• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
HSC 27 players & groups Does Modalert 200 help OCD? Top Legitimate Cryptocurrency Recovery Specialist The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster
Tourneys
$200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BW General Discussion Preserving Battlereports.com BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Where is effort ?
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 780 users

IEM Global Challenge Cologne - "Dead Presidents" - Page 16

Forum Index > News
557 CommentsPost a Reply
Prev 1 14 15 16 17 18 28 Next All
Please try to keep the discussion civil. And while I can't ask everyone to write a huge essay like tree.hugger, try to write out your opinions in a substantive, well-thought way.
flodeskum
Profile Joined September 2010
Iceland1267 Posts
September 08 2011 20:58 GMT
#301
On September 09 2011 05:34 Pandain wrote:
Show nested quote +
On September 09 2011 05:30 Olinim wrote:
On September 09 2011 05:23 Pandain wrote:
On September 09 2011 05:04 Olinim wrote:
On September 09 2011 04:59 Pandain wrote:
On September 09 2011 04:55 Cloud9157 wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.
f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.


Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge

If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships

I think I've heard that somewhere. Something regarding stork, or Idra, or something. Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.

...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy

What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?


There have been 5 bonjwas with broodwar. Boxer, Nada, Iloveoov, Savior, and Flash.

Four terrans and one zerg. People knew that the player was OP, not the race, because they played flawless. When I see Nestea play, he makes few if no mistakes. And he constantly improves. When I see MVP play, I see a clear understanding of the matchup, solid macro, and awe-inspiring micro.

I used to see that with MC. But look at my post, see his flaws, and you can tell that the issues he faced was simply not playing as well.

Protoss players aren't dominating in GSL because they don't have that "spark." And the mid tier ones, like Violet, for instance, are dominating instead of protoss counter parts because up and down matches came just as the 1-1-1 awful strength was discvoered so they were knocked out. Just like how back in the day zergs got marine scv allined(nestea even lost to rain), and so you saw few amounts of zergs.

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


"Protoss player's aren't dominating in GSL, because they don't have that "spark".

Such bull shit.
"That spark"? What the hell is that even supposed to mean? Protoss has been limited for a few GSLs now. Frankly, I think there has been 2 Protoss that reached the RO4 in the past few GSLs. Alicia and HongUn both got there within my recent memory. MC? Has been nowhere to be found for a few months. Huk? Has improved vastly, but still can't make it past RO8. Puzzle? A potential dark horse for GSL, can't let him out of your sight, but still went out in RO16.




Huk had the ability to make round of 4(even finals) if he was constantly training and not moving around, and even constantly traveling he still managed to make it to round of 8 where he got defeated by none other than MVP. JYP has shown signs of brilliance, as well as sage, and I'm very interested to see where they progress.


You are just incessantly nitpicking protoss players play as if it's possible to play perfect. If you are actually realistic you can look at 1/1/1 and the state of protoss and admit they are too weak, even if you want them to play like God to beat a simple all in. Why would anyone play protoss when they can switch to terran and win easily with a simple all in, which according to you is perfectly fair and balanced?


You said nothing with that. You said loaded statements, didn't back them up, and just say that instead of having to play better that your race is weak and ___ is OP.

On September 09 2011 05:04 Paladia wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
Show nested quote +
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.
f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.


Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge

If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships

I think I've heard that somewhere. Something regarding stork, or Idra, or something. Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.

...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy

What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.

One game doesn't define balance, all games do, nor is your example even an example of overall game balance. The current stats are a result of all competitive games played by the top players. The result is that 9 out of the top 10 on the Korean ladder are Terran and that almost all in Code S are Terran. You seem to think that is somehow due to the players who pick Terran as their race has some kind of magic gene pool advantage that simply makes them much better at Starcraft. However, I think I'd rather trust the hard stats than your spaced magic terran-theory.

I don't mind the current balance myself when I play, as I am Terran. However, the Terranfest in Code S makes it very uninteresting to watch and as such I would prefer it if the game was actually balanced.


Um I would much rather trust Flash vs Jaedong than Flash vs Yellow as a analysis of tvz balance. And if you don't think that the highest level of play, where it comes down to true balance and macro and micro, and despite me showing you that MC would have held the 1-1-1 you continue to say its imbalanced. Say to me right now that MC couldn't have held that. Say it.

Say to me that MC made the right move going for a stupid phoenix blink build.
Say to me that MC shouldn't be required to play perfectly against a cheesing PUMA


And as for ladder? Who uses that as a balance proof. Protoss play custom games, not ladder.
Almost "all in code s are terran" exaggeration and misleading.

I think that overall terran players are better than protoss players. I've backed it up with proof. You just say what I say in sarcastic tones.


On September 09 2011 05:04 SeaSwift wrote:
Show nested quote +
On September 09 2011 04:52 Pandain wrote:
On September 09 2011 04:49 SeaSwift wrote:
On September 09 2011 04:45 Pandain wrote:

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


That isn't how you decide whether something is imbalanced or not. If you have to play absolutely perfectly to beat a cheese that any platinum player could pull off it is imbalanced. Something is imbalanced if the player who played best loses, which is what I saw time and time again with MC vs Puma.


Don't overexaggerate. There's a large difference between a subpar playing cheesing and a pro cheesing, just like how low level 4 gates are way less strong than high level 4 gates. Despite what you may think, they have to play perfectly with the only army that they will have.


I didn't say that the 1-1-1 was a cheese any Plat player could pull off. That was an example highlighting your logical inconsistency.

Show nested quote +
On September 09 2011 04:52 Pandain wrote:And if you are going to be playing against Puma than fuck yes you are going to have to play absolutely perfectly.


Yes, because all those players in the Code A qualifiers who prevent Puma from getting into Code A played absolutely perfectly... or not, or else surely they would be in Code S? Your logic is falling down here again.

Show nested quote +
Also by your reasoning here are things which are imbalanced:

Banelings(wtf is a split, targeting baneligns with tanks.)
High templars( wtf I have to move away IMMEDIATELY when he storms me?)
Drops(how can I react and know what he's doing in time. Damn those maruders.)
4 gate.
Bunker rushes.


Some of them I disagree that they take more skill to defend than execute. 4gate has gone out of fashion like Georgian ruffs in all match-ups apart from PvP, and if you are talking about PvP then fuck yes 4gate is overpowered.

About banelings/drops/bunker rushes, yes, if you want to be pedantic they are all slightly imbalanced. But because the most important level is the highest level of play, at the highest level of play the imbalance is minimal (because of the skill ceiling inherent in most cheeses) and therefore they are pretty much fine. If the highest level of play was Diamond or Platinum, yes. They would be imbalanced.

Also, like to note that Blizzard thinks that Bunker rushes may be imbalanced because of the 5sec delay in the PTR which nerfs the 11/11 Barracks play, as well as most Terran tech in general (although 5 sec is minimal once you reach Starport times and so on).


The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.

And as for Puma, he lost in code a because he's playing amazing players in the hardest qualifier in the world. Donraegu, DONRAEGU, couldn't make it to code a without MLG help.

And they may not have even played perfect against them. After all, a gold player can beat a silver player without either being perfect. Puma and DRG simply played worse in those games.

And I will never, EVER agree with anyone who says that because the skill level of today is too low that something should be nerfed. When this game is existing years from now, they will play at levels we will be in shock of. We should only balance the game at levels possible(or reachable, as clearly shown by me.)

On September 09 2011 05:08 Cloud9157 wrote:
Show nested quote +
On September 09 2011 04:59 Pandain wrote:
On September 09 2011 04:55 Cloud9157 wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.

f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.

Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge
If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships
I think I've heard that somewhere. Something regarding stork, or Idra, or something. [b]Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.
...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy
What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?

There have been 5 bonjwas with broodwar. Boxer, Nada, Iloveoov, Savior, and Flash.

Four terrans and one zerg. People knew that the player was OP, not the race, because they played flawless. When I see Nestea play, he makes few if no mistakes. And he constantly improves. When I see MVP play, I see a clear understanding of the matchup, solid macro, and awe-inspiring micro.

I used to see that with MC. But look at my post, see his flaws, and you can tell that the issues he faced was simply not playing as well.

Protoss players aren't dominating in GSL because they don't have that "spark." And the mid tier ones, like Violet, for instance, are dominating instead of protoss counter parts because up and down matches came just as the 1-1-1 awful strength was discvoered so they were knocked out. Just like how back in the day zergs got marine scv allined(nestea even lost to rain), and so you saw few amounts of zergs.

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


"Protoss player's aren't dominating in GSL, because they don't have that "spark".

Such bull shit.
"That spark"? What the hell is that even supposed to mean? Protoss has been limited for a few GSLs now. Frankly, I think there has been 2 Protoss that reached the RO4 in the past few GSLs. Alicia and HongUn both got there within my recent memory. MC? Has been nowhere to be found for a few months. Huk? Has improved vastly, but still can't make it past RO8. Puzzle? A potential dark horse for GSL, can't let him out of your sight, but still went out in RO16.




Huk had the ability to make round of 4(even finals) if he was constantly training and not moving around, and even constantly traveling he still managed to make it to round of 8 where he got defeated by none other than MVP. JYP has shown signs of brilliance, as well as sage, and I'm very interested to see where they progress.

On a more general level, the spark if the ability to play perfectly on a constant basis. I see that with Losira, MVP, and Nestea. I don't see that with players like Inca. Really? Inca?


Inca is a cheesy player that only has solid PvP. When he faced Nestea, I didn't cheer him on once, because he was embarrassing towards Protoss.

And you still don't think balance could be influencing the ability of Protoss players?


I agree on the first part entirely. The author, treehugger, however stated that because "inca and san" weren't doing as well as "nestea, losira, july" that it shows that protoss is "truly" underpowered while zerg isn't.

I think it might be. But I think its foolhardy to say it is.

Edit: Sorry about bold quotes everywhere, the hanging screwed everything up.

By your logic, are there any patches that should have gone through? Has there ever been a point where a strat was demonstrated to be unbeatable with supposed perfect play? 5 rax reaper...maybe. Your view simply isn't realistic, and blizzard disagrees with you since apparently they do think bunker rushes are op, considering the nerf. Hopefully they will not take a page from your book of insanity and look further into the absolute nonsense that is the 1/1/1 :/. This simply isn't fair to protoss players, the results, the games, and the opinions of other pros show that.


Most patch changes have not been about "imbalance" but rather about increasing the game dynamic. For example archons were buffed not because of any imbalance, but because archons didn't have a role. Most changes have been about expirimenting with new styles/units. Some, yes, have been "timing" oriented, as in stim changes and nexus health.


Yeah I'm a strong believe in waiting things out. I loved when fungal growth was a projectile(so sad when changed.) At the end I finally believed 5 rax reaper was imbalanced and also pre-infestor that void ray collusus was as well.

[/b]
Oh... that's surprising.

The two things you've found to be imbalanced just happened to affect your race.

It is interesting to note though, that even during the 5 rax reaper and void ray/colossus periods the win rates for zerg never actually dropped as low as protoss winrates are now.

But you of course attribute this to the assumption that terran players are just superior to the shitty protoss and zerg players out there. Like nestea, who manages to keep winrates at 92% vs zerg, 86% vs protoss but only 58% vs terrans. Clearly he's only good against these shitty p and z players that lack the 'spark' (lol) of the korean terrans.

Not even korean terran players think like this. And even if it were true, that somehow no good player chose to play protoss, then that would still be a huge problem for the game. If no good players chose that race then it will never be competitive and we're suddenly stuck with a 2 race game in the pro-scene. And when I say 2 race, I mean mostly one race, but with a few zerg players here and there. If every good player for whatever reason chooses to play terran then the game doesn't have a future as an esport, even if it is perfectly balanced.
IdrA: " my fans are kinda retarded"
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 08 2011 21:00 GMT
#302
On September 09 2011 05:23 Pandain wrote:
Show nested quote +
On September 09 2011 05:04 Olinim wrote:
On September 09 2011 04:59 Pandain wrote:
On September 09 2011 04:55 Cloud9157 wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.
f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.


Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge

If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships

I think I've heard that somewhere. Something regarding stork, or Idra, or something. Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.

...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy

What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?


There have been 5 bonjwas with broodwar. Boxer, Nada, Iloveoov, Savior, and Flash.

Four terrans and one zerg. People knew that the player was OP, not the race, because they played flawless. When I see Nestea play, he makes few if no mistakes. And he constantly improves. When I see MVP play, I see a clear understanding of the matchup, solid macro, and awe-inspiring micro.

I used to see that with MC. But look at my post, see his flaws, and you can tell that the issues he faced was simply not playing as well.

Protoss players aren't dominating in GSL because they don't have that "spark." And the mid tier ones, like Violet, for instance, are dominating instead of protoss counter parts because up and down matches came just as the 1-1-1 awful strength was discvoered so they were knocked out. Just like how back in the day zergs got marine scv allined(nestea even lost to rain), and so you saw few amounts of zergs.

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


"Protoss player's aren't dominating in GSL, because they don't have that "spark".

Such bull shit.
"That spark"? What the hell is that even supposed to mean? Protoss has been limited for a few GSLs now. Frankly, I think there has been 2 Protoss that reached the RO4 in the past few GSLs. Alicia and HongUn both got there within my recent memory. MC? Has been nowhere to be found for a few months. Huk? Has improved vastly, but still can't make it past RO8. Puzzle? A potential dark horse for GSL, can't let him out of your sight, but still went out in RO16.




Huk had the ability to make round of 4(even finals) if he was constantly training and not moving around, and even constantly traveling he still managed to make it to round of 8 where he got defeated by none other than MVP. JYP has shown signs of brilliance, as well as sage, and I'm very interested to see where they progress.


You are just incessantly nitpicking protoss players play as if it's possible to play perfect. If you are actually realistic you can look at 1/1/1 and the state of protoss and admit they are too weak, even if you want them to play like God to beat a simple all in. Why would anyone play protoss when they can switch to terran and win easily with a simple all in, which according to you is perfectly fair and balanced?


You said nothing with that. You said loaded statements, didn't back them up, and just say that instead of having to play better that your race is weak and ___ is OP.

Show nested quote +
On September 09 2011 05:04 Paladia wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
Show nested quote +
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.
f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.


Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge

If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships

I think I've heard that somewhere. Something regarding stork, or Idra, or something. Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.

...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy

What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.

One game doesn't define balance, all games do, nor is your example even an example of overall game balance. The current stats are a result of all competitive games played by the top players. The result is that 9 out of the top 10 on the Korean ladder are Terran and that almost all in Code S are Terran. You seem to think that is somehow due to the players who pick Terran as their race has some kind of magic gene pool advantage that simply makes them much better at Starcraft. However, I think I'd rather trust the hard stats than your spaced magic terran-theory.

I don't mind the current balance myself when I play, as I am Terran. However, the Terranfest in Code S makes it very uninteresting to watch and as such I would prefer it if the game was actually balanced.


Um I would much rather trust Flash vs Jaedong than Flash vs Yellow as a analysis of tvz balance. And if you don't think that the highest level of play, where it comes down to true balance and macro and micro, and despite me showing you that MC would have held the 1-1-1 you continue to say its imbalanced. Say to me right now that MC couldn't have held that. Say it.

Say to me that MC made the right move going for a stupid phoenix blink build.
Say to me that MC shouldn't be required to play perfectly against a cheesing PUMA


And as for ladder? Who uses that as a balance proof. Protoss play custom games, not ladder.
Almost "all in code s are terran" exaggeration and misleading.

I think that overall terran players are better than protoss players. I've backed it up with proof. You just say what I say in sarcastic tones.


On September 09 2011 05:04 SeaSwift wrote:
Show nested quote +
On September 09 2011 04:52 Pandain wrote:
On September 09 2011 04:49 SeaSwift wrote:
On September 09 2011 04:45 Pandain wrote:

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


That isn't how you decide whether something is imbalanced or not. If you have to play absolutely perfectly to beat a cheese that any platinum player could pull off it is imbalanced. Something is imbalanced if the player who played best loses, which is what I saw time and time again with MC vs Puma.


Don't overexaggerate. There's a large difference between a subpar playing cheesing and a pro cheesing, just like how low level 4 gates are way less strong than high level 4 gates. Despite what you may think, they have to play perfectly with the only army that they will have.


I didn't say that the 1-1-1 was a cheese any Plat player could pull off. That was an example highlighting your logical inconsistency.

Show nested quote +
On September 09 2011 04:52 Pandain wrote:And if you are going to be playing against Puma than fuck yes you are going to have to play absolutely perfectly.


Yes, because all those players in the Code A qualifiers who prevent Puma from getting into Code A played absolutely perfectly... or not, or else surely they would be in Code S? Your logic is falling down here again.

Show nested quote +
Also by your reasoning here are things which are imbalanced:

Banelings(wtf is a split, targeting baneligns with tanks.)
High templars( wtf I have to move away IMMEDIATELY when he storms me?)
Drops(how can I react and know what he's doing in time. Damn those maruders.)
4 gate.
Bunker rushes.


Some of them I disagree that they take more skill to defend than execute. 4gate has gone out of fashion like Georgian ruffs in all match-ups apart from PvP, and if you are talking about PvP then fuck yes 4gate is overpowered.

About banelings/drops/bunker rushes, yes, if you want to be pedantic they are all slightly imbalanced. But because the most important level is the highest level of play, at the highest level of play the imbalance is minimal (because of the skill ceiling inherent in most cheeses) and therefore they are pretty much fine. If the highest level of play was Diamond or Platinum, yes. They would be imbalanced.

Also, like to note that Blizzard thinks that Bunker rushes may be imbalanced because of the 5sec delay in the PTR which nerfs the 11/11 Barracks play, as well as most Terran tech in general (although 5 sec is minimal once you reach Starport times and so on).


The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.

And as for Puma, he lost in code a because he's playing amazing players in the hardest qualifier in the world. Donraegu, DONRAEGU, couldn't make it to code a without MLG help.

And they may not have even played perfect against them. After all, a gold player can beat a silver player without either being perfect. Puma and DRG simply played worse in those games.

And I will never, EVER agree with anyone who says that because the skill level of today is too low that something should be nerfed. When this game is existing years from now, they will play at levels we will be in shock of. We should only balance the game at levels possible(or reachable, as clearly shown by me.)

On September 09 2011 05:08 Cloud9157 wrote:
Show nested quote +
On September 09 2011 04:59 Pandain wrote:
On September 09 2011 04:55 Cloud9157 wrote:
On September 09 2011 04:45 Pandain wrote:
On September 09 2011 04:40 Olinim wrote:
On September 09 2011 04:34 Pandain wrote:
Uh what is this. I think tree hugger you have either been raging while laddering too long(a dangerous combination) or visiting the battlenet forums.


MC should've held a 1-1-1 against one of the top 3 terrans in the world. Yes, he should've. But he didn't. And not because of imbalance, but because he didn't play perfectly. And when playing against cheeses or allins, you hvae to react correctly, even if it means playing harder than your opponet(see marine splitting vs banelings.)

Contrary to your article not only did he delay his charge tech unnecessarily(at least 20 seconds), he also lost many probes during a banshee harrass. And while Puma was basicaally out of resources in his main, MC still had a good amount. If MC had held that push, and he should've, he would've won. It's somewhat sad, yet in a way showing of changing times that even TL has balance complaints in its articles. When you cheese, you go for a quick win. And it may be a powerful cheese, but its a cheese nonetheless. And if you don't react correctly, you can lose. There is nothing imbalanced about that.

I mean seriously you bring up previous GSL's. And you say that because players like "Inca and San" aren't performing as well as Nestea, Losira, and July, that that shows protoss is "truly" imbalanced. The truth is that Nestea, Losira, and July are a level above Inca and san.


You make it sound like Puma vs MC is Nestea vs Rain. You make Puma, PUMA of all people, to be seen as a way inferior opponet to MC, that the only reason MC lost was because Puma allin'd him. That's a very misleading statement. When I get cheesed of course they only win because they cheesed me. After all, that's what happened. But just like me, MC could've held, and it saddens me that this very well written article is on news rather than general.

Indeed my biggest complaint is that this article appears to be sensationalist rather than news. The quotes involved are just extreme and inherently misinforming.
Against PuMa, a better BW pro but a worse SC2 player, MC rightly expected to face the Frankenstein child of Polt's old build that he lost his first GSL games against. In that three games series, MC faced the 1/1/1 twice with two different strategies, and was rendered utterly helpless in each game


A funny change from being a better BW player yet a worse sc2 player. And the "certainty" to which the article asserts this just strikes the wrong chord. When MC lost his warp prism with 4 high templars in it , he wasn't being a better sc2 player. When MC wasted his whole army and delayed charge for more than 20 seconds AGAINST AN ALLIN he wasn't being a better sc2 player. When he got hit by massive emps, dropped again and again(and impressively held off a majority), made terrible strategic decisions which even YOU acknowledge, he was not being a better sc2 player.

And as for utterly helpless it was because game 1 he delayed charge and hit before charge despite having the economic lead and the ability to wait. Game 3 he went for a stupid blink stalker phoenix base trade build.
That said, an observer of MC's basic play would be hard pressed to find real signs of slumping. He still wins a good portion of his games, and it shouldn't be omitted that his IEM loss did indeed come in the final, after all.

There have been poor plays he's been doing, as I've shown in this post. And being an "elite" player, as you say, is not determined by winning " a good portion of his games." It comes from dominating. Nestea and MVP play on a level in which they are actively improving perfection. MC is trying to attain it.
In his heyday, and even during his slumps, MC was a massive anomaly. Any casual observer of his play in the GSL could make that observation, yet statistics bear this out. MC's Korean winning percentage is 66%. The second best winning percentage from any protoss is Puzzle, who has a 62% win rate, a substantial part of it in weekly foreigner-run tournaments against vastly inferior competition. Alicia notches 54%. HongUn has a 51% win rate. San boasts the same. Look at MC's protoss contemporaries for yourself. There's no one even close to MC's winning percentages.


You can't just use these games as "proof." Especially when progamers play games spread across vast spaces of time(weeks often.) When one player is doing good, he may have a sub-50% win rate(because of horrible early start, like San.) The TLPD has been shown, as of now, to be quote unquote "unreliable", at least in determining player skills. After all, I'm pretty sure Strelok, rank #2 right now, is not the #2 foreigner. You have to look at the games. And the games do not support your balance cries.

in balance piles, protoss indisputably been terrible recently.

Terrible, but not because of balance.
The only reason that some gaping flaws in the protoss design have now been uncovered is because MC is no longer successful enough to cover them up.

....
Is MC's level of play determinate of protoss balance? Even when there are clear mistakes, do we forgive them just because "he's the best protoss player.

Show nested quote +
f you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition.

Stop visiting the battlenet forums.
Yet he knew he could not breach PuMa's main, and retook his expo, racing for charge
If by racing you mean not continuously chronoing as well as not upgrading it for >20 seconds after the twilight council finished, then I 100% agree with you.
MC has been quoted on occasion as having said that, if he played terran, he'd have won five championships
I think I've heard that somewhere. Something regarding stork, or Idra, or something. [b]Or every single pro player on the planet.

After watching him out-micro his opponent at IEM and still lose, out-multitask his opponent at IEM and still lose, and then go absolutely nuts and use a strategy whose gaping flaws a platinum player could identify in the third game, I believe him.
...
At least edit this out. This is so blatantly biased. If you don't feel that Puma can hold his own against MC(when he already showed he could in solid macro games at NASL,) then you need to read this. Not only that but you go from "omg MC played SO WELL AND STILL LOST" to "in game 3 he did a horrible strategy
What has to happen for you to considered it to be imbalanced? Protoss winrates and and code s representation are at an all time low. The best protoss in the world dropped to code a, and hes the only protoss above a 50 percent winrate(not counting puzzle cuz his games are majority iccup weeklys). If absolutely no protoss can play at the level of even mid tier code s terrans and zergs, that means there is a fucking problem with the race. Or is there some force that only makes inferior sc2 players pick protoss?

There have been 5 bonjwas with broodwar. Boxer, Nada, Iloveoov, Savior, and Flash.

Four terrans and one zerg. People knew that the player was OP, not the race, because they played flawless. When I see Nestea play, he makes few if no mistakes. And he constantly improves. When I see MVP play, I see a clear understanding of the matchup, solid macro, and awe-inspiring micro.

I used to see that with MC. But look at my post, see his flaws, and you can tell that the issues he faced was simply not playing as well.

Protoss players aren't dominating in GSL because they don't have that "spark." And the mid tier ones, like Violet, for instance, are dominating instead of protoss counter parts because up and down matches came just as the 1-1-1 awful strength was discvoered so they were knocked out. Just like how back in the day zergs got marine scv allined(nestea even lost to rain), and so you saw few amounts of zergs.

For something to be imbalanced, show me a game where the cheeser won and the losing player couldn't have. Simple.


"Protoss player's aren't dominating in GSL, because they don't have that "spark".

Such bull shit.
"That spark"? What the hell is that even supposed to mean? Protoss has been limited for a few GSLs now. Frankly, I think there has been 2 Protoss that reached the RO4 in the past few GSLs. Alicia and HongUn both got there within my recent memory. MC? Has been nowhere to be found for a few months. Huk? Has improved vastly, but still can't make it past RO8. Puzzle? A potential dark horse for GSL, can't let him out of your sight, but still went out in RO16.




Huk had the ability to make round of 4(even finals) if he was constantly training and not moving around, and even constantly traveling he still managed to make it to round of 8 where he got defeated by none other than MVP. JYP has shown signs of brilliance, as well as sage, and I'm very interested to see where they progress.

On a more general level, the spark if the ability to play perfectly on a constant basis. I see that with Losira, MVP, and Nestea. I don't see that with players like Inca. Really? Inca?


Inca is a cheesy player that only has solid PvP. When he faced Nestea, I didn't cheer him on once, because he was embarrassing towards Protoss.

And you still don't think balance could be influencing the ability of Protoss players?


I agree on the first part entirely. The author, treehugger, however stated that because "inca and san" weren't doing as well as "nestea, losira, july" that it shows that protoss is "truly" underpowered while zerg isn't.

I think it might be. But I think its foolhardy to say it is.

Edit: Sorry about bold quotes everywhere, the hanging screwed everything up.
[/b]

You know, I'd actually support this view, in principle. If there's a way of dealing with it, deal with it. I don't care how hard it is. However, SC2 is simply not fair in regards to this. The reason you see so many Terrans in Code S isn't even any imbalanced build or unit or strategy (putting the 1/1/1 aside for a bit), it's that the race is simply very forgiving.

You say MC should need to play perfectly against a cheesing PuMa. Fine. Do you think Nada should play perfectly against a cheesing HuK? Because in their game 2, on Xel'Naga Fortress, in Ro16 of GSL August, Nada 1 Rax expanded against HuK's 4gate. Nada had no idea the 4gate was coming, he didn't scout it at all, had 1 bunker with a wall, and no SCVs ready to repair. He held embarassingly easily, without doing much at all.

It would be fair if Protoss and Zerg cheese also required perfect play to hold off (although I think that would make for a crappy game in general, but let's roll with it for now), but it doesn't, it really doesn't.

I can give you many an example of extremely good Terran players making major mistakes, and not really being punished for them at all. You're eager to point out the mistakes MC made in g2 of his series with PuMa, but PuMa easily made just as many mistakes, if not more.

As for the 1/1/1 in particular, it's well documented how it affects Protoss play in general, even if not used in a particular game. If, after reading all that's been said in that huge thread about the build, you still want to claim it's fine and should be kept as is, then enjoy no Protoss surviving Up/Down matches ever. I'm not trying to be sensationalist or exaggerate, this is the story watching the last two Up/Downs tells me. Even today, MKP got into Code S by playing embarassingly bad most of the time, but it was fine because he could just 1/1/1 and win anyway. While your own "brilliant" JYP lost to the all-in twice, and stays in Code A.

Do you really think we're going to have less Terrans in Code S in the foreseeable future? How do you think this will affect SC2 as a serious competitive game?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 08 2011 21:00 GMT
#303
On September 09 2011 05:45 Pandain wrote:
Show nested quote +
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.


I don't think anyone is listening. It's apparently too much fun bashing terrans and the 111 (how long has 111 been around, anyone? I first heard about it a few weeks ago, but I'm just a noob)... I think TL needs a break for the rage in this thread to die down.
Cry 'havoc' and let slip the dogs of war
OlorinTheWise
Profile Joined May 2010
United States173 Posts
September 08 2011 21:01 GMT
#304
On September 09 2011 05:25 Olinim wrote:
"I tentatively suggest that too much weight is being placed on GSL results when making deductions concerning balance." "It's still wrong to ignore other tournament results." I just don't think thats true and generally it's completely fine to ignore other tournament results, especially when there are no koreans in it:/. Forgive me if you weren't suggesting that IPL2 has relevance regarding balance.


While the GSL has the highest level of play in StarCraft 2, it also has far too few games to make a definitive analysis on the balance of the game. Until such a time as there is a regular Proleague format; the Korean scene as a whole, and thus the balance of the game at the highest level, cannot be easily evaluated. There are simply far too few games being played to make a truly accurate assessment.

On September 09 2011 05:30 Olinim wrote:
By your logic, are there any patches that should have gone through? Has there ever been a point where a strat was demonstrated to be unbeatable with supposed perfect play? 5 rax reaper...maybe. Your view simply isn't realistic, and blizzard disagrees with you since apparently they do think bunker rushes are op, considering the nerf. Hopefully they will not take a page from your book of insanity and look further into the absolute nonsense that is the 1/1/1 :/. This simply isn't fair to protoss players, the results, the games, and the opinions of other pros show that. And yes MC shouldn't have to play perfectly to beat Puma's sloppy 1/1/1 on XNC that he didn't even do very well, because NO ONE plays perfectly.


The Reaper wasn't nerfed because of the 5-Rax reaper build being imbalanced in 1v1, it was nerfed because of how imbalanced Reaper/Speedling was in 2v2.
"Evil, be thou my good."
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
September 08 2011 21:01 GMT
#305
Was shocked to see MC losing, am sure he'll work around his problems.
As to balance issues I'm always a little wary to talk about, as I'm no pro, but 1.4 looks like it'll at least help this particular Protoss, if not the top-level players
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
Last Edited: 2011-09-08 21:02:50
September 08 2011 21:01 GMT
#306
On September 09 2011 04:43 SeaSwift wrote:
The notion of foreign players ever "commanding the helm" of play that affects Korea at all seems absurd to me

I read through your entire post (even though obviously you started writing it before acknowledging or perhaps reading all of mine) and despite trudging through the obvious pro-MC fanboy remarks and Korean elitism, I couldn't stand to see this sentence go untouched.

To say that the mass-Infestor based style of play wasn't popularized outside of Korea is VERY wrong, and to say that it isn't one of the major steps in Zergs success in ZvP is also very wrong. How then, can you say that foreigners don't influence Korean play? Do you think that Korea has a giant-ass shield around the country protecting them from different ideas, and that foreigners have nothing of value to share to the metagame? Get the stick out of your ass.

You obviously didn't recognize me acknowledging MC's superior micro techniques in the storm drop, but also you don't realize that IT DOESN'T FUCKING CHANGE ANYTHING ABOUT THE MATCHUP. That's what I mean by innovative... the 1-1-1 is innovative. Spanishiwa style is innovative. It's shit like that that changes the matchup, not one micro technique. By the way, he also wasn't the first to do it:


I guarantee you that in 2-3 months the 1-1-1 will no longer be a problem (whether it be due to a patch or not), just like EVERY OTHER CHEESE. This game is so young and is moving so fast that this one strategy will be stopped by a Protoss that INNOVATES, and popularizes that method, whatever it may be. MC right now is not that Protoss.

People complaining about the 1-1-1 I feel don't have the matchup's long-term viability in mind because maybe they're tired of seeing their favorite players lose, or they want their damn ladder points back, or maybe they're just tired of Terran bullshit. However, it saddens me that while it is maddening to lose to that shit, it's small potatoes. It's small potatoes, and just like BW has shown us, there will be Boxers and Bisus and Saviors. There will people who are good at this game beyond the actually keyboard and mouse, and that's where the game will evolve.

And it saddens me that not many people share this view, and instead would rather carry a pitchfork and yell at people like me for disagreeing.
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 08 2011 21:05 GMT
#307
On September 09 2011 05:51 Olinim wrote:
Show nested quote +
On September 09 2011 05:45 Pandain wrote:
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.

Lol...ok you just keep hoping protoss players evolve into Gods to even out the matchup and I'll realize that soon blizzard will have no choice to nerf 1/1/1 or buff toss when there are no protoss left in code S. Also tell me why 5 rax reaper and deathball are so much more op than 1/1/1?


You don't even have to play perfect against a 1-1-1. It's a cheese its not like your going to be doing crazy wtf drops or dt harrass or super crazy macro. Just be on top of things, as the cheese is very refined.

If you don't see why the other things are obviously OP, or that it's debatable that 1-1-1 might not be, then I'll stop trying to convince you.

On September 09 2011 05:56 Condor Hero wrote:
Show nested quote +
On September 09 2011 05:45 Pandain wrote:
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.

Stop posting in bold, it doesn't make your dick bigger.

Regarding that game 1, let me ask you:
1) Do you think the better player won?
2) Who made more mistakes, Puma losing half his workers and his whole army the first push, or MC who apparently didn't satisfy your definition of "just good play" by delaying charge right after TC finished.
3) Which player have you seen hold a determined 1-1-1 from a Korean Terran without the Terran fucking it up (tired of all this theorycrafting, give me an example because I'm lost).

I'm asking #2 because no one is playing perfectly and for me personally I don't dislike Terran players (in fact, I love watching MVP and Thorzain play) but I do not like seeing people getting punished for (relatively) small mistakes and I think it makes for horrible spectator experience.


Wtf this is the medicine my doctor said would help impress the ladies. I mean, there's no way that I post in bold to make a point, I only do it to boost my ego.

1.Yes. When someone allins, the extent to which macro or multitask can determien the better player is thrown out, so that now we only have micro and the choices player make. And MC clearly failed in that.
2. Puma didn't "lose" half his workers. He used them for an allin because its an allin. In fact it was genius play because he was already overstaturated at the end because most of his minerals had been mined out. Also the amount of mistakes doesn't matter, its the impact of them. You can have perfect creep spread and larva inject but if you don't block the ramp vs hellions, and they kill all your drones, then you can say your the better play all you want but you weren't the better player that game.
3.MC vs Puma he should've. I don't watch enough PvT in particular to give you nor is there a better example as to what you should do.
Olinim
Profile Joined March 2011
4044 Posts
September 08 2011 21:13 GMT
#308
On September 09 2011 06:05 Pandain wrote:
Show nested quote +
On September 09 2011 05:51 Olinim wrote:
On September 09 2011 05:45 Pandain wrote:
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.

Lol...ok you just keep hoping protoss players evolve into Gods to even out the matchup and I'll realize that soon blizzard will have no choice to nerf 1/1/1 or buff toss when there are no protoss left in code S. Also tell me why 5 rax reaper and deathball are so much more op than 1/1/1?


You don't even have to play perfect against a 1-1-1. It's a cheese its not like your going to be doing crazy wtf drops or dt harrass or super crazy macro. Just be on top of things, as the cheese is very refined.

If you don't see why the other things are obviously OP, or that it's debatable that 1-1-1 might not be, then I'll stop trying to convince you.

Show nested quote +
On September 09 2011 05:56 Condor Hero wrote:
On September 09 2011 05:45 Pandain wrote:
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.

Stop posting in bold, it doesn't make your dick bigger.

Regarding that game 1, let me ask you:
1) Do you think the better player won?
2) Who made more mistakes, Puma losing half his workers and his whole army the first push, or MC who apparently didn't satisfy your definition of "just good play" by delaying charge right after TC finished.
3) Which player have you seen hold a determined 1-1-1 from a Korean Terran without the Terran fucking it up (tired of all this theorycrafting, give me an example because I'm lost).

I'm asking #2 because no one is playing perfectly and for me personally I don't dislike Terran players (in fact, I love watching MVP and Thorzain play) but I do not like seeing people getting punished for (relatively) small mistakes and I think it makes for horrible spectator experience.


Wtf this is the medicine my doctor said would help impress the ladies. I mean, there's no way that I post in bold to make a point, I only do it to boost my ego.

1.Yes. When someone allins, the extent to which macro or multitask can determien the better player is thrown out, so that now we only have micro and the choices player make. And MC clearly failed in that.
2. Puma didn't "lose" half his workers. He used them for an allin because its an allin. In fact it was genius play because he was already overstaturated at the end because most of his minerals had been mined out. Also the amount of mistakes doesn't matter, its the impact of them. You can have perfect creep spread and larva inject but if you don't block the ramp vs hellions, and they kill all your drones, then you can say your the better play all you want but you weren't the better player that game.
3.MC vs Puma he should've. I don't watch enough PvT in particular to give you nor is there a better example as to what you should do.

Oh, so it's ok for you to declare that something is obviously OP and give no reasoning, it's not for me.(Actually I gave reasoning). I'll just tell you the same thing, if you can't see why the 1/1/1 is obviously op, too easy to execute, and ruins PvT, I'll stop trying to convince you, enough people realize it already anyway.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
September 08 2011 21:13 GMT
#309
why is 1/1/1 being called cheese?

sure i bring 10 scvs with the attack but its ok because of mules. i can expand/tech/make unit depending on the situation...isn't it like any other strategy? its definitely not an all-in.

i fail to see the similarities with 1/1/1 and cannon rush or 6 pool.
age: 84 | location: california | sex: 잘함
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
Last Edited: 2011-09-08 21:17:31
September 08 2011 21:16 GMT
#310
On September 09 2011 06:05 Pandain wrote:
Show nested quote +
On September 09 2011 05:56 Condor Hero wrote:
On September 09 2011 05:45 Pandain wrote:
On September 09 2011 05:40 Olinim wrote:
On September 09 2011 05:37 Pandain wrote:
On September 09 2011 05:35 pPingu wrote:
The point is that no plat player with whatever strategy could beat a pro gamer. Your underestimating the skill cheese takes and while its harder to stop it you should stop complainning and just play better. Because its a 100% win if you do react perfectly, contrary to the cheeser who has to hope you make a mistake. That's the risk with cheese. It's gimmicky.


Here is the biggest problem with the 1/1/1. To beat it, you don't have to react perfectly, you have to hope that your opponent will execute it terribly. And it still even works.


To reiterate, look at puma vs MC. A well done 1-1-1 against an even better defense. When the final allin came, MC wasted his army and delayed charge too long. What's imbalanced about that?

The fact that a terran can pull half of their scvs lose their army, remake it and stomp a protoss far ahead in probes for 5 mins. MC probably would have lost with charge also, the last battle was one sided.


So now your saying that because its possible for terran to still win with a final allin with half of his minerals GONE from his main that its imbalanced?
And no he would have won. One handed. So many zealots died because they couldn't attack.

And don't say "wtf why would we play perfect." Getting charge when the twilight actually finishes is not the definition of perfect. It's just good play.

Stop posting in bold, it doesn't make your dick bigger.

Regarding that game 1, let me ask you:
1) Do you think the better player won?
2) Who made more mistakes, Puma losing half his workers and his whole army the first push, or MC who apparently didn't satisfy your definition of "just good play" by delaying charge right after TC finished.
3) Which player have you seen hold a determined 1-1-1 from a Korean Terran without the Terran fucking it up (tired of all this theorycrafting, give me an example because I'm lost).

I'm asking #2 because no one is playing perfectly and for me personally I don't dislike Terran players (in fact, I love watching MVP and Thorzain play) but I do not like seeing people getting punished for (relatively) small mistakes and I think it makes for horrible spectator experience.


Wtf this is the medicine my doctor said would help impress the ladies. I mean, there's no way that I post in bold to make a point, I only do it to boost my ego.

1.Yes. When someone allins, the extent to which macro or multitask can determien the better player is thrown out, so that now we only have micro and the choices player make. And MC clearly failed in that.
2. Puma didn't "lose" half his workers. He used them for an allin because its an allin. In fact it was genius play because he was already overstaturated at the end because most of his minerals had been mined out. Also the amount of mistakes doesn't matter, its the impact of them. You can have perfect creep spread and larva inject but if you don't block the ramp vs hellions, and they kill all your drones, then you can say your the better play all you want but you weren't the better player that game.
3.MC vs Puma he should've. I don't watch enough PvT in particular to give you nor is there a better example as to what you should do.

1) When you all-in (and yes Puma's first attack was an all-in) and you lose that means you are so far behind you SHOULD lose the game unless you do huge damage. I'm questioning whether you know what "allin" means.
2) He did indeed lose half his workers and I don't give a shit whether he killed them himself or they ran off a cliff but to lose half of them (outside of late game situations of course) then still keep producing an army that can overwhelm a Protoss is clearly terrible game design. It's a strategy game and therefore the players should be rewarded for keeping their workers alive, not for innovative ways to tug them off mineral lines.
3) Since you are aware you don't watch enough PvT, do you think you are really entitled to have an opinion on this topic?

Frankly your whole argument comes down to MC could've played this better, which I think is absurd since no one plays perfectly and while he did make mistakes, I feel he outplayed his opponent and still lost.

Theoretically, let's just say all the Protoss players are bad, shouldn't we be questioning the game design where the "more talented" players flock to Terran.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
Last Edited: 2011-09-08 21:21:53
September 08 2011 21:19 GMT
#311
Hello all.

I appreciate the comments to my article and the newspost in general. I feel a little guilty because I think I drowned out a really nice interview with MaNa, who is a very hard working and talented player. It's amazing to me how young he is.

About my article, I've read every post in this thread, and want to clarify just a few things. I feel that if they missed some nuance, most people got the gist of the thing, which is fine. In my mind, it's actually a little surprising to me that people are calling this 'balance whine'. I didn't really think that the assertions I was making were particularly controversial. TLPD statistics both support and informed my arguments about balance. The current GSL distribution also supports this, and it's a handy bit of coincidence that we finally got our act together on IEM at the same time that MC fell into Code A. I purposely avoided much theory-crafting, and I tried to stay out of the muddy water of PvZ altogether, which is, in my view, probably not an unfair match-up for protoss, but is an extremely tricky and boring one that deserves to be changed for reasons unrelated to general game balance. But that's another can of worms. I can't imagine what would've happened if I had opened that.

I think the most conclusive evidence for protoss being the weakest race is the unequal distribution of protoss win-rates among GSL players. One would expect that GSL-level players would have win rates that would be somewhat evenly, or perhaps normally distributed (help me out, stats people). Instead, the win-rates of protoss are unbelievably skewed. I consider Puzzle a very good player, but believe his win rate is inflated. I think the fact that MC's win rate is so much higher than those of his peers, both those who had BW-training, and those who didn't, is strong evidence of problems with the balance situation. There has simply never been another protoss who has threatened to win a championship (this writer predicted a 4-0 for NesTea over InCa) other than MC. The reason that MC's decline is so specifically tied to protoss balance, is not that he is falling because of it, but because he was previously succeeding in spite of it. That's the only original thought I'll claim this article makes.

I cannot understand the argument made by some posters that terran players are just better in general. That twenty of the top thirty two players that switched to Sc2 would've picked terran is an absurd argument to make, and one that's impossible to prove or even provide evidence for. Many mediocre BW players have switched, and they play a bunch of different races. This is a silly, unprovable, and useless argument to spend more time refuting.

I recognize that quite a few people have taken issue with the tone of the article. In particular, Pandain has listed the points in which I took the most liberties or engaged in the most obvious hyperbole. I stand guilty on most counts. I would defend my choices however, because I believe that they do not take away from the point raised by the article, and are obvious enough to be picked out by the reader. I recognize that there is room to debate on how PuMa actually stacks up with MC, as well as how PvT might be balanced or imbalanced in the later stages of the game. I do, however, do not believe that 1/1/1 imbalance is a negotiable position, nor that protoss is in deep trouble. That three of the final four at IEM were protoss is not an acceptable counter-argument; one tournament worth of data on the second best server in the world does not stand against many seasons worth of data in the world's toughest competition.

Finally, in tying the last two criticisms into one, some posters have expressed their disappointment that 'balance whine' would be so prominently featured in a front-page article on TL. They have usually preached patience and restraint. While I normally sympathize with these views (people who I speak with regularly know that while I joke about balance frequently, I am usually among the last to actually label something imbalanced) I believe that this is a problem that is older than these posters know. GSL Code S is a place of very low turnover. It has taken successive seasons of the same issues to lead to the present malaise. In the article, I tried to argue that protoss has statistically gotten the short end of the stick for much of Sc2's history. Without diminishing the significant woes of zerg too much, I would like to again emphasize this point. This is not a timely or prescient article. In all likelyhood, this could've been written months ago, if I or someone else had tried harder.

I'll avoid ending on a zinger this time. Cheers, and happy discussion!
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Fig
Profile Joined March 2010
United States1324 Posts
September 08 2011 21:24 GMT
#312
On September 09 2011 06:01 Havefa1th wrote:
Show nested quote +
On September 09 2011 04:43 SeaSwift wrote:
The notion of foreign players ever "commanding the helm" of play that affects Korea at all seems absurd to me

I read through your entire post (even though obviously you started writing it before acknowledging or perhaps reading all of mine) and despite trudging through the obvious pro-MC fanboy remarks and Korean elitism, I couldn't stand to see this sentence go untouched.

To say that the mass-Infestor based style of play wasn't popularized outside of Korea is VERY wrong, and to say that it isn't one of the major steps in Zergs success in ZvP is also very wrong. How then, can you say that foreigners don't influence Korean play? Do you think that Korea has a giant-ass shield around the country protecting them from different ideas, and that foreigners have nothing of value to share to the metagame? Get the stick out of your ass.

You obviously didn't recognize me acknowledging MC's superior micro techniques in the storm drop, but also you don't realize that IT DOESN'T FUCKING CHANGE ANYTHING ABOUT THE MATCHUP. That's what I mean by innovative... the 1-1-1 is innovative. Spanishiwa style is innovative. It's shit like that that changes the matchup, not one micro technique. By the way, he also wasn't the first to do it:
http://www.youtube.com/watch?v=Hm8pEwvLU98

I guarantee you that in 2-3 months the 1-1-1 will no longer be a problem (whether it be due to a patch or not), just like EVERY OTHER CHEESE. This game is so young and is moving so fast that this one strategy will be stopped by a Protoss that INNOVATES, and popularizes that method, whatever it may be. MC right now is not that Protoss.

People complaining about the 1-1-1 I feel don't have the matchup's long-term viability in mind because maybe they're tired of seeing their favorite players lose, or they want their damn ladder points back, or maybe they're just tired of Terran bullshit. However, it saddens me that while it is maddening to lose to that shit, it's small potatoes. It's small potatoes, and just like BW has shown us, there will be Boxers and Bisus and Saviors. There will people who are good at this game beyond the actually keyboard and mouse, and that's where the game will evolve.

And it saddens me that not many people share this view, and instead would rather carry a pitchfork and yell at people like me for disagreeing.

Compare 1-1-1 to any other one base all-in. The truth is it is a completely different beast than anything else we've seen in SC2.

1-1-1 is a heavy teching build that ends with terran having access to almost every unit in it's arsenal.
4 gating leaves you with no tech except warp gates.
3 gate stargate is the closest toss gets, and that can't even make half the toss units

1-1-1 is adaptable to almost any situation (banshees/medivacs/vikings/raven)
4 gating can be done with 2 gas to get more stalkers/ a couple sentries

1-1-1 never runs out of resources since OCs can lift off and move, as seen when Puma beat MC with his second wave.
4 gate and 3 gate stargate can't even be fully supported off of just one base.

In the same vein, 1-1-1 can pull scvs and continue production.
If other races pull their workers, it really is win or lose right there.

1-1-1 can be scouted and prepared for 5 minutes in advance and still give the terran a decisive victory.
I guarantee that if a pro knew any toss/zerg all-in was coming that far ahead of time, they would be able to stop it.
Can't elope with my cantaloupe
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2011-09-08 21:31:12
September 08 2011 21:30 GMT
#313
On September 09 2011 05:23 Pandain wrote:

I think that overall terran players are better than protoss players. I've backed it up with proof. You just say what I say in sarcastic tones.

Actually, you have not shown any proof what-so-ever. The only "proof" you have shown is that you claim, in some discombobulate rush, that the Terran players are magically better some how. The stats on the other hand, are hard solid proof. Just because you write everything in bold doesn't make it proof.

It is pretty obvious you are not interested in a balanced game, you just want your race to be as strong as possible. Which unfortunately is the basis for most balance whine in all directions, especially amongst recently registered users such as yourself. However, at some point you have to step back and look at the bigger picture. I myself think that the race I play is too strong and too forgiving. It makes it boring to watch the high concept tournaments as they mostly consist of one race, with a few zergs thrown in.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
vBr
Profile Joined July 2011
Sweden193 Posts
September 08 2011 21:33 GMT
#314
Honestly, anyone who claims (and there are alot of you) that this is well written should be ashamed. I play toss in GM and I whine just as much as most people but making a serious article and posting it on front page of TL in such a way? wow. Grow up.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 08 2011 21:37 GMT
#315
On September 09 2011 06:33 vBr wrote:
Honestly, anyone who claims (and there are alot of you) that this is well written should be ashamed. I play toss in GM and I whine just as much as most people but making a serious article and posting it on front page of TL in such a way? wow. Grow up.

Love people like you who have almost no interaction with the community somehow think you can dictate what TL has on its front page.
zyzski
Profile Joined May 2010
United States698 Posts
September 08 2011 21:40 GMT
#316
On September 09 2011 06:33 vBr wrote:
Honestly, anyone who claims (and there are alot of you) that this is well written should be ashamed. I play toss in GM and I whine just as much as most people but making a serious article and posting it on front page of TL in such a way? wow. Grow up.


i would never be ashamed of myself for writing a starcraft article on the internet. maybe it's time for you to grow up and relax a little bit. it's just a forum post.
TYBG
Pandain
Profile Blog Joined May 2010
United States12989 Posts
September 08 2011 21:40 GMT
#317
On September 09 2011 06:30 Paladia wrote:
Show nested quote +
On September 09 2011 05:23 Pandain wrote:

I think that overall terran players are better than protoss players. I've backed it up with proof. You just say what I say in sarcastic tones.

Actually, you have not shown any proof what-so-ever. The only "proof" you have shown is that you claim, in some discombobulate rush, that the Terran players are magically better some how. The stats on the other hand, are hard solid proof. Just because you write everything in bold doesn't make it proof.

It is pretty obvious you are not interested in a balanced game, you just want your race to be as strong as possible. Which unfortunately is the basis for most balance whine in all directions, especially amongst recently registered users such as yourself. However, at some point you have to step back and look at the bigger picture. I myself think that the race I play is too strong and too forgiving. It makes it boring to watch the high concept tournaments as they mostly consist of one race, with a few zergs thrown in.


I was going to stop after someone said that I only believe about things which affect my race. But this game means alot to me. To say that I care only about myself is dumb. I've made THREADS talking about solutions rather than imbalance.

I just don't see Hong un's on the calibar of MMA's. I don't see San's or Inca's which have been brought up as possible "leaders" for protoss. I've said before JYP, sage, Tassador, and Puzzle have impressed me and I'm looking forward to see how they do.(Puzzle got ro16, w/e. Nestea was a horrible zerg season 1.)

I see MC making a mistake which cost him the game. I say that that means its not imbalanced. I don't believe that if you can stop something with a reasonable amount of skill(compared to your opponet, puma and mc even).

Heck to be technical I still thought the reaper nerf was too soon and I believed that zerg's had been starting to find a solution to it(14 gas 14 pool was being formed.)

Furthormore I'm sorry if I sound agressive at times I am very engaged during debates and sometimes it comes across negatively.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 08 2011 21:45 GMT
#318
On September 09 2011 06:40 Pandain wrote:
Show nested quote +
On September 09 2011 06:30 Paladia wrote:
On September 09 2011 05:23 Pandain wrote:

I think that overall terran players are better than protoss players. I've backed it up with proof. You just say what I say in sarcastic tones.

Actually, you have not shown any proof what-so-ever. The only "proof" you have shown is that you claim, in some discombobulate rush, that the Terran players are magically better some how. The stats on the other hand, are hard solid proof. Just because you write everything in bold doesn't make it proof.

It is pretty obvious you are not interested in a balanced game, you just want your race to be as strong as possible. Which unfortunately is the basis for most balance whine in all directions, especially amongst recently registered users such as yourself. However, at some point you have to step back and look at the bigger picture. I myself think that the race I play is too strong and too forgiving. It makes it boring to watch the high concept tournaments as they mostly consist of one race, with a few zergs thrown in.


I was going to stop after someone said that I only believe about things which affect my race. But this game means alot to me. To say that I care only about myself is dumb. I've made THREADS talking about solutions rather than imbalance.

I just don't see Hong un's on the calibar of MMA's. I don't see San's or Inca's which have been brought up as possible "leaders" for protoss. I've said before JYP, sage, Tassador, and Puzzle have impressed me and I'm looking forward to see how they do.(Puzzle got ro16, w/e. Nestea was a horrible zerg season 1.)

I see MC making a mistake which cost him the game. I say that that means its not imbalanced. I don't believe that if you can stop something with a reasonable amount of skill(compared to your opponet, puma and mc even).

Heck to be technical I still thought the reaper nerf was too soon and I believed that zerg's had been starting to find a solution to it(14 gas 14 pool was being formed.)

Furthormore I'm sorry if I sound agressive at times I am very engaged during debates and sometimes it comes across negatively.

I will have to point out that the only metric we have for measuring a player's skill is win/loss and that in itself is predicated on the game being balanced.
I find it hard to believe that 20 of the top 32 players in the world choose to play Terran, rather than Terran being at least a factor in the success.
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
September 08 2011 21:49 GMT
#319
On September 09 2011 06:24 Fig wrote:
Show nested quote +
On September 09 2011 06:01 Havefa1th wrote:
On September 09 2011 04:43 SeaSwift wrote:
The notion of foreign players ever "commanding the helm" of play that affects Korea at all seems absurd to me

I read through your entire post (even though obviously you started writing it before acknowledging or perhaps reading all of mine) and despite trudging through the obvious pro-MC fanboy remarks and Korean elitism, I couldn't stand to see this sentence go untouched.

To say that the mass-Infestor based style of play wasn't popularized outside of Korea is VERY wrong, and to say that it isn't one of the major steps in Zergs success in ZvP is also very wrong. How then, can you say that foreigners don't influence Korean play? Do you think that Korea has a giant-ass shield around the country protecting them from different ideas, and that foreigners have nothing of value to share to the metagame? Get the stick out of your ass.

You obviously didn't recognize me acknowledging MC's superior micro techniques in the storm drop, but also you don't realize that IT DOESN'T FUCKING CHANGE ANYTHING ABOUT THE MATCHUP. That's what I mean by innovative... the 1-1-1 is innovative. Spanishiwa style is innovative. It's shit like that that changes the matchup, not one micro technique. By the way, he also wasn't the first to do it:
http://www.youtube.com/watch?v=Hm8pEwvLU98

I guarantee you that in 2-3 months the 1-1-1 will no longer be a problem (whether it be due to a patch or not), just like EVERY OTHER CHEESE. This game is so young and is moving so fast that this one strategy will be stopped by a Protoss that INNOVATES, and popularizes that method, whatever it may be. MC right now is not that Protoss.

People complaining about the 1-1-1 I feel don't have the matchup's long-term viability in mind because maybe they're tired of seeing their favorite players lose, or they want their damn ladder points back, or maybe they're just tired of Terran bullshit. However, it saddens me that while it is maddening to lose to that shit, it's small potatoes. It's small potatoes, and just like BW has shown us, there will be Boxers and Bisus and Saviors. There will people who are good at this game beyond the actually keyboard and mouse, and that's where the game will evolve.

And it saddens me that not many people share this view, and instead would rather carry a pitchfork and yell at people like me for disagreeing.

Compare 1-1-1 to any other one base all-in. The truth is it is a completely different beast than anything else we've seen in SC2.

1-1-1 is a heavy teching build that ends with terran having access to almost every unit in it's arsenal.
4 gating leaves you with no tech except warp gates.
3 gate stargate is the closest toss gets, and that can't even make half the toss units

1-1-1 is adaptable to almost any situation (banshees/medivacs/vikings/raven)
4 gating can be done with 2 gas to get more stalkers/ a couple sentries

1-1-1 never runs out of resources since OCs can lift off and move, as seen when Puma beat MC with his second wave.
4 gate and 3 gate stargate can't even be fully supported off of just one base.

In the same vein, 1-1-1 can pull scvs and continue production.
If other races pull their workers, it really is win or lose right there.

1-1-1 can be scouted and prepared for 5 minutes in advance and still give the terran a decisive victory.
I guarantee that if a pro knew any toss/zerg all-in was coming that far ahead of time, they would be able to stop it.

100% of this post is true, however, that doesn't change the important part: that in a few months, this will be small potatoes. Someone (that's really vague, I know) will discover and popularize some build order or technique or metagame change that holds this off, and this won't become a big deal. It's happened before, it'll happen again.

I know that that statement is very vague, but there's no better way to state it. This game is moving so fast (hell, this all-in has only become popular in what, the last month?) that this is a small period in the game and I think (although I may be wrong) that the 1-1-1 will be antiquated due to the efforts of a Protoss player, not a Terran nerf.

People don't remember BW days before Boxer, where Zerg had 129867195 different ways to kill you, and then suddenly 3 really damn good Terran players turned TvZ into a joke for Zerg... until Savior came along. It's all a giant circle, that wasn't changed by a patch, it was changed by strategies and techniques by human beings. It'll be the same for SC2, it just hasn't happened yet.

But then again, I may be wrong. They're patching this game at a ridiculous rate, even though we haven't really seen this game mature at all (I still think that late game Protoss and Terran airplay hasn't been played around with enough yet...).

Either way, this is small potatoes. The thing about this game is that in no way is someone hopeless and caged because they play a certain race. This is because 1) Protoss players are still winning, albeit not as often as the other races and 2) there are still Protoss players left! If the state of Protoss and the 1-1-1 were as bad as everyone is making it seem, everyone would have switched to Terran already.

I feel like I should just put everything I've said in a manifesto because I don't think anyone agrees with me :/
"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Olinim
Profile Joined March 2011
4044 Posts
Last Edited: 2011-09-08 21:56:27
September 08 2011 21:55 GMT
#320
On September 09 2011 06:49 Havefa1th wrote:
Show nested quote +
On September 09 2011 06:24 Fig wrote:
On September 09 2011 06:01 Havefa1th wrote:
On September 09 2011 04:43 SeaSwift wrote:
The notion of foreign players ever "commanding the helm" of play that affects Korea at all seems absurd to me

I read through your entire post (even though obviously you started writing it before acknowledging or perhaps reading all of mine) and despite trudging through the obvious pro-MC fanboy remarks and Korean elitism, I couldn't stand to see this sentence go untouched.

To say that the mass-Infestor based style of play wasn't popularized outside of Korea is VERY wrong, and to say that it isn't one of the major steps in Zergs success in ZvP is also very wrong. How then, can you say that foreigners don't influence Korean play? Do you think that Korea has a giant-ass shield around the country protecting them from different ideas, and that foreigners have nothing of value to share to the metagame? Get the stick out of your ass.

You obviously didn't recognize me acknowledging MC's superior micro techniques in the storm drop, but also you don't realize that IT DOESN'T FUCKING CHANGE ANYTHING ABOUT THE MATCHUP. That's what I mean by innovative... the 1-1-1 is innovative. Spanishiwa style is innovative. It's shit like that that changes the matchup, not one micro technique. By the way, he also wasn't the first to do it:
http://www.youtube.com/watch?v=Hm8pEwvLU98

I guarantee you that in 2-3 months the 1-1-1 will no longer be a problem (whether it be due to a patch or not), just like EVERY OTHER CHEESE. This game is so young and is moving so fast that this one strategy will be stopped by a Protoss that INNOVATES, and popularizes that method, whatever it may be. MC right now is not that Protoss.

People complaining about the 1-1-1 I feel don't have the matchup's long-term viability in mind because maybe they're tired of seeing their favorite players lose, or they want their damn ladder points back, or maybe they're just tired of Terran bullshit. However, it saddens me that while it is maddening to lose to that shit, it's small potatoes. It's small potatoes, and just like BW has shown us, there will be Boxers and Bisus and Saviors. There will people who are good at this game beyond the actually keyboard and mouse, and that's where the game will evolve.

And it saddens me that not many people share this view, and instead would rather carry a pitchfork and yell at people like me for disagreeing.

Compare 1-1-1 to any other one base all-in. The truth is it is a completely different beast than anything else we've seen in SC2.

1-1-1 is a heavy teching build that ends with terran having access to almost every unit in it's arsenal.
4 gating leaves you with no tech except warp gates.
3 gate stargate is the closest toss gets, and that can't even make half the toss units

1-1-1 is adaptable to almost any situation (banshees/medivacs/vikings/raven)
4 gating can be done with 2 gas to get more stalkers/ a couple sentries

1-1-1 never runs out of resources since OCs can lift off and move, as seen when Puma beat MC with his second wave.
4 gate and 3 gate stargate can't even be fully supported off of just one base.

In the same vein, 1-1-1 can pull scvs and continue production.
If other races pull their workers, it really is win or lose right there.

1-1-1 can be scouted and prepared for 5 minutes in advance and still give the terran a decisive victory.
I guarantee that if a pro knew any toss/zerg all-in was coming that far ahead of time, they would be able to stop it.

100% of this post is true, however, that doesn't change the important part: that in a few months, this will be small potatoes. Someone (that's really vague, I know) will discover and popularize some build order or technique or metagame change that holds this off, and this won't become a big deal. It's happened before, it'll happen again.

I know that that statement is very vague, but there's no better way to state it. This game is moving so fast (hell, this all-in has only become popular in what, the last month?) that this is a small period in the game and I think (although I may be wrong) that the 1-1-1 will be antiquated due to the efforts of a Protoss player, not a Terran nerf.

People don't remember BW days before Boxer, where Zerg had 129867195 different ways to kill you, and then suddenly 3 really damn good Terran players turned TvZ into a joke for Zerg... until Savior came along. It's all a giant circle, that wasn't changed by a patch, it was changed by strategies and techniques by human beings. It'll be the same for SC2, it just hasn't happened yet.

But then again, I may be wrong. They're patching this game at a ridiculous rate, even though we haven't really seen this game mature at all (I still think that late game Protoss and Terran airplay hasn't been played around with enough yet...).

Either way, this is small potatoes. The thing about this game is that in no way is someone hopeless and caged because they play a certain race. This is because 1) Protoss players are still winning, albeit not as often as the other races and 2) there are still Protoss players left! If the state of Protoss and the 1-1-1 were as bad as everyone is making it seem, everyone would have switched to Terran already.

I feel like I should just put everything I've said in a manifesto because I don't think anyone agrees with me :/

At this rate there won't be any protoss in code s. None of the code s nor code a protoss even present a threat to the top terrans or zergs now that MC has fallen. It is as bad as everyone is making it seem. You act like 1/1/1 is some complex style that just needs to be deciphered...it's a 1 base all in is simple, but too powerful, if there were a reliable solution it would have been found.
Prev 1 14 15 16 17 18 28 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 350
mouzHeroMarine 261
ProTech57
StarCraft: Brood War
Britney 42839
Horang2 26508
Sea 10102
Bisu 3366
Mini 666
Pusan 655
Hyun 264
EffOrt 248
Soulkey 208
Flash 89
[ Show more ]
ZerO 79
Snow 75
Mind 59
Sacsri 38
hero 36
[sc1f]eonzerg 33
soO 29
zelot 20
Icarus 20
GoRush 19
Barracks 14
Movie 14
Shinee 7
Bale 6
Dota 2
Gorgc1615
qojqva1145
BananaSlamJamma332
XcaliburYe265
PGG 94
Counter-Strike
x6flipin762
markeloff83
Other Games
singsing2073
B2W.Neo777
DeMusliM440
XaKoH 264
crisheroes226
Happy199
Mew2King199
Fuzer 166
SortOf80
Pyrionflax72
QueenE17
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream17727
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH259
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4839
• Jankos1195
Other Games
• WagamamaTV74
Upcoming Events
OSC
40m
OSC
3h 40m
TriGGeR vs ArT
MindelVK vs Nicoract
Krystianer vs Mixu
YoungYakov vs LunaSea
ShoWTimE vs GgMaChine
Percival vs NightPhoenix
Replay Cast
11h 40m
The PondCast
21h 40m
Replay Cast
1d 11h
HomeStory Cup
1d 22h
HomeStory Cup
2 days
CSO Cup
3 days
BSL: ProLeague
3 days
SOOP
3 days
SHIN vs ByuN
[ Show More ]
Sparkling Tuna Cup
3 days
HomeStory Cup
3 days
BSL: ProLeague
4 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV European League
6 days
The PondCast
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.