• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:10
CEST 19:10
KST 02:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League31Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1275.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker No more sc2 streamers on team liquid? SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Hands of Pluto Mineral gathering rate (boosted) for each patch Practice Partners (Official) Rollback Netcode in Brood War [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9747 users

Acme Mini Mafia, Inc - Page 15

Forum Index > TL Mafia
Post a Reply
Prev 1 13 14 15 16 Next All
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 09 2012 23:58 GMT
#1566
Wait. N1 it would have to be Matt, because I can't imagine Matt using his 1-shot RB on me. Zealos could've thrown me in jail, though.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:01 GMT
#1568
All kindsa stuff is not making sense in my mind atm.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:14 GMT
#1572
That's the problem I have. I cannot see this game being even remotely balanced without a scum roleblocker.

But DP's story seems to check out, although he could be scum riding on the wave of claimers: the medic part of the jailkeeper cannot be verified due to the way this game works and the RB is equally likely to have prevented a hit. So DP could be scum on an awesome bus of Drazak and then claiming town RB instead of scum RB.

I think all setup speculation is pretty much out the window right now. That leaves behaviour; and risk is still the scummiest.

Also, with DP claiming he RB'd Prom and Prom claiming RB'd, Prom cannot be SK (if SP was lying about being a roleblocker, then Kush wouldn't have been RB'd).
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:17 GMT
#1573
On November 10 2012 09:08 thrawn2112 wrote:
@ prom I didn't breadcrumb a target. I woke up hungover (halloween/birthday weekend) and put as much effort into a 1 shot-cop breadcrumb as I could stand and didn't bother with the target. acro's complete lack of a breaddcrumb after seeing the effort he went to to make the mason breadcrumb is worrying. it's hard for me to accept that a guy who would encrypt a fakeclaim wouldn't bc his role or action during N1

The point of a mason breadcrumb is so that the partner can claim after death and become pretty much modconfirmed town (that's why I hammered on hiding it well). THAT is why I was hammering on breadcrumbs.

Other roles scum can plant breadcrumbs easily. Hell. I've done it.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:18 GMT
#1574
On November 10 2012 09:14 Acrofales wrote:
That's the problem I have. I cannot see this game being even remotely balanced without a scum roleblocker.

But DP's story seems to check out, although he could be scum riding on the wave of claimers: the medic part of the jailkeeper cannot be verified due to the way this game works and the RB is equally likely to have prevented a hit. So DP could be scum on an awesome bus of Drazak and then claiming town RB instead of scum RB.

I think all setup speculation is pretty much out the window right now. That leaves behaviour; and risk is still the scummiest.

Also, with DP claiming he RB'd Prom and Prom claiming RB'd, Prom cannot be SK (if SP was lying about being a roleblocker, then Kush wouldn't have been RB'd).

Oh, forgot to finish that last sentence: because there were 2 hits, that means that whoever carried a KP was not Prom, because he was definitely RB'd.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:21 GMT
#1576
On November 10 2012 09:19 DarthPunk wrote:
Show nested quote +
On November 10 2012 09:14 Acrofales wrote:
That's the problem I have. I cannot see this game being even remotely balanced without a scum roleblocker.

But DP's story seems to check out, although he could be scum riding on the wave of claimers: the medic part of the jailkeeper cannot be verified due to the way this game works and the RB is equally likely to have prevented a hit. So DP could be scum on an awesome bus of Drazak and then claiming town RB instead of scum RB.

I think all setup speculation is pretty much out the window right now. That leaves behaviour; and risk is still the scummiest.

Also, with DP claiming he RB'd Prom and Prom claiming RB'd, Prom cannot be SK (if SP was lying about being a roleblocker, then Kush wouldn't have been RB'd).


I did try telling you all without claiming.
There are too many blues in this game, You do not have all the information. etc Now I will die tomorrow night. So thanks I guess.

Hey, don't blame me. I was against that shit. I just joined because people were making it impossible to play without claiming. People be derps, yo.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:25 GMT
#1580
Prom + DP is possible as a scumteam, but only if they actually RB'd their kill that night and Prom was on the fucking ball fakeclaiming RB'd (or he was in fact roleblocked and it was just a lucky coincidence).

If this is what happened, it was a fucking superb plan.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:36 GMT
#1582
On November 10 2012 09:26 DarthPunk wrote:
Do you think this game would be balanced with 3 goons+ godfather or 2 goons framer and godfather? because it seems obscenely town favoured even with a scum roleblocker or framer.

I feel a 4man scumteam would be okay, but only without an SK. However, there were 2 kills on N1 and the OP says that scum KP is ALWAYS 1 and there are no scum KP roles there either.

Meaning someone is forgetting to claim vig and fakeclaiming vt instead (honestly, that would be the most retarded shit ever), or there is an SK. 4 scum, 1 SK and 8 town just doesn't seem right. 2 mislynches and some bad luck at night and scum wins. Assume SK and scum hit town at night: 8-4-1 becomes 5-4-1 becomes 2-4-1 and scum has won.
Let me put it differently: town would have to KNOW it's a roleblock/JK heavy game to make a setup like that fair. I would also hesitate to call it normal, because it's not balanced around scumhunting inasmuch as protecting townies at night.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 00:55 GMT
#1585
On November 10 2012 09:41 DarthPunk wrote:
Show nested quote +
On November 10 2012 09:36 Acrofales wrote:
On November 10 2012 09:26 DarthPunk wrote:
Do you think this game would be balanced with 3 goons+ godfather or 2 goons framer and godfather? because it seems obscenely town favoured even with a scum roleblocker or framer.

I feel a 4man scumteam would be okay, but only without an SK. However, there were 2 kills on N1 and the OP says that scum KP is ALWAYS 1 and there are no scum KP roles there either.

Meaning someone is forgetting to claim vig and fakeclaiming vt instead (honestly, that would be the most retarded shit ever), or there is an SK. 4 scum, 1 SK and 8 town just doesn't seem right. 2 mislynches and some bad luck at night and scum wins. Assume SK and scum hit town at night: 8-4-1 becomes 5-4-1 becomes 2-4-1 and scum has won.
Let me put it differently: town would have to KNOW it's a roleblock/JK heavy game to make a setup like that fair. I would also hesitate to call it normal, because it's not balanced around scumhunting inasmuch as protecting townies at night.


certainly more volatile then. But not imba. Clearly by the presence of a oneshot cop and a SK this setup is not normal. I can't make sense of it so I am going to try and ignore it.



[M][N] Acme Mini Mafia - 8/13 alive; due to end Nov 12 - Nov 18 (wherebugsgo is host; HiroPro is cohost)
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 01:07 GMT
#1587
On November 10 2012 10:00 DarthPunk wrote:
Show nested quote +
On November 10 2012 09:55 Acrofales wrote:
On November 10 2012 09:41 DarthPunk wrote:
On November 10 2012 09:36 Acrofales wrote:
On November 10 2012 09:26 DarthPunk wrote:
Do you think this game would be balanced with 3 goons+ godfather or 2 goons framer and godfather? because it seems obscenely town favoured even with a scum roleblocker or framer.

I feel a 4man scumteam would be okay, but only without an SK. However, there were 2 kills on N1 and the OP says that scum KP is ALWAYS 1 and there are no scum KP roles there either.

Meaning someone is forgetting to claim vig and fakeclaiming vt instead (honestly, that would be the most retarded shit ever), or there is an SK. 4 scum, 1 SK and 8 town just doesn't seem right. 2 mislynches and some bad luck at night and scum wins. Assume SK and scum hit town at night: 8-4-1 becomes 5-4-1 becomes 2-4-1 and scum has won.
Let me put it differently: town would have to KNOW it's a roleblock/JK heavy game to make a setup like that fair. I would also hesitate to call it normal, because it's not balanced around scumhunting inasmuch as protecting townies at night.


certainly more volatile then. But not imba. Clearly by the presence of a oneshot cop and a SK this setup is not normal. I can't make sense of it so I am going to try and ignore it.



[M][N] Acme Mini Mafia - 8/13 alive; due to end Nov 12 - Nov 18 (wherebugsgo is host; HiroPro is cohost)


That confirms serial killer and 3 scum then?

No, it confirms the Mafia Lords signed off on it being normal. Other than that it doesn't do anything. However, it is simply showing that this game is considered normal (and previous Bugs games with C9++-esque rules were too).
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 10 2012 03:18 GMT
#1596
GG. Go town!!!
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 18 2012 03:12 GMT
#2269
Town screwed that up so completely. Disappointed in you guys. Yes,DP, you had me fooled, but I would ALWAYS kill the claimed jailer who miraculously survived NKs. How the fuck you guys missed that is totally beyond me.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 18 2012 03:26 GMT
#2271
Let me put it this way.

Jailer claimed to RB Release and no NK happened. How the fuck was the lynch on Thrawn?

Then okay, thrawn flipped town. HOW THE HELL WOULD A TOWN RBer NOT RB THE SAME DUDE? It was at that point 100% obvious that DP was scum, needed a kill to win and had to blame that kill on someone. Enter Release, te scapegoat. Fuba, who never actually took the game too seriously had completely given up and was sheeping DP without thinking at this point. And Kush never bothered thinking it through either.
Acrofales
Profile Joined August 2010
Spain18473 Posts
Last Edited: 2012-11-18 03:49:32
November 18 2012 03:46 GMT
#2273
Fair enough, I believe the my little pony topic has space for people who don't like NKs or their repercussions in the game. They might even appreciate some wild flavor theories oer there.
Acrofales
Profile Joined August 2010
Spain18473 Posts
Last Edited: 2012-11-20 00:24:00
November 19 2012 19:52 GMT
#2329
What was your guys opinion of the mason roleclaim? Was it a good idea at the time? In hindsight?

First, I want to commend Muso for his play, even though it was a judgement error. I had never thought of the "town reason for fakeclaiming mason" into account, but Muso was right: if TL games didn't tend to run on a LAL policy, it makes good sense: town is not relying on the mason's night actions, yet scum wants masons dead, so a VT not too sure of his analytical skills can take one for the team in this manner.

I was kinda excited about counterclaiming for two reasons:

The first was obviously that I just took one look at the claim and thought "that is a bullshit claim and if I were a mason I would not claim like that. Less so if I were completely new to the game". Which led me to wonder who and why would try to fake claim and I figured the fastest way to defuse that claim was to counterclaim. Seeing as nobody else had counterclaimed yet, I was fairly certain that either Muso was actually a mason derping it up completely, or there were no masons.

The second was to gauge reactions around the way it played out and get some actual useful content, which was absolutely lacking in what was looking to be a regular D1 snorebore. The most interesting D1 (actually N0, but lets not nitpick) I have played was when Hiro made up the bullshit "House Chezinu" claim in Bastard Mafia 2: while not quite on the same scale, I thought the way the story would unfold would give us some rather interesting discussion. This only partially worked out. It did generate a lot of discussion, but the people whose reaction I connected with scum mindset were all town. The scum simply rolled with the punches and lurked through the whole ordeal. Nevertheless, I feel the discussion generated was generally useful, but am not sure it was enough to justify the gambit.

@Bugs: I was not sure the encryption was in the spirit of the game. Doing that with steganography would have been possible, but a lot harder. Are you okay with that? Zealos clearly wasn't and I have seen encryption used to pretty much break some non-normal games. However, I didn't see much harm in doing this here.

@Prom: sorry for pushing you so hard in the early game. However, the pushing served its purpose and made me lean town on you before it was lynchtime on D2. You played well, until you decided to lynch thrawn for no sane reason I can think of (and yes, I read your postgame justification).

@Sandro: you are just as wrong as I was during the game to put too much stock into the setup:
A full JK and a 1-shot: JJ (or DD if you prefer)
A full roleblocker and a 1-shot: RR
A 1-shot cop: C
Makes: JJRRCTT, which according to the regular C9++ rules is a game without an SK. Therefore all speculation about the existence of a scum RBer based on setup is circumstantial, because Bugs clearly changed the setup in more ways than just replacing millers and medics.


More ranting at Kush, Fuba and Release (and a bit at Prom) at endgame:
However, by LYLO the C9++ setup speculation was irrelevant: there was a claimed jailer. Scum does not leave claimed jailers alive. Especially not 2 nights in a row. The no-kill was a good idea from DP, but town should 100% have lynched Release and then DP, or vice versa. I presume Prom has read my ranting in the obs qt about the whole "lets make cases" dealio... and DP has already chipped in for the scum viewpoint on how much fun shitting up the thread was.

No need for cases, the game is played out. You reached endgame. You have 2 lynches to kill the last scum. Scum doesn't voluntarily let blues live. Therefore if Release isn't scum, DP is. Everything else, including how scummy thrawn, mkfuba and kush look is irrelevant.

There is only very strange WIFOM that lets thrawn be scum in the endgame that DP orchestrated. For the wifom to be in any way believable, DP would have had to forego killing the last night as well (if you lynch Release as you damned well should), which means town gets a free mislynch, lynches Thrawn and then lynches DP at lylo instead of mylo).

There were SO many things wrong with town at the endgame: nobody asked why the fuck a town RBer would not block Release again? He did so once and it apparently prevented a NK. Acro, flipped roleblocker, ALSO RB'd Release on a night without a kill. Therefore RB'ing anybody other than Release is fucking retarded from a town point of view. Yet, DP roleblocked FUBA. Why? Well, he needed to fucking kill somebody AND lynch Release. If he killed somebody with Release RB'd, then he would be in deep shit. Add everything together and it was 1000% obvious that DP was scum (even with a town read at the time of my death).

But town switched their brains off at endgame, which will continue to make me bang my head into a wall every time I watch a looney tunes cartoon. Thanks for ruining fun cartoons, town.
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 20 2012 00:48 GMT
#2334
Okay. This might not belong in the endgame here, but rather in a separate thread, as it is about more than just this game. I seem to recall Tali making a discussion at some point. However, the question here boils down to: why are breadcrumbs okay, yet encryption is bad?

The first time I used encryption in a mafia game it was actually a mix of encryption and steganography: I hid the encrypted message as if I was hitting random keys in anger. Is that okay? It took more effort than just throwing out an encrypted post. Why is the level of effort involved a relevant measure? In the end, well-hidden breadcrumbs (steganography) serve a similar purpose, but (generally) do require more effort.

The purpose of both is a sort of time capsule: you want to prove that you had a thought at a previous point in the game.

There is one important difference between steganography and cryptography that feels relevant to Mafia games: the advantage of steganography is that you keep it hidden that there even IS a secret message. Other times, like this game, the fact that there was a secret message was somewhat irrelevant: I just didn't want the content read yet. However, that is not the aspect that you don't like.

The defense for steganography over cryptograpy that the message is hiding in plain sight is really a moot point. In this game alone, Release planted a breadcrumb that was intentionally meant to be found, yet nobody found it. I stumbled over the sentence, but never expected it to be hiding a breadcrumb. I think it was Prom who said he stumbled over the sentence and looked for a breadcrumb, but didn't find it. And that was one that was meant to be found.

It takes a gigantic amount of effort to find a well-hidden breadcrumb... and the more text someone writes, the more effort is required. The possible messages that might be hidden are gigantic and the possible ways to hide them are equally gigantic. So now that we have established that a well-hidden crumb will not be found without it being pointed out post-hoc, why are these "in the spirit of the game", yet encryption isn't?

TLDR: why is "effort" a good measure of whether a method for planting a time-capsule in a mafia game, is within the spirit of the game or not?

Note: I have personally not yet taken a stance. I have seen encryption being used to completely break a themed game, and if a game can be broken in such a manner then encryption (and probably steganography, and any other way of timestamping a message so it can serve as a time capsule) should be disallowed. However, I want to understand why this is "against the spirit of the game" in the more general case.
Acrofales
Profile Joined August 2010
Spain18473 Posts
Last Edited: 2012-11-20 12:03:31
November 20 2012 11:32 GMT
#2339
On November 20 2012 12:39 Promethelax wrote:
BlazingHand thinks that everything from out of game is cheating. Unless it is an ms paint picture. I don't like encryption just because it removes the skill form the game. If I sat down and hid a BC you could find it. You probably wouldn't but you could. Blue snipes are a beautiful thing from scum and encryption just removes the challenge from the game.

Acro: I think you said "don't bother trying to decrypt that, I have experience with encryption and it is impossible" or something along those lines. I think that in itself is the answer, there is no chance to do anything except accept that whatever is there is there. I also wouldn't be too confidant, it is possible to translate those messages based on word length, never be too careful.


What, other than a pen and paper (or a text editor), do you need from outside the game to decrypt a one-time pad message?

If you mean that you need knowledge about the encryption method, I could say the same for steganography. What if I hid the letters of the message at every prime position? You'd need to know what primes are to even think of looking for a message there (and if you think primes are easy, how about fibonacci numbers or any of a myriad of less known sequences?)

I disagree that breadcrumbs can be found. While theoretically possible, there are so many options for hiding them that it is impossible in practice. Theoretically, decryption is also breakable, but same story: there are so any possible keys that in practice it's impossible. See my answer to Prom below for a short explanation. Badly hidden breadcrumbs can be found, just as badly encrypted messages can be deciphered. It all comes down to the effort that you want to spend hunting crumbs or fiddling with decryption. Nothing from outside the game, other than pen and paper, is needed in either case.

I finally dredged up the old discussion: clicky. Qatol brought up a far better point: due to the secretive nature of crumbing, scum *could* hide multiple crumbs for fakeclaiming, while giving multiple encrypted messages would never work. Therefore an organized town using encryption on a large scale to mass roleclaim at the start of the game would prevent fakeclaims from being invented at any point past D1.

While true, it only seems to be a problem for the extremes and for the express purpose of breaking themed games like PTP. I agree that this use of encryption is against the spirit of the game, because the tool is being used to limit scum's abilities with pretty much no harm to town. However, encryption is not the only tool, see, for instance Space Ship Mafia, where the game was broken by PMs and a mass roleclaim. The problem here is the mass roleclaim, which in a normal game is almost always a dumb idea. With encryption it is good for town, though, but I think the main problem here is the mass roleclaim, not encryption.

As for bluesniping: encryption is highly visible. There is really no point for blues to use encryption to hide their claims or night actions (unless VTs are doing it too, but this falls under the point of mass claiming). A blue using encryption would simply get shot. For an example, see GoT mafia, where Zentor got shot, mainly because of his encrypted message.

+ Show Spoiler [@prom] +
It was a one-time pad, which can only be broken by a brute force attack. Now because the key was themed it was actually guessable, but still. Technically, I used the same key two or three times, so frequency analysis would have worked due to it not being a one-time pad, but in a message that size there is simply not enough text to use frequency analysis (or any other attack than guessing).
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 20 2012 11:48 GMT
#2340
On November 20 2012 13:00 HiroPro wrote:
Show nested quote +
On November 20 2012 12:32 marvellosity wrote:
On November 20 2012 09:48 Acrofales wrote:
Okay. This might not belong in the endgame here, but rather in a separate thread, as it is about more than just this game. I seem to recall Tali making a discussion at some point. However, the question here boils down to: why are breadcrumbs okay, yet encryption is bad?

The first time I used encryption in a mafia game it was actually a mix of encryption and steganography: I hid the encrypted message as if I was hitting random keys in anger. Is that okay? It took more effort than just throwing out an encrypted post. Why is the level of effort involved a relevant measure? In the end, well-hidden breadcrumbs (steganography) serve a similar purpose, but (generally) do require more effort.

The purpose of both is a sort of time capsule: you want to prove that you had a thought at a previous point in the game.

There is one important difference between steganography and cryptography that feels relevant to Mafia games: the advantage of steganography is that you keep it hidden that there even IS a secret message. Other times, like this game, the fact that there was a secret message was somewhat irrelevant: I just didn't want the content read yet. However, that is not the aspect that you don't like.

The defense for steganography over cryptograpy that the message is hiding in plain sight is really a moot point. In this game alone, Release planted a breadcrumb that was intentionally meant to be found, yet nobody found it. I stumbled over the sentence, but never expected it to be hiding a breadcrumb. I think it was Prom who said he stumbled over the sentence and looked for a breadcrumb, but didn't find it. And that was one that was meant to be found.

It takes a gigantic amount of effort to find a well-hidden breadcrumb... and the more text someone writes, the more effort is required. The possible messages that might be hidden are gigantic and the possible ways to hide them are equally gigantic. So now that we have established that a well-hidden crumb will not be found without it being pointed out post-hoc, why are these "in the spirit of the game", yet encryption isn't?

TLDR: why is "effort" a good measure of whether a method for planting a time-capsule in a mafia game, is within the spirit of the game or not?

Note: I have personally not yet taken a stance. I have seen encryption being used to completely break a themed game, and if a game can be broken in such a manner then encryption (and probably steganography, and any other way of timestamping a message so it can serve as a time capsule) should be disallowed. However, I want to understand why this is "against the spirit of the game" in the more general case.


it's quite easy. one only requires in-game stuff, the other doesn't.

marv sums it up lol. Even if you don't agree with that you should still consider the directly game-related aspects: how difficult it is for mafia to deal with encryption (not being able to figure out, very obvious when placed, allows town to store very complex messages, much more so than breadcrumbs) and the very fine line that encryption approaches with regards to private communication (keys that would be known to some people/not known to others).


Only when taken to extremes. In most cases mafia has a really good solution for dealing with encryption. Shoot the bugger, because he's probably blue. The obviousness of the encrypted text is a downside, not an advantage.

As for private comm: I have not yet seen a way of sharing a key with only some people in the thread and not with others in non-PM games. In PM games things clearly change, but then again, most of the game does.

As for storing complex messages: it all boils down to effort again.

Food for thought: If I were to breadcrumb a message, but instead of hiding it in plain text, I surround the message with random jibberish. Technically, this is steganography, not encryption, yet I can see no practical difference between the two. Would you feel breadcrumbing in a wall of random text is in the spirit of the game?
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 20 2012 13:16 GMT
#2342
Fine:

I am a mason. After chatting with my partner we decided to counterclaim, because we think Muso must be lying. Muso must be mafia and he's fakeclaiming to gain town credit. Looks like he was gambling that there wasn't an actual mason pair.

Yeah Marv, it's harder to do this, but there's no reason to stick to syntax. I could have breadcrumbed "I am a liar" here if I got stuck on the letter y. No need to limit yourself to a specific sentence, as long as the meaning is communicated. Go try it!
Acrofales
Profile Joined August 2010
Spain18473 Posts
November 20 2012 14:21 GMT
#2345
I am a mason. Basically, my partner decided I should claim, because we think Muso is lying. I am not sure what purpose it serves, but maybe it's a gambit for scum to gain town credit? Perhaps scum gambled that there wasn't an actual mason pair, so claiming would give him town cred? Possibly there are two mason pairs? I cannot claim to know what's happening, but statistically the chance of two mason pairs is negligible.

Obviously, I created this rather rambling text to fit the breadcrumb, but it was not too hard to hide the letters on prime numbers. Using random letters to hide the breadcrumb, rather than actual, sensible text would have made this task far easier, though. In this game I had no need to hide the fact that there WAS a message, just the CONTENT of the message. I could therefore have used steganography like this:

iamunxortptaacvumdatyesgbcqeown
iwacstlaekyfiqwingg

How would that have been distinguishable from encrypted text? No need to use primes either. I could have used any sequence. Even a regular one (and it would've made counting off random letters in the middle a lot easier too).

Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
01:00
Quali #3
Airneanach55
Liquipedia
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 498
ProTech119
BRAT_OK 98
StarCraft: Brood War
Britney 23120
Calm 3853
Horang2 767
Mini 324
Soulkey 310
EffOrt 306
firebathero 232
Dewaltoss 123
Barracks 118
Zeus 105
[ Show more ]
Killer 90
910 48
Bishop 45
Free 44
Hyun 43
Hm[arnc] 29
ToSsGirL 25
PianO 25
Trap 25
Sacsri 20
Terrorterran 18
Noble 16
yabsab 9
Dota 2
Gorgc11018
Dendi1352
syndereN384
420jenkins285
Counter-Strike
fl0m4384
Heroes of the Storm
MindelVK18
Other Games
singsing1982
Khaldor645
Beastyqt616
FrodaN405
Liquid`Hasu293
summit1g246
crisheroes189
ToD185
KnowMe174
Hui .166
Mlord0
Organizations
Other Games
gamesdonequick379
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 50
• Adnapsc2 31
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5864
• WagamamaTV625
League of Legends
• Nemesis2483
• Jankos1829
Other Games
• imaqtpie641
• Shiphtur566
Upcoming Events
BSL Open Qualifier
1h 50m
WardiTV Weekly
17h 50m
IntoTheTV X SOOP
1d 17h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.