Aperture Mafia 2: Portal Edition - Page 86
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GreYMisT
United States6736 Posts
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Hassybaby
United Kingdom10823 Posts
End Game This concludes Aperture Science Testing Round 2. It seems that Aperture Science is once again best in the field! Chell (Mattchew) was terminated from the test program + Show Spoiler [Role PM] + Welcome to Aperture Mafia 2: Portal Edition! You are Chell, The Veteran Daywalking Unblockable Busdriver. You are the best test taker Aperture Science has ever seen, and you are here for the new oppositional testing initiative. Your long fall boots give you 1 extra life, and because of your test taking savvy, you cannot be roleblocked and are immune to all day actions. You also are a bus driver. Each night you may target two players. all actions performed on one player will be performed on the other and vice-versa. you may not bus yourself. You win with the Town A.T.L.A.S. (Strongandbig) was terminated from the test program + Show Spoiler [Role PM] + Welcome to Aperture Mafia 2: Portal Edition! You are A.T.L.A.S., the Veteran Reverse Hider. You and your buddy P-Body (who is also in the game) are great test takers! Your sturdy body structure allows you to take damage from others and still live to test another day, meaning you have 1 extra life. Each night you may target a player and absorb all damage that that player will take. Because you and P-body are so in sync, whoever he targets with his ability you will also affect as well. you win with the town Wheatly (gonzaw, The Town aligned tracking traitor survivor. takes over the Aperture Science Testing Center, and thus wins! Aperture Science (HiroPro, austinmcc) wins! Town and Black Mesa lose! Obs QT: http://www.quicktopic.com/48/H/KpsgcuE4BAqhq Scum QT: http://www.quicktopic.com/48/H/FmyTwBWuTQ3H Black Mesa QT: Setup: https://docs.google.com/spreadsheet/ccc?key=0AgKjZGxYxczudElrNDZIbDcwN1A5N19JSmNITS04NFE#gid=0 | ||
Hassybaby
United Kingdom10823 Posts
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HiroPro
United States2624 Posts
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Drazerk
United Kingdom31255 Posts
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Drazerk
United Kingdom31255 Posts
On October 12 2012 08:05 HiroPro wrote: I can't believe we won after that start lol To be fair half the town was fighting between ourselves ![]() | ||
HiroPro
United States2624 Posts
On October 12 2012 08:06 Drazerk wrote: To be fair half the town was fighting between ourselves ![]() yes that always helps ![]() | ||
Mementoss
Canada2595 Posts
lol why no lynch austin | ||
Drazerk
United Kingdom31255 Posts
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marvellosity
United Kingdom36156 Posts
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Keirathi
United States4679 Posts
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GreYMisT
United States6736 Posts
I had a very specific direction I wanted this game to go, and in the end I think it ended up doing what I wanted. The Theme This game saw much more themed aperture characters. The inclusion of Black mesa was fun, but still within the same universe. I wanted every character to roughly be able to do what they could do in the game. The Idea I wanted a themed minigame that relied on actually playing the game. You'll notice almost nothing came from claiming roles at the end. I made sure to provide good claims for this instance ![]() Because this was a themed minigame featuring Bussing and Mind control effects, you would think initially that the entire game would be decided on night actions. This turned out not to be true with only 1 person dying each night. This was the reason I included so much protection in this game, while only making 1 a true medic (the companion cube). This lead to a "muting" of the night phase, and forces players to scumhunt in a themed game while having interesting roles. Black Mesa With the flip of the headcrab, the power of black mesa should become clear. It relies on combinations early in the game, and a much higher standard of play than a regular scumteam. With no KP, they must control the game in other ways. Here is how I designed it to work: 1st Dr. Kliner swaps a target under himself who he thinks is town or harmless. Lets imagine this check returned "Town". 2nd Dr. Kliner swaps this target underneath Jinglehell with another person to check. Because Dr. Kliner's action takes place before everyone else's, Jingle can now use the action of the player he knows is "Town". He then forces him to fire at Crossfire99, who's action is unlocked for the day. 3rd Right upon the day starting Crossfire can fire his crowbar. He can use this to kill the target Jingle Controlled and get a new one from dr kliner, or he can play it by ear. | ||
HiroPro
United States2624 Posts
remember folks, walls of text = town ![]() | ||
GreYMisT
United States6736 Posts
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GreYMisT
United States6736 Posts
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Drazerk
United Kingdom31255 Posts
On October 12 2012 08:16 HiroPro wrote: because austin wrote walls of text remember folks, walls of text = town ![]() If you write over three lines you are scum to me. | ||
HiroPro
United States2624 Posts
On October 12 2012 08:16 Keirathi wrote: Good game everyone. It was really frustrating to me that it devolved into trying to solve the game rather than scum hunt, but overall I enjoyed the setup immensely. Tons of awesome roles. Thanks hosts! the game devolved because town (especially mattchew) did jack shit after day 1. and gonzaw played brilliantly. that is assuming he was trying to play as a traitor lol. (and not town) | ||
Mementoss
Canada2595 Posts
On October 12 2012 08:16 marvellosity wrote: lol wow gg your fault see guys, I am right sometimes. 2/3 day 1 aint bad. | ||
Mementoss
Canada2595 Posts
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GreYMisT
United States6736 Posts
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