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TL-Arena VI - Page 3

Forum Index > News
113 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Chronopolis
Profile Joined April 2009
Canada1484 Posts
March 10 2010 19:37 GMT
#41
Handicap: This is not warcraft in 3-D

Overlords can not fly over unpassable terran; ie they must take the same route as a ground unit.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 10 2010 19:57 GMT
#42
Use a BWMN map!
Spinel Valley
or
Yellow
Wedge
Profile Joined March 2008
Canada580 Posts
March 10 2010 20:19 GMT
#43
Ooh nice
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
March 10 2010 20:42 GMT
#44
On March 11 2010 04:37 Chronopolis wrote:
Handicap: This is not warcraft in 3-D

Overlords can not fly over unpassable terran; ie they must take the same route as a ground unit.

That a nice one. Could make funny drop lol
n_n
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
March 10 2010 20:52 GMT
#45
submited hope i can play
Be kind whenever possible. It is always possible.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
March 10 2010 20:52 GMT
#46
Can we get a SC2 Arena?
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
March 10 2010 21:18 GMT
#47
OMG O-MAN!!!!!!!!!!!!! GOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOGOG

this is gonna be teh epicness.

I may try to get my D+ ass in this one!!!!!! =)
i type teamliquid into the url subconsciously... all...the...time...
dangots0ul
Profile Blog Joined January 2009
United States919 Posts
March 10 2010 21:33 GMT
#48
Expansion Tech
- Player must have hydra tech before expanding vs P
- Player must get gateway first vZ (This already delays expo)
- Player must templar archives before expanding vT

Hopefully, this forces Oy to do some funny builds =)
i type teamliquid into the url subconsciously... all...the...time...
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2010-03-10 22:23:19
March 10 2010 22:21 GMT
#49
Horse Farmer : No ultralisks allowed to be made

or..

E Coli. No ultralisks allowed to be made
basically playing on how ultralisks are cows and idk which one is better haha
Artillery spawned from the forges of Hell
mtmf
Profile Blog Joined February 2008
Brazil420 Posts
March 10 2010 22:23 GMT
#50
Won't this overlap with Liquibition? Or will it start right after that?
(–_–)
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2010-03-10 23:08:34
March 10 2010 23:08 GMT
#51
FTW!! Applied for once.

Should be fun. :D
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
Last Edited: 2010-03-11 00:28:38
March 10 2010 23:43 GMT
#52
Some replies:

+ Show Spoiler +

On March 10 2010 23:16 LuDwig- wrote:
map because some idiot for sure will tell him the handicap


We'll take some precautions to prevent this. If we find people even trying there will be consequences

On March 11 2010 01:02 narri wrote:
FYI: Sunday March 14 is the start of Daylight Savings Time in the US. Thus Arena is scheduled for 5PM EDT, 2PM PDT, etc.

I like the map idea better, but only if you have a reset trigger ingame AND the hero is told beforehand to not leave if there needs to be a reset. This eliminates the awkwardness of the regame.


Thanks for this - updating op

On March 11 2010 02:32 ProHellZerg wrote:
So what channel is TL-Arena VI played in?


We'll announce this in the poll/live topic.

On March 11 2010 05:52 Abenson wrote:
Can we get a SC2 Arena?


Feel free to organize it - let me know if you need any help

On March 11 2010 07:23 mtmf wrote:
Won't this overlap with Liquibition? Or will it start right after that?


It's a day after.


Also please don't sign up twice or more, wtf
Moderator@TLPholon // "I need a third hand to facepalm right now"
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 10 2010 23:46 GMT
#53
Who is gonna be commentating this? Please, dear god, dont let poke do it -_- cant listen to him for more than 5 minutes.
Why would you ever choose failure, when success is an option.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2010-03-10 23:55:14
March 10 2010 23:54 GMT
#54
Handicap: Cannot use units with an odd amount of vowels in them.

Wait, OvErlOrds
hmm that sucks LOL
Moderator
deL
Profile Blog Joined March 2009
Australia5540 Posts
March 11 2010 00:04 GMT
#55
On March 11 2010 05:52 Abenson wrote:
Can we get a SC2 Arena?

Yawn.

On March 11 2010 08:54 Chill wrote:
Handicap: Cannot use units with an odd amount of vowels in them.

Wait, OvErlOrds
hmm that sucks LOL

Haha I thought this was gonna be some rule to do with alternating caps o.O
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
hofodomo
Profile Joined March 2010
United States257 Posts
March 11 2010 00:10 GMT
#56
On March 11 2010 01:48 Grobyc wrote:
Show nested quote +
On March 11 2010 01:01 CaptainPlatypus wrote:
Handicap (Zerg): Armchair Generals

Overlords cannot leave the creep.

But then how can Zerg attack if he has DTs? Maybe with the exception of one overlord at a time?


I suppose he will be forced to ensnare all game long?
Smoke weed ev'ry day.
skippy2591
Profile Joined December 2009
United States46 Posts
Last Edited: 2010-03-11 00:26:28
March 11 2010 00:13 GMT
#57
handicaps

Cold keys
-Player cannot use hotkeys (f keys not included)

Glutten
-players can only increase food when it is maxed out

stone age
-players restricted to tier 1-1.5 tech (exactly which units are banned to be determined)

EMP
-players forced to play without upgrades (storm, plague, attack ups, defense ups, ect are restricted, lair and hive tech are exempt from the restriction)

The collecter
-players must research all abilities in a building (except the + attack, +def, and +shield ups) before building another (this does not apply to hq's- the can be built whenever)

King of the skies
-players can only use air units for attack purpouses, ground units only allowed for defense in main and expansions unless ferried to opposing players base. dropships, overloards and shuttles must be used to transport ground units for attacks. corssairs, mutas, wraiths, guards, etc can be used how ever pleased

Turtle pro extreeme (zvz only)
-both players must build 4 hatches in main before expanding. after that, game continues on normally

Boots of furry
-players restricted to using ground only units. the only exceptions are overs for detection (and food), observers for detection, and science vessles for detection (science vessles cannot be used offensively or defensively, but they are welcom to march with the army). all allowed air units are allowed to get ups on armor/shields

Macro Maniac
-players are only allowed to train mineral gathering units for the first 6 minutes of the game. expansions and other tech/unit producing buildings can be built with no restriction.

A complete set
-players are not allowed to offensivly attack the opposing player or their expansions untill they have built one of every building that exist for that race (addons for terrin, great spire for zerg, and fleet beacon for protoss are exempt, but may still be built)

The Places I Have Been
-players are only allowed to offensively attack with units that are dependent on 4 or more buildings (supply depo/pylon dosen't count, CC, Hatch, and Nexus does)

Verity Is The Spice Of War
-players are required to build at least 1 of every unit before offensively attacking (massing is allowed, units that are built from other units [arcons, guards, devourers] are exempted, but can still be built)

Fighting Beside Myself
-Players are only allowed to offensively attack with 1 type of unit at any time for the first 10 minutes of the game

The Vision of My Enemy
-players required to ally viz for entire match

Twin Tower Complex
-players required to build 2 or more of every building that they build before they move on to build another (build a barrack? well build another! mutate a spawn pool?? well mutate another!!) [ccs, hatches, and nexuses are exempt from handicap]

My House Is Your House
-players must build their first expansion in their players natural (only on maps where player position is already known like HBR and Destination)

Power Drone!!
-for every new commandcenter, hatchery, or nexus built, the player is required to build/ que 4 or more workers before moving on to do other things. (yes, zerg has to wait for that stupid larva to spawn)


well, thats all the ideas i got for now. hope some of them get picked
PoWeR OvErWhElMiNg!
synapse
Profile Blog Joined January 2009
China13814 Posts
March 11 2010 00:40 GMT
#58
Image works for convenience, though personally I found picking handicaps using a UMS to be very entertaining
:)
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
March 11 2010 01:07 GMT
#59
RoV is pretty cool. Gorky ISLANDS!
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 11 2010 01:37 GMT
#60
handi suggestions

No Spies
ovy/obs must stay in base/expos

I hope i can fix my router in time to play this T_T
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