• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:03
CEST 12:03
KST 19:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon105.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
Is the larve respawn broken? MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4638 users

[SC2B] Zerg: The Evolution (or Devolution) - Page 3

Forum Index > News
321 CommentsPost a Reply
Prev 1 2 3 4 5 15 16 17 Next All
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:00 GMT
#41
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
C Zerg 2008-2010 1v1 plat 2v2 plat,
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 05:01 GMT
#42
On April 21 2010 13:56 UmmTheHobo wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/

There are no replays of very early SC1. What are you talking about?
huameng
Profile Blog Joined April 2007
United States1133 Posts
April 21 2010 05:03 GMT
#43
On April 21 2010 13:56 UmmTheHobo wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/


Very early replays of SC1 don't exist =\
skating
Ginko
Profile Joined April 2010
Bangladesh69 Posts
Last Edited: 2010-04-21 05:06:15
April 21 2010 05:03 GMT
#44
On April 21 2010 14:01 Jyvblamo wrote:
Show nested quote +
On April 21 2010 13:56 UmmTheHobo wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


Very early replays of Sc1 are more interesting than the Sc2 we are seeing right now :/

There are no replays of very early SC1. What are you talking about?



And when they were they were only intresting because they buged out and it like a completely diffrent game
C Zerg 2008-2010 1v1 plat 2v2 plat,
Clow
Profile Blog Joined September 2008
Brazil880 Posts
April 21 2010 05:04 GMT
#45
Awesome read.

I agree 100%, and as a SC1 Zerg Player, I'm very sad at the state of Zerg in SC2 (I cry when I go to sleep).

But as you said, things could change, and I really hope they do.
(–_–) CJ Entusman #33
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 21 2010 05:11 GMT
#46
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?
Half man, half bear, half pig.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 05:12 GMT
#47
On April 21 2010 14:00 Ginko wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
University
Profile Blog Joined July 2009
United States263 Posts
April 21 2010 05:13 GMT
#48
Excellent thread. The zergling needs fixed, badly. I just don't see it used.
Ideas
Profile Blog Joined April 2008
United States8173 Posts
April 21 2010 05:14 GMT
#49
On April 21 2010 13:40 Half wrote:
Show nested quote +
On April 21 2010 13:37 Floophead_III wrote:
Zerg is in need of a major overhaul, I agree. Right now the chief problem lies in the fact that the best solution to every problem is "make more units." What units function well vs every army? Hydra/roach..


It seems like we've come full circle from everyone complaining about hardcounters. :D

/totally agree. Hydraroach is too good at everything.

Seriously, I was, from day one, telling everyone to shut the fuck up about hardcounters, and that the percieved issue of hardcounters and randomness actually belied a deeper issue with SC2 play, and that hardcounters weren't any more prevalent then BW. People would just describe these problems that had with the game, which weren't in any way shape or form actually connected to hardcounters, then scream HARDCOUNTERS.

(This isn't directed at you . Just ranting a bit).


see what I dont like about hard counters in SC2 is that theyre not nearly as interesting as they were in BW. For instance in BW archons counter mutas, but mutas could still be just as effective with great micro. Lurkers counter MnM but with great micro lurkers are awful vs MnM. Hard counters in BW were units that put the onus on the countered player to micro much more, counters didnt just do way extra damage or take way less damage from the units they counter. The immortal I think the epitome of the hard counter system in SC2 and its SO LAME. 2x more damage to armored and takes way less damage from large attacks. No amount of micro changes it.

The hard counter system isnt the worst thing about SC2 at all but I think it's not really that great.
Free Palestine
IdrA
Profile Blog Joined July 2004
United States11541 Posts
April 21 2010 05:18 GMT
#50
On April 21 2010 14:11 Floophead_III wrote:
Show nested quote +
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?

theres no reason to get hive other than broodlords? thats a pretty good reason.
ultras are useful in some circumstances, which imo is better than in sc1 where it was "please god let me stay alive till i have freewin units", since theyre basically the only thing that can take a hsm and still fight an army. so if you get a terran whos sacrificing army strength to get a fleet of ravens ultra ling and map control becomes quite good.

lings are underpowered in almost all circumstances besides shutting down non banshee gayness early zvt though, that i would agree with.

as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:19 GMT
#51
On April 21 2010 14:12 IdrA wrote:
Show nested quote +
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that
C Zerg 2008-2010 1v1 plat 2v2 plat,
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 21 2010 05:25 GMT
#52
On April 21 2010 14:19 Ginko wrote:
Show nested quote +
On April 21 2010 14:12 IdrA wrote:
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that

A link to some of the vods can be found in the Stars War live-report thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119768&currentpage=43
picture2x
Profile Joined April 2010
Philippines36 Posts
April 21 2010 05:27 GMT
#53
How about overseer having a more useful spell other than spawn changling? They seem to have room for interesting spells.
Ginko
Profile Joined April 2010
Bangladesh69 Posts
April 21 2010 05:27 GMT
#54
On April 21 2010 14:25 Jyvblamo wrote:
Show nested quote +
On April 21 2010 14:19 Ginko wrote:
On April 21 2010 14:12 IdrA wrote:
On April 21 2010 14:00 Ginko wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


probably wont respond since you want to keep your competive endge, but do you mind sending a replay with your infester play :D.
sorry no, but i used them a lot in the starswar games, vods of those might be up eventually.


mind linking the starwars site? Also im sure we are ganna see you rape orb with them anyway so looking forward to that

A link to some of the vods can be found in the Stars War live-report thread.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=119768&currentpage=43

ty sir!
C Zerg 2008-2010 1v1 plat 2v2 plat,
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 21 2010 05:28 GMT
#55
On April 21 2010 14:18 IdrA wrote:
Show nested quote +
On April 21 2010 14:11 Floophead_III wrote:
On April 21 2010 13:51 IdrA wrote:
no
massing basic units is a solid, easy way to beat people who play poorly and a good way to solidify an advantage. a good z can beat a mediocre p in sc1 just by attack moving hydras, that doesnt mean theres no subtlety in sc1.

people werent abusing hive well at first, people didnt micro mutas at all. you really expect the game to be born with the depth that evolved over 11 years before?

hell, the infestor might be the best caster in the game all things considered and haypro, one of the best z's on europe, doesnt even think theyre worth making. dont construe bad player's approach to a 2 month old game as some kind of inherent flaw in the game.


There's still no reason to get hive other than upgrades/broodlords at the moment. You can't argue that. They do need to fix up the way hivetech zerg behaves.

I do agree that we shouldn't expect to see zerg play evolve overnight into something at the strategic level of BW, but right now it feels like the roach doesn't have quite a defined role in the zerg army, so much as being a really good unit to get. Adrenaline needs a massive buff (50-100% atk speed) so zerglings can see usefulness lategame. Right now why would you get lings when you can make roach?

theres no reason to get hive other than broodlords? thats a pretty good reason.
ultras are useful in some circumstances, which imo is better than in sc1 where it was "please god let me stay alive till i have freewin units", since theyre basically the only thing that can take a hsm and still fight an army. so if you get a terran whos sacrificing army strength to get a fleet of ravens ultra ling and map control becomes quite good.

lings are underpowered in almost all circumstances besides shutting down non banshee gayness early zvt though, that i would agree with.

as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.


At least goons took 2 food and had the IQ of a retarded downsmonkey on meth. =P

And broodlords are DEFINITELY a good reason to get hive. However, they shouldn't be the only reason. Ultras might find a strong use ZvP by soaking coli hits, and they do make zealots evaporate stupid fast. Unfortunately roaches also make zealots evaporate so there's no reason to make ultras for that purpose.

Also, I'm terran, and I still think banshees might overshadow reapers in terms of pure gayness. Agree on that count.
Half man, half bear, half pig.
Harem
Profile Joined November 2007
United States11393 Posts
April 21 2010 05:30 GMT
#56
On April 21 2010 14:18 IdrA wrote:
as for roaches, did goons really have a special defined role in sc1? they were just kind of a powerful all purpose unit. that kind of thing isnt necessarily bad. and really given the burrow harass and regen, and the fact that a tiny range is its limiting factor, the roach is more unique than the equivalent sc1 units.

But Blizzard has been repeatedly nerfing what makes the roach unique while it still remains a strong all-purpose unit.

Is it really that bad if Blizzard instead just emphasized what makes it unique while not making it such an all purpose unit?

Most zergs disgruntled with sc2 zerg want to play Zerg, not Protoss.
Moderator。◕‿◕。
Three
Profile Joined April 2010
Japan278 Posts
April 21 2010 05:32 GMT
#57
nice writeup
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
April 21 2010 05:33 GMT
#58
You summed up my thoughts pretty well. Zergling viability in late game with tier 3 units should be fixed.
I will never ever play Mech against Protoss. - MVP
Dragonman777
Profile Joined April 2010
United States17 Posts
April 21 2010 05:37 GMT
#59
Great post! I agree completely, I was just thinking of how terrible zerglings are late game -_-
dextahr
Profile Joined February 2010
United States47 Posts
April 21 2010 05:39 GMT
#60
While I am impressed with the thought and effort that went into your post, I still think that only time can tell what the true potential of the races is even with the current state of the game. The part that I agree most with, however, is the idea that tier three should provide more units for Zerg to play with. Even on that note, I still think that it is too early to tell how the match ups will end up working next year, or the year after that, as people learn how the game is best fitted to be played on a professional level.
Prev 1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 164
SHIN 81
ProTech15
StarCraft: Brood War
Horang2 569
Hyuk 468
BeSt 264
Larva 179
Rush 139
Zeus 108
Pusan 91
Hyun 91
ggaemo 90
Killer 88
[ Show more ]
Soma 82
hero 81
Soulkey 73
Mind 66
Dewaltoss 53
EffOrt 45
ZerO 43
ToSsGirL 41
Movie 36
Aegong 32
scan(afreeca) 28
Shine 25
Noble 22
sorry 18
IntoTheRainbow 16
Bale 14
Free 11
Sacsri 10
Barracks 9
Purpose 8
[sc1f]eonzerg 1
League of Legends
JimRising 553
Counter-Strike
olofmeister1211
shoxiejesuss540
Super Smash Bros
Mew2King106
Westballz7
Other Games
ceh9575
crisheroes222
Pyrionflax36
BEARDiaguz11
Happy3
Organizations
Other Games
gamesdonequick625
Dota 2
PGL Dota 2 - Main Stream162
StarCraft: Brood War
UltimateBattle 27
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 92
• StrangeGG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1985
Upcoming Events
Kung Fu Cup
57m
Replay Cast
13h 57m
CrankTV Team League
1d
Bombastic Starleague
1d 9h
The PondCast
1d 23h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
[ Show More ]
OSC
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.