• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8786 users

Witchcraft Mini Mafia - Page 158

Forum Index > TL Mafia
Post a Reply
Prev 1 156 157 158 159 160 Next
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 20:56 GMT
#3141
On December 29 2012 04:55 DoYouHas wrote:
Agreed MrCc. With the exceptions of Hapa, DP, Thrawn, and maybe MrZ, this game should be looked back on as a cautionary tale. Trying to justify bad play after the fact isn't helping anyone to learn from their mistakes.


This game is a super interesting one. I started following properly when Hapa started making his plans, and I've just read through the endgame and I'm not sure what I think.

It seems there were mistakes on both sides, and brilliance (however intentional) of djo vs kush (i only just found out this happened). Which in a strict "normal" mafia way, judging by the comments alone post-game, would have pretty damn likely led to a mafia victory. So in the end setup considerations turned a mafia victory into a town victory. Although mafia can have no excuses if they forgot to shoot.

Overall I think the concept was brilliant, and maybe with a little tweak or so it would be one of the best themed games going. Well done djo/kush for distancing, and a big well done to Hapa for pulling everything together when town needed him to. Sometimes setups can be gamed, but it needs someone to step up to the plate and do it.

[15:15] <Palmar> and yes marv, you're a total hottie
kushm4sta
Profile Blog Joined July 2011
United States8878 Posts
December 28 2012 21:16 GMT
#3142
On December 29 2012 04:55 DoYouHas wrote:
Agreed MrCc. With the exceptions of Hapa, DP, Thrawn, and maybe MrZ, this game should be looked back on as a cautionary tale. Trying to justify bad play after the fact isn't helping anyone to learn from their mistakes.

what bad play is being justified?
OMGUS.net, kush sex blogs every friday night
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 21:50 GMT
#3143
Mainly JX, trying to justify his vote decision and his absurd suspicion of Hapa.
Guts? Determination? $5?
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 21:53 GMT
#3144
JX as town sabotaging the town-led plan is almost unforgiveable, really. Lucky boy that he got away with it
[15:15] <Palmar> and yes marv, you're a total hottie
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 22:47 GMT
#3145
On December 28 2012 23:43 kushm4sta wrote:
Show nested quote +
On December 28 2012 23:27 Djodref wrote:
On December 28 2012 19:58 kushm4sta wrote:
godammit thinking about missing that nk rages me. thanks for completely failing to give a shit djodref.
I had to work overnight the night before so my sense of time was all messed up that is my excuse.
DJO did you know that when you die that doesn't mean you lose???
selfish arrogant bad scumplay from djo i am mad.


You were playing like a selfish retard all game...

no?
1 i tried to save DYH and would have saved him if people were actually in the thread
2 i did save you

fact of mafia: scum must bust unless town is a total failure.
you have way too much ego


Dear Kush,

You are more obsessed with the Looney Game than I do. You shouldn't care of how scummy you look because you are getting a lot of leeway because of your town play.

1) You shouldn't have gave Cheese a town read. He was the only contender to DYH lynch and we should have pushed his mislynch D2. The following LYLO at D3 with the 3 of us would have been a piece of cake.

2) There is no problem with taking some distance, but don't bus if you don't need to.

3) Learn to send night actions.

4) Try to be right on your town games, not on your scum games

Best Regards,

Djodref
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 28 2012 22:54 GMT
#3146
So in terms of setup changes here's what I'm thinking:

1) there is no mechanic for town to not cast a witchcraft vote: you must always vote for someone. This will prevent most of the shennannies with using witchcraft as a rolecheck

2) possibly change the scum setup from gf + goon + 2-shot blue vigi to gf + 1-shot blue vigi + 1-shot blue vigi. This seems a bit more stable.

Any thoughts on these changes, or suggestions for further tweaks?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 22:58 GMT
#3147
On December 29 2012 07:54 Blazinghand wrote:
So in terms of setup changes here's what I'm thinking:

1) there is no mechanic for town to not cast a witchcraft vote: you must always vote for someone. This will prevent most of the shennannies with using witchcraft as a rolecheck

2) possibly change the scum setup from gf + goon + 2-shot blue vigi to gf + 1-shot blue vigi + 1-shot blue vigi. This seems a bit more stable.

Any thoughts on these changes, or suggestions for further tweaks?


I need to think how town could abuse the vote mechanics in this situation. But I like these changes for now.
Especially the fact that mafia has two witch hunters.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 28 2012 22:59 GMT
#3148
I think that even with hapa's system scum had a strong chance of win. There was some bad luck in getting RBed, then not sending in an NK, that caused the loss-- but kush was in a very good position to not lose.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:00 GMT
#3149
So if I may offer some of my own thoughts on the game:



Mafia Play

The Djo/Kush situation should illustrate just how potentially devastating independently minded scumplayers can be. The bus was very convincing and quite a nice play (even if somewhat "unintentional").

Unfortunately, I think it was too extreme, and a bit too fancy for the situation. For one, scum were screwed if Djo actually ended up getting lynched on Day 3. Secondly, fancy play was just not needed given this roster of players. Such busses are great for throwing off a star-studded roster of veteran townies, and not a relatively inexperienced lineup. If scum just killed me off early, mafia could have probably pushed mislynches without much effort. Good scum-play isn't always fancy, and the simplest/straightforward plays are often effective and best.



Regarding my Play

Ugh. Well I'm still pretty angry about how I played this game, but it was educational in a way. I was looking for excuses to think people were town rather than finding scum. In addition, I pretty much lynched Eywa because I was pissed at him rather than actually thinking he was scum.

Anyway, as far as personal "lessons" go for future iterations of "town-Hapa"
1) Stop spamming outside of Day 1.
2) Stop defending other players if I'm not 99% sure they're town.
3) Do not talk to idiot townies (or just give less of a shit).



The Setup

The setup was quite ingenious, and I think preventing voting-abstentions will fix a lot of the "using votes as DT checks" problem. There will be situations where you can use the voting system to confirm a townie, but it'll be much more situational (and require far more town coordination).

Overall, I thought scum played the better game, and scum could have won if not for some excessively fancy play and forgetting the N4 NK. Town scrapped it's way out through setup abuse, which I don't mind, but leaves me with a sour taste. Though those are the games you learn from the most.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2012-12-28 23:03:10
December 28 2012 23:02 GMT
#3150
Oh also, I thought the DT check system should be re-balanced. There's very little incentive for the town to use Blaspheme over Scrying in most phases of the game. I think Blaspheme should give accurate checks when checking millers. It gives a bit more balance to the power-relationship of the two.

So basically Scrying is the default check, and Blaspheme is the "proof-read" check.
a talking rock that sprouts among the waves woosh
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
December 28 2012 23:04 GMT
#3151
On December 29 2012 08:02 Hapahauli wrote:
Oh also, I thought the DT check system should be re-balanced. There's very little incentive for the town to use Blaspheme over Scrying in most phases of the game. I think Blaspheme should give accurate checks when checking millers. It gives a bit more balance to the power-relationship of the two.

So basically Scrying is the default check, and Blaspheme is the "proof-read" check.


This sounds like a good change to me-- hopefully it will promote Blasphene getting used.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:05 GMT
#3152
@ Blazinghand

I think you should keep the possibility for the town to vote for ”nobody” but not for ”no-one”
I recommend you to threaten to count all invalid votes as votes for ”nobody” to force town players to vote.
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:07 GMT
#3153
As a last bit, I'm worried that the witch-hunter is a bit too powerful of an individual role. For example, lynching the WH on Day 1 is certain death for scum. I like the effect, but it's just too much power in the hands of one person. I think you should devise a way to split it up between multiple roles.
a talking rock that sprouts among the waves woosh
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 23:10 GMT
#3154
Blazing already said he might switch it between two one-shot vigis instead of one 2-shot
[15:15] <Palmar> and yes marv, you're a total hottie
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:11 GMT
#3155
I think you should take out or alter the mason option. I can't see how you can balance it.
Guts? Determination? $5?
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:12 GMT
#3156
@ Hapa

It was not fancy play, it was just Kush and me being stupid and really pissed off at each other.
I really think that Cheese was the mislynch we should have pushed D2, and there was good potential for it.

Did you realize that people had to abstain and not vote for ”nobody” so your plan could work properly ?

If I have to look back at this game, I would say it's not possible to win at scum if you don't play as a team.
Blazinghand *
Profile Blog Joined December 2010
United States25562 Posts
Last Edited: 2012-12-28 23:13:15
December 28 2012 23:12 GMT
#3157
OK so here's what I'm thinking for changes, having heard your suggestions:

1) townies can't abstain from witchcraft votes
2) gf + 1shot blue vigi 1shot blue vigi is the new scum setup
3) blaspheme returns red on GF, green on everything else (including miller)

This should prevent shennannies, make blaspheme more useful, and also prevent scum from getting unlucky and losing both their bullets to a D1 lynch.

On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


The mason option for town, or the 1-shot masonry for scum?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:13 GMT
#3158
Ah whoops.

Anyway, I'd actually support it being a global scum ability rather than tied to an individual player. It seems very key to scum surviving in the game. Or perhaps it could be toned down from an "any-time" thing to being "tagged" on the other 1-shot scum actions (RB, Mason, etc).
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
December 28 2012 23:15 GMT
#3159
On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


This too. Mason seems remarkably underpowered compared to the other options. Honestly I don't think I'd ever use mason chat over something like a DT check.

On December 29 2012 08:12 Djodref wrote:
@ Hapa

It was not fancy play, it was just Kush and me being stupid and really pissed off at each other.
I really think that Cheese was the mislynch we should have pushed D2, and there was good potential for it.

Did you realize that people had to abstain and not vote for ”nobody” so your plan could work properly ?

If I have to look back at this game, I would say it's not possible to win at scum if you don't play as a team.


Oh eh. Details details =P
a talking rock that sprouts among the waves woosh
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:15 GMT
#3160
On December 29 2012 08:12 Blazinghand wrote:
OK so here's what I'm thinking for changes, having heard your suggestions:

1) townies can't abstain from witchcraft votes
2) gf + 1shot blue vigi 1shot blue vigi is the new scum setup
3) blaspheme returns red on GF, green on everything else (including miller)

This should prevent shennannies, make blaspheme more useful, and also prevent scum from getting unlucky and losing both their bullets to a D1 lynch.

Show nested quote +
On December 29 2012 08:11 DoYouHas wrote:
I think you should take out or alter the mason option. I can't see how you can balance it.


The mason option for town, or the 1-shot masonry for scum?


Both of them.
Town is not going to use mason, so mafia is not going to use mason as well. You could only out yourself by using mason as a mafia because it was risky/useless to use it as a town player.
Prev 1 156 157 158 159 160 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 117
StarCraft: Brood War
Britney 3175
sorry 80
Icarus 4
ajuk12(nOOB) 3
Dota 2
monkeys_forever971
NeuroSwarm172
febbydoto57
League of Legends
JimRising 683
C9.Mang0295
Other Games
summit1g10318
WinterStarcraft365
PiGStarcraft207
Maynarde145
Mew2King122
Sick119
Livibee92
UpATreeSC47
Organizations
Other Games
gamesdonequick956
StarCraft: Brood War
Afreeca ASL 485
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile18
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2123
League of Legends
• Lourlo1175
Upcoming Events
The PondCast
4h 20m
Replay Cast
18h 20m
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.