• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:50
CET 11:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1774 users

What are your thoughts on the balance test map? - Page 4

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 4 5 6 Next All
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2012-11-26 10:10:18
November 26 2012 10:03 GMT
#61
On November 26 2012 18:03 Gutts011 wrote:
The problem with this map is that no zergs play it. Played about 10 games and none of them featured a Zerg. Lol.

Lol. Well it's not surprising. It's like : "Fellow zergs, would you mind participating in your nerf test ?" ^^
mcdoobyland
Profile Joined June 2012
United States18 Posts
November 26 2012 14:36 GMT
#62
I honestly don't even know what to say about all of this..
I think the nerf to infestors is definitely something worth trying out, but by the looks of it, i think the projectile and 12.5 decrease etc is a better option.

As a protoss player, I think that the mothership should definitely be kept in-game, because it is a great solution for protoss to stop the giant Broodlord Infestor ball that protoss are so used to seeing.
I am only in diamond league, so I cannot give any proffessional advice :3.
towerranger
Profile Joined March 2010
Austria134 Posts
November 26 2012 14:53 GMT
#63
i would rather just have them restrict it to high templar and ghosts only..

not beeing able to fungal infestors, sentrys, archons, dts warpprisms is so weird
synapse
Profile Blog Joined January 2009
China13814 Posts
November 26 2012 17:12 GMT
#64
On November 23 2012 09:04 Nyvis wrote:
The problem is Zerg lategame, but the nerf targets zerg midgame way too hard. Zergs are based a lot on infestors to hold midgame pushs in PvZ (sentry based ...), and this patch will make it really difficult. I think trying it with only HT and Ghosts being unaffected might be a solution (they'll be able to counter the infestors freely if they're undefended, and it won't affect zergs defence in midgame.

100% this. The nerf doesn't actually affect blord/infestor that much, and is really more of a buff to sentry pushes and warp prism harass, which I don't think is needed (or at the very least, isn't the real problem).
:)
monsta
Profile Joined November 2012
172 Posts
November 26 2012 17:36 GMT
#65
why is infestor op? i dont get it -,-
or why is brood infestor too strong?
brood infestor is the slowest army combo in the metagame
the toss/terrans just have to herass the zerg and snip hatches etc... -,-
ErAsc2
Profile Joined May 2012
Sweden256 Posts
November 26 2012 17:51 GMT
#66
Anyone else find it amusing that literally 33% is on either "Bad fixes" or "Terrible fixes"? xD Kind of feels like the Zerg playerbase.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
ErAsc2
Profile Joined May 2012
Sweden256 Posts
Last Edited: 2012-11-26 17:52:55
November 26 2012 17:52 GMT
#67
On November 27 2012 02:36 monsta wrote:
why is infestor op? i dont get it -,-
or why is brood infestor too strong?
brood infestor is the slowest army combo in the metagame
the toss/terrans just have to herass the zerg and snip hatches etc... -,-

What is sniping hatches going to do when you literally can't beat the army? And spinecrawlers are a supply-free staticmobile defense that does excellent against drops.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
ZeBigMarn
Profile Joined July 2012
Australia30 Posts
November 26 2012 18:01 GMT
#68
Here's my 2 cents, keep the proposed changes (and see how they play out) but also add one or both of the following:

- Fungals (and EMPs) on a forcefield removes the forcefield. This change I like because it costs alot of energy so must be used wisely and makes the infestor fairly useless until more energy is built up. Additionally it gives the Zerg the choice to either fungal the units or the forcefields. It also gives the Protoss a fighting chance as new forcefields can be put up again with good micro but so 'good' forcefields are essential as there would be less available. The damage and snare of the fungals would also be used on the forcefields so individual units can be microed as well. (EMP was an afterthought as main focus was ZvP but could still promote earlier ghost play in TvP)

- Fungal and EMP can be cast on own units for a small 'buff'
- Fungal options - slow own units but increase armour and attack damage to make them more durable in battle. Uses could include lings or roaches becoming stronger (but less mobile) meat shields and hydras dealing the main dps from the back or allow the infestors to escape while your throw away army can still fight and occupy the army instead of requiring a good fungal to stop the chasing units.
- EMP removes fungals, lifts from pheonixs, PDD, Guardian Sheild, Nuke, Warping in Units/Buildings (maybe too powerful for auto cancel of nexus?), Storm, infested terran?

These are just some ideas which I think could be implemented along with the current changes but welcome any constuctive feedback with thought out pros and cons of the changes.

PS. Personally I don't find the game Imba at all, just stagnant and repetitive. I find it exciting to see the possibilities the pros can do with slight adjustments and experimentation.
More GG More Skill
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-11-26 18:50:46
November 26 2012 18:49 GMT
#69
I really feel like something needs to be done about infested Terran. The fact that they didn't address this at all in this "fix" surprises me. This spell brings "anti-air" to a pure Broodlord-Infestor army is a big part of the problem, methinks. Versus carriers, and used in point attacks around nexus or command center are just so strong :/
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 26 2012 19:58 GMT
#70
On November 27 2012 03:49 CursOr wrote:
I really feel like something needs to be done about infested Terran. The fact that they didn't address this at all in this "fix" surprises me. This spell brings "anti-air" to a pure Broodlord-Infestor army is a big part of the problem, methinks. Versus carriers, and used in point attacks around nexus or command center are just so strong :/

I think chain rooting should be somehow addressed... but besides that I agree that IT's need some balancing.
Riner1212
Profile Joined November 2012
United States337 Posts
November 26 2012 20:51 GMT
#71
lol i have a strong feeling that 15% of the votes are from zergs lol... its okay... you guys knew you had it coming lol. so now deal with it.
Sjow "pretty ez life as protoss"
GoodSirTets
Profile Joined June 2012
Canada200 Posts
November 26 2012 22:12 GMT
#72
Not the right nerf to infestors. Just making fungal a projectile would be enough, especially being as how blizzard doesn't currently recognize any balance issues.
High Diamond/ Low Masters :^)
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
November 26 2012 23:38 GMT
#73
I think there is an important choice missing from the poll: changes are well worth trying out, but there needs WAY more to be done to make the game better.
just a small list of suggestions: https://docs.google.com/spreadsheet/ccc?key=0AnrfPO6qxm0UdGt1ZEhjRmVSTE1QdThyOXpCY3VCdWc#gid=0
C1Steamer
Profile Joined November 2012
Sweden3 Posts
November 27 2012 00:41 GMT
#74
I think making fungal only hitting ground units would weaken Zs deathball more beatable, but prehaps pheonix and mutas gets to strong. The hydra speed in HoTS might still make ZvZ dynamic.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2012-11-27 01:23:23
November 27 2012 01:22 GMT
#75
I havent tested the map yet but, I trust everyone who voted tested it extensively and are objective in the voting so I guess 50% know whats up.
banzaiib
Profile Joined August 2010
United States53 Posts
Last Edited: 2012-11-27 01:49:13
November 27 2012 01:47 GMT
#76
bleh... i hate the map.
Kens000n
Profile Joined November 2012
United States5 Posts
November 27 2012 04:42 GMT
#77
They should implement the timed fungal things.
I want to see how that plays out
I've told you... I keep telling you... I don't do that anymore... I'm retired.
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2012-11-27 05:43:12
November 27 2012 05:29 GMT
#78
On November 26 2012 05:23 Dyme wrote:
Does anyone here remember how the metagame was before Infestors got buffed?

Protoss always made a deathball and then proceeded to win by 1a-ing and some Forcefields. Can't wait for that to return, now that Fungal doesn't affect half of the Protoss units.

Infestor is the only good unit Zerg has. All others are complete trash without Infestors. You could probably throw 600 supply Roach-Hydra-Corruptor against a 200 supply deathball and Protoss would win.

Infestor is the only good unit, therefore it has to be good against everything. If it isn't good against a unit, that unit wins against Zerg.
.


Not even REMOTELY close to true. The time period you are remembering is when people didn't make a quick third hatch, didn't drone heavily, stayed in the mid-game, and people like IdrA called broodlords and infestors trash with no reason to ever go to Hive even though infestors rooted for twice as long. They thought BROODLORDS, which haven't been changed, are bad. Half the games were Losira's roach/ling all-in (the first build that understood the usefulness of lings mixed in with your roach army) where the toss instantly died or the zerg was so far behind they died to a follow up gateway or colossus timing. The only use for infested terrans was to do some weird infested terran/ling timing attack off two base.

They would also make hydras for no real reason, as well as having absolutely no idea whatsoever about what a flank is, no mixing lings with roaches, upgrading, drops, spine crawler walls, etc. Sitting around maxed out on a 5000/2000 cost 1/0 upgrade army while the protoss was at 120 supply, then the protoss eventually maxed with an army almost twice as expensive. I also vividly remember the amount of zergs that would just continue to headbutt their roach/hydra army into forcefields, completely out of range of stalkers and doing nothing, while 5 colossi tore into them. That wasn't imba, it was bad micro. It may have been 1a + forcefields from protoss but it was just 1a from zerg as well.

Everyone in that time period for all races were bad compared to what they are now. I see games where properly positioned/flanking roach/corruptor still beats that deathball that you claim was can't be beat by...600 supply of roach hydra corruptor..which is a hyperbole that just makes your entire argument seem more ridiculous. The reason that era was a bit protoss favored (look at the winrates, it never was even that much of a discrepancy despite "being unbeatable" or whatever) was because a 5000/2000 army would smash against forcefields doing nothing, die, then the protoss army would be at the zerg's front door and kill off a stream of reinforcing roaches coming from five different hatcheries, making it look like you needed 300 supply of zerg to kill it off (which was reasonable since that closed up the army cost quite a bit).
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-27 07:16:09
November 27 2012 07:14 GMT
#79
On November 27 2012 03:01 ZeBigMarn wrote:
Here's my 2 cents, keep the proposed changes (and see how they play out) but also add one or both of the following:

- Fungals (and EMPs) on a forcefield removes the forcefield. This change I like because it costs alot of energy so must be used wisely and makes the infestor fairly useless until more energy is built up. Additionally it gives the Zerg the choice to either fungal the units or the forcefields. It also gives the Protoss a fighting chance as new forcefields can be put up again with good micro but so 'good' forcefields are essential as there would be less available. The damage and snare of the fungals would also be used on the forcefields so individual units can be microed as well. (EMP was an afterthought as main focus was ZvP but could still promote earlier ghost play in TvP)

- Fungal and EMP can be cast on own units for a small 'buff'
- Fungal options - slow own units but increase armour and attack damage to make them more durable in battle. Uses could include lings or roaches becoming stronger (but less mobile) meat shields and hydras dealing the main dps from the back or allow the infestors to escape while your throw away army can still fight and occupy the army instead of requiring a good fungal to stop the chasing units.
- EMP removes fungals, lifts from pheonixs, PDD, Guardian Sheild, Nuke, Warping in Units/Buildings (maybe too powerful for auto cancel of nexus?), Storm, infested terran?

These are just some ideas which I think could be implemented along with the current changes but welcome any constuctive feedback with thought out pros and cons of the changes.

PS. Personally I don't find the game Imba at all, just stagnant and repetitive. I find it exciting to see the possibilities the pros can do with slight adjustments and experimentation.


I definitely like the first idea. Fungal destroying Forcefields seems weird (not as weird as rooting air units but still allowing them to fly) but I think it would be a good change.

As for the second ideas, I think they are alright, though I wouldn't want EMP to prevent warpins, and it should still drain the energy of any allied units that have energy (I know you didn't say it shouldn't but I just thought I would mention it).

Oh and I don't really find the game imba as a whole, but I think certain strategies are perhaps too strong (such that they get overused and become repetitive) and that the other two races need more options to deal with Zerg lategame.
[stranded]: http://www.indiedb.com/games/stranded
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 27 2012 07:23 GMT
#80
Seems like everyone on TL has their own ideas on balance changes.

Seriously, if you think your idea is the shit, post it on bnet. On TL it's just filler - Blizzard won't read it, and it takes the place of discussion of actual changes.
thepuppyassassin: "My god... the deathball's grown wings!"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
2025 December Finals
Percival vs RyungLIVE!
ByuN vs NicoractLIVE!
Classic vs TriGGeR
CranKy Ducklings265
IndyStarCraft 168
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 168
SortOf 158
trigger 51
StarCraft: Brood War
Britney 42813
Sea 6038
Rain 3209
GuemChi 1099
Jaedong 951
Stork 410
Hyuk 409
Mong 365
Light 273
Soma 234
[ Show more ]
Last 180
hero 157
ggaemo 149
Mini 130
Rush 118
Shuttle 99
EffOrt 93
sorry 90
Sharp 88
Pusan 81
soO 74
Hyun 64
ToSsGirL 49
Mind 31
NaDa 25
yabsab 23
NotJumperer 20
Terrorterran 16
zelot 15
JulyZerg 13
SilentControl 8
ajuk12(nOOB) 5
eros_byul 0
Dota 2
XcaliburYe464
League of Legends
JimRising 475
C9.Mang0429
Other Games
mouzStarbuck399
Pyrionflax264
B2W.Neo170
Mew2King34
MindelVK5
Organizations
Other Games
gamesdonequick711
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2115
• Lourlo1224
Upcoming Events
OSC
7h 10m
BSL 21
9h 10m
Cross vs Dewalt
Replay Cast
22h 10m
Wardi Open
1d 1h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
5 days
OSC
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1: W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.