• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:47
CEST 16:47
KST 23:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1355 users

Noir Mini Mafia: Chapter 1 - Page 6

Forum Index > TL Mafia
Post a Reply
Prev 1 4 5 6 7 8 46 Next All
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 22:06 GMT
#101
Hi everyone!

I want to start things off by saying that this is my first time playing an instant majority lynch. While the first 48 hours obviously aren't instant majority, I still think we can start discuss some policy to get things going.

1.If we are about to kill someone, we should at least give the person 24 hours to be able to put up a solid defense.
2.Throw votes around all you want but if you hammer someone, you and everyone else on that wagon better provide good reasoning for that.

Everyone who fails at these stuff should get policy lynched right away imo.
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 01 2013 22:09 GMT
#102
Please PM me if you requested /obs and did not receive a QT link.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 01 2013 22:11 GMT
#103
On April 02 2013 07:06 Lazermonkey wrote:
Hi everyone!

I want to start things off by saying that this is my first time playing an instant majority lynch. While the first 48 hours obviously aren't instant majority, I still think we can start discuss some policy to get things going.

1.If we are about to kill someone, we should at least give the person 24 hours to be able to put up a solid defense.
2.Throw votes around all you want but if you hammer someone, you and everyone else on that wagon better provide good reasoning for that.

Everyone who fails at these stuff should get policy lynched right away imo.


For clarification, Day 1 is instant majority. There is just a 48 hour time-limit on the day. So you could lynch someone before that time-limit.
a talking rock that sprouts among the waves woosh
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2013 22:16 GMT
#104
Pretty sure D1 is instant majority too, but we only have 48hrs to decide on a lynch as opposed to the open-ended limit of subsequent days.

Lazer can I clarify a couple of things about your policy post?

1) 24 hours from when? Someone giving intent to hammer? I'm not sure what this limit is designed to accomplish, given your second point.
2) This is basically stating the obvious. Are you going to find anyone who hammers instantly scummy?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 22:26 GMT
#105
1. Basically 24 hours from the point where a majority of all people feel like lynching someone.
2. Yes, if we are going to kill someone, we might as well wait for them to out their reads and what not. If said person doesn't have the option to do so(for example if we kill someone while they are sleeping) then the person hammering are actually indirectly preventing potential information from us because even if we wouldn't be swayed by said persons potential defense, or areå really, really convinced he is scum, the possibility of us being wrong still exist and his reads will at least give something to work with.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 01 2013 22:28 GMT
#106
Hi guys. I'm town, just like VE and risk.nuke.

On April 02 2013 07:16 VisceraEyes wrote:
Pretty sure D1 is instant majority too, but we only have 48hrs to decide on a lynch as opposed to the open-ended limit of subsequent days.

Lazer can I clarify a couple of things about your policy post?

1) 24 hours from when? Someone giving intent to hammer? I'm not sure what this limit is designed to accomplish, given your second point.
2) This is basically stating the obvious. Are you going to find anyone who hammers instantly scummy?

@2-> Instant hammering, will result in the hammerer being hammered (with a hammer). + Show Spoiler +
[image loading]


In English this time: Don't instant-hammer, or I'll move to lynch you as punishment. Town needs the discussion and attempting to stop that is scummy. If you are that confident in a lynch target, then you should be able to contain your excitement for a couple hours.
**The hammer itself is not scummy, its the way you choose to do it.**
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2013 22:30 GMT
#107
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 22:36 GMT
#108
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 01 2013 22:40 GMT
#109
Blah blah blah policy blah blah

On April 02 2013 07:36 Lazermonkey wrote:
Show nested quote +
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.


Policy: Don't go full retard mode if you're town.

Savvy? You'd think this would be common sense by now.
But CC isn't protown as town. 100% real heuristic.
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 22:46 GMT
#110
On April 02 2013 07:40 Mr. Cheesecake wrote:
Blah blah blah policy blah blah

Show nested quote +
On April 02 2013 07:36 Lazermonkey wrote:
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.


Policy: Don't go full retard mode if you're town.

Savvy? You'd think this would be common sense by now.
Define retard mode. Isthat hammering someone too fast? Or something else? Do you agree with my points or not?
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 01 2013 22:58 GMT
#111
On April 02 2013 07:46 Lazermonkey wrote:
Show nested quote +
On April 02 2013 07:40 Mr. Cheesecake wrote:
Blah blah blah policy blah blah

On April 02 2013 07:36 Lazermonkey wrote:
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.


Policy: Don't go full retard mode if you're town.

Savvy? You'd think this would be common sense by now.
Define retard mode. Isthat hammering someone too fast? Or something else? Do you agree with my points or not?


Be sensible about your hammer vote and explain it yada yada yada. You're policy lynch proposal is bullshit, because half the thread wouldn't follow through with it. How someone goes about voting and hammering is what should be looked at, not just "lol he emotionally hammered the townzorz must be scum"

Listen to the Mafia scumcast (Hapa had a bunch of stuff to say about British II in it pertaining to instant majority). Has a bunch of goodies in it.
But CC isn't protown as town. 100% real heuristic.
Sylencia
Profile Joined November 2012
Australia1057 Posts
April 01 2013 23:04 GMT
#112
Hello everyone, I hoped this would start over the Easter weekend but looks like I have to cut some Monster Hunter time for this instead :{

On April 02 2013 07:06 Lazermonkey wrote:
Hi everyone!

I want to start things off by saying that this is my first time playing an instant majority lynch. While the first 48 hours obviously aren't instant majority, I still think we can start discuss some policy to get things going.

1.If we are about to kill someone, we should at least give the person 24 hours to be able to put up a solid defense.
2.Throw votes around all you want but if you hammer someone, you and everyone else on that wagon better provide good reasoning for that.

Everyone who fails at these stuff should get policy lynched right away imo.


With regards to point 2, I thought that Instant Majority lynch is supposed to shy away from throwing votes around carelessly? Well, that depends on what you mean about throwing votes around..
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 23:16 GMT
#113
On April 02 2013 08:04 Sylencia wrote:
Hello everyone, I hoped this would start over the Easter weekend but looks like I have to cut some Monster Hunter time for this instead :{

Show nested quote +
On April 02 2013 07:06 Lazermonkey wrote:
Hi everyone!

I want to start things off by saying that this is my first time playing an instant majority lynch. While the first 48 hours obviously aren't instant majority, I still think we can start discuss some policy to get things going.

1.If we are about to kill someone, we should at least give the person 24 hours to be able to put up a solid defense.
2.Throw votes around all you want but if you hammer someone, you and everyone else on that wagon better provide good reasoning for that.

Everyone who fails at these stuff should get policy lynched right away imo.


With regards to point 2, I thought that Instant Majority lynch is supposed to shy away from throwing votes around carelessly? Well, that depends on what you mean about throwing votes around..
Your vote means literally nothing untill we hit majority or deadline. I don't see how instant majority would shy away from that.

With that being said, I do think it is a good idea to be voting, even though the person isn't getting lynched in the near future. Doing that makes it easier to follow who you suspect at what time and will help especially later on when players start to get looong filters and what : /.
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2013 23:27 GMT
#114
On April 02 2013 07:36 Lazermonkey wrote:
Show nested quote +
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.

I still don't support your policy. For my part I don't intend to defend anyone who hammers using that logic. Hammering without explanation is a scummy move no matter who does it, especially considering the silencing effect it has on the town - but I will not agree with making it policy to lynch someone for hammering someone else. That just smacks of trying to make town afraid to be decisive, and I'll have no part of it.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Lazermonkey
Profile Joined June 2011
Sweden2176 Posts
April 01 2013 23:29 GMT
#115
On April 02 2013 07:58 Mr. Cheesecake wrote:
Show nested quote +
On April 02 2013 07:46 Lazermonkey wrote:
On April 02 2013 07:40 Mr. Cheesecake wrote:
Blah blah blah policy blah blah

On April 02 2013 07:36 Lazermonkey wrote:
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.


Policy: Don't go full retard mode if you're town.

Savvy? You'd think this would be common sense by now.
Define retard mode. Isthat hammering someone too fast? Or something else? Do you agree with my points or not?


Be sensible about your hammer vote and explain it yada yada yada. You're policy lynch proposal is bullshit, because half the thread wouldn't follow through with it. How someone goes about voting and hammering is what should be looked at, not just "lol he emotionally hammered the townzorz must be scum"

Listen to the Mafia scumcast (Hapa had a bunch of stuff to say about British II in it pertaining to instant majority). Has a bunch of goodies in it.
I never claimed that ignoring normal scum tells is the way to go but w/e.

So you are saying that my policy is bullshit because noone would follow it but I think that is a very bad reasoning. Either you think my policy is bullshit because the reasoning is bullshit or you think the policy is good but that it will be hard for everyone to follow it and therefore quite useless policy ( or you simply agree with it but that doesn't seem to be the case ^^).

I do think it is a useless policy if half of the players in the game simply disagrees with it. But in theory, if we could guarantee that everyone would follow the policy, would you agree with the points I made?
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 01 2013 23:34 GMT
#116
On April 02 2013 08:29 Lazermonkey wrote:
Show nested quote +
On April 02 2013 07:58 Mr. Cheesecake wrote:
On April 02 2013 07:46 Lazermonkey wrote:
On April 02 2013 07:40 Mr. Cheesecake wrote:
Blah blah blah policy blah blah

On April 02 2013 07:36 Lazermonkey wrote:
On April 02 2013 07:30 VisceraEyes wrote:
Okay, but policy-lynching them? That seems a little over-the-top in a 9 player game. Policy-lynching anyone in a 9 player game just seems like a bad idea. It's certainly something to factor in, but not killing someone over. In my experience, townies are more likely to lolhammer than scum are. Scum are generally much more careful in how they vote and if they hammer someone are much more likely to explain why thoroughly.

I don't support your policy.
My problem is this: if we don't establish a HARD policy then we might end up in a really hairy situation where someone hammers a guy in a completely retarded way, and everyone will start defending him using the argument "but scum wouldn't be THAT dumb and suspicious". If everyone simply agrees with the policy then we will avoid stuff like that.


Policy: Don't go full retard mode if you're town.

Savvy? You'd think this would be common sense by now.
Define retard mode. Isthat hammering someone too fast? Or something else? Do you agree with my points or not?


Be sensible about your hammer vote and explain it yada yada yada. You're policy lynch proposal is bullshit, because half the thread wouldn't follow through with it. How someone goes about voting and hammering is what should be looked at, not just "lol he emotionally hammered the townzorz must be scum"

Listen to the Mafia scumcast (Hapa had a bunch of stuff to say about British II in it pertaining to instant majority). Has a bunch of goodies in it.
I never claimed that ignoring normal scum tells is the way to go but w/e.

So you are saying that my policy is bullshit because noone would follow it but I think that is a very bad reasoning. Either you think my policy is bullshit because the reasoning is bullshit or you think the policy is good but that it will be hard for everyone to follow it and therefore quite useless policy ( or you simply agree with it but that doesn't seem to be the case ^^).

I do think it is a useless policy if half of the players in the game simply disagrees with it. But in theory, if we could guarantee that everyone would follow the policy, would you agree with the points I made?


No. I generally think policy lynches suck. And i dont think ive ever seen one work out for the best.

Meanwhile ##vote: risk.nuke because said hi but doesnt wanna be nice and talk with us.
But CC isn't protown as town. 100% real heuristic.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
April 01 2013 23:37 GMT
#117
Worst vote ever.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2013 23:37 GMT
#118
I would much rather not make it a policy and let scum try and hammer "like a retard" or whatever. It's going to be horrifically suspicious if anyone does it regardless of whether you make it a "policy" to lynch them or not.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 01 2013 23:39 GMT
#119
On April 02 2013 08:37 risk.nuke wrote:
Worst vote ever.


On the contrary, best vote ever.
But CC isn't protown as town. 100% real heuristic.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
April 01 2013 23:44 GMT
#120
On April 02 2013 08:39 Mr. Cheesecake wrote:
Show nested quote +
On April 02 2013 08:37 risk.nuke wrote:
Worst vote ever.


On the contrary, best vote ever.

I would argue that putting your vote on a townie is greatly suboptimal.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Prev 1 4 5 6 7 8 46 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 57758
Calm 7276
Bisu 3348
Horang2 993
Light 830
Mini 667
actioN 609
EffOrt 574
Soma 539
ggaemo 362
[ Show more ]
ZerO 317
Hyuk 265
Killer 137
hero 129
Hyun 124
Sharp 115
Leta 105
Zeus 105
PianO 101
Mind 76
Pusan 72
Aegong 55
ToSsGirL 46
sorry 40
Shinee 35
sSak 32
Movie 30
Backho 25
Hm[arnc] 23
Bale 20
Rock 18
IntoTheRainbow 18
JulyZerg 15
GoRush 15
Terrorterran 14
Sacsri 9
SilentControl 8
zelot 8
ajuk12(nOOB) 7
Dota 2
Gorgc1282
syndereN396
League of Legends
Reynor36
Counter-Strike
zeus642
byalli481
allub285
markeloff253
adren_tv98
edward65
Other Games
singsing2372
B2W.Neo1256
hiko1036
Liquid`RaSZi683
Lowko545
Beastyqt407
Hui .207
ArmadaUGS127
monkeys_forever103
Mew2King99
QueenE98
FrodaN52
Rex49
Livibee41
ZerO(Twitch)21
Trikslyr0
Organizations
Dota 2
PGL Dota 2 - Main Stream50
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1628
Other Games
• WagamamaTV414
• Shiphtur111
Upcoming Events
PiGosaur Cup
9h 13m
GSL
18h 43m
Classic vs Cure
Maru vs Rogue
GSL
1d 18h
SHIN vs Zoun
ByuN vs herO
OSC
1d 20h
OSC
1d 22h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
6 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.