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[T] MTG Mini Mafia II - Page 115

Forum Index > TL Mafia
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zebezt
Profile Joined August 2011
185 Posts
February 06 2013 18:22 GMT
#2281
so lucky

I must say I really like the format of this mafia.

I was thinking though, what if we had days like 24h mainphase 1 / 24h attack phase (incl 2h block) / 24 mainphase 2
Would this benefit the game?
Gives more points for things to resolve, I think.
Although I think the first mainphase on day1 should probably still be 48 hours.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 06 2013 18:23 GMT
#2282
On February 07 2013 03:22 Aperture Science wrote:
Show nested quote +
On February 07 2013 03:18 Artanis[Xp] wrote:
On February 07 2013 03:16 Aperture Science wrote:
tl;dr: scum should have won this game, Its my fault they didn't, and so I am town MVP.

Scum shouldn't have won this game. Artanis should've never allowed iGrok's deck because if Artanis actually paid attention and noticed the Collective Voyage things and paid greater attention to Braid of Fire earlier iGrok's deck would have never been in the game.

Mafia wise, Town demolished Scum and deserves the victory.

Horse-shit.

Crossfire claimed scum, and I only died at the end because of momentum. The only person who had me as their #1 scumread was NOBODY.

Clock -> Suck
Stutters -> Nova
DFTP -> no one.
Nova -> Stutters


you were my #1 scumread since gonzaw made his case <3
[15:15] <Palmar> and yes marv, you're a total hottie
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
February 06 2013 18:24 GMT
#2283
Lessons Learned Log
    1. Balance check yourself too and don't tell Qatol to do it and give him a deadline of one day before the game while doing nothing in the meantime.
    2. Make Global cards pre-game.
    3. Think of synergies and such between decks and make sure they don't create massive shitstorms.
    4. Ban all cards that affect/are based on "all players" as they tend to be massively OP.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 06 2013 18:26 GMT
#2284
I've tried playing this out in real life, but the same problem appears - even if no one just unilaterally combos off and ends the game, we just decide who the towniest players are and force everyone else to attack each other until they die. Town wins a large majority of the time if it gets to that point.
Trust in Bayes.
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
February 06 2013 18:26 GMT
#2285
On February 07 2013 03:22 Aperture Science wrote:
Show nested quote +
On February 07 2013 03:18 Artanis[Xp] wrote:
On February 07 2013 03:16 Aperture Science wrote:
tl;dr: scum should have won this game, Its my fault they didn't, and so I am town MVP.

Scum shouldn't have won this game. Artanis should've never allowed iGrok's deck because if Artanis actually paid attention and noticed the Collective Voyage things and paid greater attention to Braid of Fire earlier iGrok's deck would have never been in the game.

Mafia wise, Town demolished Scum and deserves the victory.

Horse-shit.

Crossfire claimed scum, and I only died at the end because of momentum. The only person who had me as their #1 scumread was NOBODY.

Clock -> Suck
Stutters -> Nova
DFTP -> no one.
Nova -> Stutters

There were 7 players after Day 2. Until GreY jumped in you were the prime candidate. After GreY, you were still one of the prime suspects, and the only reason you dropped out of the race for a bit was because of a Fork that killed your teammate. In the meantime, there were 3 people that were pretty much confirmed town. Scum got outplayed horribly.
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 06 2013 18:26 GMT
#2286
On February 07 2013 03:26 MidnightGladius wrote:
I've tried playing this out in real life, but the same problem appears - even if no one just unilaterally combos off and ends the game, we just decide who the towniest players are and force everyone else to attack each other until they die. Town wins a large majority of the time if it gets to that point.


that puts the onus on a mafia playing really townie though, which is definitely possible
[15:15] <Palmar> and yes marv, you're a total hottie
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 06 2013 18:26 GMT
#2287
Yeah, being able to instantly kill everybody in T3 is not like....fair and stuff.

Anyways, my gut was right: Kill Aperture no matter what, whether you think he's town or scum, just kill him.

After that, then whatever. I already said that if we kill Aperture, then we can keep playing the day as if he was town, and we could derp (i.e think Nova/Rock/Stutters are scum or something), but we would still win.

Also....yeah like scum's decks this game were like super scum-favored lol.
Aperture's deck could kill everybody with a single combo
Crossfire's deck could do......all the stuff he already did.

Also fuck those global cards
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 06 2013 18:27 GMT
#2288
On February 07 2013 03:24 Artanis[Xp] wrote:
Lessons Learned Log
    1. Balance check yourself too and don't tell Qatol to do it and give him a deadline of one day before the game while doing nothing in the meantime.
    2. Make Global cards pre-game.
    3. Think of synergies and such between decks and make sure they don't create massive shitstorms.
    4. Ban all cards that affect/are based on "all players" as they tend to be massively OP.


Have you thought of trying this game with 2 serial killers as opposed to a scum team?
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
February 06 2013 18:32 GMT
#2289
On February 07 2013 03:27 GreYMisT wrote:
Show nested quote +
On February 07 2013 03:24 Artanis[Xp] wrote:
Lessons Learned Log
    1. Balance check yourself too and don't tell Qatol to do it and give him a deadline of one day before the game while doing nothing in the meantime.
    2. Make Global cards pre-game.
    3. Think of synergies and such between decks and make sure they don't create massive shitstorms.
    4. Ban all cards that affect/are based on "all players" as they tend to be massively OP.


Have you thought of trying this game with 2 serial killers as opposed to a scum team?

Nope, what would the advantage of that be exactly? People get killed quickly enough as is, and allowing more players in would be host suicide.
Crossfire99
Profile Joined March 2011
United States1529 Posts
February 06 2013 18:32 GMT
#2290
GG. I had fun even though I claimed scum. I wasn't lying when I said I was really terribly busy in real life during the first main and attack phase. I truly did get upset/frustrated because of everyone wondering where I was and I truly did feel sorry for my outburst. Everything I said this game about real life was true.

Oh, and if you're wondering why I claimed scum immediately day 2, it was because of the original board card for that day. I realized that my lands could be destroyed preventing me from playing syphon soul later in the turn, so I decided to just out myself to make sure I survived a turn longer. I figured some of you would have gladly sacrificed something to get rid of my lands and I was pretty much screwed from day 1, so I just went for it. It was a lot of fun to do that I have to admit.
Stutters695
Profile Joined July 2012
2610 Posts
February 06 2013 18:34 GMT
#2291
On February 07 2013 03:18 Aperture Science wrote:
Show nested quote +
On February 07 2013 03:17 MidnightGladius wrote:
lol, I can't believe you were allowed to play an alignment-disregarding finisher in Comet Storm. I have no sympathy for you :3

Oh, so MTG should only cater to people who just want to play big monsters and swing? (Or lots of little ones I guess)


No but running a win-con that one you get rolling early wins regardless of your alignment/others actions goes against the whole mafia portion of the game. There are plenty of things you can do short of a loop into auto-win that aren't just swing big creatures but it certainly isn't traditional magic either way with no counters to instants and the like
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
February 06 2013 18:35 GMT
#2292
I thoroughly enjoyed it crossfire, it seemed like you did too at the time, so I'm glad that you did.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 06 2013 18:38 GMT
#2293
On February 07 2013 03:32 Artanis[Xp] wrote:
Show nested quote +
On February 07 2013 03:27 GreYMisT wrote:
On February 07 2013 03:24 Artanis[Xp] wrote:
Lessons Learned Log
    1. Balance check yourself too and don't tell Qatol to do it and give him a deadline of one day before the game while doing nothing in the meantime.
    2. Make Global cards pre-game.
    3. Think of synergies and such between decks and make sure they don't create massive shitstorms.
    4. Ban all cards that affect/are based on "all players" as they tend to be massively OP.


Have you thought of trying this game with 2 serial killers as opposed to a scum team?

Nope, what would the advantage of that be exactly? People get killed quickly enough as is, and allowing more players in would be host suicide.


Im saying maybe two SKs as opposed to a scum team, so same number of players. it was just an idle thought that I had. Perhaps the introduction of different win cons or roles would help prevent the scenario people were mentioning where the "towniest" person just directs all of the KP into each other before the mafia creature can get powerful enough to kill said player. If you have 2 parties with slightly weaker, but ununified mafia creatures, the game would still be balanced. This is because it is unlikely two people with 2 seperate win cons would coordinate their creatures without communicating in thread, however they still would have a high chance to kill a obvious town leader. This helps mimic the KP mechanic closely, while still perserving balance of the MTG game.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 06 2013 18:41 GMT
#2294
On February 07 2013 03:34 Stutters695 wrote:
Show nested quote +
On February 07 2013 03:18 Aperture Science wrote:
On February 07 2013 03:17 MidnightGladius wrote:
lol, I can't believe you were allowed to play an alignment-disregarding finisher in Comet Storm. I have no sympathy for you :3

Oh, so MTG should only cater to people who just want to play big monsters and swing? (Or lots of little ones I guess)


No but running a win-con that one you get rolling early wins regardless of your alignment/others actions goes against the whole mafia portion of the game. There are plenty of things you can do short of a loop into auto-win that aren't just swing big creatures but it certainly isn't traditional magic either way with no counters to instants and the like

My mafia role was Arsonist. Essentially thats what i was this game
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
zebezt
Profile Joined August 2011
185 Posts
February 06 2013 18:44 GMT
#2295
Can I already sign up for the next game?
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12971 Posts
February 06 2013 18:46 GMT
#2296
On February 07 2013 03:44 zebezt wrote:
Can I already sign up for the next game?

Expect a few months to pass before that happens, though someone else is welcome to take over and host one if they want to.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
February 06 2013 18:58 GMT
#2297
You know.....there's a thing I think I learned in this game:
Keep Duress in your hand

For instance, if on T2 I had Duress in my hand, and had Aperture not discarded that super card, and had he been "slow" about casting it, I could have Duressed his shit and take it out (after analyzing what hand he had).

It could also fuck up some other scum plans in late-game I take it, if you find out who that scum is.
Not only that but it can also work as a DT check, if that guy never said a thing or lied about that "scum play" he's planning to do.

Duress rocks. Although had I not discarded it I wouldn't have been able to deal that much damage with all the other cards, so meh.
Acrofales
Profile Joined August 2010
Spain18291 Posts
February 06 2013 18:58 GMT
#2298
@Marv. Sorry for the mistaken tunnel, but you really did play badly. Should I have asked for input from other players about why you were town? Maybe. But other players were welcome to provide reasons, rather than just say "no, I think XYZ is more likely". Saying that just incites more tunneling to convince me otherwise and asking "why XYZ is more likely?" focuses on XYZ and not on you. Tunneling you all game was not good play either, but you never defended yourself in a way that made sense. I have gotten my tunnel on before, when playing vs. Prom and I am not relentless in it. The difference is that Prom actually said "sure, bro, that looks scummy, but I did it because ABC" (although most of the scum reason was that prplhz looked scummy and Prom replaced in for that, but there were some arguments about Prom's play too), then did some ferocious scumhunting in that game. Every single response except the last one was basically "you are a terrible player" or "we are not scum, because scum marv doesn't look like scum". The former is an ad hominem, which is debate language for "I have no actual response to your argument, so I will attack you instead" and the latter is just a nonsense argument. If there is any way to encourage someone tunneling you to tunnel deeper, this was it. Furthermore, I know you've played with me in games where I was quite clearly not a terrible player, so you saying you thought I was makes no sense.

@Gonzaw. I'm confused what made us dicks in your eyes. Call me a winy bitch if you like, but nothing I did was "dickish". Your insult made no sense to me at all and I was completely sincere in my long post today. You calling me a dick based on that was completely uncalled for.

Anyway, I think I'll take a break from playing for a while. This game was obviously not good for me.
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 06 2013 19:00 GMT
#2299
http://magiccards.info/query?q=seer's vision&v=card&s=cname is the effect that I had in my deck. There's a reason I was so keen on wanting to know what exactly Aperture wanted to do with his mana :3
Trust in Bayes.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
February 06 2013 19:01 GMT
#2300
Its just what happens when 2 town tunnel each other, you both feel wrongly accused and end up resorting to ferocious arguing methods. Remember last game gonzaw .

The take home is to remember to have an open mind regarding tunneling. If you start analyzing someone expecting them to be scum, that's all you are going to see.
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
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