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I Swear This Is Normal Mini Mafia 2 - Page 2

Forum Index > TL Mafia
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Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 13:02 GMT
#175
Well, I assumed host made up resonable mason teams and assumed he wouldn't pair two scum together. I think this is a good and not very bold assumption yet its obviously still just an assumption and I wouldn't want to base the whole game around it. However, for early D1 discussion its all good IMO. I interpreted your post as that mafia had the option to chose their mason partners, thus my confusion. I see where you are comming from but I really don't see how it makes scum at all yet you want to lynch me...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 16:20 GMT
#208
So guys, apparantly I'm masoned with Koshi. I'm interested in this guy and will try to have a nice little chat with him trying to figure out what alignment he is later on today. I'm getting some bad vibes from his play this far.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 17:32 GMT
#214
Rainbows, are you masoned with stutters? If not, I'm cool with stutters killing his partner.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 17:56 GMT
#225
Well, that is a retarded policy
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:10 GMT
#235
On July 25 2013 02:59 Rainbows wrote:
Show nested quote +
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:12 GMT
#238
EBWOP: So both policies are really bad...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:31 GMT
#242
On July 25 2013 03:16 Rainbows wrote:
Show nested quote +
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!


I think you're making Koshi's policy bigger than it is. He proposes we only kill random mason kills not on towns consensus. And that's fine, as long as nobody random kills.

I want to use the mason-KP as a way of double lynch, and hopefully nobody fucks with that. Even if you are town and about to get lynched don't martyr-KP your mason, we can always do that later if he's suspicious. If you're about to get mason killed by the consensus of town and are town, think of it as a double lynch --- you're denying town information by denying your flip.

Anyway, I think scum have more motivation to mason kill if they are about to be killed in any way lynch or otherwise. If you're town and strike town with your mason kill martyr-KP then only shit can ensue imo.

Well this is wrong IMO. Unless I'm really sure that my partner is town (and to be realistic, this is D1 noone is going to be THAT certain) then the correct play is to kill your partner and hope that he flips scum. If not, bad luck but at least you've got yourself 72 extra hours to argue yourself out of the lynch.

But let's ignore that for the time being. Too much setup speculation and policy talk and too little scum hunting...
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:43 GMT
#246
On July 25 2013 03:34 Stutters695 wrote:
Show nested quote +
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!

No, in that case the best play for a town who is going to get mason viged is to talk his way out of it before the shot. If it is clear that using the vig unless authorized by town is treated as a scum claim than any town who shoots so he doesn't die is throwing the game and I don't think anyone in this is that dumb.
Its inplicit that you try to argue yourself out of the lynch. But if you are about to die you really shoul kill your partner. Even if we would introduce stupid policy about lynching anyone who doesn't kill scum with mason kill, then so what? It is a situation where you have nothing to lose. Either you hit town and you might die, which you would've done anyway this day. Or you hit scum and its party time.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:53 GMT
#249
On July 25 2013 02:17 Stutters695 wrote:
Anyway I'd totally be game to lynch Mal until he explains better why he thought it was a good idea to try and get someone killed so early in the day. If this was an attempt at a play from a town to force discussion the obvious choice is to not actually PM the host and just say you did so he'd contribute before he died.

Something doesn't add up.

##vote: Malango
And Malago's play is scum indicative because...? I agree his early play was WIERD. But why the actual fuck would he do stuff like that if he would be scum? It would be even wierder. And bolded part: how do you know this was not the case?

This is the only time you've ever scum hunted despite having several posts where you discuss policy/setup/defending random dudes/fluff. I'm not impressed at all.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 18:54 GMT
#250
On July 25 2013 03:50 Z-BosoN wrote:
Can we just set the kill mechanic aside and label it as a vig shot? If you think about it, it's not a discussion that's going to be productive.
THIS GUY

HE KNOWS HIS STUFF!

I'm not even kidding, we are really discussing unimportant matters at the moment.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:06 GMT
#255
Hmyhea, Sylencia looks bad. No scum hunting at all. Sadely he is somewhat of a lynch bait. I managed to get him killed D1 once as scum : /. But he really need to step up his posting.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:12 GMT
#258
On July 25 2013 04:08 Stutters695 wrote:
Show nested quote +
On July 25 2013 03:43 Lazermonkey wrote:
On July 25 2013 03:34 Stutters695 wrote:
On July 25 2013 03:10 Lazermonkey wrote:
On July 25 2013 02:59 Rainbows wrote:
On July 25 2013 02:56 Lazermonkey wrote:
Well, that is a retarded policy


Why?
Regarding double lynch. If you are about to get mason-killed, then the correct play, no matter what alignment you, is to kill your mason partner before he kills you. If he flips scum, then whop-whop you are suddenly town once again. No townie would NOT do this making the move alignment unindicative (because scum would obviously do the same thing).

Regarding policy lynching the mason who kills his partner and he flips town. Well, this is just bad. The same way you wouldn't lynch a vigi who kills town. Even though he might not kill scum he saves us one misslynch if he kills a top suspect. If he kills someone without a very good reason and that person flips town, then we should obviously look into that player. But policy lyncing someone who kills town is a big no-no!

No, in that case the best play for a town who is going to get mason viged is to talk his way out of it before the shot. If it is clear that using the vig unless authorized by town is treated as a scum claim than any town who shoots so he doesn't die is throwing the game and I don't think anyone in this is that dumb.
Its inplicit that you try to argue yourself out of the lynch. But if you are about to die you really shoul kill your partner. Even if we would introduce stupid policy about lynching anyone who doesn't kill scum with mason kill, then so what? It is a situation where you have nothing to lose. Either you hit town and you might die, which you would've done anyway this day. Or you hit scum and its party time.


Being irresponsible with a vig shot because "you have nothing to lose" is not a good play at all. If you don't let it happen and don't hit scum you're responsible for a mislynch+1 town death and wasted the entire day. We don't have to use the vig but shooting unless you're sure someone is scum is straight retarded if you are town.
Like I said, I don't care about this anymore. Feel free to keep this opinion of your but keep in mind that this policy is useless unless everyone accepts it. And there are already alot of guys doing so. This really feels like post game discussion TBH. Its very likely that someone will use this power during the day anyway, no matter if you like it or not. Now, comment on something else.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:14 GMT
#260
On July 25 2013 04:12 Z-BosoN wrote:
Show nested quote +
On July 25 2013 04:06 Lazermonkey wrote:
Hmyhea, Sylencia looks bad. No scum hunting at all. Sadely he is somewhat of a lynch bait. I managed to get him killed D1 once as scum : /. But he really need to step up his posting.


I see. How would you compare his playstyle/activity in that game and in this one?
Don't know really. Maybe I'll look it up later. Here is the link anyway: http://www.teamliquid.net/forum/viewmessage.php?topic_id=404818
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:20 GMT
#262
On July 25 2013 04:15 Koshi wrote:
Isn't the deadline in 30 hours from now?
Lolno. Its in like 33 hours.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:24 GMT
#264
On July 25 2013 04:23 Koshi wrote:
Last mod message said 12 hours.
Well, Ange is clearly noob.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:35 GMT
#267
Stutters where are you from? What time zone are you in?
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:44 GMT
#272
On July 25 2013 04:37 Koshi wrote:
raynpelikoneet
1) Hard defening the Kenpachi claim from ShiaoPi. To a point he Rayn votes #ShiaoPi
2) After backing off from ShiaoPi, Rayn thinks FirmTofy is scummy for the reason he was discussing with ShiaoPi. (Kenpachi rule)
3) Getting "killed" by Malongo but not finding it strange that a town player would kill somebody out of the blue. (No pressure from Rayn to Malongo)
4) Leaving the thread with pointing fingers at Sylencia, who I don't find suspicious at all. (Unless Sylencia is a vet and normally finds scum within 12 hours)

Malongo
Killing somebody out of the blue, but then backing off because it was rayn? What's that all about.
I really don't see how any of these would be alignment indicative... Can you explain?
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 19:49 GMT
#273
EBWOP: Several of your points are straight up wrong as well. IIRC, Rayn didn't even say why he suspected Tofu.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 20:13 GMT
#281
I'm getting tired of this... Half of the game this far is almost entierly useless setup speculation. Sure, FT is looking bad but he is AFK right now. Stutters has 1(!) post where he scum hunts. The rest is setup talk, policy talk, defending some dudes when they were in no danger of getting lynched. And his only post worth of scum hunting is bad. I tell him to talk about something else and he continues to talk policy. My guess is that he is trying to appear contributing. He is also avoiding all conflicts by never taking arguement with anyone.

##unvote
##vote: stutters


Everyone else, give your opinion on stutters please!
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
July 24 2013 20:20 GMT
#286
Stutters is less of a lynchbait afaik. He also avoided talking with me about scum hunting several times dispite me calling him out. Not only did he not talk about scum hunting, he kept going about policy talk.
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