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The Game [N] - Page 7

Forum Index > TL Mafia
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RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 04:25 GMT
#3222
On March 31 2013 13:21 slOosh wrote:
Show nested quote +
On March 31 2013 13:16 RyuSuzaku wrote:
On March 31 2013 13:11 cosmicomics wrote:
On March 31 2013 13:08 RyuSuzaku wrote:
the policy vig idea is pretty stupid, just give players a regular vig.

It's almost impossible to cleanly define lurking and spamming given that activity standards change with time.


Eh, depends on do you want to win the game vs. do you want to improve overall play of TL Mafia (and have less chance winning that specific game)? Because I'd probably keep the vig for a strong scum read (for the sake of winning), rather than shooting into lurkers / players with playstyles I don't like.


there's literally no difference between a 1 shot policy vig and a 1 shot vig other than one is limited by who you can shoot.

It's also incredibly hard to balance because the cutoffs for spamming/lurking are completely subjective (so to make it fair you'd probably need to do something like have someone who doesn't have the roles determine whether the shot is valid or not) and if you argue that you can add KP for such a role, then you need to balance for that KP.

It's an ugly way to deal with something that arguably isn't a problem that needs to be fixed with roles in the first place.

I'd agree it isn't like a problem we drastically want to address, but there is something very attractive (at least to me) to a "minimal spam" type game. Yes, it's very subjective, but it's also something that I think would be very nice. Which is why I'm gonna go ahead with the invite game and see how that works out.


it happened in the past and honestly IMO it was pretty dumb.

I got shot for spamming, syllo got shot for saying "scum" lol.


Dragon Bird
RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 06:54 GMT
#3252
On March 31 2013 15:44 Keirathi wrote:
This whole argument: "The other guy played bad so I was justified in my vote". How about stop thinking like that, eh?

But don't listen to me. I'm just the noob.


not true, but VE really has no ground to stand on here.

On March 31 2013 15:05 Mocsta wrote:
weirdest thing is.. i read that log between kita/layabout

& im shocked, it went so easily

i mean.. there wasnt even a sense of concern from layabout?

odd, because I thought i read that once layabout converted he lost the mason ability with cosmicomics.
Hence? "HOW" could Kitaman mason him; and why was this never questioned?

The whole thing is convoluted.. regardless.. well earnt win, and good adaption to the day4 lynch environment.


layabout lost his mason ability with cosmic, but was still able to converse with scum (kita)

kita lied and said he had been masoned by cosmic that cycle. Obviously no way for layabout to confirm since mason contact was broken.
Dragon Bird
RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 08:17 GMT
#3265
On March 31 2013 16:21 Mocsta wrote:
Well one other thing for me is:

This game specifically confirmed my love for Night Cycle - 23hr action submission deadline.

Considering the 24hr deadline was "fluid"; it was frustrating that the validity of vig claims be questioned purely due to a moving deadline; or BH final words require to be deleted etc

I have only seen the 23hr submission deadline in newbies, so uncertain why it is not apparent in the normal league? Any context I am missing?


if I'm not mistaken, I was the originator of that 1 hour deadline thing (if someone did it before me, then I am unaware)

however for whatever reason only my games ever had it. Apparently one of the newbie game hosts decided it was a good idea, I suppose?
Dragon Bird
RyuSuzaku
Profile Joined March 2013
Japan139 Posts
March 31 2013 08:29 GMT
#3271
On March 31 2013 17:25 Ace wrote:
that should probably be the default night mechanic for the forum


Night Action Resolution Period™

+ Show Spoiler +
patent pending
Dragon Bird
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