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What are your thoughts on the balance test map? - Page 6

Forum Index > Polls & Liquibet
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SohcranA
Profile Joined November 2010
United States36 Posts
December 05 2012 05:32 GMT
#101
On November 23 2012 12:39 Survivor61316 wrote:
Show nested quote +
On November 23 2012 11:13 merinerkongprine wrote:
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Ive also never heard casters use gglords or winfestors either

Listen to husky, day9, or hd sometime then bro



Because casters like Husky and HD are authorities on game balance, amirite?!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
December 05 2012 06:09 GMT
#102
oops I voted thinking it was the Dec.4th changes...
sebvolc
Profile Joined March 2011
Denmark20 Posts
Last Edited: 2012-12-05 13:54:26
December 05 2012 13:51 GMT
#103
Make brood lord not morph from curruptors but spawn as a separate single units like other units. Now Zerg has to prioritize and balance out ratio of curroptors vs. bl. Also you just cant make curroptors to counter and keep them for later BL. That is the main problem i think with BL. Too easy to manage how you have to spend your resources.

Edit.
Also it makes BL ALOT slower to use in pushes, since you just cant move your fast Curroptors and then morph when you arrive.

This will probably cripple zergs. Let it bee like that for at couple of months and then see when is viable.
After a couple of months, when they have tried everything else and still cant win, start buffing them / nerfing the other races again.
vansvemirac
Profile Joined June 2012
Croatia2 Posts
December 06 2012 00:32 GMT
#104
winmortals and gg fields???
gosublade
Profile Joined May 2011
632 Posts
December 06 2012 23:43 GMT
#105
the inf nerfs seem so freaking wierd... Browder is always talking about "logic" in spells/skills/units.. can't see the logic in fungal not effecting ghost but effecting big robots..

make fungal a immense slow and/or remove +25 starting energy... that would be something more normal to start with..
Not even death can save you from me.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 09 2012 20:52 GMT
#106
On December 05 2012 14:32 azoriusherald wrote:
Show nested quote +
On November 23 2012 12:39 Survivor61316 wrote:
On November 23 2012 11:13 merinerkongprine wrote:
On November 23 2012 09:21 Survivor61316 wrote:
On November 23 2012 09:16 Verator wrote:
On November 23 2012 08:57 Survivor61316 wrote:
These changes are much needed to nerf the impossible to kill zerg late game army. GGlords and winfestors got their nicknames for a reason.



Just like Freewin colossus and unbeatable forcefields and imbastim.

Yeah, sorry man, Ive never heard a caster or anyone else use those terms until right now..

Ive also never heard casters use gglords or winfestors either

Listen to husky, day9, or hd sometime then bro



Because casters like Husky and HD are authorities on game balance, amirite?!


and day9 is? at least there is evidence the other two actually play the game.
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