Chaos 1.1
Concept and Features:
- 2 player 'chaos' map (action expected to occur all over the map)
- Able to choose between 5 paths to engage in battles
- Main has 3 entrances - the nat, temple wall side and mineral wall side
=> Nat can be walled with 1 depot 1 rax
=> 2 temples stacked 5 times
=> 3 mineral fields worth 16 minerals that helps in walling early into the game
- Troy gates that cuts off fast, direct path to each other's bases
- 1 mineral field that helps with walling at nat
- Nat has another path, blocked by 2 eggs, 1 mineral patch worth 40 and 1 power generator
- 3rd path from nat is by destroying 2 power generators near 12/6
- Area near troy gates and 2egg/1mineral wall is unbuildable, so bunker/cannon rushes can't be done
- Top left/btm right expo has neutral spider mines that delays Protoss and Terran taking those expos
- Neutral CC at center of map for you-know-what
Details:
Main: 9M1G
Nat: 8M1G
Top-left/Btm-right (high ground): 8M1G
Top-left/Btm-right (low ground): 6M1G
2/8 Mineral-only: 7M
3/9 gas expo: 3M1G
Download link:
Melee
Obs
Orbis 1.3
Concept and Features:
- 2 player close-air-distance map
- Very little routes to move across maps, hence scouting will be important
- Close distance makes control over air very important
- Easy-to-take nat, making 1 base play as easy to take nat as fast expand
- Neutral sunken at top right/btm left to allow Zergs to defend gas expo easier
- 32-value mineral field that blocks 815 style ramp at top right/btm left expo
- Expo positionings are such that you will have to scout consistently (know where your enemy's army is) and move your army accordingly
Details:
Main: 9M1G
Nat: 8M1G
Top right/btm left: 6M1G
6/12 expo: 7M
3/9 expo: 9M
4/10 expo: 5M1G
5/11 expo: 4M1G
Download link:
Melee
Obs
Sheer Cold 1.1
Concept and Features:
- 2 player Low-main/High-nat layout map
- Multiple paths at unbuildable high ground (beyond nat) to make flanking easier/harass better
- Relatively low-resource map
Details:
Main: 8M1G
Nat: 6M1G
3/9 Mineral-only: 4M (worth 3000)
Top left/btm right (low ground): 7M1G
Top left/btm right (high ground): 7M1G
Center mineral-only: 3M (1000)
Center gas-expo: 3M1G (1000/2000)
Download link:
Melee
Obs
Ad Verecundiam 1.0
Concept and Features:
- 4 player 'low-resource-macro' map
=> All minerals are worth 1200 and all gas are worth lower than standard (except starting gas)
- Arkanoid-ish layout, requiring to destroy many buildings to get to other players' mains
- Neutral crystal at main, which lets ONLY ZERGS to take that gas (this is due to the extractor being slightly bigger than the Assimilator and Refineries. You still can build an assimilator or a refinery, but you can't mine from it)
- Expo in-base, giving you the option of going FE or 1 base play
- All buildings you see are not stacked (means if you see one, it's just one)
- Center islands cannot be CC-floated
Details:
- Main: 9M1G (1200/5000)
- In-main expo: 5M1G (1200/3000)
- In-main gas (for Zergs only): 1G (1000)
- 2-Xel'Naga wall expo: 6M1G (1200/3000)
- 2 Power-generator wall expo: 6M1G (1200/3000)
- Island expos: 7M1G (1200/2500)
Download link:
Melee
Obs
Peace 1.0
Concept and Features:
- Standard 4 player macro map
- Nat mineral line is harassable (but area isn't buildable due to bunker rush/cannon rush imbalances)
- Nat is cliffable (but has to drop)
- Center expo is Zerg-gas-only expo (to Protoss and Terran, it is mineral expo)
- Unbuildable center of map (except for expo areas)
Details:
- Main: 9M1G
- Nat: 8M1G
- 12/3/6/9 expo: 6M1G
- Center expos: 6M(1G)
Download link:
Melee
Obs
Agnidev 1.3 (updated!)
Changes from 1.2:
- Shifted top right/btm left starting pos for main->nat distance balancing
+ Show Spoiler [Changes from 1.1] +
Concept and Features:
- Standard 4-player macro map
- Huge battles to occur in center of map while fight over expansions to occur along the sides
- Terrain added for depot/rax and forge/gateway placement
Details:
- Main: 9M1G
- Nat: 8M1G
- Expo: 8M1G
Download link:
Melee
Concept and Features:
- 2 player 'chaos' map (action expected to occur all over the map)
- Able to choose between 5 paths to engage in battles
- Main has 3 entrances - the nat, temple wall side and mineral wall side
=> Nat can be walled with 1 depot 1 rax
=> 2 temples stacked 5 times
=> 3 mineral fields worth 16 minerals that helps in walling early into the game
- Troy gates that cuts off fast, direct path to each other's bases
- 1 mineral field that helps with walling at nat
- Nat has another path, blocked by 2 eggs, 1 mineral patch worth 40 and 1 power generator
- 3rd path from nat is by destroying 2 power generators near 12/6
- Area near troy gates and 2egg/1mineral wall is unbuildable, so bunker/cannon rushes can't be done
- Top left/btm right expo has neutral spider mines that delays Protoss and Terran taking those expos
- Neutral CC at center of map for you-know-what
Details:
Main: 9M1G
Nat: 8M1G
Top-left/Btm-right (high ground): 8M1G
Top-left/Btm-right (low ground): 6M1G
2/8 Mineral-only: 7M
3/9 gas expo: 3M1G
Download link:
Melee
Obs
Orbis 1.3
Concept and Features:
- 2 player close-air-distance map
- Very little routes to move across maps, hence scouting will be important
- Close distance makes control over air very important
- Easy-to-take nat, making 1 base play as easy to take nat as fast expand
- Neutral sunken at top right/btm left to allow Zergs to defend gas expo easier
- 32-value mineral field that blocks 815 style ramp at top right/btm left expo
- Expo positionings are such that you will have to scout consistently (know where your enemy's army is) and move your army accordingly
Details:
Main: 9M1G
Nat: 8M1G
Top right/btm left: 6M1G
6/12 expo: 7M
3/9 expo: 9M
4/10 expo: 5M1G
5/11 expo: 4M1G
Download link:
Melee
Obs
Sheer Cold 1.1
Concept and Features:
- 2 player Low-main/High-nat layout map
- Multiple paths at unbuildable high ground (beyond nat) to make flanking easier/harass better
- Relatively low-resource map
Details:
Main: 8M1G
Nat: 6M1G
3/9 Mineral-only: 4M (worth 3000)
Top left/btm right (low ground): 7M1G
Top left/btm right (high ground): 7M1G
Center mineral-only: 3M (1000)
Center gas-expo: 3M1G (1000/2000)
Download link:
Melee
Obs
Ad Verecundiam 1.0
Concept and Features:
- 4 player 'low-resource-macro' map
=> All minerals are worth 1200 and all gas are worth lower than standard (except starting gas)
- Arkanoid-ish layout, requiring to destroy many buildings to get to other players' mains
- Neutral crystal at main, which lets ONLY ZERGS to take that gas (this is due to the extractor being slightly bigger than the Assimilator and Refineries. You still can build an assimilator or a refinery, but you can't mine from it)
- Expo in-base, giving you the option of going FE or 1 base play
- All buildings you see are not stacked (means if you see one, it's just one)
- Center islands cannot be CC-floated
Details:
- Main: 9M1G (1200/5000)
- In-main expo: 5M1G (1200/3000)
- In-main gas (for Zergs only): 1G (1000)
- 2-Xel'Naga wall expo: 6M1G (1200/3000)
- 2 Power-generator wall expo: 6M1G (1200/3000)
- Island expos: 7M1G (1200/2500)
Download link:
Melee
Obs
Peace 1.0
Concept and Features:
- Standard 4 player macro map
- Nat mineral line is harassable (but area isn't buildable due to bunker rush/cannon rush imbalances)
- Nat is cliffable (but has to drop)
- Center expo is Zerg-gas-only expo (to Protoss and Terran, it is mineral expo)
- Unbuildable center of map (except for expo areas)
Details:
- Main: 9M1G
- Nat: 8M1G
- 12/3/6/9 expo: 6M1G
- Center expos: 6M(1G)
Download link:
Melee
Obs
Agnidev 1.3 (updated!)
Changes from 1.2:
- Shifted top right/btm left starting pos for main->nat distance balancing
+ Show Spoiler [Changes from 1.1] +
Changes from 1.1:
- Adjusted choke positioning for Zergs to place creep colonies nearer and faster (previous you can just by-pass the sunkens due to choke being too far out)
- Pushed nat mineral/gas forward a bit
- Adjusted choke positioning for Zergs to place creep colonies nearer and faster (previous you can just by-pass the sunkens due to choke being too far out)
- Pushed nat mineral/gas forward a bit
Concept and Features:
- Standard 4-player macro map
- Huge battles to occur in center of map while fight over expansions to occur along the sides
- Terrain added for depot/rax and forge/gateway placement
Details:
- Main: 9M1G
- Nat: 8M1G
- Expo: 8M1G
Download link:
Melee