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What are your thoughts on the balance test map? - Page 2

Forum Index > Polls & Liquibet
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EmilA
Profile Joined October 2010
Denmark4618 Posts
November 23 2012 18:47 GMT
#21
SOME BUTTHURT ZERGS UP IN HERE. But in all seriousness, the nerfs should be more severe. You still won't take 40 supply off a brood infestor maxed comp.
http://dotabuff.com/players/122305951 playing other games
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
November 24 2012 00:47 GMT
#22
On November 23 2012 09:21 Survivor61316 wrote:
Show nested quote +
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Lol, he's trying to say that really you can complain about anything in this game if you really wanted. Imbalings imbastim, you name it, but in reality you're just QQIng and not getting anything done. That's why i find it completely useless to debate balance.
DMZ
Profile Joined November 2011
Canada51 Posts
November 24 2012 03:00 GMT
#23
On November 23 2012 09:16 Verator wrote:
Show nested quote +
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.





^^
“May God have mercy for my enemies because I won't.”- George S. Patton
NMxSardines
Profile Joined February 2012
77 Posts
November 24 2012 03:29 GMT
#24
Good thinking/ideas behind fixing, but a LOT of room for improvement. Unable to fungal Warp Prisms is unacceptable because Fungal is only way to kill Speed Prisms late game.
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
November 24 2012 03:38 GMT
#25
On November 23 2012 11:13 merinerkongprine wrote:
Show nested quote +
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Ive also never heard casters use gglords or winfestors either


I've heard tons of casters and people use the term.

Also, even Artosis and Tasteless (the former of which has become a figure that never complains about balance ever) laughed in agreement when somebody told him the collective noun for a group of brood lords is a "GG" of brood lords
hmm... let's think about it
LowEloPlayer
Profile Blog Joined March 2012
United States205 Posts
November 24 2012 03:40 GMT
#26
On November 24 2012 09:47 NOOBALOPSE wrote:
Show nested quote +
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Lol, he's trying to say that really you can complain about anything in this game if you really wanted. Imbalings imbastim, you name it, but in reality you're just QQIng and not getting anything done. That's why i find it completely useless to debate balance.


Yea, QQing doesn't get anything done, why bother complain about balance? Why bother complain about anything? Wouldn't humans just be better off if they couldn't voice their opinion on anything?
hmm... let's think about it
mahO
Profile Joined April 2011
France274 Posts
Last Edited: 2012-11-24 04:25:40
November 24 2012 04:25 GMT
#27
On November 24 2012 12:38 LowEloPlayer wrote:
Show nested quote +
On November 23 2012 11:13 merinerkongprine wrote:
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Ive also never heard casters use gglords or winfestors either


I've heard tons of casters and people use the term.

Also, even Artosis and Tasteless (the former of which has become a figure that never complains about balance ever) laughed in agreement when somebody told him the collective noun for a group of brood lords is a "GG" of brood lords



And please remind me, what race do they play? Like 80% of casters? Ooh...
Atlan___
Profile Joined July 2011
Germany38 Posts
November 24 2012 11:16 GMT
#28
There is the Option: Great fixes, but still lots of room for improvement. ????
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 24 2012 11:16 GMT
#29
On November 23 2012 12:39 Survivor61316 wrote:
Show nested quote +
On November 23 2012 11:13 merinerkongprine wrote:
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Ive also never heard casters use gglords or winfestors either

Listen to husky, day9, or hd sometime then bro

lol.

Personally I like the change to fungal becoming a projectile but feel the psionic thing isn't that great, ghosts are out of the way and emp range isn't even that big, one emp = 2-4 infestors? How do ghosts get close enough to the infestors to cast emp btw?
11/5/14 CATACLYSM | The South West's worst Falco main
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
November 24 2012 13:00 GMT
#30
Is 1-1-1 raven seeker missile OP vs P? I haven't tried it that much, but it looks very powerful to me.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
November 24 2012 13:25 GMT
#31
On November 23 2012 09:16 Verator wrote:
Show nested quote +
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.


what? xD you must have made those up yourself.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 24 2012 14:40 GMT
#32
On November 24 2012 22:00 darkness wrote:
Is 1-1-1 raven seeker missile OP vs P? I haven't tried it that much, but it looks very powerful to me.

The PDD to defend stalkers fire will always be more important than HSM.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 24 2012 16:14 GMT
#33
It's hard to believe but somehow blizzard managed to nerf fungal for ZvP and not for ZvT, unbelievable. DKim hates us :[
Terran & Potato Salad.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
November 24 2012 19:01 GMT
#34
My issues aren't balance related, it just seems silly how psionic units are completely immune to fungal from a spectator's point of view.
/commercial
Skoop
Profile Joined March 2011
United States214 Posts
November 24 2012 19:05 GMT
#35
On November 25 2012 01:14 Lukeeze[zR] wrote:
It's hard to believe but somehow blizzard managed to nerf fungal for ZvP and not for ZvT, unbelievable. DKim hates us :[

Well ghosts can't be fungal'd anymore, that's at least a minor change. It's the patch effect. People will think this makes the ghost better and start playing with it more in TvZ and realize how good it was to begin with.

However, I can't see them keeping the changes that prevent fungals on warp prisms and dark templar.
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
breadfanSC2
Profile Joined April 2012
7 Posts
November 24 2012 21:22 GMT
#36
I don't play P or Z, so I'm not speaking from any real foundation of knowledge, but I'm concerned about warp prisms being fungal immune most of all. I like the idea of fungal being an ensnare rather than a trap - so instead of being unable to move, units would be slowed by say, 50% - this could be across the board or for psionic only (leaving the current effect for non-psionic). Like others have suggested, I think fungal needs to at least remove stealth from psionic units for the duration of fungal.

I really like the raven change, and I think the same treatment should be tried with battlecruiser/yamato cannon (which might promote some lategame bc use)

I think the PvZ end-game problem might be helped some in HotS, and I don't think that's something that can be fixed with balance tweaks.
fireforce7
Profile Joined June 2010
United States334 Posts
November 24 2012 21:53 GMT
#37
These changes are good...makes me look forward to playing versus zerg in the later game rather than just trying to finish out the game early. I never even wanna have to go against late game zerg composition...
I'm terranfying
Emzeeshady
Profile Blog Joined January 2012
Canada4203 Posts
November 25 2012 00:25 GMT
#38
--- Nuked ---
Grapefruit
Profile Joined November 2010
Germany439 Posts
November 25 2012 00:36 GMT
#39
The HSM "buff" doesn't do shit. Late game TvP/Z are still a nightmare. Unnerf the Ghost, make HSM 100 energy or increase the range and remove energy on Thor and BC.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
mhael
Profile Joined January 2012
United States102 Posts
November 25 2012 00:52 GMT
#40
That "All I do is Stim" video is SO funny. thanks!
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