TL-Arena IV - Page 7
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AM.23)Jehuty
United States69 Posts
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d(O.o)a
Canada5066 Posts
On January 19 2010 11:10 win8282 wrote: Handicap suggestion: no upgrades (if this is too harsh at least no armor ups) btw del, I think your HC's are a bit complicated, no? oh god no armour upgrades is the hard part! I was thinking no hive or upon reaching hive must build at least 1 guardian+ultra+defiler. Or 1 sunken per base | ||
LuMiX
China5757 Posts
Rank: C+ high (TSL-Princess) Race: Terran http://www.iccup.com/gamingprofile/[Pan]cake.html | ||
NeCroPoTeNce
United States513 Posts
Race: Zerg Rank: D+/C- http://www.iccup.com/gamingprofile/NeCroPoTeNce.html | ||
VoirDire
Sweden1923 Posts
Overmind with alzheimers The overmind got old and unfortunately cannot remember which buildings has been spawned already. So it has to make new ones for each upgrade. Only one upgrade per building. I.e. If you want hydra speed, hydra range och lurker upgrade you have to build 3 hydra dens. Lead zeppelins. All overlords have gotten overweight during the holidays. I.e. no overlord-speed. Should be fun vs dt/arbeiter/wraith. If the zerg manages to pull a slow drop, give him a medal. Tree hugger. After seeing "Al Gores An Inconvenient Truth" the overmind has turned environmentally conscious and don't want the slimy creep to pollute the environment more than it has to. No creep colonies at all and hatcheries can only be placed when absoluteley necessary. I.e. On expansions to gather resources. Scaredy units. All zerg (ground) units are nyctophobic, claustrofobic and acrophobic. I.e. Afraid of darkness, confined spaces and heights. The units don't want to be burrowed underground (it's dark and cramped down there) nor do they want to enter those scary overlord-thingies (It's high above the ground and dark and confined in there). Other suggestions: Vs terran, It would be fun if zerg wasn't allowed to destroy command centers but had to infest them. | ||
DanceCommander
United States1808 Posts
C high Protoss/Zerg http://www.iccup.com/gamingprofile/mG.Elias.html | ||
deL
Australia5540 Posts
On January 19 2010 11:10 win8282 wrote: Handicap suggestion: no upgrades (if this is too harsh at least no armor ups) btw del, I think your HC's are a bit complicated, no? No, just when you make a building only use one research from it... how complicated is that? | ||
Cristiger
Peru4 Posts
Race ![]() Rank: C | ||
bangbangSKEETSKEET
United States39 Posts
Race: Zerg Rank: D Would be an honor to get owned by iNcontroL. | ||
EmeraldSparks
United States1451 Posts
Who Builds Those? - Our hero cannot construct a hatchery if he does not have as many creep colonies as hatcheries. Imported Gas - Our hero's first extractor cannot be in his main. For The Queen - Our hero must control a surviving queen in order to produce any hive tech units or structures. | ||
TurboDreams
United States427 Posts
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phaleos
Australia105 Posts
Rank: D+ Maybe incontrol can play without unit upgrades ![]() | ||
VoirDire
Sweden1923 Posts
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Crazazyasian1337
United States362 Posts
First building must be creep colony | ||
ReketSomething
United States6012 Posts
Race: Zerg Rank: D+ http://www.iccup.com/profile/view/reketsomething.html | ||
Zozma
United States1626 Posts
D+ Zerg | ||
HeavOnEarth
United States7087 Posts
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Ftrunkz
Australia2474 Posts
On January 19 2010 14:28 HeavOnEarth wrote: Eh. how about a time limit? Hero must destroy all enemy units capable of resistance before "x' time. that could be fun PvZ, you could make the impenitrable reaver/sair/cannons/templar off 2 base and try to survive for 20 minutes while he just throws waves and waves of shit at you :D | ||
n.DieJokes
United States3443 Posts
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PokePill
United States1048 Posts
Terran C- | ||
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