[SC2B] Filling the Void - Page 3
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ColorsOfRainbow
Germany354 Posts
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Wayem
France455 Posts
No biased commentary and QQ about this or that, wishing in a way that every race had the same units. Congrats. | ||
laska
Finland2 Posts
just my 2 cents. | ||
NPF
Canada1635 Posts
I wouldn't go to the extreme and say they need to make that into an upgrade like a previous poster mentionned, but maybe they should make it that EMP and forcefield are closer to the same size so it's mostly impossible for a toss to completely block an EMP without 2 sentries that are spread out doing forcefield. I really hope to see Blizzard place in more "wow" factors like you said. STORMMUU lol | ||
Sanguinarius
United States3427 Posts
And grats on 20k!! | ||
Dromar
United States2145 Posts
I'm very impressed with this. What really hit me was the idea of the delay on fungal. Playing Zerg, I just felt that the spell was so boring, and it's because it's so "point-click-instant results." Absolutely no skill involved from either player. I'm sure there's no way they're changing anything more before the game ships, but I sincerely hope they consider this argument for the first patch. Well done! | ||
MutaDoom
Canada1163 Posts
![]() Congrats on your 20k/6k! | ||
SubtleArt
2710 Posts
On July 23 2010 19:14 Plexa wrote: But wait, did I just say they are too hard to use effectively? Does this mean that there is more depth to this game than BW elitists would have you believe?! It most certainly does. Really? REALLY? | ||
Sentenal
United States12398 Posts
Like lets say Guardian Shield could block other spells as well, like Fungal Growth or something. That alone would increase the spell's usefulness. If the mana cost is made just right, there could be tension between using Guardian force for anti-Spells, and using Force Field to keep units away. IMO the cost of a Sentry should probably be increased if these things happen, but I think it would be great. And it would force the otherside to have to time their spells right, and snipe the sentries. | ||
Cheerio
Ukraine3178 Posts
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Sinensis
United States2513 Posts
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WiljushkA
Serbia1416 Posts
Force Fielding well will give you an edge, but it will be a slight edge - not like a Fungal Growth which paralyses your units and deals a whopping 80 damage, that's a battle changing ability. fungal growth doesnt do 80 damage, in fact it doesnt deal half as much, it deals 36 dmg. other than that a decent article | ||
FrogOfWar
Germany1406 Posts
Just three minor objections: - I'm not under the impression that the popularity of the VR dropped much because of the range nerf, and if it did, it dropped to a healthy level. I see a lot of VR use in tourneys as well as on ladder. More VR use could be too much. - Force Field no deciding factor? Too often I've seen a P force fielding in an army of 50ish Hydralisks (or even IdrAlisks) and just burning them up like nothing with Collossi to agree with that. Also it works wonders against an otherwise undefeatable T bioball to break it up into small chunks with FF. Considering how important army positioning is and that you can totally mess up your opponent's positioning with FF, I'd say it is a very deciding factor in many, many games. - I'm also not sure what you mean by saying your suggestions wouldn't mess with balance, since making EMP dodgeable would obviously weaken T, making storm dodgeable would weaken P and so on. I would be very impressed by Blizzard if we saw some reaction to your thoughts from them. | ||
Ciryandor
United States3735 Posts
Hope that Blizz is actually balancing everything "for the time being" i.e. for the current game, and does not forget to merge everything they'll eventually bring to the table into a synergistic, well-balanced tension with each other. | ||
0neder
United States3733 Posts
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YAOGaming
Sweden2 Posts
I just made an account to say that I wholeheartedly agree with this article, and that this is exactly what I have felt is missing the entire sc2 beta! This cute kind of micro is really what makes sc:bw games so much more entertaining than sc2 ones currently to be honest! I really hope blizzard listens to this post! ![]() | ||
pilsken
Germany441 Posts
One issue i don't agree with though: Force Fielding well will give you an edge, but it will be a slight edge - not like a Fungal Growth which paralyses your units and deals a whopping 80 damage, that's a battle changing ability FF doesn't give an "edge". FF IS a battle changing ability. FF can make a good toss entirely immune to any melee/low range unit, it can block ramps infinitly and once you hit a certain sentry count the shape of the map doesn't even matter anymore because with enough FF you can just entirely make your own chokes and walls, which are entirely impenetrable until thors/collosi/ultras come out. 6 sentries can hold of most of the ground forces in the game for infinite time from passing through a choke. FF is easily as powerfull as Fungal, Storm or EMP and i'm pretty sure FFing will be one of the key abilites a skilled Protoss will need to compete. | ||
pilsken
Germany441 Posts
One issue i don't agree with though: Force Fielding well will give you an edge, but it will be a slight edge - not like a Fungal Growth which paralyses your units and deals a whopping 80 damage, that's a battle changing ability FF doesn't give an "edge". FF IS a battle changing ability. FF can make a good toss entirely immune to any melee/low range unit, it can block ramps infinitly and once you hit a certain sentry count the shape of the map doesn't even matter anymore because with enough FF you can just entirely make your own chokes and walls, which are entirely impenetrable until thors/collosi/ultras come out. 6 sentries can hold of most of the ground forces in the game for infinite time from passing through a choke. FF is easily as powerfull as Fungal, Storm or EMP and i'm pretty sure FFing will be one of the key abilites a skilled Protoss will need to compete. | ||
HubertFelix
France631 Posts
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Butcherski
Poland446 Posts
"Force Fielding well will give you an edge, but it will be a slight edge - not like a Fungal Growth which paralyses your units and deals a whopping 80 damage, that's a battle changing ability." Force Field is a game changing ability. Just look at the recent idra vs tester games or ask any zerg player ![]() | ||
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