• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:10
CET 07:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners4Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!25$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1580 users

What are your thoughts on the balance test map? - Page 4

Forum Index > Polls & Liquibet
Post a Reply
Prev 1 2 3 4 5 6 Next All
samurai80
Profile Joined November 2011
Japan4225 Posts
Last Edited: 2012-11-26 10:10:18
November 26 2012 10:03 GMT
#61
On November 26 2012 18:03 Gutts011 wrote:
The problem with this map is that no zergs play it. Played about 10 games and none of them featured a Zerg. Lol.

Lol. Well it's not surprising. It's like : "Fellow zergs, would you mind participating in your nerf test ?" ^^
mcdoobyland
Profile Joined June 2012
United States18 Posts
November 26 2012 14:36 GMT
#62
I honestly don't even know what to say about all of this..
I think the nerf to infestors is definitely something worth trying out, but by the looks of it, i think the projectile and 12.5 decrease etc is a better option.

As a protoss player, I think that the mothership should definitely be kept in-game, because it is a great solution for protoss to stop the giant Broodlord Infestor ball that protoss are so used to seeing.
I am only in diamond league, so I cannot give any proffessional advice :3.
towerranger
Profile Joined March 2010
Austria134 Posts
November 26 2012 14:53 GMT
#63
i would rather just have them restrict it to high templar and ghosts only..

not beeing able to fungal infestors, sentrys, archons, dts warpprisms is so weird
synapse
Profile Blog Joined January 2009
China13814 Posts
November 26 2012 17:12 GMT
#64
On November 23 2012 09:04 Nyvis wrote:
The problem is Zerg lategame, but the nerf targets zerg midgame way too hard. Zergs are based a lot on infestors to hold midgame pushs in PvZ (sentry based ...), and this patch will make it really difficult. I think trying it with only HT and Ghosts being unaffected might be a solution (they'll be able to counter the infestors freely if they're undefended, and it won't affect zergs defence in midgame.

100% this. The nerf doesn't actually affect blord/infestor that much, and is really more of a buff to sentry pushes and warp prism harass, which I don't think is needed (or at the very least, isn't the real problem).
:)
monsta
Profile Joined November 2012
172 Posts
November 26 2012 17:36 GMT
#65
why is infestor op? i dont get it -,-
or why is brood infestor too strong?
brood infestor is the slowest army combo in the metagame
the toss/terrans just have to herass the zerg and snip hatches etc... -,-
ErAsc2
Profile Joined May 2012
Sweden256 Posts
November 26 2012 17:51 GMT
#66
Anyone else find it amusing that literally 33% is on either "Bad fixes" or "Terrible fixes"? xD Kind of feels like the Zerg playerbase.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
ErAsc2
Profile Joined May 2012
Sweden256 Posts
Last Edited: 2012-11-26 17:52:55
November 26 2012 17:52 GMT
#67
On November 27 2012 02:36 monsta wrote:
why is infestor op? i dont get it -,-
or why is brood infestor too strong?
brood infestor is the slowest army combo in the metagame
the toss/terrans just have to herass the zerg and snip hatches etc... -,-

What is sniping hatches going to do when you literally can't beat the army? And spinecrawlers are a supply-free staticmobile defense that does excellent against drops.
Swedish GM Protoss http://eu.battle.net/sc2/en/profile/2336142/1/MilkEA/
ZeBigMarn
Profile Joined July 2012
Australia30 Posts
November 26 2012 18:01 GMT
#68
Here's my 2 cents, keep the proposed changes (and see how they play out) but also add one or both of the following:

- Fungals (and EMPs) on a forcefield removes the forcefield. This change I like because it costs alot of energy so must be used wisely and makes the infestor fairly useless until more energy is built up. Additionally it gives the Zerg the choice to either fungal the units or the forcefields. It also gives the Protoss a fighting chance as new forcefields can be put up again with good micro but so 'good' forcefields are essential as there would be less available. The damage and snare of the fungals would also be used on the forcefields so individual units can be microed as well. (EMP was an afterthought as main focus was ZvP but could still promote earlier ghost play in TvP)

- Fungal and EMP can be cast on own units for a small 'buff'
- Fungal options - slow own units but increase armour and attack damage to make them more durable in battle. Uses could include lings or roaches becoming stronger (but less mobile) meat shields and hydras dealing the main dps from the back or allow the infestors to escape while your throw away army can still fight and occupy the army instead of requiring a good fungal to stop the chasing units.
- EMP removes fungals, lifts from pheonixs, PDD, Guardian Sheild, Nuke, Warping in Units/Buildings (maybe too powerful for auto cancel of nexus?), Storm, infested terran?

These are just some ideas which I think could be implemented along with the current changes but welcome any constuctive feedback with thought out pros and cons of the changes.

PS. Personally I don't find the game Imba at all, just stagnant and repetitive. I find it exciting to see the possibilities the pros can do with slight adjustments and experimentation.
More GG More Skill
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-11-26 18:50:46
November 26 2012 18:49 GMT
#69
I really feel like something needs to be done about infested Terran. The fact that they didn't address this at all in this "fix" surprises me. This spell brings "anti-air" to a pure Broodlord-Infestor army is a big part of the problem, methinks. Versus carriers, and used in point attacks around nexus or command center are just so strong :/
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 26 2012 19:58 GMT
#70
On November 27 2012 03:49 CursOr wrote:
I really feel like something needs to be done about infested Terran. The fact that they didn't address this at all in this "fix" surprises me. This spell brings "anti-air" to a pure Broodlord-Infestor army is a big part of the problem, methinks. Versus carriers, and used in point attacks around nexus or command center are just so strong :/

I think chain rooting should be somehow addressed... but besides that I agree that IT's need some balancing.
Riner1212
Profile Joined November 2012
United States337 Posts
November 26 2012 20:51 GMT
#71
lol i have a strong feeling that 15% of the votes are from zergs lol... its okay... you guys knew you had it coming lol. so now deal with it.
Sjow "pretty ez life as protoss"
GoodSirTets
Profile Joined June 2012
Canada200 Posts
November 26 2012 22:12 GMT
#72
Not the right nerf to infestors. Just making fungal a projectile would be enough, especially being as how blizzard doesn't currently recognize any balance issues.
High Diamond/ Low Masters :^)
Sunshinewalker
Profile Joined July 2012
Germany34 Posts
November 26 2012 23:38 GMT
#73
I think there is an important choice missing from the poll: changes are well worth trying out, but there needs WAY more to be done to make the game better.
just a small list of suggestions: https://docs.google.com/spreadsheet/ccc?key=0AnrfPO6qxm0UdGt1ZEhjRmVSTE1QdThyOXpCY3VCdWc#gid=0
C1Steamer
Profile Joined November 2012
Sweden3 Posts
November 27 2012 00:41 GMT
#74
I think making fungal only hitting ground units would weaken Zs deathball more beatable, but prehaps pheonix and mutas gets to strong. The hydra speed in HoTS might still make ZvZ dynamic.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2012-11-27 01:23:23
November 27 2012 01:22 GMT
#75
I havent tested the map yet but, I trust everyone who voted tested it extensively and are objective in the voting so I guess 50% know whats up.
banzaiib
Profile Joined August 2010
United States53 Posts
Last Edited: 2012-11-27 01:49:13
November 27 2012 01:47 GMT
#76
bleh... i hate the map.
Kens000n
Profile Joined November 2012
United States5 Posts
November 27 2012 04:42 GMT
#77
They should implement the timed fungal things.
I want to see how that plays out
I've told you... I keep telling you... I don't do that anymore... I'm retired.
Heavenlee
Profile Joined April 2012
United States966 Posts
Last Edited: 2012-11-27 05:43:12
November 27 2012 05:29 GMT
#78
On November 26 2012 05:23 Dyme wrote:
Does anyone here remember how the metagame was before Infestors got buffed?

Protoss always made a deathball and then proceeded to win by 1a-ing and some Forcefields. Can't wait for that to return, now that Fungal doesn't affect half of the Protoss units.

Infestor is the only good unit Zerg has. All others are complete trash without Infestors. You could probably throw 600 supply Roach-Hydra-Corruptor against a 200 supply deathball and Protoss would win.

Infestor is the only good unit, therefore it has to be good against everything. If it isn't good against a unit, that unit wins against Zerg.
.


Not even REMOTELY close to true. The time period you are remembering is when people didn't make a quick third hatch, didn't drone heavily, stayed in the mid-game, and people like IdrA called broodlords and infestors trash with no reason to ever go to Hive even though infestors rooted for twice as long. They thought BROODLORDS, which haven't been changed, are bad. Half the games were Losira's roach/ling all-in (the first build that understood the usefulness of lings mixed in with your roach army) where the toss instantly died or the zerg was so far behind they died to a follow up gateway or colossus timing. The only use for infested terrans was to do some weird infested terran/ling timing attack off two base.

They would also make hydras for no real reason, as well as having absolutely no idea whatsoever about what a flank is, no mixing lings with roaches, upgrading, drops, spine crawler walls, etc. Sitting around maxed out on a 5000/2000 cost 1/0 upgrade army while the protoss was at 120 supply, then the protoss eventually maxed with an army almost twice as expensive. I also vividly remember the amount of zergs that would just continue to headbutt their roach/hydra army into forcefields, completely out of range of stalkers and doing nothing, while 5 colossi tore into them. That wasn't imba, it was bad micro. It may have been 1a + forcefields from protoss but it was just 1a from zerg as well.

Everyone in that time period for all races were bad compared to what they are now. I see games where properly positioned/flanking roach/corruptor still beats that deathball that you claim was can't be beat by...600 supply of roach hydra corruptor..which is a hyperbole that just makes your entire argument seem more ridiculous. The reason that era was a bit protoss favored (look at the winrates, it never was even that much of a discrepancy despite "being unbeatable" or whatever) was because a 5000/2000 army would smash against forcefields doing nothing, die, then the protoss army would be at the zerg's front door and kill off a stream of reinforcing roaches coming from five different hatcheries, making it look like you needed 300 supply of zerg to kill it off (which was reasonable since that closed up the army cost quite a bit).
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-11-27 07:16:09
November 27 2012 07:14 GMT
#79
On November 27 2012 03:01 ZeBigMarn wrote:
Here's my 2 cents, keep the proposed changes (and see how they play out) but also add one or both of the following:

- Fungals (and EMPs) on a forcefield removes the forcefield. This change I like because it costs alot of energy so must be used wisely and makes the infestor fairly useless until more energy is built up. Additionally it gives the Zerg the choice to either fungal the units or the forcefields. It also gives the Protoss a fighting chance as new forcefields can be put up again with good micro but so 'good' forcefields are essential as there would be less available. The damage and snare of the fungals would also be used on the forcefields so individual units can be microed as well. (EMP was an afterthought as main focus was ZvP but could still promote earlier ghost play in TvP)

- Fungal and EMP can be cast on own units for a small 'buff'
- Fungal options - slow own units but increase armour and attack damage to make them more durable in battle. Uses could include lings or roaches becoming stronger (but less mobile) meat shields and hydras dealing the main dps from the back or allow the infestors to escape while your throw away army can still fight and occupy the army instead of requiring a good fungal to stop the chasing units.
- EMP removes fungals, lifts from pheonixs, PDD, Guardian Sheild, Nuke, Warping in Units/Buildings (maybe too powerful for auto cancel of nexus?), Storm, infested terran?

These are just some ideas which I think could be implemented along with the current changes but welcome any constuctive feedback with thought out pros and cons of the changes.

PS. Personally I don't find the game Imba at all, just stagnant and repetitive. I find it exciting to see the possibilities the pros can do with slight adjustments and experimentation.


I definitely like the first idea. Fungal destroying Forcefields seems weird (not as weird as rooting air units but still allowing them to fly) but I think it would be a good change.

As for the second ideas, I think they are alright, though I wouldn't want EMP to prevent warpins, and it should still drain the energy of any allied units that have energy (I know you didn't say it shouldn't but I just thought I would mention it).

Oh and I don't really find the game imba as a whole, but I think certain strategies are perhaps too strong (such that they get overused and become repetitive) and that the other two races need more options to deal with Zerg lategame.
[stranded]: http://www.indiedb.com/games/stranded
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 27 2012 07:23 GMT
#80
Seems like everyone on TL has their own ideas on balance changes.

Seriously, if you think your idea is the shit, post it on bnet. On TL it's just filler - Blizzard won't read it, and it takes the place of discussion of actual changes.
thepuppyassassin: "My god... the deathball's grown wings!"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 173
ProTech125
StarCraft: Brood War
Calm 10942
Zeus 1036
Leta 271
EffOrt 185
PianO 89
Bale 19
soO 14
Icarus 9
League of Legends
JimRising 604
Counter-Strike
taco 38
Other Games
tarik_tv13096
summit1g13073
WinterStarcraft455
C9.Mang0257
NeuroSwarm92
ViBE91
goatrope36
NotJumperer2
Organizations
Other Games
gamesdonequick853
Counter-Strike
PGL175
StarCraft: Brood War
UltimateBattle 39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1173
• Jankos661
• Stunt480
Upcoming Events
OSC
5h 51m
LAN Event
8h 51m
Korean StarCraft League
20h 51m
CranKy Ducklings
1d 3h
LAN Event
1d 8h
IPSL
1d 11h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 13h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 16h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.