• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League35Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1315.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement
Tourneys
WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Hands of Pluto
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10689 users

[SC2B] Zerg: The Evolution (or Devolution) - Page 3

Forum Index > News
321 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:00 GMT
#41
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
C Zerg 2008-2010 1v1 plat 2v2 plat,
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 05:01 GMT
#42
On April 21 2010 13:56 UmmTheHobo wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/

There are no replays of very early SC1. What are you talking about?
huameng
Profile Blog Joined April 2007
United States1133 Posts
April 21 2010 05:03 GMT
#43
On April 21 2010 13:56 UmmTheHobo wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/


Very early replays of SC1 don't exist =\
skating
Ginko
Profile Joined April 2010
Bangladesh69 Posts
Last Edited: 2010-04-21 05:06:15
April 21 2010 05:03 GMT
#44
On April 21 2010 14:01 Jyvblamo wrote:
Show nested quote +
On April 21 2010 13:56 UmmTheHobo wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/

There are no replays of very early SC1. What are you talking about?



And when they were they were only intresting because they buged out and it like a completely diffrent game
C Zerg 2008-2010 1v1 plat 2v2 plat,
Clow
Profile Blog Joined September 2008
Brazil880 Posts
April 21 2010 05:04 GMT
#45
Awesome read.

I agree 100%, and as a SC1 Zerg Player, I'm very sad at the state of Zerg in SC2 (I cry when I go to sleep).

But as you said, things could change, and I really hope they do.
(–_–) CJ Entusman #33
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 21 2010 05:11 GMT
#46
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?
Half man, half bear, half pig.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 05:12 GMT
#47
On April 21 2010 14:00 Ginko wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
University
Profile Blog Joined July 2009
United States263 Posts
April 21 2010 05:13 GMT
#48
Excellent thread. The zergling needs fixed, badly. I just don't see it used.
Ideas
Profile Blog Joined April 2008
United States8182 Posts
April 21 2010 05:14 GMT
#49
On April 21 2010 13:40 Half wrote:
Show nested quote +
On April 21 2010 13:37 Floophead_III wrote:
Zerg is in need of a major overhaul, I agree. Right now the chief problem lies in the fact that the best solution to every problem is "make more units." What units function well vs every army? Hydra/roach..


It seems like we've come full circle from everyone complaining about hardcounters. :D

/totally agree. Hydraroach is too good at everything.

Seriously, I was, from day one, telling everyone to shut the fuck up about hardcounters, and that the percieved issue of hardcounters and randomness actually belied a deeper issue with SC2 play, and that hardcounters weren't any more prevalent then BW. People would just describe these problems that had with the game, which weren't in any way shape or form actually connected to hardcounters, then scream HARDCOUNTERS.

(This isn't directed at you . Just ranting a bit).


see what I dont like about hard counters in SC2 is that theyre not nearly as interesting as they were in BW. For instance in BW archons counter mutas, but mutas could still be just as effective with great micro. Lurkers counter MnM but with great micro lurkers are awful vs MnM. Hard counters in BW were units that put the onus on the countered player to micro much more, counters didnt just do way extra damage or take way less damage from the units they counter. The immortal I think the epitome of the hard counter system in SC2 and its SO LAME. 2x more damage to armored and takes way less damage from large attacks. No amount of micro changes it.

The hard counter system isnt the worst thing about SC2 at all but I think it's not really that great.
Free Palestine
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 05:18 GMT
#50
On April 21 2010 14:11 Floophead_III wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?

theres no reason to get hive other than broodlords? thats a pretty good reason.
ultras are useful in some circumstances, which imo is better than in sc1 where it was "please god let me stay alive till i have freewin units", since theyre basically the only thing that can take a hsm and still fight an army. so if you get a terran whos sacrificing army strength to get a fleet of ravens ultra ling and map control becomes quite good.

lings are underpowered in almost all circumstances besides shutting down non banshee gayness early zvt though, that i would agree with.

as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:19 GMT
#51
On April 21 2010 14:12 IdrA wrote:
Show nested quote +
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that
C Zerg 2008-2010 1v1 plat 2v2 plat,
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 05:25 GMT
#52
On April 21 2010 14:19 Ginko wrote:
Show nested quote +
On April 21 2010 14:12 IdrA wrote:
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that

A link to some of the vods can be found in the Stars War live-report thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119768&currentpage=43
picture2x
Profile Joined April 2010
Philippines36 Posts
April 21 2010 05:27 GMT
#53
How about overseer having a more useful spell other than spawn changling? They seem to have room for interesting spells.
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:27 GMT
#54
On April 21 2010 14:25 Jyvblamo wrote:
Show nested quote +
On April 21 2010 14:19 Ginko wrote:
On April 21 2010 14:12 IdrA wrote:
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that

A link to some of the vods can be found in the Stars War live-report thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119768&currentpage=43

ty sir!
C Zerg 2008-2010 1v1 plat 2v2 plat,
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 21 2010 05:28 GMT
#55
On April 21 2010 14:18 IdrA wrote:
Show nested quote +
On April 21 2010 14:11 Floophead_III wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?

theres no reason to get hive other than broodlords? thats a pretty good reason.
ultras are useful in some circumstances, which imo is better than in sc1 where it was "please god let me stay alive till i have freewin units", since theyre basically the only thing that can take a hsm and still fight an army. so if you get a terran whos sacrificing army strength to get a fleet of ravens ultra ling and map control becomes quite good.

lings are underpowered in almost all circumstances besides shutting down non banshee gayness early zvt though, that i would agree with.

as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.


At least goons took 2 food and had the IQ of a retarded downsmonkey on meth. =P

And broodlords are DEFINITELY a good reason to get hive. However, they shouldn't be the only reason. Ultras might find a strong use ZvP by soaking coli hits, and they do make zealots evaporate stupid fast. Unfortunately roaches also make zealots evaporate so there's no reason to make ultras for that purpose.

Also, I'm terran, and I still think banshees might overshadow reapers in terms of pure gayness. Agree on that count.
Half man, half bear, half pig.
Harem
Profile Joined November 2007
United States11393 Posts
April 21 2010 05:30 GMT
#56
On April 21 2010 14:18 IdrA wrote:
as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.

But Blizzard has been repeatedly nerfing what makes the roach unique while it still remains a strong all-purpose unit.

Is it really that bad if Blizzard instead just emphasized what makes it unique while not making it such an all purpose unit?

Most zergs disgruntled with sc2 zerg want to play Zerg, not Protoss.
Moderator。◕‿◕。
Three
Profile Joined April 2010
Japan278 Posts
April 21 2010 05:32 GMT
#57
nice writeup
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 21 2010 05:33 GMT
#58
You summed up my thoughts pretty well. Zergling viability in late game with tier 3 units should be fixed.
I will never ever play Mech against Protoss. - MVP
Dragonman777
Profile Joined April 2010
United States17 Posts
April 21 2010 05:37 GMT
#59
Great post! I agree completely, I was just thinking of how terrible zerglings are late game -_-
dextahr
Profile Joined February 2010
United States47 Posts
April 21 2010 05:39 GMT
#60
While I am impressed with the thought and effort that went into your post, I still think that only time can tell what the true potential of the races is even with the current state of the game. The part that I agree most with, however, is the idea that tier three should provide more units for Zerg to play with. Even on that note, I still think that it is too early to tell how the match ups will end up working next year, or the year after that, as people learn how the game is best fitted to be played on a professional level.
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
#109
WardiTV279
OGKoka 205
Rex72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko351
OGKoka 205
Rex 72
StarCraft: Brood War
Britney 43018
Calm 6000
Rain 2021
Bisu 1201
Shuttle 1062
Larva 759
FanTaSy 686
Jaedong 598
Horang2 441
Stork 375
[ Show more ]
firebathero 351
Mind 257
BeSt 249
Soma 220
Soulkey 204
Mini 192
sorry 169
actioN 168
Rush 139
Zeus 135
Light 130
Barracks 126
Dewaltoss 117
hero 116
ZerO 116
EffOrt 96
Mong 85
Bishop 54
Shine 39
Bale 37
Yoon 36
Killer 35
Shinee 30
Sea.KH 30
Aegong 25
soO 23
Sacsri 22
Hm[arnc] 18
Creator 18
zelot 13
yabsab 11
HiyA 9
Noble 8
ajuk12(nOOB) 7
Dota 2
Dendi464
canceldota45
Counter-Strike
olofmeister1614
shoxiejesuss970
kennyS808
byalli513
x6flipin299
Other Games
singsing2125
B2W.Neo1037
crisheroes268
Pyrionflax225
ZerO(Twitch)6
Organizations
StarCraft: Brood War
lovetv 153
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV363
League of Legends
• Jankos1833
Upcoming Events
Monday Night Weeklies
4h 32m
IntoTheTV X SOOP
23h 32m
PiGosaur Cup
1d 12h
The PondCast
1d 22h
Kung Fu Cup
1d 23h
IntoTheTV X SOOP
2 days
FEL
4 days
FEL
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
[ Show More ]
WardiTV Weekly
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.