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On November 29 2012 03:11 Clarity_nl wrote: Just know that scum killed marv in a single night when he had 550 hp.
I'd say it's safe to say that all scum stacked on him day 2. And there's no way of knowing how overkilled he was...
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My point is town kp is probably higher than what you guys are suggesting, but I'm guessing a lot of it is 1shot stuff.
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On November 29 2012 03:24 Clarity_nl wrote: My point is town kp is probably higher than what you guys are suggesting, but I'm guessing a lot of it is 1shot stuff.
All we have to work with, though, is the numbers we've seen from the past couple days... Everything else is just speculation.
If we try vigi-ing Toad and get a chance to lynch him before he dies, it still would make the most sense to lynch him. And we will be left with a lot of wasted night actions that might have turned into a night kill... That's what I'm trying to get at but everyone here seems content to pretend that we're still playing a standard game.
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EBWOP:
*That's what I'm trying to get at but everyone here still seems content to pretend that we're playing a standard game.
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I agree with you. Toad is not a good town kp target. I think everyone is just waiting for the result of the party we're sending out and waiting for a possible flip.
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Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case
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Clarity did you resolve as to why Hapa wasn't informed of you healing him?
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On November 29 2012 03:44 syllogism wrote: Clarity did you resolve as to why Hapa wasn't informed of you healing him?
Couple of possibilities, will expand on this before the cycle ends for obvious reasons.
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But I think it's safe to say he wasn't healed by me nor by iamp even though we both tried.
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On November 29 2012 03:43 CaveJohnson wrote: Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case
Killing a 99.9% scum guaranteed is bad for town?
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On November 29 2012 03:46 Clarity_nl wrote:Show nested quote +On November 29 2012 03:43 CaveJohnson wrote: Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case Killing a 99.9% scum guaranteed is bad for town?
Through a lynch? Yes
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On November 29 2012 03:47 CaveJohnson wrote:Show nested quote +On November 29 2012 03:46 Clarity_nl wrote:On November 29 2012 03:43 CaveJohnson wrote: Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case Killing a 99.9% scum guaranteed is bad for town? Through a lynch? Yes
You'd rather try to co-ordinate town KP to kill him? What if scum can defend him? He's the obvious target if we all agree on killing him that way. What if he has damage mitigation, what if after 2 cycles he's still not dead, do we then lynch him or jsut keep trying? It's too risky when there's no need to be risky. Just lynch him for a 100% guaranteed scum death which will more than likely lower scum kp.
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On November 29 2012 03:48 Clarity_nl wrote:Show nested quote +On November 29 2012 03:47 CaveJohnson wrote:On November 29 2012 03:46 Clarity_nl wrote:On November 29 2012 03:43 CaveJohnson wrote: Lynching toad is a wasted cycle
Wasted cycle = horrific for town
Even in a game as crazy as this that is still the case Killing a 99.9% scum guaranteed is bad for town? Through a lynch? Yes You'd rather try to co-ordinate town KP to kill him? What if scum can defend him? He's the obvious target if we all agree on killing him that way. What if he has damage mitigation, what if after 2 cycles he's still not dead, do we then lynch him or jsut keep trying? It's too risky when there's no need to be risky. Just lynch him for a 100% guaranteed scum death which will more than likely lower scum kp.
We don't give up trying which is what you guys seem to be implying. We must try to take him down tonight before a lynch cycle happens if we get a lynch cycle its just 48 hours of parking your vote and afking he still dies and we still lynch him but its a huge waste of time which only helps scum.
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We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town.
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On November 29 2012 03:56 Clarity_nl wrote: We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town.
Scum won't risk protecting him with the huge likeliness of trackers / watchers in this game. Its not the safe move and they know it.
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On November 29 2012 03:22 goodkarma wrote:Show nested quote +On November 29 2012 03:11 Clarity_nl wrote: Just know that scum killed marv in a single night when he had 550 hp. I'd say it's safe to say that all scum stacked on him day 2. And there's no way of knowing how overkilled he was... If clarity told the truth he was full health
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On November 29 2012 03:59 CaveJohnson wrote:Show nested quote +On November 29 2012 03:56 Clarity_nl wrote: We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town. Scum won't risk protecting him with the huge likeliness of trackers / watchers in this game. Its not the safe move and they know it.
Hmmm, perhaps a fair point but the only "tracking" we've seen so far was prome's seed thing, right? But that blocks everyone targeting him including town kp though.
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On November 29 2012 04:03 Clarity_nl wrote:Show nested quote +On November 29 2012 03:59 CaveJohnson wrote:On November 29 2012 03:56 Clarity_nl wrote: We can scumhunt without flip info just fine. Plus if town kp is smart we might get a flip anyway. But if we direct it, the same way you would try to direct blue roles in standard mafia, it will help scum more than town. Scum won't risk protecting him with the huge likeliness of trackers / watchers in this game. Its not the safe move and they know it. Hmmm, perhaps a fair point but the only "tracking" we've seen so far was prome's seed thing, right? But that blocks everyone targeting him including town kp though.
They are the role most likely to keep in the shadows until the end game but I'd be surprised if none were in the game other than Prom's thing.
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Plus it would be easy for people questioned that they did damage to toad, as opposed to defending him. I dunno I'll think it through a bit, but Toad seems like a bad target for town kp
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How did you go from:
On November 28 2012 08:32 goodkarma wrote: Don't worry about the lurkers. All you can do is encourage them to participate.
To:
On November 29 2012 02:00 goodkarma wrote: With the exceptions of VE, I stand by the list I made. Strong is not the strong scumread I originally had yesterday, after reconsidering the circumstances, as I stated later yesterday. CaveJohnson and Adam remain at the top of the list for who I'd recommend we shoot. I consider them to be scummy lurkers.
In less than 24 hours.
I am not 'preoccupied tunneling Z-boson', I have made exactly two posts outlining why I think he is scum.
You still haven't given an answer about your read on risk.nuke.
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