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Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:01 GMT
#1533
On September 26 2012 21:49 marvellosity wrote:
why? thrawn doesn't seem like that much of an out there jail to make


I think I severely overestimated my town read on thrawn, but maybe that's just me using the benefit of hindsight.

My basic reasoning was this: If both thrawn and Sharrant are townies, I think scum will think they need to NK both of them at some point. They will start with thrawn because he's more active and a bigger threat.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:05 GMT
#1536
On September 26 2012 22:04 iamperfection wrote:
Show nested quote +
On September 26 2012 22:01 Sonic Death Monkey wrote:
On September 26 2012 21:49 marvellosity wrote:
why? thrawn doesn't seem like that much of an out there jail to make


I think I severely overestimated my town read on thrawn, but maybe that's just me using the benefit of hindsight.

My basic reasoning was this: If both thrawn and Sharrant are townies, I think scum will think they need to NK both of them at some point. They will start with thrawn because he's more active and a bigger threat.

he basically was the most pro town player.

the 2nd part is just wifom.


Yes I agree, which is why I think protecting Sharrant was the best option.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 13:07 GMT
#1537
If you want wifom, I can post the math equation I used to determine that thrawn was the best JK.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
Last Edited: 2012-09-26 14:08:11
September 26 2012 13:56 GMT
#1539
These are my exact notes (I disregard the risk of mafia/mafia or me being the NK because they don't have an impact on my decision). In both cases, saving thrawn is the best action:

1. Assumption: Scum will always NK thraw if town/town

Both town: 70%
thrawn scum, sharrant town: 25%
thrawn town, sharrant scum: 5%

Save thrawn success: 75%
Save Sharrant success: 25%


2. Assumption: Scum will NK thrawn 67% if town/town, sharrant otherwise

Both town: 70%
thrawn scum, sharrant town: 25%
thrawn town, sharrant scum: 5%

Save thrawn success: 52%
Save Sharrant success: 48%


It's obvious that even under the most optimistic assumptions (case 1), I need to be close to 50% confident thrawn is town for him to be the best JK candidate. I think both the main assumption and me being 50% sure thrawn is town are false. However, I also need to consider how valuable thrawn and Sharrant are later in the game. If thrawn will be a better scum hunter, that gives some more weight behind the idea of JK him.

I think these are more reasonable assumptions, but still pretty optimistic:

3. Assumption: Scum will NK thrawn 70% if town/town, sharrant otherwise

Both town: 45%
thrawn scum, sharrant town: 50%
thrawn town, sharrant scum: 5%

Save thrawn success: 36.5%
Save Sharrant success: 63.5%


As we can see I think a Sharrant JK will be successful almost twice as often. Thrawn needs to be one hell of a scum hunter to make up for that difference.

In the end I decided against a thrawn JK not because I realized my assumptions sucked, but because 1) if I'm able to protect a confirmed townie until late game that'll give additional benefits (for example: limiting our lynching options through process of elimination) and 2) thrawn came under fire late n1, regardless if it was townies or scum attacking him it makes him a less likely NK target because scum can be setting up a later mislynch.

EDIT: Save thrawn success = prob(thrawn = town and NK target)
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 14:16 GMT
#1542
On September 26 2012 23:07 thrawn2112 wrote:
I haven't read your post yet but I see that it's based on assumptions... I was expecting pure maths


That's basically impossible in a game of incomplete information. Unless you want me to assign everyone the probabilities given at the start of the game, which would make my analysis meaningless anyway.
Sonic Death Monkey
Profile Joined July 2011
Sweden991 Posts
September 26 2012 14:25 GMT
#1544
In that case I wouldn't have posted it on TL but tried to get it published in the International Journal of Game Theory :p
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