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konadora's autumn map pack

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-10-09 07:37:35
September 24 2009 14:24 GMT
#1
I made a few maps during my 1 hour breaks in between studying, here are the maps I made. Hope everyone can enjoy them (regardless of balance issues :p)

Chaos 1.1
[image loading]


Concept and Features:
- 2 player 'chaos' map (action expected to occur all over the map)
- Able to choose between 5 paths to engage in battles
- Main has 3 entrances - the nat, temple wall side and mineral wall side
=> Nat can be walled with 1 depot 1 rax
=> 2 temples stacked 5 times
=> 3 mineral fields worth 16 minerals that helps in walling early into the game
- Troy gates that cuts off fast, direct path to each other's bases
- 1 mineral field that helps with walling at nat
- Nat has another path, blocked by 2 eggs, 1 mineral patch worth 40 and 1 power generator
- 3rd path from nat is by destroying 2 power generators near 12/6
- Area near troy gates and 2egg/1mineral wall is unbuildable, so bunker/cannon rushes can't be done
- Top left/btm right expo has neutral spider mines that delays Protoss and Terran taking those expos
- Neutral CC at center of map for you-know-what

Details:
Main: 9M1G
Nat: 8M1G
Top-left/Btm-right (high ground): 8M1G
Top-left/Btm-right (low ground): 6M1G
2/8 Mineral-only: 7M
3/9 gas expo: 3M1G

Download link:
Melee
Obs


Orbis 1.3
[image loading]


Concept and Features:
- 2 player close-air-distance map
- Very little routes to move across maps, hence scouting will be important
- Close distance makes control over air very important
- Easy-to-take nat, making 1 base play as easy to take nat as fast expand
- Neutral sunken at top right/btm left to allow Zergs to defend gas expo easier
- 32-value mineral field that blocks 815 style ramp at top right/btm left expo
- Expo positionings are such that you will have to scout consistently (know where your enemy's army is) and move your army accordingly

Details:
Main: 9M1G
Nat: 8M1G
Top right/btm left: 6M1G
6/12 expo: 7M
3/9 expo: 9M
4/10 expo: 5M1G
5/11 expo: 4M1G

Download link:
Melee
Obs


Sheer Cold 1.1
[image loading]


Concept and Features:
- 2 player Low-main/High-nat layout map
- Multiple paths at unbuildable high ground (beyond nat) to make flanking easier/harass better
- Relatively low-resource map

Details:
Main: 8M1G
Nat: 6M1G
3/9 Mineral-only: 4M (worth 3000)
Top left/btm right (low ground): 7M1G
Top left/btm right (high ground): 7M1G
Center mineral-only: 3M (1000)
Center gas-expo: 3M1G (1000/2000)

Download link:
Melee
Obs


Ad Verecundiam 1.0
[image loading]


Concept and Features:
- 4 player 'low-resource-macro' map
=> All minerals are worth 1200 and all gas are worth lower than standard (except starting gas)
- Arkanoid-ish layout, requiring to destroy many buildings to get to other players' mains
- Neutral crystal at main, which lets ONLY ZERGS to take that gas (this is due to the extractor being slightly bigger than the Assimilator and Refineries. You still can build an assimilator or a refinery, but you can't mine from it)
- Expo in-base, giving you the option of going FE or 1 base play
- All buildings you see are not stacked (means if you see one, it's just one)
- Center islands cannot be CC-floated

Details:
- Main: 9M1G (1200/5000)
- In-main expo: 5M1G (1200/3000)
- In-main gas (for Zergs only): 1G (1000)
- 2-Xel'Naga wall expo: 6M1G (1200/3000)
- 2 Power-generator wall expo: 6M1G (1200/3000)
- Island expos: 7M1G (1200/2500)

Download link:
Melee
Obs


Peace 1.0
[image loading]


Concept and Features:
- Standard 4 player macro map
- Nat mineral line is harassable (but area isn't buildable due to bunker rush/cannon rush imbalances)
- Nat is cliffable (but has to drop)
- Center expo is Zerg-gas-only expo (to Protoss and Terran, it is mineral expo)
- Unbuildable center of map (except for expo areas)

Details:
- Main: 9M1G
- Nat: 8M1G
- 12/3/6/9 expo: 6M1G
- Center expos: 6M(1G)

Download link:
Melee
Obs


Agnidev 1.3 (updated!)
[image loading]


Changes from 1.2:
- Shifted top right/btm left starting pos for main->nat distance balancing

+ Show Spoiler [Changes from 1.1] +
Changes from 1.1:
- Adjusted choke positioning for Zergs to place creep colonies nearer and faster (previous you can just by-pass the sunkens due to choke being too far out)
- Pushed nat mineral/gas forward a bit


Concept and Features:
- Standard 4-player macro map
- Huge battles to occur in center of map while fight over expansions to occur along the sides
- Terrain added for depot/rax and forge/gateway placement

Details:
- Main: 9M1G
- Nat: 8M1G
- Expo: 8M1G

Download link:
Melee
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 24 2009 14:25 GMT
#2
I know there's some positioning issue with Peace for the 3/9 expos (being too long as compared to 6/12 expos), not sure how to fix that atm. :p
POGGERS
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 24 2009 14:28 GMT
#3
GO AND STUDY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ^^
火心 Jealous. I always loved that feeling when I was young. Embrace it.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 24 2009 14:30 GMT
#4
But damn, you make me feel like making a map now. Peeooo
火心 Jealous. I always loved that feeling when I was young. Embrace it.
pangshai
Profile Blog Joined January 2005
Chinatown5333 Posts
September 24 2009 14:32 GMT
#5
i really like the concept for orbis. it reminds me somewhat of battle royale.
#1 midas fan
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 24 2009 14:34 GMT
#6
wow these maps look fantastic, some of them I like better than the beta maps for Proleague. The crystal on the geyser is particularly ingenious, I can see it being experimented with in future maps on the pro level.
Writerptrk
inertinept
Profile Blog Joined May 2008
Bangladesh1195 Posts
September 24 2009 14:39 GMT
#7
do you play Terran by any chance?
With a gust of wind, perhaps.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-09-24 14:47:57
September 24 2009 14:43 GMT
#8
On September 24 2009 23:39 inertinept wrote:
do you play Terran by any chance?

: D

but actually it has nothing to do with how i make my maps lol
POGGERS
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
September 24 2009 14:47 GMT
#9
woow those maps look amazing...
dinmsab
Profile Blog Joined January 2008
Malaysia2246 Posts
September 24 2009 14:48 GMT
#10
Nice looking maps, and since you made them..i guess nobody dares to bash on em like all the other self made maps lol. Now go back to studying.
..
KasPra
Profile Blog Joined May 2009
Estonia983 Posts
September 24 2009 15:08 GMT
#11
Orbis looks really good imo, i dont like maps with objects though
Misrah
Profile Blog Joined February 2008
United States1695 Posts
September 24 2009 15:11 GMT
#12
i love Agnidev 1.1 that map just looks so beautiful! great work on all of your maps!

downloading!
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
KwarK
Profile Blog Joined July 2006
United States44205 Posts
September 24 2009 15:13 GMT
#13
I really like the concepts behind Chaos. Would love to see it played by pros, even if the map had to be tweaked a bit for balance. Although I imagine lurkers rip through those temples at the sides pretty fast.
ModeratorThe angels have the phone box
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
September 24 2009 15:20 GMT
#14
Chaos is giving me a Monty Hall and Hitchhiker vibe. I like it
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 24 2009 15:23 GMT
#15
Whoa. I really like a lot of these.
Moderator
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 24 2009 15:29 GMT
#16
Oh in case you guys can't see it, in Chaos, there are ramps at 3/9 and 4/10
POGGERS
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
September 24 2009 15:34 GMT
#17
Agnidev & Peace look really good. I personally like the maps that don't have a large abundance of neutral buildings, which is probably why I like them.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 24 2009 15:59 GMT
#18
No comments for Sheer Cold and Ad Verecundiam? ;(
POGGERS
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 24 2009 16:03 GMT
#19
lol sweet maps wtf u take 1 horu to make each one?? imba.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 24 2009 16:05 GMT
#20
Nah like 1~2 hour a day, spent 1-3 days per map
POGGERS
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