• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CEST 21:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

IEM Global Challenge Cologne - "Dead Presidents" - Page 28

Forum Index > News
557 CommentsPost a Reply
Prev 1 26 27 28 All
Please try to keep the discussion civil. And while I can't ask everyone to write a huge essay like tree.hugger, try to write out your opinions in a substantive, well-thought way.
PcH
Profile Joined December 2010
United States83 Posts
Last Edited: 2011-09-13 23:01:13
September 13 2011 23:01 GMT
#541
What a terrible article that whines about balance. TL will warn (I expect a warn or ban for my post here) about balance shit, but they can write about it all day.

"If you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition."

User was temp banned for this post.
twitch.tv/itspch
lzqqqq
Profile Joined September 2011
3 Posts
September 14 2011 03:30 GMT
#542
--- Nuked ---
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2011-09-15 01:14:42
September 15 2011 01:07 GMT
#543
i hope blizzard realizes soon its no secret anymore they dont care about protoss.
we've been nerfed out of contention, if we were ever even there to begin with. even at lower levels, all you see is 1-base all-ins and 2-base roach-rushes.
skill has nothing to do with toss anymore, its all luck.. you have to hope your opponent wont exploit your many early game weaknesses, so you can stand a fighting chance.
i can't play 1v1 anymore, and its sad when you love a game so much but you cant play it because it doesnt work right.
as a protoss i hope blizzard fixes this game soon, because we've given them the benefit of the doubt long enough. ive shrugged off the fact no protoss ever make tournaments unless theyre lucky as hell. well after a year, its time to start wondering why.
i feel like my race of protoss brethren is an endangered species.
if theyre going to wait for Legacy of the Void to finally buff protoss a little bit, theyre making a huge mistake.
1/1/1 and EMP are seriously problematic.. nothing should be that effective.
how does blizzard address it? they dont, both will still be used a lot after patch.
instead they nerf blink, to make sure protoss doesnt have an advantage in any matchup.
after so many nerfs, how can you still consider a race balanced?
we are all but shadows in the void
GameTime
Profile Joined May 2010
United States222 Posts
September 15 2011 02:40 GMT
#544
On September 14 2011 08:01 PcH wrote:
What a terrible article that whines about balance. TL will warn (I expect a warn or ban for my post here) about balance shit, but they can write about it all day.

"If you haven't noticed that protoss sucks against terran, and has profound cost-efficiency difficulties against zerg, it’s because you're blind. It has taken imbalance on such an appalling scale as the 1/1/1 family of builds to cast MC down, to make him look mortal and prove once and for all that protoss is absolutely trash at the highest level of competition."

User was temp banned for this post.

Don't be a martyr bro!
Only the winner deserves to win.
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2011-09-15 04:53:13
September 15 2011 04:48 GMT
#545
On September 15 2011 10:07 frostalgia wrote:
i hope blizzard realizes soon its no secret anymore they dont care about protoss.
we've been nerfed out of contention, if we were ever even there to begin with. even at lower levels, all you see is 1-base all-ins and 2-base roach-rushes.
skill has nothing to do with toss anymore, its all luck.. you have to hope your opponent wont exploit your many early game weaknesses, so you can stand a fighting chance.
i can't play 1v1 anymore, and its sad when you love a game so much but you cant play it because it doesnt work right.
as a protoss i hope blizzard fixes this game soon, because we've given them the benefit of the doubt long enough. ive shrugged off the fact no protoss ever make tournaments unless theyre lucky as hell. well after a year, its time to start wondering why.
i feel like my race of protoss brethren is an endangered species.
if theyre going to wait for Legacy of the Void to finally buff protoss a little bit, theyre making a huge mistake.
1/1/1 and EMP are seriously problematic.. nothing should be that effective.
how does blizzard address it? they dont, both will still be used a lot after patch.
instead they nerf blink, to make sure protoss doesnt have an advantage in any matchup.
after so many nerfs, how can you still consider a race balanced?

i play zerg and feel the same way about terran. its not that zerg and protoss are inherently bad. but when compared to the straight up advantages that terran's get its a bit ridiculous.

when i can bling drop a terrans mineral line and on the replay his mining rate is GREATER
THAN MINE afterwards because of mules... its beyond frustrating.

idra's games are telling to me too. in the mlg raleigh first round he lost some games to early bunkers/hellions, which is obnoxious in its own right and not fun to watch, but thats not even the worst part.

if he gets lucky and survives the early pressure, he can then be muta harrassing all over the map, be ahead on bases, day9 says like clockwork 'idra is so far ahead now i dont see him losing', but then he scrolls over to the terrans base and sees a shitload of marines +whatever else the terran decides to make and day9 then pretends to be shocked when the terran marches right into idras base and kills him. after watching that happen in all of idras first round zvt's i turned mlg off and didnt watch anymore.

there is something fundamentally wrong with the game (same applies to tvp) when that scenario is repeated time and time again. you can argue and say in BW we didnt whine, we found counters. sc2 is NOT BW. sc2's lead designer dustin browder has been quoted as saying terran's strength isnt a balance problem it is a game design flaw. and i completely agree with him, but he and his team dont seem very interested in changing that, at least until the zerg expansion, which is a damn shame.

and for the record i am NOT an idra fanboy. i like watching him play his macro style because thats how i play too. talking about idra seems to always lead to a discussion of his bm etc. this article was about mc, i like watching idra solely for his play, the same way you toss's like to watch mc. nothing more. if he plays bad and loses then thats fine, he got beat. when he is doing everything he can to win, and clearly outplaying his opponent and then just gets rolled time after time, something is wrong.
secretary bird
Profile Joined September 2011
447 Posts
September 15 2011 19:43 GMT
#546
You can run out of forcefields and you might need in the battle later on? If you specificly talking about the 1/1/1 build, you run the risk of being sniped by banshees or the terran elevator his army out with a medvac. Forcfield the terrans ramp is risky and you can lose the entire game if you do it for to long.

Also, the argument that you can't judge balance because there is no way to tell if MC is "as good as before" is silly. There is no % bar were we can see if players are playing to 100% of their potential. There is a lot of evidence that Protoss is losing more than just IEM. MC is what this article chooses to write about.


Thanks for the answer but I didn t mean to say you cant judge balance. I meant people will argue you cant judge MC for playing bad against zerg and terran because they see it as imbalance and nothing else so I brought up Hongun to support my argument.

About forcefielding the ramp I meant against the classic 1/1/1 or Marine/Tank/Banshee as I call it because it gets late siegemode, no ghosts and no medivacs. If the terran gets any of those you should be able to spot it and it will make the push weaker because the "standard" way of doing it
is really the strongest imo.

Of course you need some stalkers at home to defend against banshees. Everything is risk/reward calculated in starcraft and not doing anything special is extremely risky as well.

I am sure that delaying it for 2-3 forcefields would be huge.
-y0shi-
Profile Joined July 2011
Germany994 Posts
September 15 2011 21:18 GMT
#547
Then Terran will just camp outside your base and expand himself. I think this happened in game 1 of nani vs thorzain?



:/
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
September 16 2011 22:54 GMT
#548
I remember a player who was considered to be unbeatable getting knocked down to Code A, dealing with it, and coming back stronger than ever: IMMvP.

This seems to me like a temporary slump, brought about by a number of harsh nerfs to the strongest protoss strategies.

The race itself hasn't really changed very much, but some things clearly come too slowly to be useful many times. When I think of all the times I've seen no-storm templars getting their faces bashed in and being forced to morph into archons, or seen the stalker count diminish to the point where it becomes impossible to stop banshees, I wonder if all of this could have been prevented by not playing so greedily against terran.

To quote the article:
"In his first game against PuMa on Xel'Naga Caverns, MC 1 gate FE'd and then rushed to gateway/immortal tech."

I don't think: "Aw, poor MC."

I instead think: "Go Puma! Free win!"

Am I supposed to be convinced that terran is somehow completely unstoppable? Is 1 gate FE actually a viable opener against a banshee siege tank marine all-in? MC has a reputation for playing risky, and essentially trying to pull off an economic cheese, off of 2 base.

There are times when a terran simply does not want to be attacked, and protoss right now, so it seems, aren't capitalizing on this. I remember feeling so smart doing the 1-1-1 all-in, and playing against someone who simply made a phoenix and countered the build. It's hard to feel sorry for protoss who are trying to play out risky expansive strats while doing no harassment and relying on observers for their scouting.
twitch.tv/duttroach
MildSeven
Profile Joined October 2010
Canada311 Posts
September 16 2011 23:36 GMT
#549
i love how anyone criticizing this article for balance whine gets temp banned.
-y0shi-
Profile Joined July 2011
Germany994 Posts
Last Edited: 2011-09-17 02:30:50
September 17 2011 02:29 GMT
#550
On September 17 2011 07:54 dUTtrOACh wrote:
I remember a player who was considered to be unbeatable getting knocked down to Code A, dealing with it, and coming back stronger than ever: IMMvP.

This seems to me like a temporary slump, brought about by a number of harsh nerfs to the strongest protoss strategies.

The race itself hasn't really changed very much, but some things clearly come too slowly to be useful many times. When I think of all the times I've seen no-storm templars getting their faces bashed in and being forced to morph into archons, or seen the stalker count diminish to the point where it becomes impossible to stop banshees, I wonder if all of this could have been prevented by not playing so greedily against terran.

To quote the article:
"In his first game against PuMa on Xel'Naga Caverns, MC 1 gate FE'd and then rushed to gateway/immortal tech."

I don't think: "Aw, poor MC."

I instead think: "Go Puma! Free win!"

Am I supposed to be convinced that terran is somehow completely unstoppable? Is 1 gate FE actually a viable opener against a banshee siege tank marine all-in? MC has a reputation for playing risky, and essentially trying to pull off an economic cheese, off of 2 base.

There are times when a terran simply does not want to be attacked, and protoss right now, so it seems, aren't capitalizing on this. I remember feeling so smart doing the 1-1-1 all-in, and playing against someone who simply made a phoenix and countered the build. It's hard to feel sorry for protoss who are trying to play out risky expansive strats while doing no harassment and relying on observers for their scouting.


At least read something about if before you say something like this. Yes 1 Gate Expand is THE counter to 111. It doesnt really work but its the closest you get. YOu cant play 1 base vs 1 base vs terran.

And yeah, it is risky, you basically guess of he does 111 or 3 rax, if you choose the wrong build (you cant scout it) you die. If you choose the right one you have a shot to kill terran with some all in push before he gets the 20 ghosts.

Thats the problem :/

e:/ And istn 1gate stargate mcs signature build? Doesnt work againsth the 111 either although its another one of those builds were you have a shot at winning if terran messes up
secretary bird
Profile Joined September 2011
447 Posts
September 17 2011 18:16 GMT
#551
play zerg and feel the same way about terran. its not that zerg and protoss are inherently bad. but when compared to the straight up advantages that terran's get its a bit ridiculous.

when i can bling drop a terrans mineral line and on the replay his mining rate is GREATER
THAN MINE afterwards because of mules... its beyond frustrating.

idra's games are telling to me too. in the mlg raleigh first round he lost some games to early bunkers/hellions, which is obnoxious in its own right and not fun to watch, but thats not even the worst part.

if he gets lucky and survives the early pressure, he can then be muta harrassing all over the map, be ahead on bases, day9 says like clockwork 'idra is so far ahead now i dont see him losing', but then he scrolls over to the terrans base and sees a shitload of marines +whatever else the terran decides to make and day9 then pretends to be shocked when the terran marches right into idras base and kills him. after watching that happen in all of idras first round zvt's i turned mlg off and didnt watch anymore.

there is something fundamentally wrong with the game (same applies to tvp) when that scenario is repeated time and time again. you can argue and say in BW we didnt whine, we found counters. sc2 is NOT BW. sc2's lead designer dustin browder has been quoted as saying terran's strength isnt a balance problem it is a game design flaw. and i completely agree with him, but he and his team dont seem very interested in changing that, at least until the zerg expansion, which is a damn shame.

and for the record i am NOT an idra fanboy. i like watching him play his macro style because thats how i play too. talking about idra seems to always lead to a discussion of his bm etc. this article was about mc, i like watching idra solely for his play, the same way you toss's like to watch mc. nothing more. if he plays bad and loses then thats fine, he got beat. when he is doing everything he can to win, and clearly outplaying his opponent and then just gets rolled time after time, something is wrong.


Mules aint actually better than larva inject if both players are left undisturbed for 10 or 20 minutes and play as greedy as possible the zerg will have a huge income advantage for instance.

Thats why terran players try to kill workers as soon and as often as possible. Concerning your bling drop I have seen blue flame hellions kill 15-20 drones at 10-11 minutes and the zerg is still way ahead on income, this happens all the time.

Those Idra games just showed that marines with superior upgrades and medivacs just counter mutas harder than anything else, hardly shocking or OP.

Thats why you dont just build 40 mutas and nothing else even though the harass is super strong ,if the terran just dares to move out he should win it.


secretary bird
Profile Joined September 2011
447 Posts
September 17 2011 18:22 GMT
#552
On September 16 2011 06:18 -y0shi- wrote:
Then Terran will just camp outside your base and expand himself. I think this happened in game 1 of nani vs thorzain?

http://www.youtube.com/watch?v=_TxhLGF0gek

:/


Was that a response to my post? I m probably misunderstanding but if it is I dont see how that game is relevant.

-y0shi-
Profile Joined July 2011
Germany994 Posts
September 17 2011 19:14 GMT
#553
On September 18 2011 03:22 secretary bird wrote:
Show nested quote +
On September 16 2011 06:18 -y0shi- wrote:
Then Terran will just camp outside your base and expand himself. I think this happened in game 1 of nani vs thorzain?

http://www.youtube.com/watch?v=_TxhLGF0gek

:/


Was that a response to my post? I m probably misunderstanding but if it is I dont see how that game is relevant.



Misunderstood you, I thought you were talking about FFing your own ramp and play 1 base against 1 base. I was trying to say that T will just contain you if you do that and you loose anyways ^^

Even Hero doesnt want to play a full game against terran. And Game 1 of Thorzain vs Hero was both the most heroic and the most pathetic thing Ive seen in a long time.

I also watched this big BW final that happened today (just turned it on randomly, didnt even know that it was something special) and after watching this and valencia... Wow :/ I also think that Thorzains Thor Rush was more or less just fan pleasing, it was a 1 base allin that will be devastating anyways and he just decided to mix it up, he still cakewalked huks army.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
September 18 2011 08:48 GMT
#554
On September 17 2011 07:54 dUTtrOACh wrote:
To quote the article:
"In his first game against PuMa on Xel'Naga Caverns, MC 1 gate FE'd and then rushed to gateway/immortal tech."

I don't think: "Aw, poor MC."

I instead think: "Go Puma! Free win!"

Am I supposed to be convinced that terran is somehow completely unstoppable? Is 1 gate FE actually a viable opener against a banshee siege tank marine all-in? MC has a reputation for playing risky, and essentially trying to pull off an economic cheese, off of 2 base.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=250379

Read: examples of misinformation before spreading BS about how to beat the 1-1-1.

MC did EVERYTHING perfectly until the second "all-in" hit. In my eyes, there shouldn't BE a second all-in. Puma should have been dead after he lost the first attack.
Waxangel
Profile Blog Joined September 2002
United States33388 Posts
Last Edited: 2011-09-19 07:11:08
September 19 2011 07:10 GMT
#555
I'd like to take this opportunity to applaud the visionary writer who wrote this controversial but prophetic article, and the magnanimous editor who approved of its publication.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Joozaf
Profile Joined July 2010
Estonia22 Posts
September 23 2011 12:26 GMT
#556
Dead presidents.

http://i.imgur.com/6O1dN.jpg
iinsight
Profile Joined August 2011
Canada293 Posts
September 25 2011 14:16 GMT
#557
Really awesome write up! nice
Lewan72
Profile Joined April 2011
United States381 Posts
November 11 2011 04:07 GMT
#558
On September 17 2011 07:54 dUTtrOACh wrote:
I remember a player who was considered to be unbeatable getting knocked down to Code A, dealing with it, and coming back stronger than ever: IMMvP.

This seems to me like a temporary slump, brought about by a number of harsh nerfs to the strongest protoss strategies.

The race itself hasn't really changed very much, but some things clearly come too slowly to be useful many times. When I think of all the times I've seen no-storm templars getting their faces bashed in and being forced to morph into archons, or seen the stalker count diminish to the point where it becomes impossible to stop banshees, I wonder if all of this could have been prevented by not playing so greedily against terran.

To quote the article:
"In his first game against PuMa on Xel'Naga Caverns, MC 1 gate FE'd and then rushed to gateway/immortal tech."

I don't think: "Aw, poor MC."

I instead think: "Go Puma! Free win!"

Am I supposed to be convinced that terran is somehow completely unstoppable? Is 1 gate FE actually a viable opener against a banshee siege tank marine all-in? MC has a reputation for playing risky, and essentially trying to pull off an economic cheese, off of 2 base.

There are times when a terran simply does not want to be attacked, and protoss right now, so it seems, aren't capitalizing on this. I remember feeling so smart doing the 1-1-1 all-in, and playing against someone who simply made a phoenix and countered the build. It's hard to feel sorry for protoss who are trying to play out risky expansive strats while doing no harassment and relying on observers for their scouting.


Your such a noob. To hold off a 1-1-1 you need to expand so you have the income for units, and pheonixs are a good way to try and counter the 1-1-1.
It's hard to feel sorry protoss because we don't harrass? You realize that protoss has the least harrassing options? Why do you think we are getting a crap load of harrassing units in HOTS? Relying on observers for scouting? Isn't that what they were MADE for?! We don't have scans or overlords like zergs and terrans.
BTW you act terrans don't play greedy at all. command center first? 1rax expand? familiar builds much?
MC / Hero / MMA / Bomber / Coca / Suppy
Prev 1 26 27 28 All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
ByuN vs SKillousLIVE!
WardiTV1166
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 239
SteadfastSC 119
JuggernautJason90
BRAT_OK 72
ProTech28
MindelVK 20
StarCraft: Brood War
Mini 520
ggaemo 244
firebathero 209
Zeus 65
Mong 49
Dota 2
qojqva3870
LuMiX1
League of Legends
Grubby2680
Reynor70
Counter-Strike
fl0m4958
ScreaM1946
sgares488
flusha228
Heroes of the Storm
Liquid`Hasu609
Khaldor404
Other Games
Beastyqt729
Dendi492
QueenE64
Trikslyr63
Sick27
Organizations
Other Games
gamesdonequick1781
BasetradeTV45
StarCraft 2
angryscii 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH183
• printf 50
• tFFMrPink 25
• davetesta14
• iHatsuTV 9
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV406
Other Games
• imaqtpie1212
• Shiphtur242
Upcoming Events
Sparkling Tuna Cup
14h 19m
BSL20 Non-Korean Champi…
18h 19m
Bonyth vs TBD
WardiTV European League
20h 19m
Wardi Open
1d 15h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.