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[SC2B] Filling the Void - Page 2

Forum Index > News
276 CommentsPost a Reply
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Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
July 23 2010 10:17 GMT
#21
Void Rays are the new mutas!
Seriously thou, I agree with 90% of this. Force Fields are much more game changing than stim (IMO), but harder to pull off well.
I think forcefields will become much more effective once we start using maps with more open centers.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Tiptup
Profile Joined June 2007
United States133 Posts
July 23 2010 10:18 GMT
#22
Hmm, Force Field is pretty mean against a Zerg army. It doesn't just neutralize, it destroys (and not in a way that's ever fun for me to watch). I wish it had been balanced with ideas similar to these (which is not possible at this point, it seems). Ultralisks stamping them out makes them better but Ultralisks are rare to see.

Oh well, great article.
So certain are you.
Titanidis
Profile Joined April 2006
Greece132 Posts
July 23 2010 10:21 GMT
#23
On July 23 2010 19:12 nttea wrote:
Holy fucking shit this article is so incredibly right on everything... blizzard HAVE to pay attention to this!
Show nested quote +
On July 23 2010 19:08 Titanidis wrote:
i agree with what the article is proposing, i only want to point out that if these changes happen in zerg (fungal, banelings), some others should happen in terran as well balancewise or else zvt will be too hard.

the article isn't about changing the balance of the game, it was assumed that appropriate balance changes to the spells would be brought along with the proposed changes. And even more important than the practical suggestions, the principle behind the "wow" factor.


i know, it just didnt feel right not to comment this.
MuTT
Profile Joined July 2010
United States398 Posts
July 23 2010 10:22 GMT
#24
I agree with everything here 100%. Easy to learn and hard to master can give everyone what they want, from the noobs to the professional scene. Although it departs from a strategy game to more of a control game, that is what starcraft is; and its better off that way! Grats on 20k posts
MC's strength: confidence weakness: over confidence
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 23 2010 10:24 GMT
#25
I agree with everything in this article. I have been saying for a long time that EMP/Fungal needs a change to be dodgble. The strange thing is that they both used to be projectiles you could dodge so I don't think blizzard will revert back since they intentionally made them this way.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
July 23 2010 10:29 GMT
#26
This was a brilliant and well written article. Congrats on you 20k posts Plexa If Blizzard does not alter spell etc. as you suggest, I hope us players will find more "wow" usages for different units in the time to come.
really?
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-07-23 10:38:01
July 23 2010 10:31 GMT
#27
On July 23 2010 18:54 Plexa wrote:
Show nested quote +
On July 23 2010 18:42 waffling1 wrote:
i was with you and going yah yah , wow, oh awesome, until:
Splitting your marines up, however, is a difficult thing since units in SC2 naturally clump together.

voids have greater range than marines (same range would be equally valid to my point). there's no way u can spread marines out enough to prevent fazing.

of course it will make it harder on the toss player physically b/c he has to be more accurate and take more time clicking, but ..... really? i suppose it will separate the noob fazers from the pros, but it's way easier to faze between split marines than it is to split the marines, especially since voids can back out, and the marines will have to be reseparated. way way way more micro for the marine user.
The point is that it's playable. Spreading your marines doesn't prevent fazing - but it makes it a lot harder to execute (especially if the Protoss is trying to multitask). Making the void rays run is good as well, since it increases the likelihood that they will lose their charge (especially against worse players). And that's the key to the whole thing, both sides of VR harass are dependent on execution. Good players will be able to retreat and not lose their charge and still be annoying, whereas someone like myself may be able to get off some hits and runs before leaving and a terrible player will just run away.


curious, how much spreading from the terran player do u think will be enough to be viable?
it just seems to me that the terran micro of spreading units is wayy more demanding than the void ray micro of fazing.

is it ok as long as the nearest two marines are not side by side, or does it require that not a single marine is side by side with another?



what do u think about for a counter: 1 viking + marines defense against viod rays? 111 is quite standard now, and the the range combination of the viking to land hits, and then have a wall of marines threaten with damage before the voids can land shots on the vikings might be viable?




but seirously, the entire article is so on the money. forward it to a balance design staff member...
Mellotron
Profile Blog Joined March 2010
United States329 Posts
July 23 2010 10:32 GMT
#28
I 100 percent agree. Thanks for putting into words/examples/videos what needed to be said. I hope Blizzard reads this and really thinks about what is being said here. Theyve been really good about listening so far. Id rather have them change these few small things and then work their way backwards tweaking any needed balance from there instead of leaving things how they are and hoping it "all works out later". The best thing about these ideas are mainly that they are completely true (which is always good har har!), but that they dont call for massive changes like additional units etc. And noobs wouldnt even really notice the difference. Its not like a huge change such as a new spell etc. It just makes some of the spells etc work in a way that makes things come down to a critical skill-based moment more. And whats great is it really makes it more interesting to watch and play in fact, not theory. There is no way these changes (or similar ones) wont improve the game.

Excellent article. Dustin if you are reading think long and hard about whats being said here.
Starcraft player since 1999
Valkola
Profile Joined April 2010
Finland128 Posts
July 23 2010 10:35 GMT
#29
Very nice read. I hope Blizzard is listening.
Mmm..
k!llua
Profile Blog Joined March 2010
Australia895 Posts
July 23 2010 10:44 GMT
#30
apparently using patrol instead of attack move or regular move stops units from clumping up into a perfect ball.
my hair is a wookie, your argument is invalid
stoneric
Profile Joined April 2010
United States69 Posts
July 23 2010 10:45 GMT
#31
Amazing post, word for word.

Grats on 20k!

*poke* Blizzard, hey, listen! (in best Navi voice from Ocarine of Time)
sup?
RogerRus
Profile Blog Joined January 2008
Norway87 Posts
July 23 2010 10:48 GMT
#32
Good post. Grats on the 20k. !

But: If the shield could block EMP, going for ghosts somewhat early in pvt would be too risky, it costs too much for the terran if it can be that easily blocked. To make a EMP blocking shield you would have to make sentries more expensive , or add a upgrade to do it. Most likely both. But maybe that would be a welcomed upgrade to the pretty much useless twilight council...

I would like something like what you said with fungal growth. But I think it would be fair to add some more benefit from it if its gonna be a delay on it, like making it so that units that walk into the area where it was casted, right after cast, gets stuck too.

And if theyre gonna make storm stronger as you suggest, they would have to add some cast time on that too. And I still think it would break the game for many beginners. Seeing all your marauders tanks and medivacs gets melted to a few HT because you didnt manage to react to the few dots on the minimap would break many a terran beginners heart.

And the fazing on the void rays are awesome! Had no idea about that :o
I would love to change the world, but they wont give me the source code!
Sting
Profile Joined May 2003
Serbia76 Posts
July 23 2010 10:58 GMT
#33
A superb article and definitely should be looked at by Blizzard. Cheers for the 20k and keep up the good work!
Resurrection : Life sux and then you die. And then, life sux again...
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
July 23 2010 11:00 GMT
#34
Nice read and gratz on 20k posts! I am curious how the game would play if they were to implement all your changes right now. It was well written, hope they read this
Derp Derp Derp
OminouS
Profile Joined February 2010
Sweden1343 Posts
July 23 2010 11:17 GMT
#35
God I love the Void Rays, also, so cool that the 'inventor' got to name the trick 'Fazing', I hope we see more neat tricks with various units in the future.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
Last Edited: 2010-07-23 11:21:17
July 23 2010 11:20 GMT
#36
This article is amazing, if all of this stuff gets implemented I have no doubt that SC2 can become a better (to watch) game than BW. Of course, BW will always hold a special place in my heart <3

Edit: this should be a final edit. Plexa, you're outdone yourself <3 <3 <3

Edit2: But before it is an FE it needs spell/grammar checking. I noticed a few errors myself but I'm too drunk to remember them right now.
u gotta sk8
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 23 2010 11:26 GMT
#37
Great article Plexa, you pretty much hit the heart of what makes a competitive game interesting to watch and play.
SiegeFlank
Profile Blog Joined June 2009
United States410 Posts
July 23 2010 11:28 GMT
#38
Grats on 20k!

This article is very constructive and written with a great amount of clarity, definitely a high-quality read. While I do think that Blizzard does have more time to make changes, I really think that this article should be brought to their attention sooner rather than later.
Bird up
Jokah
Profile Joined April 2010
United Kingdom74 Posts
July 23 2010 11:32 GMT
#39
Never has an article made so much sense. Blizzard needs to listen and implement all your suggested changes to spells. I love Starcraft as it is but it can still be so much better.
I've been quoted as saying "I don't like quotes".
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
July 23 2010 11:50 GMT
#40
awesome read!

It was a really really heart touching article!
i also hope blizzard listen to you! to us! to TL!.

keep up for another 20k posts!
In the beginning there was nothing... and then exploded
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