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On March 25 2008 06:13 Ace wrote:Show nested quote +On March 25 2008 06:07 qrs wrote:On March 25 2008 04:03 Ace wrote: Update
This is the plan for the next Day (the person who came up with this idea will remain anonymous, i just improved on it a bit).
In addition to that plan, we'll also be splitting the Mandalor Vote. The top 29(excluding me) will vote on Suspect#1 and the bottom 29 will vote on Suspect#2. These suspects will be revealed after tonight. Just like above, anyone who doesn't follow the plan we have no choice but to cast suspicion on them.
Double count the #s because my counting may be off. Here's the list:
Suspect#1 -29 Showtime! ShaLLoW[baY] qrs clazziquai ahrara_ Falcynn ZBiR unsoundlogic BWdero GeneralStan Scorch nemY MidnightGladius decafchicken L Empyrean Eti307 suresh0t randombum Lysithea French_Toast New104 Kau Artanis[Xp] Ninja4ever. Naib JeeJee Hittegods SoleSteeler
Suspect#2 -29 Romance_us Plexa LucasWoJ Caller Fishball RtS)Night[Mare Jimtudor GranDim Lenwe Alethios NatsuTerran 0cz3c Last Romantic zeks Pangolin SpiritoftheTuna Unforgiven_ve Energies BloodyC0bbler iNfuNdiBuLuM SoMuchBetter Camlito bumatlarge fanatacist ieatkids5 ~OpZ~ SonuvBob Siefu butidigress
Any questions, comments or concerns let them be known.
Once again, if you go against this plan we have no choice but to cast suspicions on you. Comment/concern: Sounds like a plan, but it should not come at the expense of lynching a mafioso tomorrow. Right now, as far as I'm concerned, Ghar is the prime suspect, at least until a detective tells us that the severed head did not point to him. If Ghar is suspect #1 or suspect #2, or if there is a stronger case pointing to them than to Ghar, I'll go along with the vote. The reason why is because investigating Ghar whether he is innocent or not right now only gets us 1 possible Mafia, whereas this method gets us 11. Sure, but we can do both: simply make Ghar either Suspect #1 or Suspect #2 and proceed with the plan. Unless you have better suspects by the time tomorrow comes, I can't see a reason not to do that.
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On March 25 2008 06:44 RtS)Night[Mare wrote: that is if a vigi doesnt frag him in the night Yeah. I don't think one should.Show nested quote +On March 25 2008 03:36 qrs wrote: On a different subject: TO ALL VIGILANTES AND/OR ACE: re vigilante strategy, I'd like to suggest that we not use up vigilante kills until we have more suspects than we can deal with through lynches. For instance, at the moment, Ghar seems like a very strong suspect, but after him, the evidence on everyone else who has been brought up is a lot weaker. It might seem attractive for a vigilante to get a sure kill by killing Ghar tonight, but if the day comes, and we haven't yet figured out a sure lynch (or two) and waste the lynch on a townie, the vig kill will essentially have been wasted. As the game goes on and we/Ace figure more things out, we will probably have more suspects (as in the first game) than we can handle at one time, and then the vig kills will come in handy. When there's a line for the first cash register, that's when it's time to open the second.
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On March 25 2008 08:10 Alethios wrote: I've said it before, i'll say it again... the mad hatter role seems like such a liability.
It's the whole "If I die, lynch x" thing, roled up into one action. Problem is, by killing the person when they are saying that (assuming x isn't mafia), they effectively kill two people instead of one.
Flawed role. No more flawed than a vigilante's role. No more flawed than town's ability to lynch, for that matter. Of course, if you plant the bombs before you're sure someone is Mafia, you risk killing a townie, the same way that vigilantes risk killing townies and the town risks lynching townies. As long as the mad hatter role is used well, it's just another way of killing Mafia. That can't be bad for the town.
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On March 25 2008 10:02 Caller wrote: keep in mind that the mafia can very easily remove bodyguards quickly
at that stage if ace becomes vulnurable it may be necessary to reestablish a chain of command otherwise we'll panic and start pointing fingers, and then the inevitable bandwagoning will happen... More important to find a confirmed townie to whom Ace can pass his list of special roles. But that's a long way off for now.
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On March 25 2008 13:00 Ace wrote: I'm almost certain that wurm is Mafia for now Do you have any reason besides him not PMing his role? You can't have gotten PMs from all the green townies. I agree that abstaining instead of voting Mandalor (if wurm did that after you posted to vote for Mandalor) is slightly suspicious, but I don't see almost-certainty.
On another subject: a comment about the latest detective plan. Instead of spending a detection on the 7 people who voted for Ghar (since only 1/7 are mafia--less than the overall percentage, and only 1 mafioso total), have you considered going after the larger pool of people instead? Put it differently: you mentioned two groups: a group of 58 with 10 mafiosi (1/5.8) and a group of 7 containing 1 mafioso (1/7). You neglected the final group: a group of 58 with 9 mafiosi (1/6.4). Why not get to work on this group? We divide them in half (more or less) every turn, so the sooner we start on the large groups, the better.
Edit: The best of luck to you, Chuiu. May your ailment soon pass.
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Not sure if I want to go along with lynching Wurm, when we have a much stronger suspect in Ghar. The question is: is it worth a single investigation to possibly preserve a medic? The evidence against wurm seems very circumstantial. Ace, I'll PM you when I have time.
I don't plan to follow our mayor blindly. Even if he did win the game, it wouldn't be very fun for me, if I was just his mindless drone. That doesn't mean I'll oppose him just for the sake of it--I'm perfectly willing to go along with the plan and vote for suspect #1 if there's a good case for the one we end up lynching, but atm, I'm not convinced that it's time to lynch wurm.
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On March 25 2008 22:15 Showtime! wrote: No, it doesn't take away from the game because as a regular townie you can still post... Yes, I've seen your posts...
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One more thought about the detective plan: We only need one detective to split a group. E.g., if 4 people in half #1 are mafiosi, 6 people in half #2 must be mafiosi. Technically, there's no reason that both halves have to vote unanimously.
Therefore, we can speed things up by going a few steps at a time: e.g., first 29 people vote for suspect #1, second 15 people vote for suspect #2. If we have more detectives, we can go on: third 7 people vote for suspect #3. This way we maximize our detective power.
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On March 25 2008 22:30 Plexa wrote: ShadowDrgn Rather strong clue connection here and considering the fact he is also on the Ghar list (1/7 remember?) i strongly believe this is your mafia man If anything, the Ghar list reduces his chance of being mafia. Chance of anyone not on the Ghar list being Mafia is ~1/6.1. The out-of-nowhere clue I like better for Ninja. The shotgun clue may be a good one, though.
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On March 26 2008 01:17 Ace wrote: Read the scenario that happened - if case 2 happened where the player was attacked twice wouldn't it make even MORE sense for wurm to contact me and let me know that he protected a high priority target and hey - maybe I should ask him and the other medic to protect them again just in case? Wurm would only know that he protected someone, not how many people did: On March 23 2008 04:32 Chuiu wrote:If someone gets hit with more than one hit and saved they'll know. Each medic will only know they saved them from one hit though and won't know if someone else saved them also.
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^Your point being? Ace was saying that wurm (the supposed medic) should have said something if 2 people protected the target.
edit: d'oh, you're right. Yeah, Ace should know if 2 people protected Falcynn (or whomever).
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Read Ace's post, then read my post, then read my edit. ;-) There was a hole in what Ace was saying (that wurm should have said something in case 2). I was responding to that, but, yeah, I missed the obvious point that Ace should know what happened anyway. I don't know why he's being tricky about it.
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@ Ace: Whoever the medic(s) protected knows how many people protected him. He should tell you.
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Because he blurted it out earlier in the thread. I'll dig it up if you want.
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I don't think there is a strong enough case to lynch wurm over Ghar. As far as leaving him to die, does anyone think the Mafia will kill him if they know that we will lynch him tomorrow?On March 26 2008 02:53 Showtime! wrote: Um, we have a lot more than just 2 verified.
lol Showtime!, what are you talking about?
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On March 26 2008 04:37 Scorch wrote:Show nested quote +On March 26 2008 03:03 qrs wrote: I don't think there is a strong enough case to lynch wurm over Ghar. As far as leaving him to die, does anyone think the Mafia will kill him if they know that we will lynch him tomorrow? We don't need to lynch wurm over Ghar, we can kill both. Ace isn't roleblocked tomorrow, so he can announce a double lynch. Wurm is dead for sure. Mafia will probably not kill him tonight to cast further suspicion on him. It looks as if he will be lynched tomorrow, and if not and he is townie, mafia can still murder him next night. Double lynches aren't free kills. We only have 6 of them.
Anyway, you still have tonight to prove yourself, wurm. PM Ace the name of the person you're protecting--if you're lucky, Mafia will go for him.
Ahrara, the logic behind Ace's plan is very simple: simply a way to narrow down who the Mafia are. It only works if people follow it. Why would you abstain? There aren't enough detectives to check everyone individually--otherwise this game would be a lot easier for the town.
If you are townie, it hurts the town for you to vote that way. If one person can get away with doing it, anyone can, and the plan goes down the drain. That alone would be a reason to lynch you, whether you are townie or not.
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On March 26 2008 08:00 Naib wrote:Show nested quote +On March 26 2008 06:35 qrs wrote:
(...)
Ahrara, the logic behind Ace's plan is very simple: simply a way to narrow down who the Mafia are. It only works if people follow it. Why would you abstain? There aren't enough detectives to check everyone individually (...)
That's why he said he'll vote for a random person, so the detective can check the group along with him (if he votes with a small herd, a detective checking that out [unlimited ability: "How many of the people that voted for X are mafia?" question] could easily validate his trustworthyness to Ace) Please, guys, this is like the 3rd time a question like this comes up. At least try to remember what each member of the game can do (especially detectives, everyone seems to forget their abilities) Edit #2: screwed up quoting, that was the reason for my edit Yes, I understood what he meant. My point remains, we don't have enough detectives to check everyone individually. They only have one check a night. It's far more efficient to check large groups and narrow them down, as per the plan Ace is following, then to check groups of 1, or small groups.
So what were your notes on me, Ace?
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On March 26 2008 11:31 Showtime! wrote: Oh for fucks sake stop spamming useless banter QFT Practice what you preach.
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