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Hogwarts Mafia - Page 287

Forum Index > TL Mafia
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Grackaroni
Profile Joined July 2011
United States9856 Posts
November 02 2013 19:59 GMT
#5721
On November 03 2013 04:57 Pandain wrote:
Hey 2000th post and mutalisk!

It looks nice on you!

And 90% of them are one liners too!
<3 mafia forum.
EchelonTee
Profile Joined February 2011
United States5261 Posts
November 02 2013 19:59 GMT
#5722
Why didn't you roleclaim Skan? That seemed pretty bad, but it didn't matter in the end.

Syllo played fairly well, I don't know why people kept on flaming him.

I couldn't sound as natural as I wanted to for some reason. I think I need to use new scum tactics cus my old "make fake arguments and get mad at people" thing felt off for me.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2013-11-02 20:00:11
November 02 2013 19:59 GMT
#5723
Besides that, scummates played well.

Also rayn you never knew I was scum, sorry
neither did vayne
syllogism
Profile Joined September 2010
Finland5948 Posts
November 02 2013 20:01 GMT
#5724
One of the reasons for ignoring Onegu was that he was largely supportive of mafia lynches and HF bussing Onegu in that situation made little sense as we thought the only way for mafia to win was to gain control of the lynch.
Grackaroni
Profile Joined July 2011
United States9856 Posts
November 02 2013 20:01 GMT
#5725
I don't want to go digging through the entire scum QT. Why did HF claim the extra vote?
Onegu
Profile Blog Joined May 2010
United States9699 Posts
November 02 2013 20:02 GMT
#5726
Really I dont win? Even though it says, If you manage to gather all three Deathly Hallows, you win the game. I am alive when I have them, yes im going to die but I still have them all.

Ok Ill drop it.
Try TL Mafia!!!
Onegu
Profile Blog Joined May 2010
United States9699 Posts
November 02 2013 20:02 GMT
#5727
On November 03 2013 05:01 syllogism wrote:
One of the reasons for ignoring Onegu was that he was largely supportive of mafia lynches and HF bussing Onegu in that situation made little sense as we thought the only way for mafia to win was to gain control of the lynch.



Yes but you guys never knew we had 2 kp
Try TL Mafia!!!
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
November 02 2013 20:08 GMT
#5728
On November 03 2013 04:58 syllogism wrote:
Knowing how you can win or lose the game is more important than knowing your role, how many mafia are in the game or how anything else works. Revealing some hidden win condition at a specific point of game may be fine, but it should be made known to every player in the game because, as this game makes apparent, if you happen to reveal it to players who choose not to share that information with the rest of town, everyone else is playing blind. That is not fun, and that is what every design decision should revolve around. Will this make my setup more or less fun?


I see your point but I stand with my decision to only reveal the information to a few players. It's a closed game, there was a notification about it and people chose to ignore it completely. Of course people could have been scared about outing the fact that they possess the item, but even after several scum had died and only town reads were left in their respective house QTs no one discussed it.
♥ Sen - 台灣之光 ♥
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
November 02 2013 20:10 GMT
#5729
On November 03 2013 05:02 Onegu wrote:
Really I dont win? Even though it says, If you manage to gather all three Deathly Hallows, you win the game. I am alive when I have them, yes im going to die but I still have them all.

Ok Ill drop it.


Sorry Maybe I'll just stick to hosting normal games so I never have to explain weird setups anymore.

On another note, I stronlgy urge you all to read the contributions for our challenges. We received many brillant and hilarious submissions
♥ Sen - 台灣之光 ♥
Pandain
Profile Blog Joined May 2010
United States12989 Posts
November 02 2013 20:11 GMT
#5730
I always voted for the most sexual ones
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 02 2013 20:14 GMT
#5731
that was probably the only thing that bothered me about this entire game, the contest was won by a copy/paster from the internet. after that I'm surprised people even submitted
I come in for the scraps
Onegu
Profile Blog Joined May 2010
United States9699 Posts
November 02 2013 20:15 GMT
#5732
The items we pro town also since it had to be majority vote to use them. Very hard for scum to control them well.
Try TL Mafia!!!
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2013-11-02 20:17:38
November 02 2013 20:16 GMT
#5733
On November 03 2013 05:08 Ange777 wrote:
Show nested quote +
On November 03 2013 04:58 syllogism wrote:
Knowing how you can win or lose the game is more important than knowing your role, how many mafia are in the game or how anything else works. Revealing some hidden win condition at a specific point of game may be fine, but it should be made known to every player in the game because, as this game makes apparent, if you happen to reveal it to players who choose not to share that information with the rest of town, everyone else is playing blind. That is not fun, and that is what every design decision should revolve around. Will this make my setup more or less fun?


I see your point but I stand with my decision to only reveal the information to a few players. It's a closed game, there was a notification about it and people chose to ignore it completely. Of course people could have been scared about outing the fact that they possess the item, but even after several scum had died and only town reads were left in their respective house QTs no one discussed it.

The public notification didn't tell us anything though. Perhaps if it had been clearly worded to indicate that deathly hallows have been given to specific players, we could have had some discussion about them.

I don't understand why you think choosing to reveal the hidden losing condition to only some players is better than revealing it to everyone else. I don't think a single player in the game finds the possibility of randomly losing fun. Even the whole win condition seems dubious to me as town could have been playing almost a perfect game and then randomly lose because mafia got lucky with the NKs. It is very difficult to balance and I'm struggling to see how such a win condition ever makes the game more fun. Perhaps if the whole design was built around it, but then you can't RNG the items.

Otherwise I think this setup was fun and there were a lot of nice ideas. For instance I liked lumos+framer interaction and the house QTs worked very well. You should definitely host more themed games. Thanks for hosting.
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
November 02 2013 20:18 GMT
#5734
It's true that it was easier for town to steer the item usage but after 3 scum had died N1 no other scum stepped up his scum play to be especially townie to influence the item usage.
♥ Sen - 台灣之光 ♥
Skanjab1s
Profile Joined June 2013
748 Posts
November 02 2013 20:34 GMT
#5735
On November 03 2013 04:59 EchelonTee wrote:
Why didn't you roleclaim Skan? That seemed pretty bad, but it didn't matter in the end.


Like 80% of that was just for fun, the other 20% was because if I had roleclaimed VT, I'd have been instantly lynched anyway.
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 02 2013 20:35 GMT
#5736
PANDAIN, why did you say you were fred weasley instead of harry motherfucking potter!?!?!?
Pandain
Profile Blog Joined May 2010
United States12989 Posts
November 02 2013 20:38 GMT
#5737


I was going to claim it later. I wanted mafia to have the same reaction that town would, be naturally suspicious. I wanted you to have a more objective(if forced to be objective) standpoint on the matter. I was going to keep revealing my powers to you guys, so basically just the name I hid. I also hid more useless powers.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
November 02 2013 20:39 GMT
#5738
Funnily enough I got a warning from the mods saying "you can be modkilled if you're playing against scum" lol @ that.

Though I am so grateful for you-know-who to post in my QT for me when my internet went down. They really shouldn't have, and I am enternally thankful.
Grackaroni
Profile Joined July 2011
United States9856 Posts
November 02 2013 20:40 GMT
#5739
That is actually brilliant.
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 02 2013 20:41 GMT
#5740
-.- you wouldn't have gone on mission suicide if we knew ~_~
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