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OGN Challenge League Finals Report July 13

Forum Index > News
Post a Reply
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
Last Edited: 2004-07-16 13:26:31
July 16 2004 13:21 GMT
#1
Unfortunately, the OGN VOD database was not working for the past couple days, and I was unable to watch the games. I got to them today, but only the finals were accessible.

To refresh your memory, 4 players were tied with 3-2 records heading into the final week of play. Boxer faced Stay[HyO] in a rematch in which Stay had taken the first game. Boxer pulled through with a win however, and was lined up to face Qoo)Max, who had won his own match against Oversky.

For a description of the first two games, check out the live thread where DoubleStormIII gives some good play by play (he will have 10000 posts before anyone at that rate):

http://www.teamliquid.net/forum/viewmessage.php?topic_id=15745

The final two players then started a best of 3 series to determine who got the fourth seed in the next StarLeague.

Boxer (t) vs Qoo)Max (z)
Crowd Prediction: 95% for Boxer.
Game 1: Nostalgia

Another StarLeague without Boxer? Somehow that just doesn’t seem right, but Qoo)Max had his eyes on the prize. To succeed in the challenge league, zvz skills were a must, and his strong play against his zerg brethren helped Max make it this far. Boxer, however, presented a far different and more challenging obstacle.

Boxer opened the game at the top of the map in the eleven o’clock position, while Max spawned at seven. Although his overlord headed in the right direction initially, a drone emerged from Max’s base early on, scouting counter clockwise around the map. He took his natural followed by a pool, while Boxer built up two barracks in which two marines soon came forth from. He sent his first two troops to try and take care of the scouting drone, but he was forced to retreat from Max’s first eight zerglings.

While Max consolidated his hold on his natural and teched to lurkers, boxer threw down two factories and began making vultures, as well as putting his machine shops to work on both upgrades. He headed down the map with 10 marines and his first four vultures and tried to sneak those vultures past the zerg sunkens and into the main base. Two vultures perished in the attempt, but the two that survived made life difficult for Max as they laid mines behind them, detonating in the midst of pursuing zerglings, and boosting the kill counts into double digits.

Although he had managed to reduce Max’s ling count, Boxer still had morphing lurkers to deal with, so he mined up the bridges outside the zerg base and started a CC to take his own expansion. In the meantime, Max brought his overlords to the front of his base so his lurkers could clear the way for the rest of his troops. Boxer used this slow process to his advantage, repeatedly using his small vulture group like a sniper, assassinating zerglings while avoiding the spines of the lurkers. Boxer by this time had his expansion running, but Max was steadily building up with upgraded lurker/ling and hive tech, which gave him gland upgrades for his lings and a defiler mound.

Boxer, now with an MM army numbering in the thirties and a fistful of tanks, moved to the middle of the map and set up position. Before he had a chance to take a breath, Max was on him, lurkers and lings crawling over his troops as they stimmed and fired to get them off. For a minute it looked as if the zerg offensive would fail, but Max astutely repositioned his lurkers before all of his lings died which allowed him to rip through the tanks and remaining marines. Despite the loss of his entire standing army, Boxer expanded to twelve, however this forced him to rally his troops beyond the safety of his bridges in order to cover both chokes.

Armed with defilers, Max advanced with his growing lurker/ling army, now vitamin enriched with a +2 armour bonus. What followed was a constant barrage of zerg troops that slowly eroded the terran defence, pushing boxer back to his chokes. Max used this advantage to take both the 5 and 3 expansions, while boxer tried to fortify his position while building up a wing of wraiths. Max continued his assault, now mixing in ultralisks to the mix. With no attack upgrade they didn’t pack quite the punch as a +3, but with their +4 armour Boxer had a difficult time killing them with his meagrely upgraded 1-1 rines. Boxer managed to pick apart some of the drones at various expansions of Max with his wraiths, but this harassment was far too late as Max ran over Boxers defence at his natural and razed his main. With no way to stem the bleeding, Boxer was forced to tap out.

Max > Boxer 1:0

Game 2: Mercury

Boxer @8 opened with a two barracks opening, and his scout found Max quickly at the 11 position. Max had elected to get a hatchery before pool, and this quickly caused problems as Boxer rallied his marines to the zerg choke. Max began a sunken colony, and started on his zergling production, but by the time he had 6 zerglings, his sunken colony was in shambles and Boxers marines more than powered their way through the zerglings. If you blinked an eye you missed it, this game was over in 5 minutes.

Max < Boxer 1:1

Game 3: Requiem

Boxer (@9) started with a two barracks to two factory build in this third game, attempting an early marine harass but not gaining any advantage. Max expanded to his natural, and then extended his creep to his choke with numerous sunken colonies while teching to lurkers. His mobility was severely limited when Boxer laid mines in front of his base with early vultures, and this ended up costing Max as tanks quickly followed the early vults.

Building a bunker and some turrets, Boxer solidified his containment of Max, sending streams of MM reinforcements up the map. Max made the switch from lurkers to mutalisks, and as well he expanded to the eleven o’clock expansion. Boxer continued to push his tanks up to clear the path of sunkens, while Max micro’d his mutalisks, attempting to pick off the tanks one by one. At one point he headed to Boxers main base, where there were no turrets for defence, but he ran from a small group of MM. Boxer made him pay for that mistake as he unseiged his tanks and rolled into the zerg main after destroying the natural. Max threw every moving thing in his base at the army, but Boxer triumphed in a blaze of gunfire. Without expanding Boxer managed to wreck havoc on Max to win the game and the series.

Max < Boxer 1:2

The first game of this series was great, with both players showing some great skills. Max lost the second due to some poor timing and the third game he just couldn’t escape from his base. Boxer advances to claim the fourth seed in the StarLeague while Max will try his luck in the duel league.

Tomorrow I will write up a post on the upcoming Duel League, the groupings, format and participants.

Mani~
ModeratorGodfather
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
July 16 2004 14:23 GMT
#2
Thanks for the reports Mani. I saw the second and third games. Boxer smacked him around like a battlenet chobo. I, for one, am happy Boxer will be in the next Starleague.
We are vigilant.
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
Last Edited: 2004-07-16 14:28:44
July 16 2004 14:27 GMT
#3
Yeah those last two games Boxer went straight at Max, and Max seemed to be a bit unsure. Especially that third game where Boxer just pinned him down so well.

It will definately be nice to see Boxer back in the big leagues. I think his game will have to change a bit though, as his opponents will have so much more experience. If I see an all out scv rush ill be pissed.

Still, the StarLeague just feels right with Boxer in it.
ModeratorGodfather
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
July 16 2004 14:32 GMT
#4
Yeah, you can't call it a StarLeague without Boxer.

Nice job mani.
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 16 2004 14:34 GMT
#5
he seems to like vultures in tvz alot, ey?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 16 2004 14:36 GMT
#6
Dual Tournament next?
When will it be?
Enter a Uh
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
July 16 2004 14:45 GMT
#7
Duel League starts in a few days. Tomorrow I will make a post about it and schedule, Liquibet, etc.
ModeratorGodfather
suxN
Profile Blog Joined March 2004
Finland1167 Posts
July 16 2004 17:15 GMT
#8
hmm, is there any creative zergs, as boxer is creative terran and nal_ra&[oops]Reach are creative protoss's
I dont want to be totally out :3
booooo
Profile Joined March 2004
Singapore372 Posts
July 16 2004 17:34 GMT
#9
mabbe yellow and july. I think korean zergs prefer more macro based styles.

I love SCVs!
huadodo
Profile Joined July 2004
China2 Posts
July 16 2004 18:23 GMT
#10
this is my first time to visit teamliquid.net.i have to say this website is one of the most professional in the world.As many Sc player switch to War3,this website give me the belief that the sc will never die.
As a Protoss user,i feel fearful with the skill of some Korean programmer such as Boxer ,Yellow,Nada,and so on.why they can do something that others can`t do!!!!!!!!!!
try my best
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
July 16 2004 19:55 GMT
#11
Great report, thx
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
MPXMX
Profile Joined December 2002
Canada4309 Posts
July 16 2004 19:58 GMT
#12
Thanks, manifesto! That was typical boxer, but then, when isn't he?
I don't understand why he had 2 pairs of headphones on????
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
July 16 2004 20:12 GMT
#13
gj
Man fears the darkness, and so he scrapes away at the edges of it with fire.
pooper-scooper
Profile Joined May 2003
United States3108 Posts
July 16 2004 22:14 GMT
#14
Good, after all the Boxer disappointments, its nice to see he is back in it kinda. Even though I loved that he lost to Oops in that one finals, I miss boxer's sexy style.
Good...Bad... Im the guy with the gun
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 16 2004 22:46 GMT
#15
On July 17 2004 02:34 booooo wrote:
mabbe yellow and july. I think korean zergs prefer more macro based styles.


Um I think most korean zergs prefer micro ?
(Yellow, Chojja - ok he's macro too - july, sonic)black, jinnam, jinsu, etc)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Manifesto7
Profile Blog Joined November 2002
Osaka27154 Posts
July 17 2004 01:49 GMT
#16
On July 17 2004 04:58 MPXMX wrote:
Thanks, manifesto! That was typical boxer, but then, when isn't he?
I don't understand why he had 2 pairs of headphones on????


They wear the bud phones for the sound, and then they use the other headset to block out the noise.
ModeratorGodfather
Zoom
Profile Joined January 2004
1111 Posts
July 17 2004 02:52 GMT
#17
yay go boxer
There's no producing this perfect pose, hit the streets in the freshest clothes. Rip the stage, and bless the shows. Spit the flows and hit the do'
sooothe
Profile Joined July 2004
United States22 Posts
July 17 2004 20:13 GMT
#18
--- Nuked ---
If you walk, just walk. If you sit, just sit. But whatever you do, dont wobble.
Sexe
Profile Joined March 2004
Canada448 Posts
July 18 2004 14:06 GMT
#19
GJ Qoo)Max, Its about time for boxer to take his retreat
We are tough, man. We go out to the ice fields and battle murderous polar bears whose only goal in life is to protect their precious cubes of crystalline water. Rt-S.FakeSteve, Canada Pride
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 11:07 GMT
#20
dammit another terran victory over the zerg T.T
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