• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion SnOw's Awful Building Placements vs barracks BSL Team A vs Koreans - Sat-Sun 16:00 CET Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta BW - ajfirecracker Strategy & Training Roaring Currents ASL final [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1546 users

Witchcraft Mini Mafia - Page 159

Forum Index > TL Mafia
Post a Reply
Prev 1 157 158 159 160 Next
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 28 2012 23:16 GMT
#3161
Hm, okay so I want masonry to be an option. What could make it strong enough to make it worthwhile? Perhaps making it last longer, or having it give you two independent masonries when you use it? Like if you chose masonry, you pick two targets and can either create a 3-person Mason QT for 48 hours, or if you want you can create 2 1-on-1 Mason QTs for 48 hours.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 28 2012 23:17 GMT
#3162
My suggestion:
A scum getting witchcraft refreshes one page
Mason page is useless since there are like no situations where town would mason somebody -> you can keep it in there if you want, but it's not gonna be used ever
Maybe give RB page a cap of 2 but either 1) start off with only one page 2) restrict use to only 1 RB/night

_____

Dividing the bullets is imo just as "risky", you have twice the chance to lose the KP, but only lose half.
It's less extreme though, so it might be better. Dunno.
A backwards poet writes inverse.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 28 2012 23:17 GMT
#3163
Oh, it occurs to me that if as town you mason a scum player you'll just get shot with a silver bullet, won't you.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2012-12-28 23:20:22
December 28 2012 23:19 GMT
#3164
From a town perspective, masoning just doesn't make much sense unless there's somehow a confirmed town to plan with or something. Which will only happen around LYLO, where JK/vet powers are 10000x better anyways.

€: yeah what you sniped me with
A backwards poet writes inverse.
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:20 GMT
#3165
On December 29 2012 08:17 Blazinghand wrote:
Oh, it occurs to me that if as town you mason a scum player you'll just get shot with a silver bullet, won't you.


yes, and that's why I would have never used this as town ^^
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:20 GMT
#3166
The problem I have with the mason ability is that it is really underpowered in the setup as is. No town would pick it with the other powerful roles in the pool. And no scum would pick it because it potentially works against you. But here is the trick, if you remove scum's ability to mason people, the role becomes absurdly powerful. Just masoning the most townie person in the game confirms you as town to them.
Guts? Determination? $5?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
December 28 2012 23:22 GMT
#3167
I feel like 50% of the power the mason role usually has is simply that it confirms another townie.

If you choose them yourself, you don't have that guarantee, making it an undesireable option.
A backwards poet writes inverse.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 28 2012 23:22 GMT
#3168
Okay, what if Masonry works differently? If you use Masonry, you don't specify a target and at daybreak you're randomly masoned with another town player (alternative: two random town players are masoned with each other, not necessarily including you).

This would give it some detection power, but because you can't really aim it it's not always as useful as a DT check. Might make sense to make masonry with a godfather possible so it's detection power is strictly worse than scrying.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:35 GMT
#3169
On December 29 2012 08:22 Blazinghand wrote:
Okay, what if Masonry works differently? If you use Masonry, you don't specify a target and at daybreak you're randomly masoned with another town player (alternative: two random town players are masoned with each other, not necessarily including you).

This would give it some detection power, but because you can't really aim it it's not always as useful as a DT check. Might make sense to make masonry with a godfather possible so it's detection power is strictly worse than scrying.


So what is mafia counterbalancing masonery power in that case ?
Just chosing a mason ?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 28 2012 23:36 GMT
#3170
The mafia power would be a 1-shot masonry between a mafia player and a target of their choice. This way, if you initiate a masonry, you know your target is town, but if you are the recipient of a masonry, you're not sure.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
December 28 2012 23:45 GMT
#3171
how necessary is masonry?

it sounds like there were 2 powers that basically weren't used or considered this game. And that the choices of what was left was enough. As a general feel it seems like that adding one more as a serious option is enough, rather than 2. Simply considering how long a game of mafia is.
[15:15] <Palmar> and yes marv, you're a total hottie
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:45 GMT
#3172
What if, instead of making Masonry an option, making it a much more common part of the game.

1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.)
2. Each person elected gets randomly masoned with 1 of the people that voted them.

I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected.
Guts? Determination? $5?
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:46 GMT
#3173
On December 29 2012 08:36 Blazinghand wrote:
The mafia power would be a 1-shot masonry between a mafia player and a target of their choice. This way, if you initiate a masonry, you know your target is town, but if you are the recipient of a masonry, you're not sure.


But you have good chances to initiate a town/town masonery. The problem I see here is that you don't have as much control as you have when you use the other powers. There is no real incentive to use this power as town over the others...
Djodref
Profile Joined September 2012
France3332 Posts
December 28 2012 23:49 GMT
#3174
Also I'm welcoming any comment on my scum play during this game, except for the part where I should try to forgive and play with my teammates, even if I feel like they are gamethrowing ^^
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:56 GMT
#3175
Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa).
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 00:00 GMT
#3176
On December 29 2012 08:45 DoYouHas wrote:
What if, instead of making Masonry an option, making it a much more common part of the game.

1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.)
2. Each person elected gets randomly masoned with 1 of the people that voted them.

I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected.


Maybe you make it so that silver bullets are resolved with the day/night post, instead of instantly. That would make it so that the masonry could be used for scumhunting, and also allow time for breadcrumbing who you got masoned with and all sorts of shinanigans.
Guts? Determination? $5?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
December 29 2012 00:02 GMT
#3177
On December 29 2012 09:00 DoYouHas wrote:
Show nested quote +
On December 29 2012 08:45 DoYouHas wrote:
What if, instead of making Masonry an option, making it a much more common part of the game.

1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.)
2. Each person elected gets randomly masoned with 1 of the people that voted them.

I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected.


Maybe you make it so that silver bullets are resolved with the day/night post, instead of instantly. That would make it so that the masonry could be used for scumhunting, and also allow time for breadcrumbing who you got masoned with and all sorts of shinanigans.


This might actually be good. It would still mean that as a mason you'd die if you masoned a scum player, but you'd die at the end of the day rather than immediately.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Djodref
Profile Joined September 2012
France3332 Posts
December 29 2012 00:04 GMT
#3178
On December 29 2012 08:56 DoYouHas wrote:
Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa).


I don't know about Hapa. It kept JieXian really focused on the fact that he was still alive. I think it could have won us the game if the CC kill would have gone through.

And for my attitude, I was really exhausted and about to take my plane when kush finally posted his case against me ^^
Also I got less involved cause I'm in France now.
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 00:09 GMT
#3179
On December 29 2012 09:04 Djodref wrote:
Show nested quote +
On December 29 2012 08:56 DoYouHas wrote:
Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa).


I don't know about Hapa. It kept JieXian really focused on the fact that he was still alive. I think it could have won us the game if the CC kill would have gone through.

And for my attitude, I was really exhausted and about to take my plane when kush finally posted his case against me ^^
Also I got less involved cause I'm in France now.


This is what I mean about your priorities being off. Hapa was essentially confirmed, had ridiculous influence on lynch decisions, was clearly doing a better job scumhunting than any other townie, and was likely elected. Getting rid of him is an incredibly better choice than preoccupying a non-influential townie & getting rid of MrZ. Also, with no silver bullet, and no RB (after MrZ died), hapa became almost unkillable, or at least much more of a coinflip kill than I generally like.
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 01:23 GMT
#3180
@BH - I think that sort of forced masonry could add an interesting level of strategy to the game. On one hand, it gives town an extra avenue to scumhunt through, possibly promoting more town unity. On the other, scum could try and use the masonry to find elected people. Spreading their votes over likely candidates to increase the chances they get masoned with a blue, or piling onto the most likely to be elected, or a combination of both. The possibility of elected scum makes things even more complicated.

It would be a pretty drastic change in the setup, but the more I'm thinking about it, the more it intrigues me.
Guts? Determination? $5?
Prev 1 157 158 159 160 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #228
WardiTV176
IndyStarCraft 26
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko322
IndyStarCraft 26
StarCraft: Brood War
actioN 2996
Hyuk 2016
GuemChi 1735
Bisu 931
ZerO 887
Jaedong 757
firebathero 476
Hyun 414
Mini 274
Stork 263
[ Show more ]
BeSt 210
Light 205
Pusan 170
Last 159
ggaemo 159
hero 154
EffOrt 141
Larva 139
Barracks 120
zelot 105
ToSsGirL 94
Rush 88
Mind 53
TY 42
sorry 36
Free 29
Shinee 25
Sexy 21
Sharp 21
Yoon 18
Noble 18
Icarus 17
soO 14
HiyA 13
Sacsri 12
Terrorterran 7
Dota 2
XaKoH 292
Dendi259
BananaSlamJamma174
XcaliburYe133
qojqva82
canceldota32
League of Legends
JimRising 432
Counter-Strike
olofmeister2694
zeus646
x6flipin486
allub203
oskar140
markeloff138
byalli108
edward39
Super Smash Bros
Westballz27
Other Games
summit1g5884
singsing1975
B2W.Neo1061
crisheroes318
Mew2King47
Trikslyr16
hiko8
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 865
Counter-Strike
PGL211
StarCraft: Brood War
UltimateBattle 192
Other Games
BasetradeTV118
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 30
• StrangeGG 29
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• iHatsuTV 0
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV581
League of Legends
• Jankos1994
• Lourlo439
Upcoming Events
WardiTV Invitational
22h 53m
Online Event
1d 3h
RSL Revival
1d 13h
RSL Revival
1d 21h
WardiTV Invitational
1d 22h
OSC
2 days
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
3 days
[ Show More ]
RSL Revival
3 days
Wardi Open
3 days
CrankTV Team League
4 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.