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Auction OSL - Ro16 Day 5 Recap (2013)

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Auction OSL - Ro16 Day 5 Recap (2013)

Text byTL.net ESPORTS
Graphics bywo1fwood
July 16th, 2013 22:00 GMT
2013 WCS KOREA
WCS Korea Season II

Ro16 - Day Five Preview
The Final Week

Brackets and standings on Liquipedia

VODs on Twitch

Ro16: Day Five Recap

by WaxAngel

The penultimate day of the Ro16 saw one group finalize its standings while another one took another step toward tiebreakers. With his victory over (P)STX_Trap in Group D, (T)Azubu.SuperNova booked his ticket to the Ro8 while eliminating Trap in the process. With Maru confirmed for first place with a head to head advantage against SuperNoVa, the final standings in Group D have been determined and the Maru vs. Losira match on Thursday will be little more than a formality.

Meanwhile in Group C, the red hot (P)LG-IM_First showed that PvZ might be his Achilles' heel as he dropped a series to the crafty (Z)STX_hyvaa. While a win would have put First through in first place, he must now contend with the possibility of a three way tie-breaker at 2 - 1 should Rain defeat Fantasy next week.

The tiebreaker seems all the more likely as Fantasy has already been eliminated and has nothing to play for, while Rain still has everything to gain. On top of that, Rain and Fantasy are teammates on SK Telecom T1, begging the question of why OnGameNet did not schedule their match as the first match of the group so both players would have full motivation to win. While professionalism and the spectre of the 2010 match-fixing scandal would certainly prevent a transparently low-effort game from Fantasy, the stakes are undeniably lower for him in this situation. It is an unfortunate situation for all the players involved, with First and Hyvaa relying on a player with no stake to send them through, while Fantasy is in a no-win situation whether he should win or lose his match.

Group A
1.(Z)Soulkey3 - 0
2.(Z)soO1 - 1
3.(Z)Symbol1 - 1
4.(P)PartinG0 - 3
Group B
1.(T)INnoVation2 - 0
1.(T)Bomber2 - 0
3.(T)Flash1 - 2
4.(T)Bbyong0 - 3
Group C
1.(Z)hyvaa2 - 1
2.(P)First2 - 1
3.(P)Rain1 - 1
4.(T)FanTaSy0 - 2
Group D
1.(T)Maru2 - 0
2.(T)SuperNova2 - 1
3.(P)Trap1 - 2
4.(Z)KangHo0 - 2


Details results from Live Report Thread by Yello.
+ Show Spoiler [Detailed results] +
PartinG vs. Soulkey
(P)PartinG <Akilon Wastes> (Z)Soulkey
(P)PartinG <Anaconda> (Z)Soulkey
(P)PartinG <Newkirk Redevelopment Precinct> (Z)Soulkey

Soulkey wins 2-0!

Bbyong vs. Flash
(T)Bbyong <Newkirk Redevelopment Precinct> (T)Flash
(T)Bbyong <Whirlwind> (T)Flash
(T)Bbyong <Bel'Shir Vestige> (T)Flash

Flash wins 2-0!

hyvaa vs. First
(Z)hyvaa <Bel'Shir Vestige> (P)First
(Z)hyvaa <Star Station> (P)First
(Z)hyvaa <Gwangalli Beach> (P)First

hyvaa wins 2-0!

Trap vs. SuperNova
(P)Trap <Gwangalli Beach> (T)SuperNova
(P)Trap <Akilon Wastes> (T)SuperNova
(P)Trap <Anaconda> (T)SuperNova

Supernova wins 2-1!


(P)SKT_PartinG vs (Z)Woongjin_Soulkey (no effect on group)

Even with his elimination confirmed and only pride to play for, PartinG couldn't find a way to get out of his recent PvZ rut. In a short 2 - 0 series, Soulkey comprehensively picked PartinG to pieces, leaving the Soul Protoss to wonder how everything had gone so wrong in HotS.

The first game saw Soulkey show that he had PartinG's number in a macro game, going for the frustrating swarm host - brood lord composition to push PartinG back with a wall of free units. While PartinG played fairly well and managed to secure a strong four base economy, he failed to transition to a high tech army in time and was overwhelmed by Soulkey's far more efficient units.

Soulkey then finished PartinG off in a short game as well, going for a gas-pool-hatch speedling expand to exploit PartinG's tendency of gateway expanding without a probe scout. PartinG was caught totally off guard by the attack, suffering crippling early damage that saw him die after several minutes of futile resistance.

(T)CJ_Bbyong vs. (T)KT_Flash (no effect on group)

In another match where there were nothing but pride to play for, Flash rolled over Bbyong in a distinctly post-hellbat era TvT series. Banshee vs. counter-banshee was the name of the game, and Flash came ahead of Bbyong twice in a 2 - 0 victory. In game one he countered Bbyong's cloaked banshee attack with a raven and viking before returning the favor with a cloaked banshee of his own. Bbyong took too much damage from the counter-banshees and ended up not having the economy to deal with eventual Flash's frontal attack.

In game two, Flash went for mine drops into cloak banshees off of one base while Bbyong went for a quick CC into cloaked banshees as well. Flash managed to strike before Bbyong had proper defenses in place, with his unseen unit pairing dealing a huge blow to Bbyong's economy. Once again, Bbyong was left with too weak an economy to deal with Flash's follow-up attack and GG'd out.

(Z)STX_hyvaa vs. (P)LG-IM_First

After First made surprisingly short work of Rain and Fantasy in Group C, many viewers figured he would crush hyvaa as well to top his group with a 3 - 0 score. However, it was not to be as the crafty STX Zerg came through with a surprising 2 - 0 victory. Perhaps it should not have been so surprising, as hyvaa was the player who had handed First his last PvZ series loss, cheesing him to death in a Challenger League series.

Game one saw hyvaa look for an opportunity to catch First off guard, going for the same gas-pool-hatch speedling build that Soulkey had used to take a free win against PartinG earlier in the night. While First went for a gateway build as PartinG had, he also decided to probe scout and was forewarned to hyvaa's plans. First was able to adjust accordingly, hearkening back to the early days of WoL by going for a 3-gate expand against his opponent's early speedling threat.

The situation seemed to favor First after hyvaa's relatively low econ opener, but hyvaa was able to exploit some sloppy play from First to execute speedling runbys and roach surrounds on isolated units, pulling him back into the game. After that, with hyvaa transitioning to mutas and First gathering his troops for a big two base attack, there was no way for the game to go but into a base trade scenario. Unfortunately for First, he lacked the wherewithal to sneak out a probe in time to make hidden buildings and lost the game after his last pylon fell.

Game two saw hyvaa try to gain a build order advantage once more, as he went for a 6 pool rush in hopes that First would do something greedy. hyvaa ended up guessing right as First went for a risky nexus first opener. After a disastrous attempt at a probe defense, First had no choice but to surrender.

(P)STX_Trap vs. (T)Azubu.SuperNova (winners advances, loser eliminated)

The stakes for the final match of the night were clear cut: The winner would advance to the Ro8, and the loser was out of the OSL. Besides being an elimination match, it may also have held special meaning for SuperNoVa as his loss to Trap in Code A several seasons ago was what began his fall from Code S and led to his failure to attain the coveted Nestea award. In the rematch, SuperNoVa booked his spot in the OSL Ro8 as well as gaining some long overdue revenge.

SuperNoVa continued along with his aggressive tendencies despite the hellbat nerf, opening with a proxy reaper and proxy factory in game one. However, it wasn't any all-in measure for SuperNoVa, as he simply applied early pressure while transitioning into a normal game. SuperNoVa's actual kill timing came much later, with an SCV-pulled MMM attack off three bases. Catching Trap at the critical juncture between colossi and templars, SuperNoVa was able to overpower his opponent and go up 1 - 0.

SuperNoVa tried to work hellbats into his game plan in game two, but things didn't work out quite as planned. Trap's decision to go for late robo and rush to templar tech paid off big, and he was able to easily take the game with a frontal attack.

In the game deciding set SuperNoVa went back to what had worked for him in game one, building up on three bases before pulling his SCVs for another big all-in attack. Once more Trap didn't have the defenses he needed in time and GG'd out of the series.


More WCS Korea / Starleague Coverage

July 22 – First and Rain advance to Ro8 after triple tiebreakers.
July 17 – SuperNoVa secures his Ro8 spot while First faces the possibility of tie-breakers.
July 12 – Soulkey, Bomber, Maru cinch Ro8 spots; PartinG and Flash eliminated.
July 10 – First continues his surprise run, defeating Rain to go up 2 - 0 in Group B.
July 3 – First's immaculate PvT shines on first day of Ro16 matches
June 28 – SKT duo of PartinG and Rain advance from the final day of the Ro32
June 28 – Groups for Starleague Ro16 announced, Innovation and Flash in group B.


Writers: Waxangel
Graphics: wo1fwood.
Editor: Waxangel.
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TL+ Member
Paragleiber
Profile Joined June 2009
413 Posts
July 16 2013 22:37 GMT
#2
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.
http://www.twitter.com/Paragleiber
Die4Ever
Profile Joined August 2010
United States17683 Posts
July 16 2013 22:47 GMT
#3
On July 17 2013 07:37 Paragleiber wrote:
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.

They also failed to do team kill matches first, and they don't use mapscores as tiebreakers. This format could use some work, if they fixed those 3 issues then I think it'd be great.
"Expert" mods4ever.com
Apoteosis
Profile Joined June 2011
Chile820 Posts
July 16 2013 23:08 GMT
#4
OSL format sucks.

First, RO32 in bo1 format.
Second, this bizarre tiebreak rule.
Third, no teamkill first.
Life won like 200k and didn't hire a proper criminal lawyer.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
July 16 2013 23:18 GMT
#5
On July 17 2013 07:37 Paragleiber wrote:
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.


Um... while I agree OSL format is stupid, I think it is correct to resolve 3 way ties without counting map score. It is plausible for someone to go for risky build with 1 map advantage, and if advancing depending on the difference between 2:0 and 2:1, it would not be fair.
I'm not an otaku, I'm a specialist.
tili
Profile Joined July 2012
United States1332 Posts
July 16 2013 23:21 GMT
#6
Hahahaha, hyvaa is such a champ for upsetting everything's
Die4Ever
Profile Joined August 2010
United States17683 Posts
Last Edited: 2013-07-16 23:26:49
July 16 2013 23:26 GMT
#7
On July 17 2013 08:18 ragz_gt wrote:
Show nested quote +
On July 17 2013 07:37 Paragleiber wrote:
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.


Um... while I agree OSL format is stupid, I think it is correct to resolve 3 way ties without counting map score. It is plausible for someone to go for risky build with 1 map advantage, and if advancing depending on the difference between 2:0 and 2:1, it would not be fair.

But then they use bo1 tie breakers. So if I beat you 2-1 and then we go to tiebreakers and you beat me, then we're 2-2 but you still advance. Even worse is if I beat you 2-0 and then we tie and you beat me in the tie breakers, you're 1-2 with me and still advance over me. What they really need is extended series, lol.
"Expert" mods4ever.com
nickbradvica
Profile Joined June 2010
United States20 Posts
July 17 2013 00:00 GMT
#8
Everyone keeps talking about how OSL is such a prestigious tournament, but as far as I can see it is run by a bunch of dunces. Not only does it have those three problems listed above, but there have been technical difficulties and strange maps. The Bo1 format was complete trash (the best players didn't necessarily go through and it upset standard build meta), and yet the first round was far more sensible than this three-week long trash they call the second round.

It's almost like they're experimenting with an experiment (OSL within WCS madness). There's nothing prestigious about it. Hell, the only redeeming quality is that they're letting Tastosis cast it. If it weren't for GOM, I wouldn't even be watching this shit...not to mention, there some pretty bad play.
"I tech straight to ultras"
asdfOu
Profile Joined August 2011
United States2089 Posts
Last Edited: 2013-07-17 00:12:59
July 17 2013 00:12 GMT
#9
On July 17 2013 09:00 nickbradvica wrote:
Everyone keeps talking about how OSL is such a prestigious tournament, but as far as I can see it is run by a bunch of dunces. Not only does it have those three problems listed above, but there have been technical difficulties and strange maps. The Bo1 format was complete trash (the best players didn't necessarily go through and it upset standard build meta), and yet the first round was far more sensible than this three-week long trash they call the second round.

It's almost like they're experimenting with an experiment (OSL within WCS madness). There's nothing prestigious about it. Hell, the only redeeming quality is that they're letting Tastosis cast it. If it weren't for GOM, I wouldn't even be watching this shit...not to mention, there some pretty bad play.

that last part has nothing to do with how prestigious the tournament is. and is not worth mentioning
rip prime
igay
Profile Blog Joined November 2011
Australia1178 Posts
July 17 2013 00:12 GMT
#10
Dam parting you sorted expect him to lose nowdays when he's playing a pvz shit how things have changed for him
MVP <3 MKP <3 DRG <3
RHoudini
Profile Joined October 2009
Belgium3627 Posts
July 17 2013 00:13 GMT
#11
Giving a win to a team mate is not "match fixing" - the team interest overrides the individual interest.
I'm looking forward to FanTaSy's very professional way to lose :-).

P.S. OSL is retarded to have created this situation.
Lee Jae Dong fighting!
Vindicare605
Profile Blog Joined August 2011
United States16089 Posts
July 17 2013 00:41 GMT
#12
On July 17 2013 09:12 igay wrote:
Dam parting you sorted expect him to lose nowdays when he's playing a pvz shit how things have changed for him


His PvZ was only as unstoppable as it was in WoL thanks to the Immortal/Sentry All In.

It was the best build for the match up and he was the best in the world at executing it. Those are hard statements to argue against, but HoTS is a new metagame and when your entire match up is based on one build it's going to take some time to change things up.
aka: KTVindicare the Geeky Bartender
vesicular
Profile Blog Joined March 2010
United States1310 Posts
July 17 2013 00:41 GMT
#13
Enjoy the games, quit complaining.
STX Fighting!
Mackus
Profile Joined January 2011
England1681 Posts
July 17 2013 00:51 GMT
#14
Considering its been the lowest Terran representation ever in Code S, 4/8 being Terran next round is a good achievement
andrewlt
Profile Joined August 2009
United States7702 Posts
July 17 2013 01:09 GMT
#15
On July 17 2013 08:26 Die4Ever wrote:
Show nested quote +
On July 17 2013 08:18 ragz_gt wrote:
On July 17 2013 07:37 Paragleiber wrote:
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.


Um... while I agree OSL format is stupid, I think it is correct to resolve 3 way ties without counting map score. It is plausible for someone to go for risky build with 1 map advantage, and if advancing depending on the difference between 2:0 and 2:1, it would not be fair.

But then they use bo1 tie breakers. So if I beat you 2-1 and then we go to tiebreakers and you beat me, then we're 2-2 but you still advance. Even worse is if I beat you 2-0 and then we tie and you beat me in the tie breakers, you're 1-2 with me and still advance over me. What they really need is extended series, lol.


If you beat me 2-1 and we're tied, that means you lost to a player I beat.

On July 17 2013 09:00 nickbradvica wrote:
Everyone keeps talking about how OSL is such a prestigious tournament, but as far as I can see it is run by a bunch of dunces. Not only does it have those three problems listed above, but there have been technical difficulties and strange maps. The Bo1 format was complete trash (the best players didn't necessarily go through and it upset standard build meta), and yet the first round was far more sensible than this three-week long trash they call the second round.

It's almost like they're experimenting with an experiment (OSL within WCS madness). There's nothing prestigious about it. Hell, the only redeeming quality is that they're letting Tastosis cast it. If it weren't for GOM, I wouldn't even be watching this shit...not to mention, there some pretty bad play.


I'm really getting annoyed at this community's view on competition. First, you complain that Ro1 results in too many upsets. Then, you complain that the Ro3 round resulted in more upsets than the Ro1 round. I have to say, I've never seen a sports community or competitive where the majority of people root against upsets happening and want to stack the decks in favor of the favorite. Why don't we just let the community vote on who's the better player, advance that player, and not even bother playing the games?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 17 2013 01:38 GMT
#16
So sad for Trap. Lost to ridiculous all-ins. Anyways. I'm rooting for First!
AKMU / IU
hellodee
Profile Joined January 2013
19 Posts
July 17 2013 03:09 GMT
#17
I want Rain... Give me the Rain!
King
painkilla
Profile Joined June 2013
United States695 Posts
July 17 2013 03:15 GMT
#18
On July 17 2013 10:09 andrewlt wrote:
Show nested quote +
On July 17 2013 08:26 Die4Ever wrote:
On July 17 2013 08:18 ragz_gt wrote:
On July 17 2013 07:37 Paragleiber wrote:
So in case of a tie the 3 players will play each other again even though they already did and the tie could be solved by applying the (exact) results of these matches? That seems really stupid.

Hyvaa - First 2:0
First - Rain 2:0
Rain - Hyvaa 2:1

That would mean Hyvaa 1st, First 2nd in other tournaments without additional games needed. I don't know why they don't do it the same way here.


Um... while I agree OSL format is stupid, I think it is correct to resolve 3 way ties without counting map score. It is plausible for someone to go for risky build with 1 map advantage, and if advancing depending on the difference between 2:0 and 2:1, it would not be fair.

But then they use bo1 tie breakers. So if I beat you 2-1 and then we go to tiebreakers and you beat me, then we're 2-2 but you still advance. Even worse is if I beat you 2-0 and then we tie and you beat me in the tie breakers, you're 1-2 with me and still advance over me. What they really need is extended series, lol.


If you beat me 2-1 and we're tied, that means you lost to a player I beat.

Show nested quote +
On July 17 2013 09:00 nickbradvica wrote:
Everyone keeps talking about how OSL is such a prestigious tournament, but as far as I can see it is run by a bunch of dunces. Not only does it have those three problems listed above, but there have been technical difficulties and strange maps. The Bo1 format was complete trash (the best players didn't necessarily go through and it upset standard build meta), and yet the first round was far more sensible than this three-week long trash they call the second round.

It's almost like they're experimenting with an experiment (OSL within WCS madness). There's nothing prestigious about it. Hell, the only redeeming quality is that they're letting Tastosis cast it. If it weren't for GOM, I wouldn't even be watching this shit...not to mention, there some pretty bad play.


I'm really getting annoyed at this community's view on competition. First, you complain that Ro1 results in too many upsets. Then, you complain that the Ro3 round resulted in more upsets than the Ro1 round. I have to say, I've never seen a sports community or competitive where the majority of people root against upsets happening and want to stack the decks in favor of the favorite. Why don't we just let the community vote on who's the better player, advance that player, and not even bother playing the games?


Who complained about Ro3 producing upsets? Honestly, the arbitrary format of OSL gives the impression that they still think of themselves as the most important tournament (which is no longer true because of GSL) in the world and therefore can do whatever format they like.
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
gobbledydook
Profile Joined October 2012
Australia2605 Posts
July 17 2013 03:19 GMT
#19
the OSL has always run like that for 10 years now stop complaining that you suddenly dont like it please.
I am a dirty Protoss bullshit abuser
CyanideXN
Profile Joined March 2011
United States15 Posts
July 17 2013 03:33 GMT
#20
I hope Rain and Fantasy give us some good games even though it doesn't matter for Fantasy.

But yeah, this is why double elimination is superior to round robin/swiss style. Remember Naniwa 7 probe rushing Nestea?
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
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