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Active: 2338 users

How has the hellion/hellbat change affected the Terran vs…

Forum Index > Polls & Liquibet
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Destructicon
Profile Blog Joined September 2011
4713 Posts
June 19 2014 20:35 GMT
#21
I'm gonna put off on voting for another month or so. I feel like the meta is in flux right now and its impossible to accurately asses. So though it feels like the change helped in the sense that zergs are being less greedy and more safe to avoid losing outright to hellbats. However terrans also need to be a bit more careful and take more precautions due to the higher risk of getting roach all-ined. Not sure if these two effects will cancel each other out to leave zerg in the same position it was before or if it makes the MU even.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 19 2014 23:48 GMT
#22
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..


How easy a race may or may not be to play has nothing to do with balance.
"Right on" - Morrow
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
June 20 2014 07:56 GMT
#23
this pool is amazing.. how the hell is terran favored when in every tournament and aligulac zergs wins? (dont say taeja, hes 10x better than other players he played)
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
baHmi
Profile Joined April 2012
22 Posts
June 20 2014 10:46 GMT
#24
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.
Anacreor
Profile Joined February 2013
Netherlands291 Posts
Last Edited: 2014-06-20 11:42:59
June 20 2014 11:42 GMT
#25
On June 20 2014 08:48 JacobShock wrote:
Show nested quote +
On June 20 2014 05:09 Survivor61316 wrote:
Well all I know is that I spent 4 seasons playing Terran and was only ever able to make it to gold, and in my first season as Zerg I made it to platinum within 30 games..


How easy a race may or may not be to play has nothing to do with balance.


Plus the fact the race might suit you. Plus the fact that play at that level has nothing to do with top tier balance.

I myself think the matchup is quite balanced so far. Will have to see how this turns out in the long run. It's too early to tell.
"Peter the Acretree chops some wood"
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
June 20 2014 18:55 GMT
#26
Can't tell if it's balanced or not until we see a Zerg find a way to deal with this push without being economically behind the Terran.

Patch is too new, give it some time.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Frankenberry
Profile Joined February 2012
Denmark302 Posts
June 20 2014 20:57 GMT
#27
A bit to early to tell . My initial impression is that it has moved the matchup in a better direction, but who knows how things look in a month or two
mortales
Profile Joined April 2012
174 Posts
June 20 2014 21:23 GMT
#28
If you go hellbat semi-allin and zerg reacts well you are dead, in standard game it's not a big deal, so I don't see how this matchup can be balanced by this patch.
TaShadan
Profile Joined February 2010
Germany1979 Posts
June 21 2014 15:12 GMT
#29
On June 19 2014 05:27 yido wrote:
This poll should be remade as: Is Taeja vs foreign zergs fair?

TvZ is fairly balanced in the highest level of play, but still favors Zerg slightly on most maps and even more in the late game stage.
Just because Taeja won HSC and DHack doesn't mean Zergs need a buff in ZvT.


Noone should use foreigner games as a reference for balance.
Total Annihilation Zero
Pandahunterz
Profile Joined March 2013
Netherlands213 Posts
Last Edited: 2014-06-27 09:31:19
June 21 2014 16:54 GMT
#30
feel like matchup is almost balanced. problem though is hellbats are just way to strong for the timing they hit in combination with the strong followup, especially as they get healed by the medivacs (not having a strong hellbatfocused defence=losing as zerg). Scouting hellbats as a zerg isn't very easy either as the difference between normal hellion harass and hellbats might be as subtile as just 1 structure. With the marines coming along with most hellbat builds it can be very difficult for an overlord to scout it at the right time.
If you leave out the hellbats though and try for another strategy terran seems very weak though. Therefore all terrans go hellbats or at least try to make it look like they are so their opponents get scared and overcommit in hellbat defence and get rekt by every other strat. In other words hellbats just ruin the meta.
This might solve itself by players finding better ways to deal with it, but even if it does until then watching TvZ is just way less fun for me (either terran destroys zerg with hellbats or any other strat cuz the zerg expects hellbats or the hellbat factor doesn't work out for the terran and the zerg wins).

Think protoss deserves the attention a bit more than the TvZ at the moment.
F1nal
Profile Joined May 2014
Germany216 Posts
June 22 2014 11:02 GMT
#31
I think this was a good patch for Teran. Zerg can be kinda forced to build early roaches. Also if the zerg sees it coming and defends it good, he is quite ahead.

Overall balanced I think.
<3 DeMusliM | MKP | Maru | Bomber | Flash | Stephano |
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
June 22 2014 13:59 GMT
#32
Not sure how balanced but definitely nice when fresh gameplay comes about.
TL+ Member
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2014-06-22 16:11:51
June 22 2014 14:54 GMT
#33
Ah, how far we've come. Being one of the many who was trying to make sense of HotS beta a couple years ago, I specifically remember when Hellbat drops were terrorizing every matchup, and everyone was desperately flooding the beta forum with "nerf hellbat" posts. In the meantime, a select few of us were pushing for constructive feedback, and I believe I can vouch for the fact that Blizzard reads the replies to their threads, and will consider ideas if they make sense.

I didn't come up with the name Transformation Servos, but I remember suggesting an upgrade to cause Hellions to transform. I asked for it to be 100/100 and not require Armory to research, but Blizzard wanted to really nerf these things after already trying a small change by reducing Medivac Slot size to 2 for Hellbats which didn't nerf them enough. This was back when they had the strength of Blue Flame without the research, which was the case for quite a while.

Sure enough, the next week I saw Transformation Servos implemented. I saw no one else making that specific suggestion anywhere, although it certainly could've been. I could have very well suggested something they'd thought of already, but I prefer to believe we can have a positive effect on this game we all love, if we put enough effort into non-biased analysis.

Now to branch on from that, I also had suggested that Pnumatized Carapace be moved to Hatch tech the week after Burrow was. I don't remember seeing that suggestion anywhere else either, but sure enough it was there the next week. I've sat back mostly since then, offering mostly feedback to others threads when the topic was worth replying to (rare on Bnet).

However, after the nerf to Hellbats that requires Blue Flame to make them beefy, I decided to start replying again. I pleaded to buff the Servos upgrade, which I so badly wanted to see players get in tournaments, but never got used. Now I'm sure you can see why I've wanted this change for so long. After the Widow Mine nerf, I replied to blue posts suggesting again that they reduce the cost of Servos and don't require armory.

Again, I don't claim that Blizzard used my ideas because I have no way to know for sure. But mostly on my own from what I could tell, I have been strongly pushing for a reason to get Servos for a long time. I gave a detailed explanation on a blue post thread earlier this year as to why Servos is no longer needed, and as someone who originally wanted it in the game, why I now wanted it gone. It didn't make sense with the Hellbat damage nerf already implemented, anyway.

For the record, here was my reasoning: Hellions were holding Mech back. They didn't provide a good late-game use, and were only worth suiciding in for drone kills. Removing Servos helps Terran in lategame, by providing a nice way to zoom around the map then transform into beefy Hellbats for pressure. The Hellbat-Medivac Rush is having a good effect on Midgame TvZ right now, and in time it will stay a weapon in the Terran arsenal. However, with a Roach Warren or with enough Spines, Spores, and Queens, Zergs will figure out how to defend it. Then the metagame should really get interesting.

I couldn't be happier with the variety it's added to TvZ. But let's not forget TvT!! Finally it feels like this matchup is evolving from it's WoL Marine/Tank roots. So this is just a big thanks to Blizzard for listening to this awesomely dedicated community (the constructive ones, anyway) and I hope to see many more GGs take place now that Heart of the Swarm feels fresh with possibilities again. I am enjoying the eventful 30-minute-plus matches we've been seeing from pros in all matchups across the board, and I'm excited to see where the metagame goes without any more changes taking place for a while. (I hope)
we are all but shadows in the void
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
June 23 2014 03:47 GMT
#34
I think ZvT is Z favored. Muta/Ling/Bling beats the 4M push assuming equal skill and Swarm Hosts beat Mech assuming equal skill. Sky Terran beats EVERYTHING though. Terrans really need to start taking to the sky's earlier in games. you don't need 5-6 bases to start Raven production. You can afford a decent fleet on 3.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
June 23 2014 07:50 GMT
#35
I feel like TvZ is terran favoured in the early game and zerg favoured in the late game. Given the distinction was impossible, I went for a balanced matchup.
parkufarku
Profile Blog Joined March 2014
882 Posts
June 23 2014 16:58 GMT
#36
On June 20 2014 19:46 baHmi wrote:
I still think the matchup is balanced.

Remember when zergs got annihilated by mines? And they still complained after they got nerfed? And suddenly a month later the top zergs would micro single units in front of their armies or group the buffed overseers with their muta ball and mines mostly went dud?

I think it's the same with hellbats. Right now zergs are too careless with droning and when an attack happens they cry imba.
Soon zergs will figure out the exact timings they need to build units to hold the hellbat push and balance will flip in their favor again.


Zerg getting annihilated by mines:

Zerg Loss: Substantial
Terran Loss: Mine cost negligent

Mines were thus, justifiably nerfed.

Zerg drone line getting annihilated by Hellbat drops:

Zerg Loss: Substantial
Terran Loss: Hellbat cost negligent

Hellbat drops need nerds again.

Even if Zerg wasn't too careless with Hellbat drops, a "failed hellbat drop" would at least kill 2 drones. That's 100 minerals + any mining time + larva usage redirected. Hellbats are too cheap in cost for what they are.
MirGHeaT
Profile Joined May 2014
17 Posts
June 24 2014 03:36 GMT
#37
This "small" buff for terrans outright changed the meta of the early game of zvt. My old builds stopped working and playing very defensive in the early game made me lose to about 10 terrans in a row. ive tried a lot of queens, banes, roaches, roach bane, but seems like hellbats counter everything.And its hard to tell if its a banshee or hellbat or BOTH. ridiculous i cant get past the early stages without some SEVERE damage.
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2014-06-24 06:44:32
June 24 2014 06:42 GMT
#38
i think scouting becomes an issue because it is yet another viable option for terran, it is easy to misread and lose for not a mistake, but paper rock scissors in favor of terran. zerg is punished early game to game over if they don't guess right. and even when they guess right, its not like terran loses the same way a zerg would. early game zerg needs to be buffed while late game, possibly reduced. right now it is just holding out for late game

you might say, skill counters everything, but at the highest level of play, the effectiveness of hellbats outweighs skill. it is not hard to do, and put zerg in a position where they need more skill than the terran player to make things work. it might be okay in casual ranked matchmaking, but when it comes down to the best, the best easy skill beats the best hardest skill.

might look at skill balancing like giving zerg less things they need to do in order to keep up. still think early game zerg needs to be looked at against terran if they keep this
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
p14c
Profile Joined May 2010
Vatican City State431 Posts
June 24 2014 12:56 GMT
#39
Anyone who think the matchup is heavily Terran favoured should get their head examined and I'm not joking.
Game Over, Man! Game Over!
swddrgn
Profile Joined April 2013
United States5 Posts
June 24 2014 17:36 GMT
#40
The balance didn't really change, it just gave Terran a new timing that Zergs have to be scared of. Still slightly Zerg favored for potential, and perhaps winrates may lean towards Terran for catching Zergs off guard until they finish getting used to scouting the timing.
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