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Golden Sun: The Lost Age Mafia Djinn Edition - Page 246

Forum Index > TL Mafia
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BlueyD
Profile Joined April 2010
Canada437 Posts
May 26 2014 23:02 GMT
#4901
Guys I was the best recruit. I came with a list of the people we needed to kill. Literally.

That's why the game ended.
Zealot Chaaaaarge!
Crossfire99
Profile Joined March 2011
United States1529 Posts
May 26 2014 23:51 GMT
#4902
On May 27 2014 07:18 WaveofShadow wrote:
Show nested quote +
On May 27 2014 07:12 Crossfire99 wrote:
On May 27 2014 06:42 WaveofShadow wrote:
On May 27 2014 06:15 Crossfire99 wrote:
On May 27 2014 06:08 WaveofShadow wrote:
On May 27 2014 06:07 layabout wrote:
I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now?

For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment.

Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T.

How did foolishness kill them? I thought it was just that people didn't like them much anymore overall.

Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead.

I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe.

So for example if ver's setup (responsibility) generates interest it could work.

In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
May 26 2014 23:54 GMT
#4903
Wow steveling was actually town?

._.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
May 27 2014 00:19 GMT
#4904
On May 27 2014 08:51 Crossfire99 wrote:
Show nested quote +
On May 27 2014 07:18 WaveofShadow wrote:
On May 27 2014 07:12 Crossfire99 wrote:
On May 27 2014 06:42 WaveofShadow wrote:
On May 27 2014 06:15 Crossfire99 wrote:
On May 27 2014 06:08 WaveofShadow wrote:
On May 27 2014 06:07 layabout wrote:
I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now?

For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment.

Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T.

How did foolishness kill them? I thought it was just that people didn't like them much anymore overall.

Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead.

I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe.

So for example if ver's setup (responsibility) generates interest it could work.

In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc.

But you don't have to reveal your setup in its entirety, you just give the people A general idea of the game or theme and see if people appear to want to play it/ are excited by it. You can make any changes and tweaks and finish your setup anytime after.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Crossfire99
Profile Joined March 2011
United States1529 Posts
May 27 2014 00:34 GMT
#4905
On May 27 2014 09:19 WaveofShadow wrote:
Show nested quote +
On May 27 2014 08:51 Crossfire99 wrote:
On May 27 2014 07:18 WaveofShadow wrote:
On May 27 2014 07:12 Crossfire99 wrote:
On May 27 2014 06:42 WaveofShadow wrote:
On May 27 2014 06:15 Crossfire99 wrote:
On May 27 2014 06:08 WaveofShadow wrote:
On May 27 2014 06:07 layabout wrote:
I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now?

For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment.

Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T.

How did foolishness kill them? I thought it was just that people didn't like them much anymore overall.

Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead.

I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe.

So for example if ver's setup (responsibility) generates interest it could work.

In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc.

But you don't have to reveal your setup in its entirety, you just give the people A general idea of the game or theme and see if people appear to want to play it/ are excited by it. You can make any changes and tweaks and finish your setup anytime after.

I know what you're saying but I've had game ideas I thought were good, but after spending some time on them I realize they actually weren't, so I didn't put them on the queue. I guess I could just put out the idea and if there's interest, work on it, but if the idea actually sucks, just cancel it. Eh, sure that could work. I guess I don't like cancelling games, so that's why I'm hesitant.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
May 27 2014 01:09 GMT
#4906
On May 27 2014 09:34 Crossfire99 wrote:
Show nested quote +
On May 27 2014 09:19 WaveofShadow wrote:
On May 27 2014 08:51 Crossfire99 wrote:
On May 27 2014 07:18 WaveofShadow wrote:
On May 27 2014 07:12 Crossfire99 wrote:
On May 27 2014 06:42 WaveofShadow wrote:
On May 27 2014 06:15 Crossfire99 wrote:
On May 27 2014 06:08 WaveofShadow wrote:
On May 27 2014 06:07 layabout wrote:
I don't want to write an(other) essay about the rate of posting and the absurd amount of it that was irrelevant but has this forum really changed so much that big games are like this now?

For the most part big games don't exist anymore I think. This one was never going to start without Koshi and his mass recruitment.

Pretty much this. Both ShiaoPi and I had large themed games, this game and Infernal Affairs respectively, that just didn't start. It was around that time that Fool pretty much killed large themed games because no one played in them. Until this game, Catastrophe Mafia was going to be the last large themed game for a while, though I am glad that this game got revived even though it ended like this T_T.

How did foolishness kill them? I thought it was just that people didn't like them much anymore overall.

Yeah, that's poorly worded by me. I meant it more like that was the final nail in the coffin. Now that Foolish has acknowledged that no one wants to play them, the large themed queue is effectively dead.

I dunno I think there's a point to see if an idea can generate hype or interest BEFORE making the setup now, ie catastrophe.

So for example if ver's setup (responsibility) generates interest it could work.

In theory that can work, but for me it doesn't work. I basically have to create most of my setup to feel comfortable enough to put it out there for people to play. If not I might not have thought of everything and the game might be broken, or the game just doesn't seem fun, etc.

But you don't have to reveal your setup in its entirety, you just give the people A general idea of the game or theme and see if people appear to want to play it/ are excited by it. You can make any changes and tweaks and finish your setup anytime after.

I know what you're saying but I've had game ideas I thought were good, but after spending some time on them I realize they actually weren't, so I didn't put them on the queue. I guess I could just put out the idea and if there's interest, work on it, but if the idea actually sucks, just cancel it. Eh, sure that could work. I guess I don't like cancelling games, so that's why I'm hesitant.

Yeah I suppose it's different for you because you've been burned that way before. Well in any case you'll always have my support buddy---I love pretty much all large themed games
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
austinmcc
Profile Joined October 2010
United States6737 Posts
May 27 2014 02:32 GMT
#4907
well....gg?

SHIAOPI I REALLY LIKE THE IDEA AND I DON'T KNOW THAT A 4 RECRUITER SETUP IS SUPER DUPER BALANCEABLE ANYWAY, YOU JUST GOTTA HOPE WE KILL EACH OTHER AND MAYBE WE DO SO WHO KNOWS. BUT IT WAS FUN EVEN THOUGH I GOT KILLED EARLY AND SPENT HALF MY TIME PLAYING THE GAME, HALF MY TIME ASKING YOU EVERY QUESTION IMAGINABLE

I FULLY AGREE WITH THIS
On May 27 2014 05:25 Cavalinho wrote:
Show nested quote +
On May 27 2014 05:24 ShiaoPi wrote:
I am really really sorry, but I also thought it would be unfair to modkill two players who did nothing wrong, when the screw-up was mine.

Well, there it goes I guess.
Besides my brainfart, how was the game to you guys in general?


You should just host a second one starting right now to make up for it. Idk.


ALSO KUSH YOU WERE SUPPOSED TO REVIVE ME THEN WE RECRUIT SOMEONE ELSE AS REVIVER AND I DIE AGAIN AND THEY REVIVE ME AGAIN AND I FILL THE THREAD WITH NONSENSE ABOUT HOW I CAN'T BE KILLED BY STUFF AND AM ACTUALLY 3RD PARTY AND WHEN KILLED I JUST TURN INTO ASHES AND COME BACK OR SOMETHING Y U NO REZ MEEEEEEEEEEEEEEEEEEEEEEEEEEE

On May 27 2014 05:29 marvellosity wrote:
HF was pretty suspect after he revealed his check on austin, because austin was such a weird check

i didn't much care though, because i got to kill austin
To be fair, I was going to come back to life.
Fe fi fo fum.
austinmcc
Profile Joined October 2010
United States6737 Posts
May 27 2014 02:35 GMT
#4908
Poofter's QT got some nasty anti-ABBA bias.

And HF, this here's 'murica. In 'murica, ABBA recruits you. I dunno what kind of Soviet mafia you think you're playing where you can just go around recruiting me and my love for ABBA all willy-nilly.
Fe fi fo fum.
Holyflare
Profile Blog Joined November 2010
United Kingdom30774 Posts
May 27 2014 02:36 GMT
#4909
On May 27 2014 11:35 austinmcc wrote:
Poofter's QT got some nasty anti-ABBA bias.

And HF, this here's 'murica. In 'murica, ABBA recruits you. I dunno what kind of Soviet mafia you think you're playing where you can just go around recruiting me and my love for ABBA all willy-nilly.


I couldn't recruit you so i killed you
austinmcc
Profile Joined October 2010
United States6737 Posts
May 27 2014 02:37 GMT
#4910
I will admit that I 100% did not think about it being a failed recruit. There was a chance in my head you were faking it, but I SHOULD have thought about the fake recruiting, coulda tried to poop on your claim.

I was so excited to get revived in a game though that I figured I'd just try to spam stuff and avoid lynch, and then just keep getting revived.
Fe fi fo fum.
mattisfoolish
Profile Joined May 2014
United States76 Posts
May 27 2014 05:44 GMT
#4911
##Vote: Kushm4sta

Case is in my filter, nothing has changed.
We are fools (Mattchew/Foolishness)
mattisfoolish
Profile Joined May 2014
United States76 Posts
May 27 2014 05:45 GMT
#4912
Oh awkward.
We are fools (Mattchew/Foolishness)
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
May 27 2014 05:54 GMT
#4913
Phew, I only realized it as I was opening the page to the vote thread too.
On May 27 2014 06:43 marvellosity wrote:
foolish didn't.

big games have to have a specific catch that makes people want to play, like LoL in wave's game.

It's true. Either that or you have to go out and do the recruiting for it. Honestly I feel that some of Ver's games only filled up because he went out of his way to personally ask people (not saying his setup was bad or anything, just that I thought he'd have trouble finding enough people). And Koshi asking around to get this game going is how it got started. Sending out PMs goes a long way.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
May 27 2014 13:30 GMT
#4914
On May 27 2014 14:44 mattisfoolish wrote:
##Vote: Kushm4sta

Case is in my filter, nothing has changed.


i was town d1 scum d2
OMGUS.net, kush sex blogs every friday night
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
May 27 2014 13:30 GMT
#4915
nah how abtou you make a vanilla big game. i think a lot ofpeopel would want to play that.
OMGUS.net, kush sex blogs every friday night
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
May 27 2014 15:38 GMT
#4916
Thanks to ShiaoPi and company for hosting!

There were definitely some interesting concepts, even if they didn't work out in practice.

Funny enough, with four single person factions on day one, a RNG lynch isn't so bad after all

I think my enjoyment of this game increased significantly after deciding to put less effort in and go with the flow. Like layabout was saying, the thread was pretty unbearable due to the size. 250 pages in two cycles is just too much.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
May 27 2014 15:56 GMT
#4917
I would like to note that despite Odin flipping town, in this particular game RNG lynch remained the right choice. Honestly, with all the recruitment going on it would have been a fine choice D3 also
When you stare into the iCCup, the iCCup stares back.
TL+ Member
OdinOfPergo
Profile Joined December 2011
United States840 Posts
Last Edited: 2014-05-27 16:22:37
May 27 2014 16:21 GMT
#4918
On May 28 2014 00:56 Blazinghand wrote:
I would like to note that despite Odin flipping town, in this particular game RNG lynch remained the right choice. Honestly, with all the recruitment going on it would have been a fine choice D3 also



Woo I didn't realize this game ended.
But I noted this in the obs when I was trying playing catch up.
I'm not even mad for your case!~
I don't understand enough to say if RNG is worth it in any setup. So I'll just trust you on that ;p.

Sorry for playing bad guys! I had some major time restraints making this game super hard for me to remain active in!

Fast edit: But your case on me is bad BH! You should feel bad!
Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
May 27 2014 16:22 GMT
#4919
On May 28 2014 01:21 OdinOfPergo wrote:
Show nested quote +
On May 28 2014 00:56 Blazinghand wrote:
I would like to note that despite Odin flipping town, in this particular game RNG lynch remained the right choice. Honestly, with all the recruitment going on it would have been a fine choice D3 also



Woo I didn't realize this game ended.
But I noted this in the obs when I was trying playing catch up.
I'm not even mad for your case!~
I don't understand enough to say if RNG is worth it in any setup. So I'll just trust you on that ;p.

Sorry for playing bad guys! I had some major time restraints making this game super hard for me to remain active in!


rofl wasn't bad at all. Just inactive. And everybody was town... legit town.
I had a good night of sleep.
OdinOfPergo
Profile Joined December 2011
United States840 Posts
Last Edited: 2014-05-27 16:24:20
May 27 2014 16:23 GMT
#4920
Ye that was my bad. In my defense the day BH posted his case..

I had come home, read like 60 pages, noted BH wasn't going to get lynched so I just dropped him on a backburner, and then woke up lynched.

Edit: Rip 70 hr work weeks xD!
Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
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