• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:46
CEST 16:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues16LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris75
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time SpeCial on The Tasteless Podcast Team Liquid Map Contest #21 - Presented by Monster Energy What happened to Singapore/Brazil servers?
Tourneys
WardiTV Mondays Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A BWCL Season 63 Announcement [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1191 users

Witchcraft Mini Mafia - Page 158

Forum Index > TL Mafia
Post a Reply
Prev 1 156 157 158 159 160 Next
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 20:56 GMT
#3141
On December 29 2012 04:55 DoYouHas wrote:
Agreed MrCc. With the exceptions of Hapa, DP, Thrawn, and maybe MrZ, this game should be looked back on as a cautionary tale. Trying to justify bad play after the fact isn't helping anyone to learn from their mistakes.


This game is a super interesting one. I started following properly when Hapa started making his plans, and I've just read through the endgame and I'm not sure what I think.

It seems there were mistakes on both sides, and brilliance (however intentional) of djo vs kush (i only just found out this happened). Which in a strict "normal" mafia way, judging by the comments alone post-game, would have pretty damn likely led to a mafia victory. So in the end setup considerations turned a mafia victory into a town victory. Although mafia can have no excuses if they forgot to shoot.

Overall I think the concept was brilliant, and maybe with a little tweak or so it would be one of the best themed games going. Well done djo/kush for distancing, and a big well done to Hapa for pulling everything together when town needed him to. Sometimes setups can be gamed, but it needs someone to step up to the plate and do it.

[15:15] <Palmar> and yes marv, you're a total hottie
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 28 2012 21:16 GMT
#3142
On December 29 2012 04:55 DoYouHas wrote:
Agreed MrCc. With the exceptions of Hapa, DP, Thrawn, and maybe MrZ, this game should be looked back on as a cautionary tale. Trying to justify bad play after the fact isn't helping anyone to learn from their mistakes.

what bad play is being justified?
OMGUS.net, kush sex blogs every friday night
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 21:50 GMT
#3143
Mainly JX, trying to justify his vote decision and his absurd suspicion of Hapa.
Guts? Determination? $5?
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 21:53 GMT
#3144
JX as town sabotaging the town-led plan is almost unforgiveable, really. Lucky boy that he got away with it
[15:15] <Palmar> and yes marv, you're a total hottie
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 22:47 GMT
#3145
On December 28 2012 23:43 kushm4sta wrote:
Show nested quote +
On December 28 2012 23:27 Djodref wrote:
On December 28 2012 19:58 kushm4sta wrote:
godammit thinking about missing that nk rages me. thanks for completely failing to give a shit djodref.
I had to work overnight the night before so my sense of time was all messed up that is my excuse.
DJO did you know that when you die that doesn't mean you lose???
selfish arrogant bad scumplay from djo i am mad.


You were playing like a selfish retard all game...

no?
1 i tried to save DYH and would have saved him if people were actually in the thread
2 i did save you

fact of mafia: scum must bust unless town is a total failure.
you have way too much ego


Dear Kush,

You are more obsessed with the Looney Game than I do. You shouldn't care of how scummy you look because you are getting a lot of leeway because of your town play.

1) You shouldn't have gave Cheese a town read. He was the only contender to DYH lynch and we should have pushed his mislynch D2. The following LYLO at D3 with the 3 of us would have been a piece of cake.

2) There is no problem with taking some distance, but don't bus if you don't need to.

3) Learn to send night actions.

4) Try to be right on your town games, not on your scum games

Best Regards,

Djodref
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
December 28 2012 22:54 GMT
#3146
So in terms of setup changes here's what I'm thinking:

1) there is no mechanic for town to not cast a witchcraft vote: you must always vote for someone. This will prevent most of the shennannies with using witchcraft as a rolecheck

2) possibly change the scum setup from gf + goon + 2-shot blue vigi to gf + 1-shot blue vigi + 1-shot blue vigi. This seems a bit more stable.

Any thoughts on these changes, or suggestions for further tweaks?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 22:58 GMT
#3147
On December 29 2012 07:54 Blazinghand wrote:
So in terms of setup changes here's what I'm thinking:

1) there is no mechanic for town to not cast a witchcraft vote: you must always vote for someone. This will prevent most of the shennannies with using witchcraft as a rolecheck

2) possibly change the scum setup from gf + goon + 2-shot blue vigi to gf + 1-shot blue vigi + 1-shot blue vigi. This seems a bit more stable.

Any thoughts on these changes, or suggestions for further tweaks?


I need to think how town could abuse the vote mechanics in this situation. But I like these changes for now.
Especially the fact that mafia has two witch hunters.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
December 28 2012 22:59 GMT
#3148
I think that even with hapa's system scum had a strong chance of win. There was some bad luck in getting RBed, then not sending in an NK, that caused the loss-- but kush was in a very good position to not lose.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:00 GMT
#3149
So if I may offer some of my own thoughts on the game:



Mafia Play

The Djo/Kush situation should illustrate just how potentially devastating independently minded scumplayers can be. The bus was very convincing and quite a nice play (even if somewhat "unintentional").

Unfortunately, I think it was too extreme, and a bit too fancy for the situation. For one, scum were screwed if Djo actually ended up getting lynched on Day 3. Secondly, fancy play was just not needed given this roster of players. Such busses are great for throwing off a star-studded roster of veteran townies, and not a relatively inexperienced lineup. If scum just killed me off early, mafia could have probably pushed mislynches without much effort. Good scum-play isn't always fancy, and the simplest/straightforward plays are often effective and best.



Regarding my Play

Ugh. Well I'm still pretty angry about how I played this game, but it was educational in a way. I was looking for excuses to think people were town rather than finding scum. In addition, I pretty much lynched Eywa because I was pissed at him rather than actually thinking he was scum.

Anyway, as far as personal "lessons" go for future iterations of "town-Hapa"
1) Stop spamming outside of Day 1.
2) Stop defending other players if I'm not 99% sure they're town.
3) Do not talk to idiot townies (or just give less of a shit).



The Setup

The setup was quite ingenious, and I think preventing voting-abstentions will fix a lot of the "using votes as DT checks" problem. There will be situations where you can use the voting system to confirm a townie, but it'll be much more situational (and require far more town coordination).

Overall, I thought scum played the better game, and scum could have won if not for some excessively fancy play and forgetting the N4 NK. Town scrapped it's way out through setup abuse, which I don't mind, but leaves me with a sour taste. Though those are the games you learn from the most.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2012-12-28 23:03:10
December 28 2012 23:02 GMT
#3150
Oh also, I thought the DT check system should be re-balanced. There's very little incentive for the town to use Blaspheme over Scrying in most phases of the game. I think Blaspheme should give accurate checks when checking millers. It gives a bit more balance to the power-relationship of the two.

So basically Scrying is the default check, and Blaspheme is the "proof-read" check.
a talking rock that sprouts among the waves woosh
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
December 28 2012 23:04 GMT
#3151
On December 29 2012 08:02 Hapahauli wrote:
Oh also, I thought the DT check system should be re-balanced. There's very little incentive for the town to use Blaspheme over Scrying in most phases of the game. I think Blaspheme should give accurate checks when checking millers. It gives a bit more balance to the power-relationship of the two.

So basically Scrying is the default check, and Blaspheme is the "proof-read" check.


This sounds like a good change to me-- hopefully it will promote Blasphene getting used.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:05 GMT
#3152
@ Blazinghand

I think you should keep the possibility for the town to vote for ”nobody” but not for ”no-one”
I recommend you to threaten to count all invalid votes as votes for ”nobody” to force town players to vote.
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:07 GMT
#3153
As a last bit, I'm worried that the witch-hunter is a bit too powerful of an individual role. For example, lynching the WH on Day 1 is certain death for scum. I like the effect, but it's just too much power in the hands of one person. I think you should devise a way to split it up between multiple roles.
a talking rock that sprouts among the waves woosh
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 23:10 GMT
#3154
Blazing already said he might switch it between two one-shot vigis instead of one 2-shot
[15:15] <Palmar> and yes marv, you're a total hottie
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:11 GMT
#3155
I think you should take out or alter the mason option. I can't see how you can balance it.
Guts? Determination? $5?
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:12 GMT
#3156
@ Hapa

It was not fancy play, it was just Kush and me being stupid and really pissed off at each other.
I really think that Cheese was the mislynch we should have pushed D2, and there was good potential for it.

Did you realize that people had to abstain and not vote for ”nobody” so your plan could work properly ?

If I have to look back at this game, I would say it's not possible to win at scum if you don't play as a team.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
Last Edited: 2012-12-28 23:13:15
December 28 2012 23:12 GMT
#3157
OK so here's what I'm thinking for changes, having heard your suggestions:

1) townies can't abstain from witchcraft votes
2) gf + 1shot blue vigi 1shot blue vigi is the new scum setup
3) blaspheme returns red on GF, green on everything else (including miller)

This should prevent shennannies, make blaspheme more useful, and also prevent scum from getting unlucky and losing both their bullets to a D1 lynch.

On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


The mason option for town, or the 1-shot masonry for scum?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:13 GMT
#3158
Ah whoops.

Anyway, I'd actually support it being a global scum ability rather than tied to an individual player. It seems very key to scum surviving in the game. Or perhaps it could be toned down from an "any-time" thing to being "tagged" on the other 1-shot scum actions (RB, Mason, etc).
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:15 GMT
#3159
On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


This too. Mason seems remarkably underpowered compared to the other options. Honestly I don't think I'd ever use mason chat over something like a DT check.

On December 29 2012 08:12 Djodref wrote:
@ Hapa

It was not fancy play, it was just Kush and me being stupid and really pissed off at each other.
I really think that Cheese was the mislynch we should have pushed D2, and there was good potential for it.

Did you realize that people had to abstain and not vote for ”nobody” so your plan could work properly ?

If I have to look back at this game, I would say it's not possible to win at scum if you don't play as a team.


Oh eh. Details details =P
a talking rock that sprouts among the waves woosh
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:15 GMT
#3160
On December 29 2012 08:12 Blazinghand wrote:
OK so here's what I'm thinking for changes, having heard your suggestions:

1) townies can't abstain from witchcraft votes
2) gf + 1shot blue vigi 1shot blue vigi is the new scum setup
3) blaspheme returns red on GF, green on everything else (including miller)

This should prevent shennannies, make blaspheme more useful, and also prevent scum from getting unlucky and losing both their bullets to a D1 lynch.

Show nested quote +
On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


The mason option for town, or the 1-shot masonry for scum?


Both of them.
Town is not going to use mason, so mafia is not going to use mason as well. You could only out yourself by using mason as a mafia because it was risky/useless to use it as a town player.
Prev 1 156 157 158 159 160 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
SC:EVO Monthly
TaeJa vs Classic
Creator vs SHIN
Rogue vs MaxPax
SteadfastSC456
IndyStarCraft 184
IntoTheiNu 15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 456
IndyStarCraft 184
Codebar 18
StarCraft: Brood War
Calm 6443
Rain 3682
Flash 3191
BeSt 3048
Shuttle 1346
EffOrt 931
Mini 860
firebathero 518
sSak 420
Larva 307
[ Show more ]
actioN 245
Hyuk 228
Snow 176
ggaemo 142
JYJ127
Leta 102
Killer 87
hero 86
Mind 71
Sea.KH 69
TY 61
Hyun 49
Sharp 41
ToSsGirL 40
Aegong 37
Soma 37
PianO 36
soO 26
Movie 21
Terrorterran 18
sas.Sziky 18
scan(afreeca) 16
Sacsri 15
yabsab 9
HiyA 8
Shine 7
Dota 2
Gorgc7149
qojqva4136
Dendi1723
resolut1ontv 222
XcaliburYe196
Counter-Strike
oskar133
Other Games
singsing1903
B2W.Neo1056
hiko932
Lowko327
byalli166
ToD77
ArmadaUGS70
QueenE38
Organizations
Other Games
gamesdonequick699
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH104
• poizon28 10
• iHatsuTV 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV602
League of Legends
• Nemesis8006
• TFBlade455
Upcoming Events
PiGosaur Monday
9h 15m
Kung Fu Cup
21h 15m
ByuN vs HeRoMaRinE
OSC
1d 1h
OSC
1d 9h
RSL Revival
1d 19h
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 21h
The PondCast
1d 22h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
[ Show More ]
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
BSL Team Wars
3 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
4 days
Bonyth vs Dewalt
[BSL 2025] Weekly
4 days
RSL Revival
4 days
Maestros of the Game
5 days
BSL Team Wars
5 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

SEL Season 2 Championship

Ongoing

RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.