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TL Mafia 3 [Night 5]

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
Empyrean
Profile Blog Joined September 2004
17014 Posts
October 25 2008 05:45 GMT
#19
Sign me up, duh!

:D
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
Last Edited: 2008-10-29 03:57:08
October 29 2008 03:53 GMT
#165
Could I have a rough estimate of the times you'll be posting (UTC -5...that's EST) so I can best prepare myself for the frenzy of refreshes and replies?

EDIT: And town, we have more than five days. Mafia killing power is at max 5...read the rules :/
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 04:31 GMT
#230
I got mine.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 05:47 GMT
#243
Let's just get started once the new thread opens up, then we can put all our discussion in there. No point in doing it in two threads when it'd just get more and more confusing.

Anyway, yeah, I'm townie and I have a bunch of suggestions/plans/etc.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 16:06 GMT
#275
Ok. Don't rally behind anyone at the moment, mainly because they could be mafia. That way, when they release some "convincing" clues, it could just be the mafia giving out false information. Actually, the mafia could rally the town to lynch another mafia member the first day, thus building trust in the first mafia member. Their kill count won't decrease, anyway. Then, they'll say something along the lines of "hey paramedics, protect me please! I think I'm going to die because I'm giving you guys all this information!". At the end, when all the paramedics are protecting him, if the first mafia was the suicide bomber, he'd just go and suicide himself against some random townie, killing a townie, and multiple paramedics along with him.

So watch out for that. That's what I was going to do if I were mafia.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 16:40 GMT
#279
The problem with no bodyguards is that you have no one to rally behind, so any detective will be scared to reveal his findings, and lots of mafia will post fake detective findings. It's going to be really hard for town to win this, unless Chuiu posts really easy freaking clues.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 19:18 GMT
#284
Clues are our only way to go.

Expect a list from me of people's profiles, signatures and just random information. If it makes you feel any better, I ran a mafia game on a different website (non SC related) of which Last Romantic is part of, and some of my clues (he was mafia) were inserting random English translations of a French aria into the post, and having one of the characters be a student practicing organic reaction of silver salts with halogens to form organic halides for his upcoming lab practical as part of the story.

+ Show Spoiler +
That reaction's the Hunsdiecker reaction, discovered independently by Alexander Borodin, who was also, coincidentally, a Russion Nationalist romantic composer


I never really did clue analysis because I thought it was a waste of time, what with all the red herrings and such, but if anyone on that poem knew lesser known French opera (it was Leo Delibes') or lesser known romantic composers, they could have easily deduced that it was Last Romantic. So yeah, clues would be our only chance of town victory.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
Last Edited: 2008-11-01 19:23:42
November 01 2008 19:23 GMT
#286
Oh, also analysis of voting patters is also useful.

EDIT: And can I continue clue analysis once I die? Like in a blog or something?
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 01 2008 19:33 GMT
#289
Well, then we can see death patterns as well. For example, if someone's posting clues and they're accurate, the mafia could have them lynched. That way, if someone's being kept alive, it's possible that their clues are incorrect. Or the mafia could anticipate this and just keep them alive for the sake of confusing townsfolk, or kill townies with -incorrect- clue analysis to try and make it seem like they were onto something (when in reality they weren't), leading the town to lynch incorrectly as a result.

Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 05:02 GMT
#302
It's now midnight CST.

Chuiu is late!



<_<
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 05:07 GMT
#304
How many minutes? I might be going to sleep soon
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 05:54 GMT
#308
One thing, Chuiu, could you make it so mafia have to send in individual hits? It seems that inactivity punishes the town but not the mafia - mafia could just send in one master list. This way, for any inactive mafia, their hit won't be used that night. Have something like groups of two or something? Like have a mafia say like

"I am representing myself and mafia #2. Our target is townie."

So that way, inactivity and lack of organization hurt mafia as well as town.

And here is a collection of my previous posts in this thread that I thought would be helpful.

On November 02 2008 01:06 Empyrean wrote:
Ok. Don't rally behind anyone at the moment, mainly because they could be mafia. That way, when they release some "convincing" clues, it could just be the mafia giving out false information. Actually, the mafia could rally the town to lynch another mafia member the first day, thus building trust in the first mafia member. Their kill count won't decrease, anyway. Then, they'll say something along the lines of "hey paramedics, protect me please! I think I'm going to die because I'm giving you guys all this information!". At the end, when all the paramedics are protecting him, if the first mafia was the suicide bomber, he'd just go and suicide himself against some random townie, killing a townie, and multiple paramedics along with him.

So watch out for that. That's what I was going to do if I were mafia.


On November 02 2008 01:40 Empyrean wrote:
The problem with no bodyguards is that you have no one to rally behind, so any detective will be scared to reveal his findings, and lots of mafia will post fake detective findings. It's going to be really hard for town to win this, unless Chuiu posts really easy freaking clues.


On November 02 2008 04:18 Empyrean wrote:
Clues are our only way to go.

Expect a list from me of people's profiles, signatures and just random information. If it makes you feel any better, I ran a mafia game on a different website (non SC related) of which Last Romantic is part of, and some of my clues (he was mafia) were inserting random English translations of a French aria into the post, and having one of the characters be a student practicing organic reaction of silver salts with halogens to form organic halides for his upcoming lab practical as part of the story.

+ Show Spoiler +
That reaction's the Hunsdiecker reaction, discovered independently by Alexander Borodin, who was also, coincidentally, a Russion Nationalist romantic composer


I never really did clue analysis because I thought it was a waste of time, what with all the red herrings and such, but if anyone on that poem knew lesser known French opera (it was Leo Delibes') or lesser known romantic composers, they could have easily deduced that it was Last Romantic. So yeah, clues would be our only chance of town victory.


On November 02 2008 04:23 Empyrean wrote:
Oh, also analysis of voting patters is also useful.

EDIT: And can I continue clue analysis once I die? Like in a blog or something?


On November 02 2008 04:33 Empyrean wrote:
Well, then we can see death patterns as well. For example, if someone's posting clues and they're accurate, the mafia could have them lynched. That way, if someone's being kept alive, it's possible that their clues are incorrect. Or the mafia could anticipate this and just keep them alive for the sake of confusing townsfolk, or kill townies with -incorrect- clue analysis to try and make it seem like they were onto something (when in reality they weren't), leading the town to lynch incorrectly as a result.

Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
Last Edited: 2008-11-02 05:57:40
November 02 2008 05:57 GMT
#309
Also, expect an analysis/potential clues/etc. drafted up for each player in this game by tomorrow. They might not help, but at least they could point in some helpful directions.

Don't forget that clues might not be so obvious. For example, if the mafia were infinity21 (not participating in this game), a post referencing Hilbert's Grand Hotel could point to him (deals with a counterintuitive paradox involving countably and uncountably infinite sets).

EDIT: But also watch out for red herrings. Lots of things in Chuiu's post might not even be clues at all, and clues are notorious for being misinterpreted. But still, they're one of the only things we have going for us at this point without a mayor/DT network.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 15:26 GMT
#333
On November 03 2008 00:07 fusionsdf wrote:
here is the list of people who have not yet posted since the game started:

1. imDerek
3. Jimtudor
4. decafchicken
5. Camlito
8. mikeymoo
9. MTF
10. clazziquai
13. Chezinu
14. nemY
15. xDark.Carnivalx
16. Empyrean
18. RtS)Night[Mare
20. JeeJee
21. SoleSteeler
23. ~OpZ~
25. Mynock
26. iNfuNdiBuLuM
27. Ace
28. MidnightGladius
29. Bockit
30. Folca
32. goldenkrnboi
33. Yogurt
35. ShadowDrgn
36. ulszz
37. KH1031
38. Amber[LighT]
39. Fishball
41. Artanis[Xp]
42. ZBiR
44. KF91
45. FakeSteve[TPR]
47. HeRoS)Pink
48. Mandalor
50. G.s)NarutO

there are some people I left on who have posted, but their posts were joke posts or didnt contibute anything

If your name is on this list, post!


Umm...try reading the first post after the game started.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 16:07 GMT
#363
Still, I don't think we should use so many detectives early on. The ratio just isn't worth it....though it is the best plan we have at the moment.

Also, be wary of clue checkers as well. They could be mafia, putting in red herrings and deliberately misinterpreting things to mislead the town.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 17:12 GMT
#400
This being the first day, there would be no opportunity for a vigilante to act yet.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
Last Edited: 2008-11-02 17:29:11
November 02 2008 17:26 GMT
#408
My plan is much the same as the Mandalor plan of last game, which is to have two groups of people vote for the two top suspects. We'll have this go on for a few days, while the detectives take turns alternating checking the lists while the last detective checks one at random each night. After, say, four lynch votes, the detectives will reveal their list of how many mafia voted for each candidate, and we can use simple math from there. At this point, the two original DTs reveal their lists (and will likely be killed) while the third just waits.

If any mafia decide to claim DT and give a conflicting view, the third DT will speak up. He'll likely get killed the next night as well. But still, once all the detectives are dead, we will have six-eight Mandalor style lists, as well as the names of any mafia who roleclaimed DT (since the DTs are dead, anyone who gave conflicting information by roleclaming DT will logically be mafia).

EDIT: Two scenarios:

1. Two dead detectives, six-eight Mandalor style lists. This is if mafia don't role claim.

2. Three dead detectives, one-(however many mafia roleclaim) dead mafia, six-eight Mandalor style lists.

So this plan either leaves us with one more DT alive than all previous plans posted, or the same number of dead DTs as previous plans but with dead mafia.

In either case, we still have Mandalor style lists to work from.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 17:29 GMT
#412
On November 03 2008 02:28 Plexa wrote:
Show nested quote +
On November 03 2008 02:26 Empyrean wrote:
My plan is much the same as the Mandalor plan of last game, which is to have two groups of people vote for the two top suspects. We'll have this go on for a few days, while the detectives take turns alternating checking the lists while the last detective checks one at random each night. After, say, four lynch votes, the detectives will reveal their list of how many mafia voted for each candidate, and we can use simple math from there. At this point, the two original DTs reveal their lists (and will likely be killed) while the third just waits.

If any mafia decide to claim DT and give a conflicting view, the third DT will speak up. He'll likely get killed the next night as well. But still, once all the detectives are dead, we will have six-eight Mandalor style lists, as well as the names of any mafia who roleclaimed DT (since the DTs are dead, anyone who gave conflicting information by roleclaming DT will logically be mafia).
You know DT's only get 2 list checks right?


Ah, my mistake. We can have more if the Jack is the player who does the confirmations, but this fuddles things up a bit.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 20:55 GMT
#431
To get started, I think we should have two groups of votes, one for aznvaliance, and one for decaf, since at the moment, they're our best leads.

Whoever is the prime suspect will have votes 1-30, and whoever is the secondary suspect will have votes 31-50.
Moderator
Empyrean
Profile Blog Joined September 2004
17014 Posts
November 02 2008 21:26 GMT
#436
Well you could have two mafia members, both roleclaiming detectives.

The problem with the game this time is that DTs are scared to share their findings this time.
Moderator
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