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TL-Arena VI

Forum Index > News
113 CommentsPost a Reply
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TL-Arena VI

Text byPholon
March 10th, 2010 12:32 GMT
[image loading]

Poll topic is up!


With TSL over and the Starleagues still in their preliminaries TeamLiquid will still make sure your weekend is filled with StarCraft awesomeness. On the sunday, the TL Arena team will pry your eyes away from the SC2 streams. That's right, another awesome Arena is coming up ~ keep reading for details.


TL-Arena VI - Sunday 14 of March 2010 - 22:00 CET // 17:00 EST // 14:00 PST


Hero of the evening is (P)(no)Oystein. We all know him from the immense hours of streaming he's done for us - most notable his dual-streamed matched vs Infernal - and consequently we know that he's a racepicker. This will add an extra dimension as he can base his choice for what race to play on the handicaps he gets. Another tactical dimension that will be discussed below.




Participation and Maps
Again, the TL public will be given a chance to play our Hero. If you're up for it and ranked between D and C+ sign up. Do NOT do so by posting in this topic, but instead click this link and fill out your details.
Maps will be picked by the Hero from the iCCup mappack, but he will be required to play on one TL-submitted map. So, got a home-made map you want to see in action, wanna dig up a map you haven't seen in ages? Post in this topic to let us know and a poll will decide which map will be used.

Handicaps
Oystein will be playing PvZ, PvT and ZvP. For the handicaps we therefore have 2 sets: One for Protoss, one for Zerg. The individual handicaps from one group will individually be linked up to one from the other group so that, f.e. when he gets handicap #3, it could mean No Forge Ups for Protoss and No Scourge for Zerg.
As for TL participation, feel free to suggest both Protoss and Zerg handicaps. After they have been polled, TLP#1 will be linked to TLZ#3, TLP#2 to TLZ#2 and TLP#3 to TLZ#1. The full list of handicaps will be made public soon.

Handicap selection - Poll
Our trusted viewers will have noticed that Arena V as organized by deL had a different way of selecting handicaps. We used to have a map that picked a random unit, representing a handicap, but he opted to have an image on-stream (unseen by the Hero), on which the handicaps we randomly numbered. The Hero then picked a number and consequently. Both methods have up and downsides, therefore I'll let you, TeamLiquid, decide which method to use. In the spoiler below I listed some pros and cons of both methods.

+ Show Spoiler +

Map
  • Hero directly involved - He can directly see what he gets.
  • StarCraft related
  • Explosions
  • Tedious?
  • Double picks - alt q q rm

Image
  • False sence of influence - If he picks a shitty handicap it's his own fault
  • Suspence - Since the viewers know what number their favourite handicap is.
  • Less work for me - :3
  • Distantiates Hero - We have to tell him what he picked - he can't see for himself
  • Prone to abuse - Hero could go on stream (which he won't) or people could message him (don't - there will be consequences).



[image loading]

Poll: Method of selecting handicaps?
(Vote): Map
(Vote): Image


That's it for now - cya on Sunday!





TL Arena FAQ
+ Show Spoiler +


Why wasn't I picked to play? D:<

I make a numbered list of people as they come in. When it's complete I have my TI-83 pick 8 random numbers and those players get in. It's fair this way.

I played last time, can I play again?

We like giving more people a chance to play so you'll have to sit one out. You can always join the reserves though!

Why wasn't my handicap picked?

It probably won't work as well as you thought, cannot be monitored by the refs, has no show element or is just plain retarded.

Okay then, what makes a good handicap?

There are a couple of things that make a bad handicap.

The offline handicap - "Has to play with ovenmittenslol

There's no way of us to check this (other than trust the Hero) and it either won't show in the games or be so detrimental that he'll just roll over and die right off the bat.

The area-bound handicap - "No maybard/scouting"

Although "base" and "expansion" seem pretty straightforward they really aren't. Also "yeah I was gonna build a building there but I changed my mind" is a pretty good excuse for the examples.

The do handicap - "Yeah he's gotta plague his army lol"


Handcaps are mostly about what he can't do. If you tell he has to do something it raises when?/how?/where? questions - which makes the whole thing rather complicated - and if his opponent ggs before he can do whatever it is he has to do does he lose?

The undoable handicap - "Can only morph from the left-most larvae"


The sole concept of playing with handicaps is hard. You have to remember what they are and drop some thing you are really really used to. Some things are therefore pretty undoable for a player. On top of that we don't want to go kESPA on his ass when he forgets, but just give him a reminder nudge. Therefore handicaps need to be checkable (i.e. nothing involving supply numbers).

Furthermore keep in mind that we try to go for non match-up specific handicaps.

You say it's on Sunday but the calender says Monday - I'm so confused!

TeamLiquid runs on KST (Korean time). Because of the timezone difference they arrive at their Monday before Europeans or Americans do.

Hey at what time do I get to play? Can I play first?

There is no set time for when you get to play. Adapting to Handicaps is in and of itself a tactical consideration and we leave the Hero the freedom to choose the order in which he plays people. Some Handicaps may prompt him to play vs a certain race first, or he might choose to save his best MU for last.

I didn't get to play, can I default to next time?

The show is about the Hero, not about the fodder. Being selected does not guarantee you a game. The Hero is just required to play you if he wants a full win. If, however, he loses the event is officially over. Of course we ask our Heroes to play some more games (who wants a 30 minute show?) but if we don't get to your it's just tough luck. You're free to enter future Arenas and if you showed up we'll pick you over people who didn't.

X handicap is way too strong!

No it's not.
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Moderator@TLPholon // "I need a third hand to facepalm right now"
Aesop
Profile Joined October 2007
Hungary11291 Posts
March 10 2010 12:28 GMT
#2
Viking fighting (and pillaging and plundering)!

I hope I may now Pholon?
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 10 2010 12:29 GMT
#3
epic new docs system

cant wait!!! oystein is gonna be brutal >_<
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 10 2010 12:35 GMT
#4
Vote Image EZ
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 10 2010 12:38 GMT
#5
handicap: may not build static defense.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 10 2010 12:39 GMT
#6
Image
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
March 10 2010 12:48 GMT
#7
awsome

is my first time signing up ^^
zizi yo
stork can have my kids in his mouth any time... no homo O_O'
writer22816
Profile Blog Joined September 2008
United States5775 Posts
March 10 2010 12:52 GMT
#8
On March 10 2010 21:38 FortuneSyn wrote:
handicap: may not build static defense.


i like this one, would make playing pvz a real challenge. you'd have to gate first and you'd be really vulnerable to nexus snipes in the late game
8/4/12 never forget, never forgive.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 10 2010 12:53 GMT
#9
FINALLY!!!!! IM IN
Nada's body is South Korea's greatest weapon.
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 10 2010 13:03 GMT
#10
Handicap suggestions (cheesily Norse mythology themed):

Ragnarok
All templar must merge // all mutas or hydralisks must morph

Loki's Tricks
No overlay for things such as minerals, vespene gas and unit count.

Norse Berserker
Upon taking an expansion, Oystein must send 6 workers to the enemy base and attack a command centre/hatchery/nexus.

Map suggestion:

Ride of Valkyries <<--- MUST HAVE, HAIL THOR
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
March 10 2010 13:23 GMT
#11
Handicap: Must research the following upgrades upon the completion of the corresponding buildings:
- Sensor Array ( obs sight range )
- Antennae ( overlord sight range )
- Mind Control ( )
- Reaver Capacity
- Argus Jewel ( corsair +50 energy )
- Gamete Meiosis ( queen + 50 energy )

Abjurer
Profile Blog Joined April 2009
Sweden208 Posts
March 10 2010 13:46 GMT
#12
Handicap:
-Deurbanization
A maximum of 6 buildings may be built inside the main base and natural, excluding defense.

The idea could be tweaked a little but thats the general gist of it.
bw<3 cj<3
sixfour
Profile Blog Joined December 2009
England11061 Posts
March 10 2010 14:00 GMT
#13
Handicap:

Must morph Extractor with initial 50 minerals
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Aesop
Profile Joined October 2007
Hungary11291 Posts
March 10 2010 14:11 GMT
#14
On March 10 2010 22:03 iCCup.deL wrote:
Ride of Valkyries <<--- MUST HAVE, HAIL THOR

Neo Hall of Valhalla too!
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 10 2010 14:16 GMT
#15
map because some idiot for sure will tell him the handicap
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Aim Here
Profile Blog Joined December 2009
Scotland672 Posts
March 10 2010 14:35 GMT
#16
Handicap idea: Build Order Telegraph

The handicapee must not build any previously unbuilt unit-type or building-type before announcing it in the global in-game chat for the opponent to see. Also, once he's announced a unit-type or building-type, then he has to build that next. (So he can't just list every unit and building type at the start of the game and play as normal.)

Neo27
Profile Blog Joined August 2009
United States154 Posts
March 10 2010 14:40 GMT
#17
This is going to be awesome. I sure hope my homework is done by Sunday.
"I was born too damn early! Where were these games when I was a kid?" - Angry Video Game Nerd
disciple
Profile Blog Joined January 2008
9070 Posts
March 10 2010 15:01 GMT
#18
Handicap : Show me your genitals

Give map vision for the first 5 mins of every game
Administrator"I'm a big deal." - ixmike88
SaetZero
Profile Blog Joined December 2009
United States855 Posts
March 10 2010 15:16 GMT
#19
I like the image idea.

Just make one thing so ubsurdly ridiculous, imo, that its just ruins his world.

Like a forced 3 hatch before pool in ZvZ or something silly. XD
Never Forget. #TheRevolutionist
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 10 2010 16:00 GMT
#20
Submitted. I'll probably make another map for TL-submission this time as well ^_^
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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