• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:10
CEST 01:10
KST 08:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Quality of life changes in BW that you will like ? Flashes ASL S21 Ro8 Review ASL Tickets to Live Event Finals? BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Semifinals B [ASL21] Ro8 Day 4 [ASL21] Semifinals A [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1351 users

The TL [N][M]

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:58 GMT
#1
We gather here today to ready ourselves for a great endeavor. To create the first ever unique to TL Normal Mini set up. We gather to theory craft our way to brilliance.

Some thing to consider:
1. In the past our normal minis have had between 9 and 16 players with between 2 and 4 scum.

2. Normal minis can but often don't include a third party.

2a. The third party in [N][M] is almost exclusively the SK, with an occasional survivor.

3. The set-up should probably be, in some way, variable to prevent the easy gaming of the set up done in C9++ games or 2of4 set ups.

4. This set up should reflect the way we on TL approach balance and not the way that things are balanced on any other site.

5. The set up should be fun!

TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
Last Edited: 2013-12-30 17:00:56
December 30 2013 16:59 GMT
#2
Useful Resources

Xatalos' automatic balance tester
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 16:59 GMT
#3
mine
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
December 30 2013 17:08 GMT
#4
So I'd just like to put my GSL / British Empire setup on the chopping block. As it stands it's probably not ideal for a normal mini setup (instant majority, non-standard named VT role) but I've always had fun with it. Currently it's town-favored.

The setup:

7 town, 2 scum, 4 potential setups. players don't know which one is being used. Docs are non-conseq, Cops are Parity. BoxeRs have no power but receive a unique PM, so can be claimed as a role. Scum RB notifies.

A: 1 Doc, 1 Cop, 5 VT, 1 Goon, 1 Scum RB
B: 1 Doc, 1 BoxeR, 5 VT, 2 Goon
C: 1 Cop, 1 BoxeR, 5 VT, 2 Goon
D: 2 BoxeR, 5 VT, 1 Goon, 1 Scum RB

I used Instant Majority in these games, which probably increased the town advantage. Ways to balance could include removing RB notifications, getting rid of IML, reducing the number of blues, telling scum the exact setup.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 30 2013 17:32 GMT
#5
Though I always loved these games I think my major issue with this set-up which pushed it too far into the town favoured category was the inability of scum to fake claim. Claimants were confirmed town every time.

My goal for a TL[N][M] would be to allow big plays from every side and to never have the easily confirmed town of set ups like BH's minis.

One way I see to counter act that with your particular set up Blaze is to remove the Named VTs and to make them simply VTs so that town is unsure of the total number of blue roles.

Another way for that set up would be to have only alignment flips and not role flips so that if doc/named vt/cop died early scum could fake claim blue. This would reward the scum team for sniping blues early on and could lead to a more balanced game.

I'd like to collect a number of minis we have run in the past which were considered normal and look at whether we believe they were town or scum favoured and where the middle ground is.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 18:44 GMT
#6
I'd say it should be 12-13 players, not 9, if we're going for a default size
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
December 30 2013 18:46 GMT
#7
12 players, 3 of whom are scum is a nice size. Can also be 13 players, 3 of whom are scum.

I think our default roles included/available should include cop, parity cop, doctor, jailkeeper, veteran, vigilante for sure. Maybe not parity cop?

what do you guys think of trackers/watchers? How about scum delivering KP vs KP being factional?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:04:08
December 30 2013 19:00 GMT
#8
I think nine, three, one is the way to go. Kp = 1. Factional kp.

Town roles
Doctor
Vig
Vet
Cop/parity cop
Tracker/Watcher

Scum roles
Roleblocker
Godfather
Framer

3p
Sk
Assassin (given name of target. Wins if target dies before him. No bullet)

Don't really like survivor/jester as I feel it just encourages lurking/being useless

Need to think about potential groupings of the roles.

Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
December 30 2013 19:01 GMT
#9
I think kp should always be 1. My definition for "normal mini" (at least in my head) includes scum only ever having 1 kp. They might have a vigi or something but the "1 kp" thing is how I usually frame mini vs non-mini though peopel may disagree.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
Last Edited: 2013-12-30 19:02:43
December 30 2013 19:02 GMT
#10
Really don't see why 3p would be 'standard', I'd infinitely prefer games without them, personally

edit: yes, 1kp also, not some formula
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:02 GMT
#11
If be fine with one if it's factional. Delivered feels weaker with only one.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:03 GMT
#12
Risen???

Hundreds of thousands of mini normals across the universe have been run with 1kp delivered. It's really not a thing to even worry about
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2013-12-30 19:08:29
December 30 2013 19:04 GMT
#13
I'm just trying to think of a way to make ours unique. I prefer higher powered setups is all

Edit: I'm updating my initial post as we discuss this lol
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:08 GMT
#14
It needs to be good before it needs to be unique

It needs to be a setup that everyone wants to play as well.

Simple is usually better, it just needs to have variety.
[15:15] <Palmar> and yes marv, you're a total hottie
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
December 30 2013 19:08 GMT
#15
I personally am a fan of the factional KP but I also see why people like the delivered KP. Delivered KP DOES allow for a bit of flexibility though. So like, if town doesn't have a JK, you can have KP be delivered and give town a Tracker rather than a Cop. This will be a weaker role because the Tracker only gets a "red check" if he is tracking the correct member of the scumteam.

We don't have to do it though, we could go with factional. What are our thoughts on RB notifications?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#16
Then maybe drop the sk and just leave the assassin as 3p? I like games with third parties but if simple is the way to go I could see dropping the faction entirely and going nine, three with more blues
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 30 2013 19:10 GMT
#17
Delivered KP is amazing for flexibility. For the flexibility reason alone I think it's pretty superior as an option to factional

Not sure about RB notifications, it could just be something that's tweakable depending on setup I suppose? Don't see why it has to be set in stone, even in a template
[15:15] <Palmar> and yes marv, you're a total hottie
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:10 GMT
#18
Rb should notify for sure.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Risen
Profile Blog Joined March 2010
United States7927 Posts
December 30 2013 19:11 GMT
#19
I think if we're going for simple the role should be set in stone, yeah?
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2013-12-30 19:14:10
December 30 2013 19:13 GMT
#20
I could see reasons to NOT have RB notify. One fun thing about RB non-notification is it means town has a little less info about whether or not scum has an RB. If we're going to be running mostly or entirely closed, I'd see a reason for that. RB Notifying gives an extra thing for scum to play with (fakeclaiming RB for example) but gives town also a little more info.

Also, what do we think about open/closed?

Open - everyone knows the setup.
Semi-Open - there are a list of setups, people don't know which one it is.
Semi-Closed - there is a list of roles, people don't know how many (if any) of each role there are
Closed - all anyone knows is the number of scum
When you stare into the iCCup, the iCCup stares back.
TL+ Member
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 464
SpeCial 93
CosmosSc2 41
StarCraft: Brood War
Artosis 602
NaDa 10
Dota 2
monkeys_forever738
NeuroSwarm142
League of Legends
Doublelift3144
Counter-Strike
fl0m4497
Fnx 1174
Super Smash Bros
hungrybox799
Other Games
summit1g9164
tarik_tv4397
Liquid`RaSZi1603
shahzam567
C9.Mang0253
WinterStarcraft188
Liquid`Hasu153
Livibee75
ViBE50
Mew2King38
Day[9].tv34
Organizations
Other Games
BasetradeTV626
gamesdonequick415
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 122
• musti20045 47
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1355
• Scarra739
• Day9tv34
Upcoming Events
Replay Cast
51m
The PondCast
10h 51m
OSC
10h 51m
Replay Cast
1d
RSL Revival
1d 10h
OSC
1d 13h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
2 days
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
3 days
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.