I failed to make my vote bold earlier -_-
And I'm a good, law-abiding citizen!
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TruthBringer
United States578 Posts
I failed to make my vote bold earlier -_- And I'm a good, law-abiding citizen! | ||
KlassyK
United States18 Posts
hopefully mischief will flip green and we can all say "wtf. why'd she do that. how stupid." cause that's what i'm saying right now... | ||
Showtime!
Canada2938 Posts
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lakrismamma
Sweden543 Posts
I cant see any evidence pointing to either of them so anyone of them are as likely to be guilty or innocent. | ||
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Ver
United States2186 Posts
Well, the first issue is dealing with the abnormally high kill count of 20 in the first few days. While ideally we want as much of it to hit the other family as possible, it is likely going to more luck than anything at least in days 1 and 2. There are two ways to go about this: First, we make them focus on 1-2 people and just stack protection. Secondly, we spread the obvious targets to several more people and split the medics up randomly. Clearly, we want both Mafia's to overlap and overstack as much as possible to lower the death toll early. This means giving them a 'must kill this guy or else,' preferably for several people, not knowing who the medics will protect. If the medics only have 1 clear target to protect, fewer kills will be wasted by the mafia as there are less variables. It is easy to implement that post-day one, but how do we make multiple priority targets on the first day (when the sacrifical bodyguard is there to get all the info)? I can't think of anything good for this...so tired ;/ Having the town in general participate in active discussion is very helpful, since it forces the mafia to participate and put themselves out there as well. The necessity of having the bodyguard be the 'head' is to receive the role data and to start off the early game actions. The entire purpose of the plan is to keep the really important information, that of roles, in the hands of proven innocent players until a more loyal core can be found (and this gets revealed by behavioral analysis or surviving a mafia hit). A godfather Mayor or pardonner will have to reveal their hand within a certain amount of time, so the later the game goes without the officeholders doing anything suspicious the increasing likelihood that the Mayor can be trusted. I think it is well worth it to sacrifice a bodyguard or two in order to start off without a hitch. The approach after this wholly depends on the number of people to be roleclaiming. Low number of roleclaimers means that the claimed roles are likely to be true (or afk and some are faking, and Ace says he'll smite afkers). So the inner circle can use these 'new innocents' (of less important roles of course) as a mailman to take feedback for a day from the town and pass it along before dying. It is almost certain that the mafia will roleclaim some things, but there will surely be unimportant roles that aren't roleclaimed from which we can develop a strong pool of innocents. Of course, if the mayor/pardonner can prove themselves reasonably innocent, there will be no reason to use any further sacrifices. We also don't need to sacrifice every day either, just in the beginning few. The innocent group can just tell the Mayor (or discuss with him without giving away crucial info before being ready) what to do. The purpose of the sacrifice is to collect information and to relay orders to blue roles. Another way to get other early sacrifices is to use DT's to rolecheck people whose behavior has a very low percentage chance of being a hidden role. Godfathers and Traitors will likely fit these patterns. Not sure how good of an idea this is, because vote checks are very very important (I'll get into this in next post. These take forever ;/) Godfather- Attempts to gain town's trust early and may even sacrifice mafia to get that trust. This is basically what Ace was doing last game. They will act as a good towny, even doing the right move for awhile, but at crucial points will make a mafia move. Traitor- Is more likely going to be used as a sacrifice designed to cause chaos, as losing him doesn't affect KP so the mafia can be more risky with him. Expect something like the Mandalor incident from game 2, trying to roleclaim to mess with the starting machinery. Just following the bodyguard plan itself as randombum suggested is 'reasonably' sure of working. However, I think it would much more likely that the Godfather/traitor be running for Mayor than most other roles (why would a non-AoC mafia run for Mayor rather than a Godfather. That's just poor planning and could explain Clazz backing off after knowing his role). Then again, there is surprisingly low number of Mayoral candidates. I'm quite surprised. I do think it is relatively unlikely that the Mayor will be one of those candidates, but that is not a risk that I'm willing to take. Low chance, very nasty result if true. Summary: -Sacrifical bodyguard/later other innocents can eat up valuable kill points as the mafia cannot coordinate together and will waste many shots if they are stacking the same people. -The longer the time without incident, the greater likelihood of Mayor/Pardonner not being godfather/traitor. This is blitzkrieg, as Showtime said. Both sides will need to act decisively early. -The first bodyguard should announce right before the mafia kill phase who the next in line is should he die. | ||
Showtime!
Canada2938 Posts
Too early for that. First, we have to worry about the Mayor and Pardoner. | ||
MTF
United States1739 Posts
On November 18 2008 08:20 Showtime! wrote: Exactly. If you guys want to go down MTF's trail then I recommend one of the DT's checking Plexa's role when they get the chance. Too early for that. First, we have to worry about the Mayor and Pardoner. Using a DT on Plexa doesn't prove his innocence if both Mischief and Klassy come up red, though. It'd be a waste of a DT's rolecheck if Plexa is Godfather (more likely AoC seeing as he was just trying for Pardoner, but still) and we can pretty much verify that he's red if Mischief/Klassy both turn up. There's just no reason to waste a DT ability on Plexa yet. | ||
Showtime!
Canada2938 Posts
There's one thing we agree on. Plexa could be up to no good. Guess we have to wait until after the vote. I have a few ideas up my sleeve. | ||
0cz3c
United States564 Posts
... I just want you guys to know that I'm a townie this game. I know it's a leap of faith. There's the chance that I can be a mafia or a blue. But I'm not. I have no special role outside of being a townie. There's even the chance that I'm a Don or a traitor (because I'm a green, I'll appear innocent, obviously, but so will the don and the traitors). Nevertheless, I'm saying this now so that you're all aware that my sole goal is to help the town to victory. I will help the town in more ways than one. Just trust me that I'm not a red. I'll show up innocent on the lists because I am innocent, and I'll be ready and able to do everything I can to lead the town to victory! | ||
Showtime!
Canada2938 Posts
In all likelihood the most active players posting will die in night 1 or 2. -_-;; Hopefully the mob takes out a few members of either side in all this. | ||
Qatol
United States3165 Posts
On November 18 2008 08:38 Showtime! wrote: Plexa and the rest of the players who haven't spoken up yet are playing it smart. Very smart. In all likelihood the most active players posting will die in night 1 or 2. -_-;; Hopefully the mob takes out a few members of either side in all this. This is why I'm pushing for Veterans to be very active. We want the mafia to think about whether it is worth hitting the active posters because they might be a vet/protected by a medic | ||
randombum
United States2378 Posts
As he's basically just another mafia member, it can be safe to assume that he has already contacted them, or will soon. Just wanted to point out that the town can't count on mafia killing each other because the traitor has a full list. And the mafia can tell him their targets and if one is a mafia he will be "OH NOEs dont do that till more townie die" | ||
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Ver
United States2186 Posts
On November 18 2008 08:48 randombum wrote: I'd just like to point out that the town assuming the mafia cannot coordinate is probably mistaken. The power of the traitor is that he can help the two mafia families coordinate without them killing eachother. (he can communicate between them.) As he's basically just another mafia member, it can be safe to assume that he has already contacted them, or will soon. Just wanted to point out that the town can't count on mafia killing each other because the traitor has a full list. And the mafia can tell him their targets and if one is a mafia he will be "OH NOEs dont do that till more townie die" Man I'm really missing stuff. My bad. Both traitors know every single mafia member (20)?? I thought that each one knew one faction for some reason. How on earth are we supposed to mislead them then and reduce kill numbers. I'm stumped ;/ | ||
0cz3c
United States564 Posts
Furthermore, I'd like to state that randombum makes many incredibly valid points. He's not skewing the view of the mafia in any way, shape, or form from several games ago (in which I myself was part of (and was mafia)). I think it would be safe to conclude that he's not part of the mafia roles this game. That being said, I'm also sure that he'll be an integral part of the town this game. Mafia generally attempts to deflect or ignore accusations against itself (or has others do it for him/her). A mafia member rarely devotes that much time towards analyzing what's good for the town this early in the game (unless the mafia is VERY well coordinated). Once again, I'm not in mafia. I'm not a blue. I'm a plain, old, green townie. No reason to doubt my tokens of help here. Having said that, I need to reiterate what has been said thus far by Showtime and random. This game is fast-paced. We can either win this or lose this in the first few rounds. I stress that I'm not mafia. I'm an innocent. I can help the town tremendously, just please don't lynch me. We need to unite under an innocent mayor and kill off the scum they have the chance to kill us off. We (the town) needs everyone to help (that is innocent, of course). Being green, I'm not worth much to either the town or mafia. Please don't kill me. We need to unite and kill off the two sets of scum before they get to kill us off. Furthermore, we need to attempt to arouse confusion among them so that they begin to kill off their own members. So to sum it all up, I guess it all comes down to me being innocent. Please don't kill me. I know that I can find some way, whether it is clue or behavioral analyses, activity, or reason, to help the town. I'm ready and able to do everything I can to lead the town to victory! | ||
LucasWoJ
United States936 Posts
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randombum
United States2378 Posts
I added the bold. | ||
Showtime!
Canada2938 Posts
Original post: Not necessarily. [that was in response to Qatol] In all likelihood, each mafia family is going to send out at least 8-9 hits in hopes of killing several specialty roles. Some out of spite. Some out of pure vengeance. You could say I already have several 'enemies' from previous games. 84 players and over 30 have the power to kill in 1-3 day/night cycles. In all honesty, this doesn't leave a lot of time for clue interpretation. So I would ask the vigs and other specialty roles to play based on their gut instincts in the opening. If one of their 'hits' overlaps a mafia member. They could use it another time. In other words, there is no reason to hold back because you could be dead by the next day. Base it on logic and impulse. This is the style of game we're playing. Jacks, Medics, Hookers and Crack Bombers are going to be fundamental if the Town is to win. It's a lot easier for the families to coordinate because they know each others roles (to a certain extent) and our blues don't have that luxury. :. Our Blue Team has to assemble quickly. i.e. Crack bombers can kill 2. Hookers have the potential to kill 3 mafia by day 7. But, if one of these overlap then it is a waste of a specialty role. Once the votes are tallied we'll have a loose core of trust between the BGs and the Administration. There are several strategies the Mafia could use to sabotage things, but I rather not post them publicly because like I said, this game will go at break neck speed. By Day 3 things will quiet down, but only a bit. The town has to start coordinating right away. | ||
Camlito
Australia4040 Posts
I vote for Ver for now. | ||
0cz3c
United States564 Posts
I hope that by this time nobody still thinks that I'm mafia. | ||
Showtime!
Canada2938 Posts
You have to act. | ||
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