[GSL] Liquid`Jinro, EG.IdrA - Code S Group H Foreigner Sp.…
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Altern
United States1053 Posts
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Sabu113
United States11035 Posts
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happyness
United States2400 Posts
On January 12 2011 10:44 Arterial wrote: oh god how the hell did i miss this. please tell me there'll be a replay pack of sorts! Just pay the $10. I finally did and it's worth every penny. I may be living off of cereal and ramen but who cares! I get to see epic SC2 games!(without screwing up my schedule like it did last semester) | ||
SpaceYeti
United States723 Posts
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Draconicfire
Canada2562 Posts
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Mirosuu
England283 Posts
On January 12 2011 13:34 Draconicfire wrote: Such epic games from all players. The code A matches between Butterflyeffect and LittleBoy left me kinda worried about the state of SC2, but damn. The code S games were just absolutely insane. The skill gap is ridiculous. I agree with you. I don't worry so much though, as I'm sure theres tons more people around the world way better than those you currently see in Code A. Which is a shame really, that they can't get out there and show what they can do. | ||
Liquid`Nazgul
22427 Posts
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hmsrenown
Canada1263 Posts
On January 12 2011 13:54 Liquid`Nazgul wrote: There's a lot of guys in Korea itself who can easily perform in Code A. Haypro and Huk being two of them obviously they are better than a lot of the players you see. But it's not just Haypro and Huk there are tons of Koreans as well who are going to make it in. It makes sense because Code A is partially based on games from a long time ago. Give it some time and you will see a much higher level of play in Code A. The system just didn't allow for that in GSL4 yet. GSL5 will be much better the open Code A qualifiers will be really tough. But it would also be fair to say that this test run of GSL definitely missed out on a big opportunity to impress spectators with superior play. The good thing is, it's early and the tournament really has a high ceiling | ||
Cybren
United States206 Posts
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0neder
United States3733 Posts
On January 12 2011 14:14 hmsrenown wrote: But it would also be fair to say that this test run of GSL definitely missed out on a big opportunity to impress spectators with superior play. The good thing is, it's early and the tournament really has a high ceiling I disagree. Only now in the Code S matches and as the Ro16 starts are we getting consistently awesome matchups. The first three seasons were all preliminary to setup the talent/skill filter that BW starleagues have had momentum with for years. Now that the filter is in place, things will only get more awesome. | ||
Mindflow
Korea (South)320 Posts
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BasilPesto
Australia624 Posts
Made me lol. | ||
Shana
Indonesia1814 Posts
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walklightwhat
Australia752 Posts
On January 12 2011 13:54 Liquid`Nazgul wrote: There's a lot of guys in Korea itself who can easily perform in Code A. Haypro and Huk being two of them obviously they are better than a lot of the players you see. But it's not just Haypro and Huk there are tons of Koreans as well who are going to make it in. It makes sense because Code A is partially based on games from a long time ago. Give it some time and you will see a much higher level of play in Code A. The system just didn't allow for that in GSL4 yet. GSL5 will be much better the open Code A qualifiers will be really tough. Well said. Just from watching stream's from players in Korea (Huk, Idra, TheWind) it's pretty obvious there are more than a few players capable of showing excellent matches who most foreign fans have never heard of. I think the quality of matches will definitely be on the upswing. | ||
Balthasar
United States33 Posts
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freeto
United States122 Posts
lol sounds like an idra game all right :D dat macro | ||
Pondo
Australia283 Posts
Can't wait for the next round of Code S! :D | ||
Phelix
1931 Posts
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Froadac
United States6733 Posts
There was a Jinro replay pack a while back in the TL weekly. So watch that :D | ||
KinosJourney2
Sweden1811 Posts
Fuck yeah foreigners!!!! ![]() | ||
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