Mini Mafia I - Page 19
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Vivi57
United States6599 Posts
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Incognito
United States2071 Posts
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Foolishness
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United States3044 Posts
On August 20 2009 12:48 Incognito wrote: So, through all the chaos...would people do this again? I sure would, I thought this was incredibly fun. Nice break from the long games. | ||
Zato-1
Chile4253 Posts
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Vivi57
United States6599 Posts
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Jimtudor
Canada259 Posts
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Zato-1
Chile4253 Posts
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Ace
United States16096 Posts
On August 20 2009 12:48 Incognito wrote: So, through all the chaos...would people do this again? Like I said before I prefer small games. Makes people see how to work around long games and how to read people. | ||
Incognito
United States2071 Posts
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Foolishness
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United States3044 Posts
On August 20 2009 12:55 Incognito wrote: I was wondering though, would people prefer small 11 player short games like this with 25ish minute day cycles? Or just the regular 48/24 hour cycle with 11 players? Both small games but one with a little more time to breathe. I would prefer the fast games. | ||
Qatol
United States3165 Posts
On August 20 2009 12:55 Incognito wrote: I was wondering though, would people prefer small 11 player short games like this with 25ish minute day cycles? Or just the regular 48/24 hour cycle with 11 players? Both small games but one with a little more time to breathe. 24/48 hour style games hurts the mafia too much. The town can't have that much time to post and digest. However, days should be a bit longer than they were here. I honestly didn't get to reread posts after day 1 because I didn't have that kind of time. | ||
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Ver
United States2186 Posts
Everyone seemed happy with this so we can try to make it a regular thing ![]() I'm not sure what an ideal round time is though. As it was I felt like 25 mins was too short, 30 being a solid number yet almost too rushed. At the same time we can't make it too long or the games are too inconvienent. I know Qatol and Pyrr both ran out of time at the end for sleep/eating or something. The 48/24 hour game days would be possible too, although possibly too much given the lower number of players. Also it would conflict more with larger games (am thinking of setting one of those up soon as well). Did mafia have enough time to coordinate during the nights? I know things hurt with Ace being out of the picture for awhile but 5-10 min nights must have been very little. As a test run this went remarkably well. I was pleased with several people's performances overall. Let's improve on it and make the next one better! | ||
Ace
United States16096 Posts
20-25 minute days seemed fine with me. | ||
Incognito
United States2071 Posts
On August 20 2009 13:08 Ace wrote: We coordinated decently once I got back, but I only got to talk to Pyrr (Sato had just gotten lynched). No idea where Sato went. 20-25 minute days seemed fine with me. Only cuz you weren't the one trying to find scum? xD | ||
Ace
United States16096 Posts
This game I was more trying to make sure people were skeptical of each other and avoid being baited. As long as people kept dying at night I kinda didn't care what role they had unless it was a Vet In the convos with Pyrr it wasn't until the last night that I can say Roles became more important than the person, and even then it was slight. ETA: Also Pyrr managed to avoid getting bandwagoned to doom. I kept having to include him in that "group" but thankfully no one got a solid charge on him lol. | ||
Incognito
United States2071 Posts
First we would have a set day/time that would be good for most people. Then, we would have a pool of mods who could mod the game. By having a pool of mods rather than one mod, we could still keep the game running if one of the mods had something come up unexpectedly. We could advertise the game/time so that more players would be aware of the game, then have signups start the same day that the game starts. That way we wouldn't have to deal with people's shifting schedules and people dropping out last minute. This way even if people have events come up, we can keep the game running although with a constantly changing player list. Basically, instead of building the game around a set of players, we build the game around a set time and have a pool of players so that we can be flexible with which players actually play the game. Thoughts? | ||
Chezinu
United States7432 Posts
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Pyrrhuloxia
United States6700 Posts
On August 20 2009 13:12 Ace wrote: ETA: Also Pyrr managed to avoid getting bandwagoned to doom. I kept having to include him in that "group" but thankfully no one got a solid charge on him lol. Ya I kept mentioning you in passing, too, but you were slippery like a fish as well! | ||
Zato-1
Chile4253 Posts
On August 20 2009 15:11 Pyrrhuloxia wrote: Ya I kept mentioning you in passing, too, but you were slippery like a fish as well! Nah, Town just played badly. Since you'd come up green in a RC, all the Town was working on the assumption that you were one of the few confirmed Town members, and I got PMs from 3 separate sources that seemed (and were) legit, telling me to lay off Pyrr. I should've asked why and remembered about the GF possibility, but with 15 min days I couldn't think beyond the immediate :p | ||
Amber[LighT]
United States5078 Posts
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