• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:58
CET 19:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1492 users

The TL [N][M]

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:58 GMT
#1
We gather here today to ready ourselves for a great endeavor. To create the first ever unique to TL Normal Mini set up. We gather to theory craft our way to brilliance.

Some thing to consider:
1. In the past our normal minis have had between 9 and 16 players with between 2 and 4 scum.

2. Normal minis can but often don't include a third party.

2a. The third party in [N][M] is almost exclusively the SK, with an occasional survivor.

3. The set-up should probably be, in some way, variable to prevent the easy gaming of the set up done in C9++ games or 2of4 set ups.

4. This set up should reflect the way we on TL approach balance and not the way that things are balanced on any other site.

5. The set up should be fun!

TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
Last Edited: 2013-12-30 17:00:56
December 30 2013 16:59 GMT
#2
Useful Resources

Xatalos' automatic balance tester
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:59 GMT
#3
mine
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
December 30 2013 17:08 GMT
#4
So I'd just like to put my GSL / British Empire setup on the chopping block. As it stands it's probably not ideal for a normal mini setup (instant majority, non-standard named VT role) but I've always had fun with it. Currently it's town-favored.

The setup:

7 town, 2 scum, 4 potential setups. players don't know which one is being used. Docs are non-conseq, Cops are Parity. BoxeRs have no power but receive a unique PM, so can be claimed as a role. Scum RB notifies.

A: 1 Doc, 1 Cop, 5 VT, 1 Goon, 1 Scum RB
B: 1 Doc, 1 BoxeR, 5 VT, 2 Goon
C: 1 Cop, 1 BoxeR, 5 VT, 2 Goon
D: 2 BoxeR, 5 VT, 1 Goon, 1 Scum RB

I used Instant Majority in these games, which probably increased the town advantage. Ways to balance could include removing RB notifications, getting rid of IML, reducing the number of blues, telling scum the exact setup.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 17:32 GMT
#5
Though I always loved these games I think my major issue with this set-up which pushed it too far into the town favoured category was the inability of scum to fake claim. Claimants were confirmed town every time.

My goal for a TL[N][M] would be to allow big plays from every side and to never have the easily confirmed town of set ups like BH's minis.

One way I see to counter act that with your particular set up Blaze is to remove the Named VTs and to make them simply VTs so that town is unsure of the total number of blue roles.

Another way for that set up would be to have only alignment flips and not role flips so that if doc/named vt/cop died early scum could fake claim blue. This would reward the scum team for sniping blues early on and could lead to a more balanced game.

I'd like to collect a number of minis we have run in the past which were considered normal and look at whether we believe they were town or scum favoured and where the middle ground is.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 18:44 GMT
#6
I'd say it should be 12-13 players, not 9, if we're going for a default size
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
December 30 2013 18:46 GMT
#7
12 players, 3 of whom are scum is a nice size. Can also be 13 players, 3 of whom are scum.

I think our default roles included/available should include cop, parity cop, doctor, jailkeeper, veteran, vigilante for sure. Maybe not parity cop?

what do you guys think of trackers/watchers? How about scum delivering KP vs KP being factional?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:04:08
December 30 2013 19:00 GMT
#8
I think nine, three, one is the way to go. Kp = 1. Factional kp.

Town roles
Doctor
Vig
Vet
Cop/parity cop
Tracker/Watcher

Scum roles
Roleblocker
Godfather
Framer

3p
Sk
Assassin (given name of target. Wins if target dies before him. No bullet)

Don't really like survivor/jester as I feel it just encourages lurking/being useless

Need to think about potential groupings of the roles.

Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
December 30 2013 19:01 GMT
#9
I think kp should always be 1. My definition for "normal mini" (at least in my head) includes scum only ever having 1 kp. They might have a vigi or something but the "1 kp" thing is how I usually frame mini vs non-mini though peopel may disagree.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2013-12-30 19:02:43
December 30 2013 19:02 GMT
#10
Really don't see why 3p would be 'standard', I'd infinitely prefer games without them, personally

edit: yes, 1kp also, not some formula
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:02 GMT
#11
If be fine with one if it's factional. Delivered feels weaker with only one.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:03 GMT
#12
Risen???

Hundreds of thousands of mini normals across the universe have been run with 1kp delivered. It's really not a thing to even worry about
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:08:29
December 30 2013 19:04 GMT
#13
I'm just trying to think of a way to make ours unique. I prefer higher powered setups is all

Edit: I'm updating my initial post as we discuss this lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:08 GMT
#14
It needs to be good before it needs to be unique

It needs to be a setup that everyone wants to play as well.

Simple is usually better, it just needs to have variety.
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
December 30 2013 19:08 GMT
#15
I personally am a fan of the factional KP but I also see why people like the delivered KP. Delivered KP DOES allow for a bit of flexibility though. So like, if town doesn't have a JK, you can have KP be delivered and give town a Tracker rather than a Cop. This will be a weaker role because the Tracker only gets a "red check" if he is tracking the correct member of the scumteam.

We don't have to do it though, we could go with factional. What are our thoughts on RB notifications?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#16
Then maybe drop the sk and just leave the assassin as 3p? I like games with third parties but if simple is the way to go I could see dropping the faction entirely and going nine, three with more blues
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:10 GMT
#17
Delivered KP is amazing for flexibility. For the flexibility reason alone I think it's pretty superior as an option to factional

Not sure about RB notifications, it could just be something that's tweakable depending on setup I suppose? Don't see why it has to be set in stone, even in a template
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#18
Rb should notify for sure.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:11 GMT
#19
I think if we're going for simple the role should be set in stone, yeah?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2013-12-30 19:14:10
December 30 2013 19:13 GMT
#20
I could see reasons to NOT have RB notify. One fun thing about RB non-notification is it means town has a little less info about whether or not scum has an RB. If we're going to be running mostly or entirely closed, I'd see a reason for that. RB Notifying gives an extra thing for scum to play with (fakeclaiming RB for example) but gives town also a little more info.

Also, what do we think about open/closed?

Open - everyone knows the setup.
Semi-Open - there are a list of setups, people don't know which one it is.
Semi-Closed - there is a list of roles, people don't know how many (if any) of each role there are
Closed - all anyone knows is the number of scum
When you stare into the iCCup, the iCCup stares back.
TL+ Member
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#35
RotterdaM1051
TKL 412
IndyStarCraft 235
SteadfastSC191
BRAT_OK 136
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1051
mouzHeroMarine 488
TKL 412
IndyStarCraft 235
SteadfastSC 191
MaxPax 143
BRAT_OK 136
trigger 34
StarCraft: Brood War
Larva 411
Light 224
Dewaltoss 133
firebathero 124
Mini 43
910 25
Yoon 25
Dota 2
XcaliburYe1057
BananaSlamJamma334
Counter-Strike
adren_tv155
Other Games
Grubby6639
FrodaN1974
fl0m720
Beastyqt712
ceh9644
B2W.Neo426
Lowko269
Mew2King101
QueenE85
Trikslyr54
C9.Mang048
RushiSC15
Organizations
Other Games
BasetradeTV12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 127
• StrangeGG 37
• iHatsuTV 4
• Reevou 1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1645
League of Legends
• Nemesis3588
• TFBlade929
Other Games
• imaqtpie1171
• Shiphtur245
Upcoming Events
WardiTV Invitational
1d 17h
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.