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TL Mafia Behavior - Page 2

Forum Index > TL Mafia
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kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
December 16 2013 23:53 GMT
#21
On December 17 2013 08:43 HiroPro wrote:
Would someone like to give examples of these "spiraling out of control hostility and behavior issues"?


Most of these are from ongoing games, so probably best not to discuss them, but here are a few off the top of my head:

+ Show Spoiler +
Probably the worst post I've read in a while. If you're town, please kill yourself.


You're also wrong on my fucking alignment so fucking blow me prick.


stop being a retard


Go fuck yaself.


nah, you are fucking trash at this game kid


You are basing a scumread off a joke I made you dumb cum dumpster.


I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 16 2013 23:58 GMT
#22
to me all of those are fine but the last one
OMGUS.net, kush sex blogs every friday night
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 16 2013 23:59 GMT
#23
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
Last Edited: 2013-12-17 00:03:48
December 17 2013 00:01 GMT
#24
On December 17 2013 08:43 HiroPro wrote:
Would someone like to give examples of these "spiraling out of control hostility and behavior issues"?

Also, I don't see any need to make this any more complicated than it has to be. Leave in-game punishments to the host of the game. They're the ones running the game; they deserve the right to make the call.

Post-game stuff should be part of the banlist thread as always. What is the point of a "tribunal" other than giving some people a sense of importance? There's no need for a body to gather "evidence" since the players/observers involved with a game are perfectly capable of doing that. If someone has an issue with a player's behavior from a certain game and the host doesn't want to take action, let them bring it to GM (pointing out specifically what the problem is) and have him decide. I don't understand the purpose of having sitewide bans (especially since most of those are short in length and ineffective at preventing people from playing games).

To be honest, the only thing that I think needs changing punishment-wise is that players should have more of a say in what happens for post-game bans.

Snip

Duly noted, I may be hosting stuff in the future.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Mig
Profile Blog Joined October 2004
United States4714 Posts
December 17 2013 00:02 GMT
#25
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?
Moderator
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:05 GMT
#26
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

I second this and call it genius.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 17 2013 00:05 GMT
#27
On December 17 2013 08:58 kushm4sta wrote:
to me all of those are fine but the last one


kill yourself prick blowing retard your trash.



User was temp banned for this post.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:05 GMT
#28
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
HiroPro
Profile Joined March 2012
United States2624 Posts
December 17 2013 00:06 GMT
#29
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:06 GMT
#30
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?

With longer durations for that sort of misbehavior if it appears the player quit.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:07 GMT
#31
Lol I guess I'm much harsher than others- thought I was a softie lol
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 17 2013 00:08 GMT
#32
The problem is we use bans for reasons other than behavior. A player who signs up for a game then isn't suffeciently active (or decides he doesn't like mafia and quits amicably halfway through) needs to be punished, but banning him from TL is probably not usable.

In any case I like the "mafia modkills and warnings for inactivity result in TL bans in the post game" coupled with "outside review in case the hosts are too meek for additional TL bans after games"
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:08 GMT
#33
On December 17 2013 09:06 HiroPro wrote:
Show nested quote +
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.

I was thinking because of this we would be handing out one and max month bans
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:08 GMT
#34
On December 17 2013 09:06 HiroPro wrote:
Show nested quote +
On December 17 2013 08:59 GreYMisT wrote:
When people come to TL.net they expect a higher level of courtesy between the posters. TL achieves this in no small part due to its moderating staff. I think to be welcoming to other members of TL we need to adhere more strictly to the rules of the whole site. What do people think about the following measures?

-Remove the banlist as we currently have it (ie: the sitout process)

-Every punishment is now handled by a TL.net ban, ranging in severity from a day or 2 to weeks.

- These bans can occur in game along with a modkill, or can be administered after the game.

The goal of removing the sitout process and doing everything based on time, would be to allow a player who made an error to try and prove he has remediated that behavior as fast as possible, while still handing out a significant punishment.

This is not reasonable. We need sitouts for inactivity modkills. Furthermore, I don't agree that a TL.net ban is an appropriate punishment for bad behavior in a mafia game. Even a ban of a week or 2 is completely meaningless considering how slow the subforum has become.


By that note, wouldn't you then agree that sitting out for an inactivity is too severe, due to this slowness of the forum? The problem is that currently a "sitout" means nothing. It could be a month or it could be 5 days. My way both standardizes punishments for everyone, and it punishes beyond the subforum.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
HiroPro
Profile Joined March 2012
United States2624 Posts
December 17 2013 00:08 GMT
#35
On December 17 2013 09:05 GreYMisT wrote:
Show nested quote +
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 17 2013 00:10 GMT
#36
On December 17 2013 09:08 HiroPro wrote:
Show nested quote +
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


Well I really think an Inactivity Modkill NEEDS to be punished with /sitouts, even if we ALSO punish it with a 2 day temp or whatever (which I think is inappropriate anyways). The fact of the matter is if you are not active enough for a game, you can't just be away from the forums for a couple days, you need to /sitout a game, you need to put in that time to not be able to /signup but instead have to /sitout
When you stare into the iCCup, the iCCup stares back.
TL+ Member
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:10 GMT
#37
On December 17 2013 09:08 HiroPro wrote:
Show nested quote +
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


The number of days can be changed. And the goal is not to set a precendent for the entire site, Just for people who use our subforum. Sure people who read the banlist might not know what that means, but we and that person who is banned sure as hell do.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
December 17 2013 00:11 GMT
#38
On December 17 2013 09:08 Blazinghand wrote:
The problem is we use bans for reasons other than behavior. A player who signs up for a game then isn't suffeciently active (or decides he doesn't like mafia and quits amicably halfway through) needs to be punished, but banning him from TL is probably not usable.

In any case I like the "mafia modkills and warnings for inactivity result in TL bans in the post game" coupled with "outside review in case the hosts are too meek for additional TL bans after games"

This looks good as well.

Meh I am too wushu washy I will look back here but won't comment. Whatever you all decide I will probably agree with.
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
December 17 2013 00:11 GMT
#39
you guys are thinking too short term. I propose any misbehavior in game be met with chemical castration. We can forge our own mafia master race utopia in as little as 500 years.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
December 17 2013 00:11 GMT
#40
On December 17 2013 09:10 Blazinghand wrote:
Show nested quote +
On December 17 2013 09:08 HiroPro wrote:
On December 17 2013 09:05 GreYMisT wrote:
On December 17 2013 09:02 Mig wrote:
I don't think you can just remove the ban list. How would you deal with inactivity modkills/quitters?


2 day TL ban

I fail to see how we can have a sitewide ban for a rule that only really applies in the mafia forum. Why would anyone outside of mafia care that someone abandoned a game?

Also, 2 days isn't even a punishment as the person can just immediately join whatever game is in signups.


Well I really think an Inactivity Modkill NEEDS to be punished with /sitouts, even if we ALSO punish it with a 2 day temp or whatever (which I think is inappropriate anyways). The fact of the matter is if you are not active enough for a game, you can't just be away from the forums for a couple days, you need to /sitout a game, you need to put in that time to not be able to /signup but instead have to /sitout


Would someone who just peaced out of a 30 person themed game be able to sit out one of your instant lynch games that last 3 days?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
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