On November 03 2013 04:57 Pandain wrote:
Hey 2000th post and mutalisk!
It looks nice on you!
Hey 2000th post and mutalisk!
It looks nice on you!
And 90% of them are one liners too!
<3 mafia forum.
Forum Index > TL Mafia |
Grackaroni
United States9743 Posts
On November 03 2013 04:57 Pandain wrote: Hey 2000th post and mutalisk! It looks nice on you! And 90% of them are one liners too! <3 mafia forum. | ||
EchelonTee
United States5180 Posts
Syllo played fairly well, I don't know why people kept on flaming him. I couldn't sound as natural as I wanted to for some reason. I think I need to use new scum tactics cus my old "make fake arguments and get mad at people" thing felt off for me. | ||
Pandain
United States12881 Posts
Also rayn you never knew I was scum, sorry neither did vayne | ||
syllogism
Finland5948 Posts
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Grackaroni
United States9743 Posts
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Onegu
United States9695 Posts
Ok Ill drop it. | ||
Onegu
United States9695 Posts
On November 03 2013 05:01 syllogism wrote: One of the reasons for ignoring Onegu was that he was largely supportive of mafia lynches and HF bussing Onegu in that situation made little sense as we thought the only way for mafia to win was to gain control of the lynch. Yes but you guys never knew we had 2 kp | ||
Ange777
Germany1164 Posts
On November 03 2013 04:58 syllogism wrote: Knowing how you can win or lose the game is more important than knowing your role, how many mafia are in the game or how anything else works. Revealing some hidden win condition at a specific point of game may be fine, but it should be made known to every player in the game because, as this game makes apparent, if you happen to reveal it to players who choose not to share that information with the rest of town, everyone else is playing blind. That is not fun, and that is what every design decision should revolve around. Will this make my setup more or less fun? I see your point but I stand with my decision to only reveal the information to a few players. It's a closed game, there was a notification about it and people chose to ignore it completely. Of course people could have been scared about outing the fact that they possess the item, but even after several scum had died and only town reads were left in their respective house QTs no one discussed it. | ||
Ange777
Germany1164 Posts
On November 03 2013 05:02 Onegu wrote: Really I dont win? Even though it says, If you manage to gather all three Deathly Hallows, you win the game. I am alive when I have them, yes im going to die but I still have them all. Ok Ill drop it. Sorry Maybe I'll just stick to hosting normal games so I never have to explain weird setups anymore. On another note, I stronlgy urge you all to read the contributions for our challenges. We received many brillant and hilarious submissions | ||
Pandain
United States12881 Posts
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VayneAuthority
United States8983 Posts
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Onegu
United States9695 Posts
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syllogism
Finland5948 Posts
On November 03 2013 05:08 Ange777 wrote: Show nested quote + On November 03 2013 04:58 syllogism wrote: Knowing how you can win or lose the game is more important than knowing your role, how many mafia are in the game or how anything else works. Revealing some hidden win condition at a specific point of game may be fine, but it should be made known to every player in the game because, as this game makes apparent, if you happen to reveal it to players who choose not to share that information with the rest of town, everyone else is playing blind. That is not fun, and that is what every design decision should revolve around. Will this make my setup more or less fun? I see your point but I stand with my decision to only reveal the information to a few players. It's a closed game, there was a notification about it and people chose to ignore it completely. Of course people could have been scared about outing the fact that they possess the item, but even after several scum had died and only town reads were left in their respective house QTs no one discussed it. The public notification didn't tell us anything though. Perhaps if it had been clearly worded to indicate that deathly hallows have been given to specific players, we could have had some discussion about them. I don't understand why you think choosing to reveal the hidden losing condition to only some players is better than revealing it to everyone else. I don't think a single player in the game finds the possibility of randomly losing fun. Even the whole win condition seems dubious to me as town could have been playing almost a perfect game and then randomly lose because mafia got lucky with the NKs. It is very difficult to balance and I'm struggling to see how such a win condition ever makes the game more fun. Perhaps if the whole design was built around it, but then you can't RNG the items. Otherwise I think this setup was fun and there were a lot of nice ideas. For instance I liked lumos+framer interaction and the house QTs worked very well. You should definitely host more themed games. Thanks for hosting. | ||
Ange777
Germany1164 Posts
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Skanjab1s
748 Posts
On November 03 2013 04:59 EchelonTee wrote: Why didn't you roleclaim Skan? That seemed pretty bad, but it didn't matter in the end. Like 80% of that was just for fun, the other 20% was because if I had roleclaimed VT, I'd have been instantly lynched anyway. | ||
Holyflare
United Kingdom30774 Posts
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Pandain
United States12881 Posts
I was going to claim it later. I wanted mafia to have the same reaction that town would, be naturally suspicious. I wanted you to have a more objective(if forced to be objective) standpoint on the matter. I was going to keep revealing my powers to you guys, so basically just the name I hid. I also hid more useless powers. | ||
Pandain
United States12881 Posts
Though I am so grateful for you-know-who to post in my QT for me when my internet went down. They really shouldn't have, and I am enternally thankful. | ||
Grackaroni
United States9743 Posts
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Holyflare
United Kingdom30774 Posts
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