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[SC2B] Benchmarks, 2v2, and the Patch! - Page 2

Forum Index > News
71 CommentsPost a Reply
Prev 1 2 3 4 Next All
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
February 26 2010 13:50 GMT
#21
On February 26 2010 22:49 3FFA wrote:
Show nested quote +
On February 26 2010 20:18 Hot_Bid wrote:
Why Blizzard why did you take away my beloved ally's chrono boost. It had so much potential for 2v2 strategic variation! Hopefully Blizzard balance tested it and found it to be unfair. I hope they didn't just remove it because it's easier than balancing the mechanic.


lol. Because of a chroned 6pool rush,thats why.

Boost doesn't accelerate buildings, only upgrades...
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Tomer
Profile Joined June 2009
United States105 Posts
February 26 2010 13:55 GMT
#22
Excellent read everyone! Thanks a ton for the coverage!
Nation_
Profile Joined August 2009
United States111 Posts
February 26 2010 14:03 GMT
#23
I was really hoping they would do something about Protoss' AA this patch. Or am I the only one that thinks P have really weak AA?
Dav_
Profile Joined June 2009
Hungary236 Posts
February 26 2010 14:16 GMT
#24
On February 26 2010 20:18 Hot_Bid wrote:
Why Blizzard why did you take away my beloved ally's chrono boost. It had so much potential for 2v2 strategic variation! Hopefully Blizzard balance tested it and found it to be unfair. I hope they didn't just remove it because it's easier than balancing the mechanic.


chrono boostin your ally is BS. it's like i sending my queen to my terran ally and spawn larvae at his CC and he can make terran units from it
mawno
Profile Joined February 2009
Sweden114 Posts
February 26 2010 14:24 GMT
#25
boosting your ally is incredibly hard to balance around, not surprised to see this removed.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
February 26 2010 14:38 GMT
#26
Feedback > Ghosts.

Protoss may no longer have to fear EMP!
All the pros got dat Ichie.
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 26 2010 14:40 GMT
#27
On February 26 2010 23:38 RoarMan wrote:
Feedback > Ghosts.

Protoss may no longer have to fear EMP!


that creates a weird caster war

feedback > ghost
snipe > templar
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
pioneer8
Profile Joined January 2010
United States143 Posts
February 26 2010 14:43 GMT
#28
Man, this is a nice update. It seems very assuredly that my WC3 skills (with my little SC1 training) will translate directly into being good at SC2.


Ohhh Feedback sounds so awesome... haha.


To most people, it seems kind of dinky, but to a micro player, it gets me excited. ^^
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 26 2010 14:45 GMT
#29
On February 26 2010 23:40 pachi wrote:
Show nested quote +
On February 26 2010 23:38 RoarMan wrote:
Feedback > Ghosts.

Protoss may no longer have to fear EMP!


that creates a weird caster war

feedback > ghost
snipe > templar
aah but also
emp > templar so it becomes a western style dual
Administrator~ Spirit will set you free ~
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 26 2010 14:46 GMT
#30
On February 26 2010 23:45 Plexa wrote:
Show nested quote +
On February 26 2010 23:40 pachi wrote:
On February 26 2010 23:38 RoarMan wrote:
Feedback > Ghosts.

Protoss may no longer have to fear EMP!


that creates a weird caster war

feedback > ghost
snipe > templar
aah but also
emp > templar so it becomes a western style dual


i think a ghost would die from a psi storm too
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
pioneer8
Profile Joined January 2010
United States143 Posts
February 26 2010 14:46 GMT
#31
I'm interested in the range difference between feedback and EMP. I'm assuming that feedback has a slightly longer range.
micronesia
Profile Blog Joined July 2006
United States24814 Posts
February 26 2010 15:16 GMT
#32
To be fair more than 5 minutes of warning was given before the patch. I remember noticing at least 10 minutes but I was in game before that and could have possibly even missed a 15 minute warning. I was going over my rep when the timer hit 0 and it didn't kick me off until I finished the rep :3
ModeratorThere are animal crackers for people and there are people crackers for animals.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
February 26 2010 15:19 GMT
#33
haven't read through the thread, but does mass recall recall probes too?

would be a nice "last man standing" spell XD
http://twitter.com/jhNz
kaisr
Profile Joined October 2007
Canada715 Posts
February 26 2010 15:23 GMT
#34
i feel sad that i never got to experience the mothership in all its imba glory =[=[
diehilde
Profile Joined September 2008
Germany1596 Posts
February 26 2010 15:31 GMT
#35
I have to agree, overall a very good patch that shows they wont smash their carefully created balance just because of some whining. The Infestor unfortunately still seems pretty useless, especially the fact that it takes friggin 8 seconds to deal the measly 36 damage. If it was dealt in like 3-4 seconds it would be much more viable imo.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
February 26 2010 15:57 GMT
#36
I don't have a beta key, but my thoughts on mass recall are kind of negative.

I don't mind that it's a slow mother ship, it'll make the observer experience quite epic to see a mother ship coming in from behind the enemys base in slow motion, the effect of the recall.
But That it's ALL the units...
Think about a tvp where the Terran is half way on his push to the protoss base. Then a recall/2 recalls comes up in the terrans main.
He'll either back up with enough or all of his units. Or all in push the protoss base.

In sc2 the protoss isn't recalling a group or 2. He's recalling all of his units, there's no chance of recalling them back if u'd for some reason would want that.
It's an instant all in move and u have no chance to defend your base except for workers and reinforcements.

We'll see what the effects are on the games in time but I think the game will be too locked when you automaticly recall all your units.

A solution would be that you recall as in sc1 BUT you recall all the units that aren't in the area where you click recall.
Meaning that there's a choice of recalling all your units and a choice for leaving a certain amount of units to defend or attack an expansion of the terran.

What do you guys think, You who actually have played the game?
Not my chair. Not my problem. That's what I say
Freezard
Profile Blog Joined April 2007
Sweden1032 Posts
Last Edited: 2010-02-26 16:40:44
February 26 2010 16:35 GMT
#37
Chrono boost would fill the ladder with P/Z and there would just be too many different 'imba rushes' you could do that it would be impossible to prepare for what's coming, especially with the gas sharing. Good move by Blizzard imo.

EDIT: Uh and yea SC2 is not even at 1.0 yet, technically you can't say it's the first patch for SC2 but for SC2 Beta.

Nice benchmarks too, seems SC2 is easy on the system and won't require a current-gen system but could do very well with a 1 year old PC.
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
February 26 2010 16:36 GMT
#38
Its an end-game move. So most of the time there will be at least 6-7 gateways on 2 bases.
protoss can easily get 15 units up with the warp gates for defence should it be needed.
petered
Profile Joined February 2010
United States1817 Posts
February 26 2010 16:37 GMT
#39
I imagine the 2v2 chrono boost was taken out because even if it isn't a huge advantage, it is probably enough of one that you would basically have to have a P on your team if you wanted to be competitive. Add that to the fact that pretty much all competitive teams already have a Z, and then you have no race variation.

Still, I agree, I thought it really opened up a lot of strategic options.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
February 26 2010 16:55 GMT
#40
On February 26 2010 23:46 pachi wrote:
Show nested quote +
On February 26 2010 23:45 Plexa wrote:
On February 26 2010 23:40 pachi wrote:
On February 26 2010 23:38 RoarMan wrote:
Feedback > Ghosts.

Protoss may no longer have to fear EMP!


that creates a weird caster war

feedback > ghost
snipe > templar
aah but also
emp > templar so it becomes a western style dual


i think a ghost would die from a psi storm too


this means that Ghost= terrans' version of templar= protoss' version of ghost= GHOST=TEMPLAR!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
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