Witchcraft Mini Mafia - Page 159
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Blazinghand
United States25550 Posts
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Dandel Ion
Austria17960 Posts
A scum getting witchcraft refreshes one page Mason page is useless since there are like no situations where town would mason somebody -> you can keep it in there if you want, but it's not gonna be used ever Maybe give RB page a cap of 2 but either 1) start off with only one page 2) restrict use to only 1 RB/night _____ Dividing the bullets is imo just as "risky", you have twice the chance to lose the KP, but only lose half. It's less extreme though, so it might be better. Dunno. | ||
Blazinghand
United States25550 Posts
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Dandel Ion
Austria17960 Posts
€: yeah what you sniped me with | ||
Djodref
France3332 Posts
On December 29 2012 08:17 Blazinghand wrote: Oh, it occurs to me that if as town you mason a scum player you'll just get shot with a silver bullet, won't you. yes, and that's why I would have never used this as town ^^ | ||
DoYouHas
United States1140 Posts
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Dandel Ion
Austria17960 Posts
If you choose them yourself, you don't have that guarantee, making it an undesireable option. | ||
Blazinghand
United States25550 Posts
This would give it some detection power, but because you can't really aim it it's not always as useful as a DT check. Might make sense to make masonry with a godfather possible so it's detection power is strictly worse than scrying. | ||
Djodref
France3332 Posts
On December 29 2012 08:22 Blazinghand wrote: Okay, what if Masonry works differently? If you use Masonry, you don't specify a target and at daybreak you're randomly masoned with another town player (alternative: two random town players are masoned with each other, not necessarily including you). This would give it some detection power, but because you can't really aim it it's not always as useful as a DT check. Might make sense to make masonry with a godfather possible so it's detection power is strictly worse than scrying. So what is mafia counterbalancing masonery power in that case ? Just chosing a mason ? | ||
Blazinghand
United States25550 Posts
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marvellosity
United Kingdom36156 Posts
it sounds like there were 2 powers that basically weren't used or considered this game. And that the choices of what was left was enough. As a general feel it seems like that adding one more as a serious option is enough, rather than 2. Simply considering how long a game of mafia is. | ||
DoYouHas
United States1140 Posts
1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.) 2. Each person elected gets randomly masoned with 1 of the people that voted them. I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected. | ||
Djodref
France3332 Posts
On December 29 2012 08:36 Blazinghand wrote: The mafia power would be a 1-shot masonry between a mafia player and a target of their choice. This way, if you initiate a masonry, you know your target is town, but if you are the recipient of a masonry, you're not sure. But you have good chances to initiate a town/town masonery. The problem I see here is that you don't have as much control as you have when you use the other powers. There is no real incentive to use this power as town over the others... | ||
Djodref
France3332 Posts
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DoYouHas
United States1140 Posts
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DoYouHas
United States1140 Posts
On December 29 2012 08:45 DoYouHas wrote: What if, instead of making Masonry an option, making it a much more common part of the game. 1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.) 2. Each person elected gets randomly masoned with 1 of the people that voted them. I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected. Maybe you make it so that silver bullets are resolved with the day/night post, instead of instantly. That would make it so that the masonry could be used for scumhunting, and also allow time for breadcrumbing who you got masoned with and all sorts of shinanigans. | ||
Blazinghand
United States25550 Posts
On December 29 2012 09:00 DoYouHas wrote: Maybe you make it so that silver bullets are resolved with the day/night post, instead of instantly. That would make it so that the masonry could be used for scumhunting, and also allow time for breadcrumbing who you got masoned with and all sorts of shinanigans. This might actually be good. It would still mean that as a mason you'd die if you masoned a scum player, but you'd die at the end of the day rather than immediately. | ||
Djodref
France3332 Posts
On December 29 2012 08:56 DoYouHas wrote: Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa). I don't know about Hapa. It kept JieXian really focused on the fact that he was still alive. I think it could have won us the game if the CC kill would have gone through. And for my attitude, I was really exhausted and about to take my plane when kush finally posted his case against me ^^ Also I got less involved cause I'm in France now. | ||
DoYouHas
United States1140 Posts
On December 29 2012 09:04 Djodref wrote: I don't know about Hapa. It kept JieXian really focused on the fact that he was still alive. I think it could have won us the game if the CC kill would have gone through. And for my attitude, I was really exhausted and about to take my plane when kush finally posted his case against me ^^ Also I got less involved cause I'm in France now. This is what I mean about your priorities being off. Hapa was essentially confirmed, had ridiculous influence on lynch decisions, was clearly doing a better job scumhunting than any other townie, and was likely elected. Getting rid of him is an incredibly better choice than preoccupying a non-influential townie & getting rid of MrZ. Also, with no silver bullet, and no RB (after MrZ died), hapa became almost unkillable, or at least much more of a coinflip kill than I generally like. | ||
DoYouHas
United States1140 Posts
It would be a pretty drastic change in the setup, but the more I'm thinking about it, the more it intrigues me. | ||
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