg/protoss can only all-in again and hope, that terrans went too greedy.

so no, i dont think its balanced atm, and GSL/PL shows.
Live and let live
thejuggernaut44
Profile Joined June 2014
United States1 Post
August 11 2014 19:03 GMT
#65
I would like to change my vote after further review. Terran is crazy OP.
I'm date Mike, nice to meet me.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2014-08-19 04:46:39
August 19 2014 04:20 GMT
#66
Early game: Terran still has no aggression besides proxy things.
Mid Game favors Terran.
Lategame favors Zerg
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..
doesn't mean anything really.
The mechanics of a race may fit one player more then the other, saying for example, spamming units or massing thenm and A-Move is for sure easier for some then what you should do as terran. But that is for lower levels, in higher levels you have to hit timings, scout perfectly, are not allowed to forget injects/macro etc etc. Yeah Zerg is more forgiving in general, and terran is harder to play in lower leagues, but getting to a certain league doesn't prove a thing, cause you can proxy rax until diamond or even further, so no skill is needed either.
If you were just gold with terran, you didn't start to understand the game yet. The timings, the counters, the scouting, what opponent can have at which point and prepare possible harassements at the right time, don't overdo things etc.
On August 09 2014 17:36 cari-kira wrote:
terran was never underpowered, its just that most terrans didnt use their timings, because they were depressed and didnt give everything they got. if you think you are underpowered, you play bad and lose your guts.
instead of early harassing and drop play, which both takes guts and skills but can lead to success, they tried to outmacro zergs and protoss and lost against massive production / big aoe deathball.
now they have all options, and zerg/protoss can only all-in again and hope, that terrans went too greedy.

so no, i dont think its balanced atm, and GSL/PL shows.

lol sorry but I haven't read so much BS for a long time.
So PL and GSL shows that Terran didn't use their timings and are not UP.
Funny how exactly these 2 leagues in 2014 show that the winrate with other races then terran was way higher. You forget the article here ( http://www.teamliquid.net/forum/starcraft-2/460550-welcome-to-zparcraft-ii#8.0 ).
you put it like terrans were all cowards and that is why they lost or underperformed?
Do you even understand the game? Do you know the problems terran was struggling? The missing lategame unit, the problem when terran loses everything in one fight and other races do, that it is the autowin for the other races?
That stimming, splitting, stop moving medivacs, sniping tech units, position units the right way etc etc is harder then just move with a big army ball and spell some casts. And then the macro while all that...
Terran was for sure UP, and now it is maybe balanced, we will see.
Pointing out CURRENt GSL, is ONE season and not really a measurement, compared more then half a year of non-terran dominance or more: being UP for that period. Also you completely ignore, that there might be some zergs or tosses dying now, are dying to terran, because they meet "Code S Material" Terrans while they were not actually Code S themself and are sort of "Patch Protosses/Zergs".
Funny how you point out harassing would be the solution, as pros recently struggle to make this happen because well... its too ez to defend und way too hard to pull off especially when zerg has mutas out. And Protoss have their cannon.
Great thinking of you there, all terrans are cowards.
On June 24 2014 01:58 parkufarku wrote:
Show nested quote +
On June 20 2014 19:46 baHmi wrote:
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.


Zerg getting annihilated by mines:

Zerg Loss: Substantial
Terran Loss: Mine cost negligent

Mines were thus, justifiably nerfed.

Zerg drone line getting annihilated by Hellbat drops:

Zerg Loss: Substantial
Terran Loss: Hellbat cost negligent

Hellbat drops need nerds again.

Even if Zerg wasn't too careless with Hellbat drops, a "failed hellbat drop" would at least kill 2 drones. That's 100 minerals + any mining time + larva usage redirected. Hellbats are too cheap in cost for what they are.

in order to do early hellbat drops you have to push out hellbats and medivacs very soon. So the whole build depends on it to do damage.
If it doesn't terran is far behind.
Cost for overload spread= 0
Cost for pulling drones in time and have a spore and roaches in places (if build is scouted, which good players do): 0

See, i can make silly comparisons too
However, you miss facts like: build order (terran has such thing, you have to make the buildings in the right order, not just spam units when you see what opponent does), building time of units and that it blocks the buildings from making other units that could be needed with the army and so on.
Lobotomist
Profile Joined May 2010
United States1541 Posts
August 21 2014 19:36 GMT
#67
Have there been any pro games where zerg open defensive roach to deal with the hellbat pushes (successfully)? Or are most getting extra queens, or just not doing anything?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
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