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16956 Posts
On January 19 2010 13:14 IcMp wrote: A pretty good handicap that i thought of could be that the hero is limited to only using units that came from the original SC and not broodwar. Try using a zerg army with no defilers or lurkers :p
Defilers were in the original SC. The only units that were introduced were Devourers and Lurkers, and it's quite easy to play without either (maybe not ZvT so much, but it wouldn't be so bad).
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For a handicap I have an idea I like to call
The Switch Up: Change mouse and Keyboard hands so if you normally play with your right hand on the mouse switch to your left and your right hands on the keyboard now or vice versa
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^^ Now that is some hardcore handicapage.
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On January 19 2010 16:44 Sad[Panda] wrote: For a handicap I have an idea I like to call
The Switch Up: Change mouse and Keyboard hands so if you normally play with your right hand on the mouse switch to your left and your right hands on the keyboard now or vice versa lmao that be a major handicap. You know how odd that feel lol, but i like it!
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i'll help to run it if you need me ^^
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Terran: Must 14cc. Protoss: Must 12nexus. Zerg: Must 3Hatch before pool.
=D
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Netherlands6142 Posts
Love how you kids are actually naming your handicaps ^^ also looks like some people made an account just to post here, pretty cool! =D anyway keep it up!
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On January 19 2010 21:02 Pholon wrote: Love how you kids are actually naming your handicaps ^^ also looks like some people made an account just to post here, pretty cool! =D anyway keep it up!
The beautiful banners attract them like moths to a bright light.
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konadora
Singapore66145 Posts
I SHALL TRY AGAIN, PHOLON!!!
iCCup ID: Konata.Izumi Link: http://www.iccup.com/gamingprofile/Konata.Izumi.html Race: Pride of War - Terran Rank: C-/C
Also, map submission: http://www.teamliquid.net/forum/viewmessage.php?topic_id=102533
Agnidev (right at the bottom of first post)
Handicap: You ain't no Maestro - No defilers
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Problem with many of the handicaps suggested is they look fine alone, but stacking them may turn out to be extremely restrictive. Also as a viewer I would prefer handicaps that encourage creative play, but not to the extent that all they do is completely rule out a couple of strategies, funneling the poor guy into just a single subset of builds, like outlawing or heavily restricting muta/defiler would definitely push him towards an early/midgame allin ling or hydra break, resulting in an outmicroed opponent gg-ing
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Do you really think a gamer of his caliber will have any problem beating a D-C gamer without mutas or defiler? The handicaps will only make the games slightly more exciting but it'll most likely end up in Geoff winning, regardless of handicap.
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On January 20 2010 00:41 Heaven.ReV wrote: Do you really think a gamer of his caliber will have any problem beating a D-C gamer without mutas or defiler? The handicaps will only make the games slightly more exciting but it'll most likely end up in Geoff winning, regardless of handicap.
No lurkers, tho, will make it extremely hard for incontrol to beat anybody
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He might have a little hard time against the C/C+ gamers in ZvT but I doubt he'll have much trouble in ZvZ and ZvP without them.
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On January 20 2010 01:16 Heaven.ReV wrote: He might have a little hard time against the C/C+ gamers in ZvT but I doubt he'll have much trouble in ZvZ and ZvP without them.
Hell no, lurkers have proven to be irreplaceable part of the Zerg arsenal, especially in ZvZ. I mean...you ought to be trolling, I can't see how somebody can write such bullshit
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