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Fruity Mafia - Page 3

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risk.nuke
Profile Joined May 2010
Sweden2825 Posts
February 18 2013 19:00 GMT
#1685
On February 19 2013 03:39 layabout wrote:
risk toad was the only one that properly bussed yamato, But vivax's first vote was not a seriuos one and he backed out of the bus anyway, you did a desperartion switch. That was not a mafia lead wagon by any stretch. Hiro went after yamato, I fingered yamato, sandro and syllogism kept the wagon alive and town pushed it through at the end.

fingered him for what? everyone just fell to a consensus on him without reasoning because he was an easy target. And my point is he could easily have been saved if he wasn't being bussed by toad and then didn't to show up to defend himself and some other useless lurker could had been lynched in his stead.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
February 20 2013 11:42 GMT
#1773
On February 20 2013 19:18 wherebugsgo wrote:
Show nested quote +
On February 20 2013 19:17 Toadesstern wrote:
On February 20 2013 19:15 wherebugsgo wrote:
you guys would've had the same problem even with different roles. The jailkeeper didn't even do anything.

I could have removed the jailkeeper and the parity cop and you guys still would've lost-the roles weren't to blame here.

You can perhaps make an argument that the dayvig is hard to use given the other KP role, but that was intentional on my part. You guys knew you had to be active given the role you were given and you chose not to be. Asking for a normal vig simply reinforces this point. Sure, it would have made it easier to use the KP, but since when have I been a fan of easy-to-use power roles?

The confirmation was not hard to deal with, given that the RB would have completely nullified the role. You guys got shot by it instead of influencing the shot. Just because town has a vig doesn't mean it's going to always hit mafia. Had risk actually done anything at all it could easily have been someone like Mattchew or coag on the receiving end of the bullet.


Agree, it didn't make a difference and it didn't come into play but it's part of the reasoning we were frustrated and didn't play active. At least for me.


you gave up when the game started, so no, that's not true at all.

I think you're looking for excuses here.

You're the one trying to excuse that your setup was heavily imbalanced. Give it a rest, your denial of this fact and continuous arguments and attempts to justify it is starting to piss me off.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
February 20 2013 14:08 GMT
#1776
Yes the setup was townfavored, I'd say more then slightly but we can disagree on that, it's not even my issue since it was an experimental setup. As you both say the bigger crook was RNG, evidently town didn't even need some of their power roles. But that balance perspective should had been obvious to the host from the start and the fair thing to do would be to redo the RNG+ Show Spoiler +
I know some hosts do this more then others to ensure the teams are as fair as possible. I also know some hosts as yourself dislike doing it.
and there is a reason for that.

When a game is over, for a player there is nothing as frustrating as to look at a setup and see that it was heavily favored one way or another. More so if you were on the loosing side and put in a lot of effort. And favor doesn't just come from the setup, the players are also a factor. A hosts job is to make sure these frustrating scenarios doesn't happen. Knowing it was imbalanced and writing it of as bad luck because of the RNG isn't acceptable imo. You have a responsibility to your players to try to balance this game, and that should be prioritized before your code of never re-RNG.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
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