TL-Arena IV - Page 4
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Smoochy
4 Posts
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johnnyspazz
Taiwan1470 Posts
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AeTheReal
United States108 Posts
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danbel1005
United States1319 Posts
On January 19 2010 03:32 Alur wrote: D+ (C- highest) Terran, TSL-Alurr (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alurr.html) Handicap ideas:
Edit: Map nomination: Geometry Love it o.Ov | ||
Roffles
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Pitcairn19291 Posts
I suggest No Hive Tech, as Hive units and tech are extremely imba. I feel as if you can get by without it in all three matchups. Also suggest offracing. It'd be fun to see Inc offrace against someone of a C rank level. | ||
sYz-Adrenaline
United States1850 Posts
bliss[AoV] C Protoss http://www.iccup.com/gamingprofile/Bliss[AoV].html | ||
sYz-Adrenaline
United States1850 Posts
No Ovie Speed No Ling Speed No Hydra Speed | ||
Snet
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United States3573 Posts
1) Has to click to make units and buildings, the hotkey letters are not aloud. (Still allowed to make control groups however) 2) Cannot hotkey any buildings | ||
Nal_rAwr
United States2611 Posts
isnt that a pretty decent handicap | ||
gumbum8
United States721 Posts
iW-PaRaDoX D+/C- Zerg but D now: http://www.iccup.com/gamingprofile/iW-PaRaDoX.html | ||
b0lt
United States790 Posts
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deathgod6
United States5064 Posts
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Deathwizard77
United States31 Posts
These might be a little mean. No more than 12 zerglings can be on the map at any given time. (12 is mainly for early defense) No hive tech First 3 hatches must be in main. Slightly nicer handicaps Lair units can only be created from lairs. Hive units can only be created from hives. Only one upgrade per unit allowed. (no ovi speed and carrying etc.) Max 6 muta groups in TvZ | ||
Jonoman92
United States9102 Posts
Mouse Only (can be modified to only allow use of the "a" button) | ||
Mykill
Canada3402 Posts
Max 1 Evo chamber | ||
Boundz(DarKo)
5311 Posts
Race: Zerg Rank: C- | ||
Sadistx
Zimbabwe5568 Posts
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Malingo
United States45 Posts
Go iNcontroL!! | ||
Grobyc
Canada18410 Posts
C rank Protoss http://www.iccup.com/gamingprofile/mg.grobyc.html I might make a new map for the TL submission, or if you are looking for guest commentators I'd apply for that too ![]() | ||
rest_less
Germany142 Posts
1) Supply handicap either based on the opponents supply (own supply not to exceed that of the opponent or even always below that (-10/-20) sfter 10 minutes or so) or by universal standards, i.e. supply not above 150. 2) no upgrades (i.e. fighting upgrades, so 0-0) 3) not allowed to kill the opponents scout (includes static defenses build specifically to serve that purpose) 4) only use numbers 1 to 5 or 6 to 10 or something along those lines (no hotkeys for unit building could be a bit too harsh for zerg?) 5) when lair tech has finished only ensnared units may be attacked! 6) if it is zvt: hive tech may not be researched unless an infested command center is gained. 7) play with your feet ![]() | ||
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