• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:58
CEST 20:58
KST 03:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4071 users

I Swear This Is Normal Mini Mafia 2 - Page 2

Forum Index > TL Mafia
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 13:02 GMT
#175
Well, I assumed host made up resonable mason teams and assumed he wouldn't pair two scum together. I think this is a good and not very bold assumption yet its obviously still just an assumption and I wouldn't want to base the whole game around it. However, for early D1 discussion its all good IMO. I interpreted your post as that mafia had the option to chose their mason partners, thus my confusion. I see where you are comming from but I really don't see how it makes scum at all yet you want to lynch me...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 16:20 GMT
#208
So guys, apparantly I'm masoned with Koshi. I'm interested in this guy and will try to have a nice little chat with him trying to figure out what alignment he is later on today. I'm getting some bad vibes from his play this far.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 17:32 GMT
#214
Rainbows, are you masoned with stutters? If not, I'm cool with stutters killing his partner.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 17:56 GMT
#225
Well, that is a retarded policy
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:10 GMT
#235
On July 25 2013 02:59 Rainbows wrote:
Show nested quote +
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:12 GMT
#238
EBWOP: So both policies are really bad...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:31 GMT
#242
On July 25 2013 03:16 Rainbows wrote:
Show nested quote +
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!


I think you're making Koshi's policy bigger than it is. He proposes we only kill random mason kills not on towns consensus. And that's fine, as long as nobody random kills.

I want to use the mason-KP as a way of double lynch, and hopefully nobody fucks with that. Even if you are town and about to get lynched don't martyr-KP your mason, we can always do that later if he's suspicious. If you're about to get mason killed by the consensus of town and are town, think of it as a double lynch --- you're denying town information by denying your flip.

Anyway, I think scum have more motivation to mason kill if they are about to be killed in any way lynch or otherwise. If you're town and strike town with your mason kill martyr-KP then only shit can ensue imo.

Well this is wrong IMO. Unless I'm really sure that my partner is town (and to be realistic, this is D1 noone is going to be THAT certain) then the correct play is to kill your partner and hope that he flips scum. If not, bad luck but at least you've got yourself 72 extra hours to argue yourself out of the lynch.

But let's ignore that for the time being. Too much setup speculation and policy talk and too little scum hunting...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:43 GMT
#246
On July 25 2013 03:34 Stutters695 wrote:
Show nested quote +
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!

No, in that case the best play for a town who is going to get mason viged is to talk his way out of it before the shot. If it is clear that using the vig unless authorized by town is treated as a scum claim than any town who shoots so he doesn't die is throwing the game and I don't think anyone in this is that dumb.
Its inplicit that you try to argue yourself out of the lynch. But if you are about to die you really shoul kill your partner. Even if we would introduce stupid policy about lynching anyone who doesn't kill scum with mason kill, then so what? It is a situation where you have nothing to lose. Either you hit town and you might die, which you would've done anyway this day. Or you hit scum and its party time.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:53 GMT
#249
On July 25 2013 02:17 Stutters695 wrote:
Anyway I'd totally be game to lynch Mal until he explains better why he thought it was a good idea to try and get someone killed so early in the day. If this was an attempt at a play from a town to force discussion the obvious choice is to not actually PM the host and just say you did so he'd contribute before he died.

Something doesn't add up.

##vote: Malango
And Malago's play is scum indicative because...? I agree his early play was WIERD. But why the actual fuck would he do stuff like that if he would be scum? It would be even wierder. And bolded part: how do you know this was not the case?

This is the only time you've ever scum hunted despite having several posts where you discuss policy/setup/defending random dudes/fluff. I'm not impressed at all.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:54 GMT
#250
On July 25 2013 03:50 Z-BosoN wrote:
Can we just set the kill mechanic aside and label it as a vig shot? If you think about it, it's not a discussion that's going to be productive.
THIS GUY

HE KNOWS HIS STUFF!

I'm not even kidding, we are really discussing unimportant matters at the moment.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:06 GMT
#255
Hmyhea, Sylencia looks bad. No scum hunting at all. Sadely he is somewhat of a lynch bait. I managed to get him killed D1 once as scum : /. But he really need to step up his posting.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:12 GMT
#258
On July 25 2013 04:08 Stutters695 wrote:
Show nested quote +
On July 25 2013 03:43 Lazermonkey wrote:
On July 25 2013 03:34 Stutters695 wrote:
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!

No, in that case the best play for a town who is going to get mason viged is to talk his way out of it before the shot. If it is clear that using the vig unless authorized by town is treated as a scum claim than any town who shoots so he doesn't die is throwing the game and I don't think anyone in this is that dumb.
Its inplicit that you try to argue yourself out of the lynch. But if you are about to die you really shoul kill your partner. Even if we would introduce stupid policy about lynching anyone who doesn't kill scum with mason kill, then so what? It is a situation where you have nothing to lose. Either you hit town and you might die, which you would've done anyway this day. Or you hit scum and its party time.


Being irresponsible with a vig shot because "you have nothing to lose" is not a good play at all. If you don't let it happen and don't hit scum you're responsible for a mislynch+1 town death and wasted the entire day. We don't have to use the vig but shooting unless you're sure someone is scum is straight retarded if you are town.
Like I said, I don't care about this anymore. Feel free to keep this opinion of your but keep in mind that this policy is useless unless everyone accepts it. And there are already alot of guys doing so. This really feels like post game discussion TBH. Its very likely that someone will use this power during the day anyway, no matter if you like it or not. Now, comment on something else.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:14 GMT
#260
On July 25 2013 04:12 Z-BosoN wrote:
Show nested quote +
On July 25 2013 04:06 Lazermonkey wrote:
Hmyhea, Sylencia looks bad. No scum hunting at all. Sadely he is somewhat of a lynch bait. I managed to get him killed D1 once as scum : /. But he really need to step up his posting.


I see. How would you compare his playstyle/activity in that game and in this one?
Don't know really. Maybe I'll look it up later. Here is the link anyway: http://www.teamliquid.net/forum/viewmessage.php?topic_id=404818
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:20 GMT
#262
On July 25 2013 04:15 Koshi wrote:
Isn't the deadline in 30 hours from now?
Lolno. Its in like 33 hours.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:24 GMT
#264
On July 25 2013 04:23 Koshi wrote:
Last mod message said 12 hours.
Well, Ange is clearly noob.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:35 GMT
#267
Stutters where are you from? What time zone are you in?
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:44 GMT
#272
On July 25 2013 04:37 Koshi wrote:
raynpelikoneet
1) Hard defening the Kenpachi claim from ShiaoPi. To a point he Rayn votes #ShiaoPi
2) After backing off from ShiaoPi, Rayn thinks FirmTofy is scummy for the reason he was discussing with ShiaoPi. (Kenpachi rule)
3) Getting "killed" by Malongo but not finding it strange that a town player would kill somebody out of the blue. (No pressure from Rayn to Malongo)
4) Leaving the thread with pointing fingers at Sylencia, who I don't find suspicious at all. (Unless Sylencia is a vet and normally finds scum within 12 hours)

Malongo
Killing somebody out of the blue, but then backing off because it was rayn? What's that all about.
I really don't see how any of these would be alignment indicative... Can you explain?
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:49 GMT
#273
EBWOP: Several of your points are straight up wrong as well. IIRC, Rayn didn't even say why he suspected Tofu.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 20:13 GMT
#281
I'm getting tired of this... Half of the game this far is almost entierly useless setup speculation. Sure, FT is looking bad but he is AFK right now. Stutters has 1(!) post where he scum hunts. The rest is setup talk, policy talk, defending some dudes when they were in no danger of getting lynched. And his only post worth of scum hunting is bad. I tell him to talk about something else and he continues to talk policy. My guess is that he is trying to appear contributing. He is also avoiding all conflicts by never taking arguement with anyone.

##unvote
##vote: stutters


Everyone else, give your opinion on stutters please!
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 20:20 GMT
#286
Stutters is less of a lynchbait afaik. He also avoided talking with me about scum hunting several times dispite me calling him out. Not only did he not talk about scum hunting, he kept going about policy talk.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 548
IndyStarCraft 147
ProTech75
BRAT_OK 71
Railgan 43
RushiSC 27
MindelVK 23
StarCraft: Brood War
Britney 14337
Dewaltoss 208
Mong 73
HiyA 42
ZZZero.O 25
Sexy 13
Dota 2
qojqva2377
Counter-Strike
fl0m2194
ScreaM1222
byalli978
x6flipin311
Super Smash Bros
ChuDatz18
Heroes of the Storm
Liquid`Hasu312
Other Games
Grubby2613
FrodaN2081
ceh9734
uThermal270
B2W.Neo231
Mlord149
elazer142
ArmadaUGS135
XaKoH 130
C9.Mang0128
UpATreeSC68
Trikslyr58
Mew2King55
JuggernautJason31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Reevou 1
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 20
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2704
• WagamamaTV585
League of Legends
• imaqtpie2093
• TFBlade965
Counter-Strike
• Nemesis1617
Other Games
• Shiphtur351
Upcoming Events
Replay Cast
5h 2m
Escore
15h 2m
IntoTheTV X SOOP
16h 2m
Big Brain Bouts
21h 2m
DnS vs Rex
Reynor vs Cure
Replay Cast
1d 5h
RSL Revival
1d 14h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 23h
Ladder Legends
2 days
RSL Revival
2 days
OSC
2 days
[ Show More ]
OSC
3 days
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.