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Boardwalk Empire Mafia: Pick Your Power

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
March 19 2013 10:58 GMT
#8
/in
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 08:45 GMT
#191
So if I'm getting things right we plan on giving strong town reads effectively VT roles, correct? Though the idea of stopping strong scum roles is appealing, there are a myriad of strong roles in the game and I don't think sacrificing strong townreads that can pick early (and therefore are unlikely to be blocked by anyone) VT roles just to stop scum from picking certain roles is good.
1. They'll know exactly what X players before them picked so they can dodge roles that would otherwise make them VT.
2. Strong townreads end up with a public VT role rather than being able to help town beyond their scumhunting.
3. The townVT to scumVT balance will shift heavily in scum's favour
4. If there's scum before the last strong townread assigned to a scumrole, it could easily be sniped anyway.
I think it's best if everyone hides their picks since it'll give scum the least amount of information and prevent them from having safe picks.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 09:29 GMT
#195
Ah, what I meant to say was that scum will have less or perhaps even no vanilla roles compared to town because town picks roles they don't even intend to use. This all presumes that the players that pick those roles are town.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 09:57 GMT
#196
I have a better plan for the Yamato plan, if you do decide to go through with it. If we have people that look suffeciently town, are early in the list and are willing to follow the plan, they could RNG between blocking a role and taking a 'real' role themselves without revealing which one they'd want to pick. It would create a risk too great for scum to pick that role unless they're going to WIFOM about if the town player would actually do it or not, and it'd give a 50% shot for the town player to actually still get a useful role. It's less certain than the Yamato plan but I think it puts town in a better position. It could have the same net effect yet have a higher chance for town to get more blues.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 13:42 GMT
#256
On April 04 2013 18:57 Artanis[Xp] wrote:
I have a better plan for the Yamato plan, if you do decide to go through with it. If we have people that look suffeciently town, are early in the list and are willing to follow the plan, they could RNG between blocking a role and taking a 'real' role themselves without revealing which one they'd want to pick. It would create a risk too great for scum to pick that role unless they're going to WIFOM about if the town player would actually do it or not, and it'd give a 50% shot for the town player to actually still get a useful role. It's less certain than the Yamato plan but I think it puts town in a better position. It could have the same net effect yet have a higher chance for town to get more blues.

No one's actually addressed this yet, especially Yamato which I find strange as it's an improvement upon his plan. I'd propose we use it for 2 roles at the most though. Past that, it just becomes too unreliable.

I don't like the VT claiming idea. Players that ended up with a VT role are still important to town in one way: Taking hits that would otherwise land on blues. I don't think the info gained on roles is worth this downside. There might be exceptions in certain situations (such as a player high up in the list claiming VT when he tried to pick a scummy role), but as the norm I'd be against it.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 13:49 GMT
#264
That's true rayn, the plan does rely on the players that step up to be town. However it isn't a downside because the alternative is using no plan in which case scum can pick good roles anyway. Using this plan doesn't mean that the players that follow the RNG idea are instantly labeled town for the rest of the game. They'd still be under scrutiny. All it does is make it riskier for scum to pick one or two of the roles we consider the strongest for them.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 13:50 GMT
#267
Holy shit thread moving fast.
On April 04 2013 22:49 Artanis[Xp] wrote:
That's true rayn, the plan does rely on the players that step up to be town. However it isn't a downside because the alternative is using no plan in which case scum can pick good roles anyway. Using this plan doesn't mean that the players that follow the RNG idea are instantly labeled town for the rest of the game. They'd still be under scrutiny. All it does is make it riskier for scum to pick one or two of the roles we consider the strongest for them.

was in response to
On April 04 2013 22:45 raynpelikoneet wrote:
Show nested quote +
On April 04 2013 22:42 Artanis[Xp] wrote:
On April 04 2013 18:57 Artanis[Xp] wrote:
I have a better plan for the Yamato plan, if you do decide to go through with it. If we have people that look suffeciently town, are early in the list and are willing to follow the plan, they could RNG between blocking a role and taking a 'real' role themselves without revealing which one they'd want to pick. It would create a risk too great for scum to pick that role unless they're going to WIFOM about if the town player would actually do it or not, and it'd give a 50% shot for the town player to actually still get a useful role. It's less certain than the Yamato plan but I think it puts town in a better position. It could have the same net effect yet have a higher chance for town to get more blues.

No one's actually addressed this yet, especially Yamato which I find strange as it's an improvement upon his plan. I'd propose we use it for 2 roles at the most though. Past that, it just becomes too unreliable.

I don't like the VT claiming idea. Players that ended up with a VT role are still important to town in one way: Taking hits that would otherwise land on blues. I don't think the info gained on roles is worth this downside. There might be exceptions in certain situations (such as a player high up in the list claiming VT when he tried to pick a scummy role), but as the norm I'd be against it.

I don't think that's a good idea either. Scum can easily pick good roles for them by "blocking" a good scum role and in LYLO just BAM - ggnore. Also if town blocks a role scum can leave them alive to be WIFOMed to death later.

Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 13:53 GMT
#270
On April 04 2013 22:51 raynpelikoneet wrote:
Show nested quote +
On April 04 2013 22:49 Artanis[Xp] wrote:
That's true rayn, the plan does rely on the players that step up to be town. However it isn't a downside because the alternative is using no plan in which case scum can pick good roles anyway. Using this plan doesn't mean that the players that follow the RNG idea are instantly labeled town for the rest of the game. They'd still be under scrutiny. All it does is make it riskier for scum to pick one or two of the roles we consider the strongest for them.

I think the best plan is that everyone picks whatever they think it's best for the town. People are anyways going to claim roles later on in the game. Then we figure out if they are lying/telling the truth, is there a town or scum motivation for them to pick the role they did and/or does their explanation make sense from town/scum PoV.

Why is that better than the plan I proposed? You wouldn't even necessarily have to go through with the RNG rolling, just claim to. It'll already reduce the chance of scum picking that role.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 14:11 GMT
#277
If we're going to policy lynch I'd rather lynch Vivax.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 14:14 GMT
#279
Is there an ingame reason for it?
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 14:22 GMT
#284
On April 04 2013 23:18 Caller wrote:
Show nested quote +
On April 04 2013 23:14 Artanis[Xp] wrote:
Is there an ingame reason for it?

do i need a reason? i just wanna kill him.

Depends on if you want us to vote for him too or not.
@Austin I don't have the time to read through that thread entirely, but from what I got out of it is that 3 people picked Janitor/CPR to ensure they had three people that could be held accountable for those actions? That sounds a bit excessive and I think we can get the same effect with less losses on blues from town's side.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 23:08 GMT
#489
Just caught up with the thread and it's filled with, well, filler. Can't say I've grown much wiser alignment wise other than Oats giving me town vibes simply for all the prodding in everything. With all these plans of picking or not picking it seems people have forgotten about the RNG option for picking which I still believe is the strongest as it puts scum at a big risk of becoming VT if they go for the strong roles whilst still allowing said town players to potentially pick a strong blue role. It covers both flanks.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 04 2013 23:21 GMT
#491
The accountability is a good point actually, I hadn't thought about that yet. Hm. Still think it's better than doing nothing at all though since without any rules at all there's no accountability anyway.
Will sleep on it.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 07:27 GMT
#697
Just woke up. I took [11] [1] by the way.
Will give the thread a thorough readthrough in the afternoon. No time now.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 15:23 GMT
#771
I really don't want to read through the mess from last night I've skimmed through it and it was unappealing.
It seems the first three people indicated they just want to pick what they want/what 'they think is best for town', which worries me. It means they'll have no accountability. Going down the list, Sinani's indicated the same so I think we can pretty much presume the roleblocking strategy is going to be hard to enforce, unless anyone thinks they can convince VE to pick one.
Sinani's filter looked particularly horrible when I just checked it. Are you actually going to play the game or are you content with trolling it?
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 22:36 GMT
#848
Hi Geript.

On April 05 2013 13:05 geript wrote:
I'm not saying that you haven't done anything not town Mocsta-ish. There's just a very specific heuristic that town Mocsta seems to follow that you haven't hit on yet for me. I'm leaning town on you but until you get that one aspect I have a hard time putting you there fully.

As for your posting, I really like it.

Translates to
On April 05 2013 13:05 geript wrote:
Hi, I think you're being townie, but you're not being you-townie, yet I still think you're townie but I'm not sure if you're townie.

Oh and I think you're pretty townie.

Why on earth would a townie post this?
WHY?

Mocsta wasn't even close to being in danger, and the town motivation for calling someone town, then suspicious, then town eludes me.

On April 05 2013 14:00 geript wrote:
eh, I don't value investigation roles very highly. If people want to go for them, I'm not going to prevent it. I think that there are just better options available. As for protection roles, the only one I really like is jailkeeper. If you want to post a better list I would love to see it. As a matter of fact I think it would be good for other people to chime in on general draft strategy as it would give some of the slackers a better idea of what to go for.

Investigation and protective roles are truly awful for town. Who'd want less KP at night in the game, right?

On April 05 2013 15:05 Mocsta wrote:
Show nested quote +
On April 05 2013 14:58 geript wrote:
Sorry missed that question. The more I play the less full 180's seems like 'sure thing scum tells' to me; as a matter of fact, IIRC 90% of the 180's in the last game were done by town. I'd say it's suspicious and worth looking into him more, but there was a quote from the VE/BH mason log that it reminds me of it boiled down to something like "I don't want to push Geript into a corner because the more we do that the likelier he is to look like scum and prevent us from being able to avoid a mislynch. Instead I'd rather try and interact with him on his scumreads etc." I think VE's strategy is a very good one. I think it's suspicious but not to the point that it's a full scum tell for me. I'd much rather try and interact with him in a way to not lose him in case he is town.

Fair points that are applicable to anyone.

Look, though my emphasis is on Rayn, I am not tunneled on him. If he proves his innocence, I will move on.

But having reviewed my interactions with him, I am struggling to see how he can even be a remote town read.

(From my POV) At best he is null.

====

As an aside, I think holding off lynching candidates in the top 5 draft is terrible: just because there is a risk of lynching a townie that held an awesome role.
If someone be scummy, you lynch them. Full Stop.

On April 05 2013 15:09 geript wrote:
Thank you Moc, now I know that you are town.


This post apparently makes Mocsta town. In what world can scum not make a post like this? What is it about this post that makes you read him as this apparent townMocsta?

Also, as Mocsta already brought up
On April 05 2013 15:50 Mocsta wrote:
Show nested quote +
On April 05 2013 15:46 geript wrote:
@VE Why are you so quiet? I'm not used to you being so behind the scenes instead of being spammy. I would like to get a read on you.

I sincerely hope that isnt a scum slip.

Because, I expect more from your scum play than a loose phrase like that.

I think I know what you meant; but the implication is.. you are aware of what VE is doing currently; which is knowledge townies certainly do not possess....

On its own it's not lynchworthy, but with how poorly scumript has been playing so far I'd say this adds to the case.

Vote scum. Vote Geript.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 22:44 GMT
#851
I know, I meant vote him when it's daytime obviously.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 22:45 GMT
#852
Also, how about actually commenting on the case rather than waffling around it?
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 22:51 GMT
#854
How is calling someone town then scum then town over nothing not scummy? How is him not inventing a reason at random from a null post to suddenly call mocsta town after doubting him not scummy? What are your categories for someone being scum exactly?
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
April 05 2013 22:59 GMT
#856
On April 06 2013 07:57 yamato77 wrote:
Geript is obviously not mafia if you've been reading the game at all.

Why?
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