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TL-Arena IV - Page 4

Forum Index > News
257 CommentsPost a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
Smoochy
Profile Joined December 2009
4 Posts
January 18 2010 20:17 GMT
#61
It's a great idea for iNcontroL to be the next foreigner to do this. He's an excellent player and a great guy, and I'm excited to hear how members do against him. I don't have any suggestions for handicaps, as I think some pretty good ones have been offered already. Good luck to everyone involved.
Wealth is better than poverty, if only for financial reasons.
johnnyspazz
Profile Joined April 2009
Taiwan1470 Posts
January 18 2010 20:20 GMT
#62
is it not team melee this time?
"The big difference between sex for money and sex for free is that sex for money usually costs a lot less." -Brendan Behan
AeTheReal
Profile Joined June 2009
United States108 Posts
January 18 2010 20:25 GMT
#63
Handicap submission:
  • Shared Pain
    Every time the hero destroys an enemy town hall, he must destroy one of his own unless he infested it.

  • Wanderlords
    Overlords controlled by the hero must be patrolling between two spots (about a screen width apart or more) at all times.

  • (Un)Lucky 7
    The hero must open with a 7 pool build.

  • Mass Evolution
    When researching evolution chamber upgrades, all three upgrades need to be researched together.
danbel1005
Profile Joined February 2008
United States1319 Posts
January 18 2010 20:29 GMT
#64
+ Show Spoiler +
On January 19 2010 03:32 Alur wrote:
D+ (C- highest) Terran, TSL-Alurr (profile http://www.iccup.com/starcraft/gamingprofile/TSL-Alurr.html)

Handicap ideas:
  • Perma doom drop: All of the players overlords must be together throughout the match. If a set of overlords are not together one or both must move towards the other immediately.
  • Starcraft 2: Use 1hatch queen, you can't make anything but zerglings/drones before a queen has been spawned.
  • Underlords: You can’t upgrade your overlords.
  • Tricky: You can’t stack your mutas, use moving shot, hold lurker, dronedrills or glitch units through buildings/minerals. Furthermore your opponent is allowed to use allied mines or any other glitch.
  • Get low: Your air units now act as ground units, which means that air units (including overlords) can’t fly over cliffs and must use ramps and whatnot like ground units.
  • Devotion: When a hydra den exists you can only build ground units (no ovies), when a spire exists you can only build air units. You must have one of the buildings to build anything but zerglings/drones.
  • Unsafe ovies: Your overlords must be atleast 1screens distance outside of your base(s) and over walkable terrain at all times.
  • F91: You cannot build your spawning pool at 4,5,9,10,11,12 or 13 population. Additionally you cannot build hatcheries at 9,10,11,12 and 13 population.
  • Irreversible: When you have made combat units from a hatchery it wont be able to produce drones ever again..
  • Single use: You cannot unburrow units.
  • Gassibalism: Defilers can only consume gas units (But not hydras, this ofcourse negates the handicap in the OP)
  • No morphing: Hydras -> Lurkers and Muta -> Guardian/devourer not allowed.
  • October: Get 24 lings before lair
  • Great macro: Hatcheries can only spawn units when 3 larvae are present. (Easy mode: this kicks in at 9 supply.)
  • Ultimate Gamer: Play your opponent on a map of his choice, this includes UMS maps, and any pro circuit map. Atleast no self-made, rigged, ridiculously imbalanced maps.

Edit: Map nomination: Geometry


Love it o.Ov
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
January 18 2010 20:34 GMT
#65
Yay for Incontrol!

I suggest No Hive Tech, as Hive units and tech are extremely imba. I feel as if you can get by without it in all three matchups. Also suggest offracing. It'd be fun to see Inc offrace against someone of a C rank level.
God Bless
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
Last Edited: 2010-01-19 03:41:59
January 18 2010 20:35 GMT
#66
I'm not 100% if i'll be able to make it but..

bliss[AoV]
C
Protoss
http://www.iccup.com/gamingprofile/Bliss[AoV].html
Can you feel the rush?
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
January 18 2010 20:36 GMT
#67
Handicap ideas

No Ovie Speed
No Ling Speed
No Hydra Speed
Can you feel the rush?
Snet *
Profile Blog Joined September 2006
United States3573 Posts
January 18 2010 20:39 GMT
#68
Handicap:
1) Has to click to make units and buildings, the hotkey letters are not aloud. (Still allowed to make control groups however)

2) Cannot hotkey any buildings
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
January 18 2010 20:41 GMT
#69
mouse only no keyboards for handicap

isnt that a pretty decent handicap
Nony is Bonjwa
gumbum8
Profile Blog Joined December 2008
United States721 Posts
January 18 2010 20:43 GMT
#70
My suggestion is only hatchery tech units
iW-PaRaDoX
D+/C- Zerg but D now:
http://www.iccup.com/gamingprofile/iW-PaRaDoX.html
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
b0lt
Profile Joined March 2009
United States790 Posts
January 18 2010 20:49 GMT
#71
Spawn more overlords: You can only construct an overlord (only one) when your food is maxed. If your maximum supply is less than your current supply, you can build enough so that you are no longer capped, but no more.
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
January 18 2010 20:55 GMT
#72
This should be fun. How about if Incontrol did team melee but had to create two armies? IE: use terran and zerg.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Deathwizard77
Profile Joined March 2007
United States31 Posts
January 18 2010 21:02 GMT
#73
Handicap ideas.

These might be a little mean.
No more than 12 zerglings can be on the map at any given time. (12 is mainly for early defense)
No hive tech
First 3 hatches must be in main.

Slightly nicer handicaps
Lair units can only be created from lairs. Hive units can only be created from hives.
Only one upgrade per unit allowed. (no ovi speed and carrying etc.)
Max 6 muta groups in TvZ

Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
January 18 2010 21:04 GMT
#74
Well this is an obvious one but:

Mouse Only (can be modified to only allow use of the "a" button)
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
Last Edited: 2010-01-18 21:16:49
January 18 2010 21:15 GMT
#75
Handicap Submission

Max 1 Evo chamber
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
January 18 2010 21:24 GMT
#76
iCCup: tG-Trapezius
Race: Zerg
Rank: C-
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
January 18 2010 21:30 GMT
#77
I hope this will shut up all the haters in Inc's coaching thread. See, he's doing an event for TL absolutely free :p
Malingo
Profile Joined November 2009
United States45 Posts
January 18 2010 21:30 GMT
#78
i'm sure this has been said but offracing would be so cool to see.
Go iNcontroL!!
Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy lies a small unregarded yellow sun. Orbiting this at a distance of roughly ninety-two million miles is an utterly insignificant little blue green planet.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2010-01-18 21:34:11
January 18 2010 21:32 GMT
#79
Grobyc
C rank Protoss
http://www.iccup.com/gamingprofile/mg.grobyc.html

I might make a new map for the TL submission, or if you are looking for guest commentators I'd apply for that too . Been doing a lot of commentating on my stream recently.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
rest_less
Profile Joined January 2007
Germany142 Posts
January 18 2010 21:34 GMT
#80
Handicap suggestions:
1) Supply handicap either based on the opponents supply (own supply not to exceed that of the opponent or even always below that (-10/-20) sfter 10 minutes or so) or by universal standards, i.e. supply not above 150.

2) no upgrades (i.e. fighting upgrades, so 0-0)

3) not allowed to kill the opponents scout (includes static defenses build specifically to serve that purpose)

4) only use numbers 1 to 5 or 6 to 10 or something along those lines (no hotkeys for unit building could be a bit too harsh for zerg?)

5) when lair tech has finished only ensnared units may be attacked!

6) if it is zvt: hive tech may not be researched unless an infested command center is gained.

7) play with your feet
There is nothing more ridicoulus than "trying".
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