On September 13 2012 22:06 Hapahauli wrote:
I still don't entirely understand Jacob's read on SDM, but I think it does illustrate a couple of faults in the early-game mafia strategy.
If you look at the situation on D3 from Jacob's point of view...
Himself
Kush
Stutters
KillingTime
iamcasey
SDM
Xatalos
At that point in the game, every player in the game was treating stutters and kush as almost confirmed townies. Jacob was also very strongly town to other townies. The only mislynch mafia could have pushed KillingTime. If Plan A didn't work, Plan B" was to roll over and die. Why did this happen? Mafia's Night 2 Kill of Kreb!
Mafia really had no business trying to blue-snipe on Day 2, because it didn't fit together with their Day 1 play. For some reason, Mafia established the "townieness" of kush very early on. Not shooting him is a huge liability, because he is one less person for the town to mislynch in later days. Not shooting him created a D3 where town basically had a 75% to catch scum.
As a side note, I really hate bluesniping in newbie games in general. You should only blue-snipe if you see an obvious bread-crumb, a blue-claim, or a very obvious tell (i.e. Drazak's early N1 posts). Otherwise, getting rid of obvious townies, regardless of skill, is a great idea to set up for the endgame.
Even without the iamcasey modkill and the vigi-shot on Drazak, I still don't think scum were set up well for the later days. The scumteam got complacent, and were too happy with their early-game play to continue and push their advantage. This game gets harder and harder for mafia as the game goes on, and it requires proactive play throughout.
Oh, and Drazak's medic claim was awesome. Kinda surprised no one picked up on the significance TBH =P
I still don't entirely understand Jacob's read on SDM, but I think it does illustrate a couple of faults in the early-game mafia strategy.
If you look at the situation on D3 from Jacob's point of view...
Himself
Kush
Stutters
KillingTime
iamcasey
SDM
Xatalos
At that point in the game, every player in the game was treating stutters and kush as almost confirmed townies. Jacob was also very strongly town to other townies. The only mislynch mafia could have pushed KillingTime. If Plan A didn't work, Plan B" was to roll over and die. Why did this happen? Mafia's Night 2 Kill of Kreb!
Mafia really had no business trying to blue-snipe on Day 2, because it didn't fit together with their Day 1 play. For some reason, Mafia established the "townieness" of kush very early on. Not shooting him is a huge liability, because he is one less person for the town to mislynch in later days. Not shooting him created a D3 where town basically had a 75% to catch scum.
As a side note, I really hate bluesniping in newbie games in general. You should only blue-snipe if you see an obvious bread-crumb, a blue-claim, or a very obvious tell (i.e. Drazak's early N1 posts). Otherwise, getting rid of obvious townies, regardless of skill, is a great idea to set up for the endgame.
Even without the iamcasey modkill and the vigi-shot on Drazak, I still don't think scum were set up well for the later days. The scumteam got complacent, and were too happy with their early-game play to continue and push their advantage. This game gets harder and harder for mafia as the game goes on, and it requires proactive play throughout.
Oh, and Drazak's medic claim was awesome. Kinda surprised no one picked up on the significance TBH =P
Yeah, that mistake is on me. I thought we could kill him off later, but I underestimated the need of killing off others (blues and other trusted townies) so in the end we had too many confirmed townies.
And +1 for this game getting harder for maffia in the late game :p