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Resistance 3 - Page 2

Forum Index > TL Mafia
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VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
Last Edited: 2013-12-24 02:38:38
December 24 2013 02:37 GMT
#21
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
FirmTofu
Profile Joined March 2011
United States1956 Posts
Last Edited: 2013-12-24 02:45:45
December 24 2013 02:45 GMT
#22
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.
I lie a lot when I'm town. I never lie when I'm scum.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 02:46 GMT
#23
On December 24 2013 11:37 VisceraEyes wrote:
/in


YEEEEE


The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.


In that case, also 5 members on D5?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 02:46 GMT
#24
On December 24 2013 11:45 FirmTofu wrote:
Show nested quote +
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.


Maybe 3-4-4-5-5 is prudent after all, since Resistance 2 ended up having a tight group of "trusted" people with 3-3-4-4-5 setup.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
December 24 2013 02:49 GMT
#25
Damn this actually looks like a great deal of fun. Can't play for a little while though. Have fun!
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
December 24 2013 02:50 GMT
#26
Because that would be too heavily spy favored imo on this medium. Forum is a little different from the standard face to face game. Ray was saying he plays it regularly IRL I'd like his opinion on the fifth day I guess.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
FirmTofu
Profile Joined March 2011
United States1956 Posts
December 24 2013 02:50 GMT
#27
On December 24 2013 11:46 [UoN]Sentinel wrote:
Show nested quote +
On December 24 2013 11:45 FirmTofu wrote:
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.


Maybe 3-4-4-5-5 is prudent after all, since Resistance 2 ended up having a tight group of "trusted" people with 3-3-4-4-5 setup.

I'm afraid it may be too difficult for town to narrow down the Spies if we do that. Maybe I can do 3-4-4-5-5 and require 2 sabotages for Day 4 and Day 5?
I lie a lot when I'm town. I never lie when I'm scum.
FirmTofu
Profile Joined March 2011
United States1956 Posts
December 24 2013 02:51 GMT
#28
On December 24 2013 11:50 VisceraEyes wrote:
Because that would be too heavily spy favored imo on this medium. Forum is a little different from the standard face to face game. Ray was saying he plays it regularly IRL I'd like his opinion on the fifth day I guess.

I agree with that sentiment. I'm hoping BH and CR can chime in.
I lie a lot when I'm town. I never lie when I'm scum.
Adam4167
Profile Joined June 2011
Australia1426 Posts
December 24 2013 02:53 GMT
#29
On December 24 2013 11:45 FirmTofu wrote:
Show nested quote +
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.


hi.

That was done to make the game a little easier since the spy team wrecked resistance 1, since everyone was so lost.

Read the pre-game chatter in Tunnel rats, lots of confusion about the first game, what they we're meant to be doing ect.
FirmTofu
Profile Joined March 2011
United States1956 Posts
December 24 2013 02:59 GMT
#30
On December 24 2013 11:53 Adam4167 wrote:
Show nested quote +
On December 24 2013 11:45 FirmTofu wrote:
On December 24 2013 11:37 VisceraEyes wrote:
/in

The leader selecting 4 players on D3 and 4 is a mechanic of the game and must be included.

Edit: The idea is that it increases the risk of sending the same successful team throughout the game, forcing the leaders to consider other players that haven't been on successful missions.

What do you suggest for day 5? I'm curious why the hosts of Resistance 2 did it differently from the Wikipedia reference:
http://en.wikipedia.org/wiki/The_Resistance_(game), which recommends 3,4,4,5,5 for each consecutive day, respectively.


hi.

That was done to make the game a little easier since the spy team wrecked resistance 1, since everyone was so lost.

Read the pre-game chatter in Tunnel rats, lots of confusion about the first game, what they we're meant to be doing ect.

Thanks. I'll check it out. Do you have any suggestions for the # of people sent per day?
I lie a lot when I'm town. I never lie when I'm scum.
Promethelax
Profile Joined February 2012
Canada7089 Posts
December 24 2013 03:17 GMT
#31
I think the set up used on omgus was fine. The players were shit but the general set up worked for me.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2013-12-24 03:39:48
December 24 2013 03:38 GMT
#32
/in <3

This game is fucking awesome!
table for two on a tv tray
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
December 24 2013 03:43 GMT
#33
This rule:
If the 4th suggested team is rejected, the 5th team suggested team will automatically be vetted and we will immediately move into night phase.

Isn't it supposed to be: "In case the proposed team gets rejected 5 times in a row spies automatically win the mission"?
table for two on a tv tray
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 24 2013 03:45 GMT
#34
yep. spies win the mission if 5 rejections. generally 5th everyone votes yes no matter what but its still supposed to be a spy win if rejected.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 03:49 GMT
#35
On December 24 2013 12:38 raynpelikoneet wrote:
/in <3

This game is fucking awesome!


YES

YOU SHALL BE MY REPLACEMENT BUTTBUDDY
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
December 24 2013 03:49 GMT
#36
<3
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
raynpelikoneet
Profile Joined April 2007
Finland43268 Posts
Last Edited: 2013-12-24 03:55:04
December 24 2013 03:50 GMT
#37
On December 24 2013 11:50 VisceraEyes wrote:
Because that would be too heavily spy favored imo on this medium. Forum is a little different from the standard face to face game. Ray was saying he plays it regularly IRL I'd like his opinion on the fifth day I guess.

Mission members: 3,4,4,5,5
Sabotages needed: 1,1,1,2,1

Also as someone said the idea is to raise the bar in every mission barring 2->3. Usually the game is REALLY close even if one team ends up winning 3-0.

You can't put 2 sabotages to the last mission because in case town wins missions 1 and 2, spies win 3 and 4 - town then knows 2 spies amongst the 5, they pick the rest 4 and strongest town read and easy win.

It has to be the setup i just said (for 9players). Anything else is unfair to one of the sides.
table for two on a tv tray
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 24 2013 04:11 GMT
#38
On December 24 2013 12:17 Promethelax wrote:
I think the set up used on omgus was fine. The players were shit but the general set up worked for me.


thx bbygrl

heres the setup for reference if anyone wants to see it.
http://www.omgus.net/viewtopic.php?f=142&t=1262

Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
December 24 2013 04:27 GMT
#39
/in
Oatsmaster
Profile Joined October 2012
United States16628 Posts
December 24 2013 04:30 GMT
#40
/sit out

hey prome we kicked your ass.
No gg, No skill.
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