• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:20
CEST 02:20
KST 09:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11888 users

Rules/Ban List And The Community - Page 4

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 Next All
justanothertownie
Profile Joined July 2013
16326 Posts
July 02 2016 17:49 GMT
#61
On July 03 2016 02:15 marvellosity wrote:
I don't really get this 'taking subjectivity out of it' line. Even legal systems (the most procedural of all) are rife with subjective decisions. All no votes and swearing or whatever else simply aren't the same .

Exactly. That's why we should only warn for the first novote and why we will never be able to "standardise" punishments for bad behaviour.
Race Bannon
Profile Blog Joined February 2016
689 Posts
July 08 2016 22:20 GMT
#62
RIP VE


I've only known you as scum ;( Maybe we could've had plenty occasions to scumhunt together if I would have posted this sooner.

A couple of thoughts and a suggestion.

Apart from flavor the amusement in forum mafia depends entirely on interaction and there are numerous obstacles to be overcome, some of them not initially apparent.

It requires long-term attention, effort and nonchalance, but good luck realizing you're failing or making others fail at the 3rd requirement before it's too late to let it slide; nevertheless swearing and busting balls can make up a considerable percentage of the fun which tightening regulations on freedom of expression would dampen.

So with all this investment that we know this game is good at luring there's a high risk of the rewards falling short, even if you're victorious.

[Problem]
Once upset there's nothing worse than having to tiptoe on the edges of the rules of conduct in order to circumvent getting penalized while still communicating what is on one's mind with high fidelity to emotions. Some might snap, some might stomach it, some might release demons for all to see. Some might be more talented at this than others but is this the skillset people want to exhibit in a game of mafia? [Why]

Fuck no, I think finding scum and manipulating town into mislynching townies while having a jolly time is, but if someone gets between you and your rewarding experience chances are that holding back will only creep up on you later.

[Solution]
Layers of control.

What if one of the players acted as a trustee by providing a quicktopic for the player base to vent without fear of repercussions (except with race/gender/homophobic/mental disorder stuff and posting after death), while the host keeps the game thread squeaky clean with a rigid policy against personal attacks; including calling someone bad or something they said insufficient, instead enforcing a strict adherence to the finality of alignment indication and to the use of the euphemism scummy(?). Or multiple trustees (as few as possible/convenient) with various degrees of liberty.

This way the kind of behavior in question becomes alignment-irrelevant. One may choose to ignore and never even access the speakeasy QT or revel in it extensively or fugitively, to get something off one's chest and carry on having fun; what happens there stays there only until the game is over and may not be invoked as grounds for voting someone, nor may the link be made available to third parties, hosts included.

Certainly you as a player will recognize a theatrical element even in the most abrasive comments, or not, you choose but #keepTLmafiashinyontheexterior
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Shapelog
Profile Joined November 2015
United States5188 Posts
July 08 2016 22:26 GMT
#63
Actually, this is something the INFP site hosts (QT and RB) have kinda done.

They give each player a QT. It works like this.

Each Town member has a QT where only the host and the said townie can see.
Each mafia member has the same, but also the mafia chat.

Anything can be said in said personal Qt's

It works some-what from what I can tell. And can even be used for posting thoughts etc. Not to say it stops it enitraly, though, my experience with it did seemed to help a bit.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Race Bannon
Profile Blog Joined February 2016
689 Posts
Last Edited: 2016-07-09 11:01:52
July 08 2016 22:55 GMT
#64
On July 09 2016 07:26 Shapelog wrote:
Actually, this is something the INFP site hosts (QT and RB) have kinda done.

They give each player a QT. It works like this.

Each Town member has a QT where only the host and the said townie can see.
Each mafia member has the same, but also the mafia chat.

Anything can be said in said personal Qt's

It works some-what from what I can tell. And can even be used for posting thoughts etc. Not to say it stops it enitraly, though, my experience with it did seemed to help a bit.

Noted but I don't think so.
What I suggested was a kind of Vegas whereas this would be like the rl equivalent of a complaint box.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Shapelog
Profile Joined November 2015
United States5188 Posts
July 08 2016 23:05 GMT
#65
So the Vegas Idea of what happens in vegas, stays in vegas?
This way the kind of behavior in question becomes alignment-irrelevant. One may choose to ignore and never even access the speakeasy QT or revel in it extensively or fugitively, to get something off one's chest and carry on having fun; what happens there stays there only until the game is over and may not be invoked as grounds for voting someone, nor may the link be made available to third parties, hosts included.

Here's the problem with that.

1. Hosts need to have access to it. just to not have a cheating insensitive. Don't have to have say or anything, but still should be able to at least check it.
2. Finding "trustees". It isn't that I do not think the community cannot find trustees (hell I do it.) It is more about, if it A) will be lip tight, and B) what if the rage implies the trustee? Or has something that pisses off the trustee.

We could also have a vent/offsite venting (like gaming) thread. CSGO sub forum has one. The only prob. will be people not talking about it or any games they are in.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Race Bannon
Profile Blog Joined February 2016
689 Posts
July 09 2016 10:21 GMT
#66
Hosts have enough on their plate.
If someone wanted to cheat they'd use other means just the same.

Trustees can use it ad libitum as well.
Edited posts would be considered spam as there is no way to distinguish a creator edit from the original poster's one, but it has to be one of the two so.. shared shame.


A venting topic for general use would be persistent whereas a speakeasy QT gets deleted when the game has concluded, dissolved like the conflicts it bears. The former would send the wrong message imo.
Nevertheless I am all for it if the venting thread has an expiration date like say a week, and a queue or randomized shuffle to supply new creators.

I feel like there is need for one right now, and me being upset about what happened notwithstanding I'm not mad at VisceraEyes. I think it's the conclusion to something that has been brewing below the surface and it's not Koshi-specific.

Therefore I will provide the first of hopefully more venting threads; it's the QT I meant to use for Bavaria. Acces should be restricted to mafia players so PM me linking a gamethread and stating your Quicktopic username if interested and I will provide the link.

The next creator will be provided a list of insiders, so they can PM them the new link, in roughly a week from now.

On July 09 2016 07:56 Koshi wrote:
So your sacrifice was not in vain.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
disformation
Profile Joined July 2009
Germany8352 Posts
July 09 2016 11:54 GMT
#67
I kinda like the idea of this.
During some games I basically made a rant QT for myself, where I could yell at a wall and stuff. xD
Overdid it on purpose in there, but it was nice.

In my first scum game, I was also ranting to myself a lot in the scum qt after my two teammates got lunched. Some of the hosts did drop some words of encouragement, also was very nice.

So I think that idea would be nice. Like not everyone will want/need something like this. Still not sure about finding enough Trustees though. Worth a shot though.
Race Bannon
Profile Blog Joined February 2016
689 Posts
Last Edited: 2016-07-17 10:07:56
July 13 2016 18:09 GMT
#68
[Problem]
Failure to vote.

[Solution]
Rank town players post-game with regard to the timeframes they managed to vote for scum as opposed to town. Convert it to bragging rights currency.
For example in a 13p game with 3 scum if you vote scum for 4 hours on day1 you get 9/3 x 4 = 12BR (town - 1 to scum ratio x timeframe in hours). If you vote for a fellow townie instead you get substracted 1 BR per hour from your balance, and you leak 0.2 if you're not voting.
This should make things more interesting and give incentive to scumhunt asap.

However there are times when one votes for reactions / pressure and doesn't want to compromise bank in which case a simultaneous PM to the host would suffice to void liquidity.

Sanctions for breach of conduct should also include a bragging rights cash fine.

Maybe we can also set up some sort of service exchange market for those who are not solely into accumulating bragging rights for the general scoreboard, and those who wish to make bank without playing. Like hosts who may want to lease their flavor space.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Tumblewood
Profile Joined January 2016
United States3709 Posts
July 14 2016 22:57 GMT
#69
On July 14 2016 03:09 Race Bannon wrote:
[Problem]
Failure to vote.

[Solution]
Rank town players post-game with regards to the timeframes they managed to vote for scum as opposed to town. Convert it to bragging rights currency.
For example in a 13p game with 3 scum if you vote scum for 4 hours on day1 you get 9/3 x 4 = 12BR (town - 1 to scum ratio x timeframe in hours). If you vote for a fellow townie instead you get substracted 1 BR per hour from your balance, and you leak 0.2 if you're not voting.
This should make things more interesting and give incentive to scumhunt asap.

However there are times when one votes for reactions / pressure and doesn't want to compromise bank in which case a simultaneous PM to the host would suffice to void liquidity.

Sanctions for breach of conduct should also include a bragging rights cash fine.

Maybe we can also set up some sort of service exchange market for those who are not solely into accumulating bragging rights for the general scoreboard, and those who wish to make bank without playing. Like hosts who may want to lease their flavor space.

Get rid of the penalties, I think people would have a lot of fun / be motivated enough with scum voting bragging rights alone.
Awesome idea though
good times for all
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
July 15 2016 03:27 GMT
#70
rb that might be the worst idea I ever heard. And that transcends forum mafia. It might be the worst idea I've ever heard about anything ever.
Race Bannon
Profile Blog Joined February 2016
689 Posts
July 15 2016 14:07 GMT
#71
What about it would make things worse, and what would not make them better than the way they are now, except for someone having to do some math after the game is over.

To clarify the last bit, I think it would be fun if one could do something productive with or for the hard earned ß.
If it mimicks money, harbors value instead of simply remaining a finality its energy doesn't dissipate, but gets reintroduced as a procurer, evaluator and regulator of activity, effort, content and service into the enveloping community body.

Flavor, obsing, coaching, shadowing, guides, archives, community threads, banlist administration and hosting regulation already transcend the game per se. They are adapted augmentations, proof of room to grow.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Race Bannon
Profile Blog Joined February 2016
689 Posts
July 15 2016 14:09 GMT
#72
[Shortcoming]
All other games native to TL are of a competitive nature and have people arguing about quality of play too, with people judging and fighting for the relevance of their assessment, but mafia lacks a straightforward way to objectively measure skill, as reflected in recent subjective judgements which have an undeniable tendency to offend and may lead to disruption of games and/or killing the joy of playing.

[Solution]
Ranked match.
Face off two randomly selected players by having them compete for victory in 3 simultaneous games with the same setup and players list.
The player who is being ®anked will be scum once, while the other is town, and town two times. Once while the other is scum and in an eventual tiebreaker were they're both townies, relying on bragon income to determine the better performance and thus the victor.

Every player will have to deposit a fee to participate but the amount of bragons they receive for voting scum doubles by default and quadruples for games won by their faction. However only the result of the face-off counts for the ®leage, the power ranking of which bears a purely relativist signifcance, gaining relevance exponentially with every new result.

With ranked matches and the introduction of bragons (ß) and maybe an equivalent for scumgames (§) the evaluation of player caliber can become a legitimate extension to the service spectrum the community provides.

Remember, Day[9]'s daily wouldn't have become a viewer magnet without an iccup A rank and neither should much consideration be given to the opinions of someone who doesn't have the cred. Furthermore the quality of post-game analysis, coaching and guide concocting has only to gain if it's primarily the A list players who engage in such activities.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 15 2016 16:46 GMT
#73
The real solution here is 1v1 games of mafia
When you stare into the iCCup, the iCCup stares back.
TL+ Member
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
July 15 2016 17:50 GMT
#74
1v1 me lame ass
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
July 16 2016 00:49 GMT
#75
On July 16 2016 01:46 Blazinghand wrote:
The real solution here is 1v1 games of mafia

N0 start, town bus driver and mafia goon
Computer says mafia
Shapelog
Profile Joined November 2015
United States5188 Posts
July 16 2016 00:49 GMT
#76
Ranked match.
Face off two randomly selected players by having them compete for victory in 3 simultaneous games with the same setup and players list.
The player who is being ®anked will be scum once, while the other is town, and town two times. Once while the other is scum and in an eventual tiebreaker were they're both townies, relying on bragon income to determine the better performance and thus the victor.

The underline is a big issue. 1 game of fourm mafia already draws a lot of attention, but three? Not only that, but if I know that X is either 66% town or 33% mafia in those 3 games, and X flips mafia via lynch in game 1. He is confirmed town in game 2 and 3.

If you really want rank, I can create a Ranking system, following the lines of:

-Either, Game join is a rank game over all ([R] tag) or PM telling me that they want that game they are about to start to count to ranking. This wouldn't be allowed in any newbie or coaching games, due to obv details.
-Must play at least 3-5 games to be ranked (Kinda like placement matches, however, instead of placing you, it teaches you the game.)
-Separate MMR for both town, 3rd party, and scum .
-Monthly Reports about the Top 25 (or what ever) MMR players for the 3 alignment.
-To be placed, you must send me or whoever at least X games where you Y alignment. Y being the Alignment you want to be ranked.
-MMR will be added/removed depending on players actions during the game. (If you are the last remaining scum, and you carry your team, you should get extra MMR IMO)

It is kinda of a headache, But I could maybe make it work if People show interest. I think it is better if you have it to where any games can count towards your rank (minus expectations) and the thread doesn't need to necessarily know.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
justanothertownie
Profile Joined July 2013
16326 Posts
July 16 2016 06:30 GMT
#77
On July 15 2016 12:27 nnn_thekushmountains wrote:
rb that might be the worst idea I ever heard. And that transcends forum mafia. It might be the worst idea I've ever heard about anything ever.

Race Bannon
Profile Blog Joined February 2016
689 Posts
July 16 2016 10:36 GMT
#78
Nobody except the 1 host out of three who randomized the roles of the 3 games, until he found a suitable pair, knows who is being ranked right up until the games are finished.

3 simultaneous games with the same setup and players is unlike 3 random games with nothing in common. It is demanding to perform well and players may have to compromise intelligently on their effort investment because the scumteams will exploit inefficiency, but it also eliminates many variables which obstruct meaningful ranking; which is why I'm skeptical of your approach.
Lengthening days might be a fair tweak, probably would result in roughly the same workload overall though.

https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Damdred
Profile Joined July 2014
15669 Posts
July 17 2016 23:50 GMT
#79
No offense but I just don't think the idea will work because to put it frankly playing two games at once is taxing but three at once is hellish.

Its just really draining to people and honestly it waters down the mafia product in that situation
Race Bannon
Profile Blog Joined February 2016
689 Posts
July 18 2016 12:07 GMT
#80
None taken. I appreciate your feedback, I just need to explain it better for you to stop thinking of it as one of your average games multiplied by 3, before I consider compromising for 2 games.

+ Show Spoiler [Instead see it for what it is:] +



..one game spanning across 3 game threads; more like a 3d game as opposed to 3 2d games played side-by-side is really just 1.5 × the investment and triple the richness if the same players, all of them reluctant to loose too much sleep over something as trivial as mafia, balance out their workload among each other and the games.
Furthermore they reap all of the benefits of 3 games, all with unique flavor inclusive for easier delineation.
Plus they get to experience something unprecedented one could call live meta, which can mean the [Solution] to the [Problem] of lackluster newblood influx and stay, and is the result of the whole being more than the sum of its parts.

As time progresses both town and scum gauge the capabilities of their fellow players faster and more easily, without the need for prior encounters and meta-dive masochism, supplying sufficient raw materials in the form of impressions for analysis / manipulations. This might not mean much to veterans but it's a huge interactivity boost for newer players but generally a convenient shortcut for those unfamiliar with each other, facilitating the cognitive flow and tying the game together like the dude's rug, man.
https://youtube.com/watch?v=KqEaAHqYkig Original Message From Tumblewood: dear god
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 2
EnkiAlexander 44
CranKy Ducklings33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 121
ProTech101
StarCraft: Brood War
GuemChi 3056
Rain 2557
Artosis 579
Dota 2
NeuroSwarm153
LuMiX0
League of Legends
Doublelift6962
JimRising 83
Counter-Strike
summit1g12913
Other Games
Grubby4832
C9.Mang01045
PiGStarcraft609
Livibee122
Maynarde99
UpATreeSC43
Temp015
Organizations
Other Games
gamesdonequick2913
BasetradeTV292
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile15
• Hupsaiya 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Weekly
10h 40m
Monday Night Weeklies
15h 40m
Sparkling Tuna Cup
1d 9h
The PondCast
2 days
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
6 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.