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Hopeless is talking with more sense and clarity that I can conjure up, and his posts do seem a lot more complete than what I saw in my quick browse of his LXIII filter.
I like Adam calling out Koshi as well instead of just hopping on board with everyone else (including me). In some way this makes me think he carefully thought out his team. I trust him and I trust his view on Hopeless. Rayn's been stepping up as our chief discussion leader so I trust him too. I'm okay with this mission.
Voting yay
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So Adam why have you not yay voted your team?
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On December 28 2013 12:04 FirmTofu wrote:Show nested quote +On December 28 2013 10:51 Adam4167 wrote: Do I have to yay my own team? seems rather redundant I'll assume yay unless you type nay for whatever reason.
Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well.
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On December 28 2013 15:26 raynpelikoneet wrote: So Adam why have you not yay voted your team?
Because you touch yourself at night, rayn. -_-
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On December 28 2013 15:31 Chairman Ray wrote:Show nested quote +On December 28 2013 12:04 FirmTofu wrote:On December 28 2013 10:51 Adam4167 wrote: Do I have to yay my own team? seems rather redundant I'll assume yay unless you type nay for whatever reason. Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well.
What would be the reason?
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Well if the guy who picked the team isn't confident, why should I be? I don't even have to read to nay-vote the team. XD
I'm reading anyway, you rascals.
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After this really disturbing message from VE I will add I yayvoted because I am town. I really am.
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Is it typical for the first mission team to be approved mostly uncontested?
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Adam's reasoning is pretty generic for his picks, which isn't bad per se, but he himself is kinda a null read for me and I'd feel comfortable with someone like myself or Corazon on the team. Maybe a little Sentinel. But mostly just less Adam.
##Vote: Nay
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^ translation = CR Koshi Grack scumteam and Adam null.
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On December 28 2013 22:44 [UoN]Sentinel wrote:Show nested quote +On December 28 2013 15:31 Chairman Ray wrote:On December 28 2013 12:04 FirmTofu wrote:On December 28 2013 10:51 Adam4167 wrote: Do I have to yay my own team? seems rather redundant I'll assume yay unless you type nay for whatever reason. Leaders should have to yay or nay their team. There's plenty good reason for a leader to reject his own team, and in this format, the order in which people yay/nay brings good information, so I think we should still require leaders to formally yay/nay as well. What would be the reason?
From my experiences, leaders commonly reject their own team. The reason is not because of a lack of confidence, but because the most information and discussion comes from more rounds being played. Great information is gained through seeing other leaders' picks and people's voting patterns from round to round. If the leader feels that more information can be gained, then he would propose a team, and then reject it himself. Here's one such scenario that occurs often:
We are on the 5th round and the score is 2-2. We still don't know exactly who the mafia are, but we put our towniest 5 on the mission. The leader rejects the mission making the vote fail in a 4-5 vote. However, two people who were not on the mission yayed it. This confirms those two as mafia, and indicates a high likelihood that there is a spy that was sent on the mission. If the leader passed it, the game would have been lost right there.
Our voting format is a bit different than the real Resistance, but the concept is the same. I would expect that leaders would not yay/nay until the deciding vote. If new information arises that would indicate that the team is not good, then the leader would reject it.
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On December 29 2013 00:30 VisceraEyes wrote: Well if the guy who picked the team isn't confident, why should I be? I don't even have to read to nay-vote the team. XD
I'm reading anyway, you rascals.
On the first mission, only spies would be confident in a team. This doesn't indicate whether or not the team is good team, so you have to make your own judgement. Everybody has their own set of information from their perspective, and knowing things that other people don't, you can sometimes be confident in a team that someone else isn't. For example, if you go on a mission with two other people and it gets sabotaged, as town, you know that at least one of the two other people is a spy. However people outside the mission only know that it's at least one of you three. From then on, you are playing the game with more information than others. You know that any mission that includes both the people you were with will have a spy. Other people don't know this, but they do know that if you yay the mission, it will confirm you as spy. As you narrow down who is a spy from your perspective, you can be more confident in a certain team than the leader who proposed it if that leader does not have the same set of information as you.
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Current Leader: Adam4167
Deadline to Vote on a Team: 04:00 GMT (+00:00) Countdown: Proposed Team: Adam4167, Hopeless1der, raynpelikoneet
Current Vote Count: Hopeless1der: Yay Adam4167: Yay [UoN]Sentinel: Yay Koshi: Yay VisceraEyes: Nay
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I am voting Nay because of Adam's refusal to vote yay and to talk in general.
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On December 29 2013 00:50 Corazon wrote: Is it typical for the first mission team to be approved mostly uncontested?
Most the time, there are not many people who contest the first team. It all depends on who the spies are and where they are positioned.
The main objective of the spies at this point of the game is to get on the second mission. If the spies are not on mission 2, then the game is very hard to win. Most the time, if the second mission passes, you send the same team for the third mission, and if that passes, add someone random for the fourth mission, and that's 3 missions passed right there. A lot of time, if the first mission passes, the next leader will just put himself in and the first three. This means that it is quite important for spies to make sure there is either a spy on the first team, or the next leader in line is a spy.
One good opening on the first mission is to force spies to make the first move by playing passively and indifferently. Let the leader make their pick without any information on the board. At this time if a couple people are like "woah woah woah, I don't like this team", they could be spies disagreeing because there are no spies on the team. After all, nobody said anything so far so there is no other reason why you would not like a certain team. This is where the discussion begins to figure out where everyone stands. If there is no contest at all for the first team, there's a higher chance of a spy already being on the team or the next leader in line is a spy. There is also a lot of meta play that spies can do, like trying to contest a team that has a spy on it. I don't often see spies letting a team go if there are no spies on it, and the next leader in line is not a spy. This could be done as a meta play to see if a town would say "hey, there's no contest, something is up", but then it becomes a catch-22 where you are creating contest by contesting the team because it is uncontested. Anyway, none of this applies to this game, so whatever.
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CR, why are you talking about spy strategies? There are some people who have not played resistance and in case there are spies amongst them they are more likely to slip. No need to tell people how to play if they are spies.
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On December 29 2013 04:56 raynpelikoneet wrote: CR, why are you talking about spy strategies? There are some people who have not played resistance and in case there are spies amongst them they are more likely to slip. No need to tell people how to play if they are spies.
This is the reason why I wanted to talk about this on day 2 originally since it's a lot of day 1 strategy for spy. Since this mission is going to go, none of this applies to this game anymore, and acts as a basis of discussion for the events that occurred on day 1 and the results of the mission. On the other days, I'm also going to be discussing what potential strategies the spies employed after the mission goes, and obviously not before. Thanks for pointing this out though. More of a town thing to do.
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What, it's not sure the mission will go, there are not 5 yay's.
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